CAC- Tomb of Thoth.
Level by Dreamfall.
Walkthrough G&D Productions.
4 secrets.
The mentioned savegames are
in this
Saves Folder (the numbering is a bit mixed up as we decided to add
another save later).
Shoot the crate left for a
small medipack
and the smaller crate hides
Flares.
Go inside the building and shoot some bats. There are three Pushables in
this room and if you look up to the ceiling you can see where you have to
push them, but first you have to unblock them.
The Pyramid
Key, unblock the Pushables.
So go to the left corner (SE), face W and backflip onto
the slope to grab the crack there. Shimmy to the right and pull up. Jump
over the ledges till you are at the N wall and crawl into the triangle
opening. Carefully slide down (left is a gate*) and jump NE over the pit
with spikes. Next take another running jump over the second spiked pit
towards the lever. This is a timed lever that opens that gate* a bit back
and you could already use it, but you need first to find something else.
So jump right to the other corner and get up into the
triangle opening. Walk to the end and
look up, yup... boulder alert. Stand a bit to the left, slide down a bit and
then jump (once or even twice) with a left curve and in that way you can
avoid the boulder. Jump up the block E and turn around. Face NW and hop onto
the slope there and then jump to the wall and grab the crack. Shimmy to the
right into the triangle opening. Get down and fetch the
Pyramid Key (screenshot). Use the lever
straight ahead that opens a door in the wall on the left. You are back on
top of the boulder slope.
For a Secret: look up at
the opposite wall and spot the triangle opening, jump and grab in there to
get
Secret #1, a
Golden Skull.
Run jump out with Ctrl to get back into the door opening.
Jump right around the corner to the passage above the
slope, get through and do the timed lever (flip it, do two steps to the
right and turn left, take a running curved jump over the first pit) and jump
the spike pits to the open gate (savegame.0)
where you can use the Pyramid Key up a block (N), the Pushables are now
un-blocked. Get out and back to the room with the Pushables (up the slope S)
and now you can start pushing them to their right places (under the blue
rays). Don’t forget the one on the ledge SW…
Bridge Chamber.
Go through the doors W and end up in a Chamber with
bridges covered with spikes. Stay well clear of those spikes!
Look between
all those spikes and spot the Golden Skull, for later.
Turn left and take a running jump to the slope in the
corner, slide off forwards and use Ctrl so Lara ends up on a block below.
Your goal is a lever on the W side, so another running jump with a little
curve to the ledge slightly to the right and grab the edge at the last
second. Again do a running jump to the lever; flip it to lower spikes at the
S side of the bridge. Climb up on the right. Get down at the other side
(under the torch) and flip a second lever lowering more spikes on the N
bridge this time… Turn around and do a curved run jump (Ctrl) straight to a
lower ledge (E).
Preparation for a Secret: Turn left to the N
wall and look down to spot a triangular opening, run jump in there with Ctrl
(left side), climb up to a lever lowering the spikes on the W side of the
bridges. Run jump out grabbing the ledge and turn left. We went for the
Secret later, as we will be back up there in a while…
Run jump to the left (E) to the next ledge. Then stand
jump onto the broken pillar on the left (NE). From there hop to the bridge
where the spikes went down (aim as right as possible because the harmful
effect of the spikes).
Star Key I,
North Side, “Broken Door”.
Go in and shoot a dog on the left and pull out the
block there twice, jump behind it and get the
small medipack.
Climb on the block and face S, walk to the end and stand on the left. Hop to
the slope and jump immediately and grab the next block in the corner. Next
is a curved running jump to the other corner and from there take another
running jump (with Ctrl) to get to the Timed lever. Apparently the Timed
lever/door is broken so better make your way into the opening right of the
lever (W). Jump up the slope there and then make your way down the ground
floor there (use the slopes to get down safely). Continue while passing that
“broken door” and when you go into the next area you get a screenshot of an
Ahmet.
Torch Quest.
Jump up a slope on the right (S) and up a block where
you see a rope with a boulder attached to it, you have to burn that rope.
Stand jump and grab to the opening in the E wall and flip the lever there to
open the door left. Shoot some bats and drop down through the open door,
shooting a scorpion as well. In the corner SE is a skeleton on the floor,
get his
2x Shotgun ammo
as well as his
Shotgun.
Get out and backflip onto the slope against the N wall and grab the ledge
with the statue hanging there. Then take a curved running jump to the corner
NW, turn around and a curved jump to the NE corner. Another jump to the SE
corner and from there jump into the opening in the fence W. There are
Torches in there, take one
Torch,
go to the opening, turn around (you might take a step forwards) and
angle Lara so when she backflips she lands on that slope and can jump into
the opening with the door.
The Mummies.
Take a left and drop down in the next room. Go to the
wall torch and better save before igniting the Torch.
Once the Torch is lit you’ll drop down into a room full
of mummies. Drop the Torch and now you have to flip 4 levers to open a door
in the N wall. Get in there and shoot the Ahmet you will meet. After he is
dead, go back to get the Torch you dropped and go back into the passage (N)
(savegame.1) and jump up at the end. Turn
to the W and jump up again. Drop in the next room and then up a slope on the
left (S). Hop on the block with the rope and stand under the rope to ignite
it. The boulder drops down and opens a broken wall in the room below (N).
Follow the boulder (you can take the Torch with you for some light if you
want). The un-even floor (left) of this room is laced with Spike traps.
Moving Blocks.
Use the lever straight ahead and go through the gate.
For a Secret: Run jump up left behind the first
moving block into the opening, and go down for
Secret #2,
Golden
Skull.
Stand jump back right to
the entrance or left and pass the next moving block. Behind the third moving
block, and right, is a small triangle opening. Run jump in there with a
right curve.
Jump down and flip the floor lever to open trapdoors.
Get back through the moving blocks (savegame.2)
and get ready to shoot another Ahmet. Look up in the room with the un-even
floor and you have to jump on every square under the opened trapdoors (and
only those squares) so the gate at the end will open (NW).
Climb the ladder and backflip from almost at the top.
At the other end take a running jump and grab S over the room below and
shoot a scorpion. At the end of this passage take a running jump to the thin
ledge down to the right and from there grab the crack in the E wall and
shimmy to the left and hoist up. Take another jump to the opening on the
left and again one to the other side (N). Shoot the vase on the right for a
Medipack.
Get the
Star Key I
and see a tall block go down. Jump back S, run jump right around the corner
into the opening and hang out the other end in the left corner, so you can
safety drop onto the slope in the corner of the room with the “broken door”.
In the W wall is that tall block that lowered. Throw the lever there twice
to open those “broken doors”. Go through and straight to the bridge with the
spikes. Now you have to get to the S side, so turn to the right (E) and grab
onto that pillar, pull up left, just slide down to hit the corner slope
(don’t jump). Jump again to end up on the ledge with the lever (savegame.3).
Climb onto the bridge. You can place the Star Key, or wait till
later.
For a Secret: Only if you used the lever in the
pit below the bridges (see paragraph “Bridge Chamber”). Go left and the
spikes lowered, so go get
Secret #3,
a
Golden
Skull.
Go back to the doors.
Star Key II, South Side, the Boulder
Puzzle.
From the bridge, get down to the lever and stand jump
with Ctrl into the gap in the pillar S. Turn left and stand jump grab up to
the bridge a bit away from the spikes… Go into the passage and go to the
pillar left of the door. Walk on the sand and stand left and get up the
sloped pillar. Backflip and roll to grab the next one, then a running jump
to the next and from there to the one on the left, where that Timed lever
is. Pull it and side jump and roll into the room. Shoot two dogs and in the
far left corner is a vase in an alcove; shoot it for a
small medipack.
Go to the other side and up the first sandy slope NW,
stand at the pillar and use Ctrl to grab the top on its lowest point. Turn
around and jump to that small ledge with the plant, take another running
jump to the corner (be careful as some bats might pester you). From that
corner take a running jump to the other side (S) right of the spikes.
Up here we’ll need to close some trapdoors to get a boulder to roll along a
certain path.
Lever for the Gate.
Run jump E to the floor and find those
trapdoors. There’s a pit SW, slide in backwards, grab the edge and safety
drop down. Hop up to a lever at a window (you can see the “Star Key” through
it) and use that lever to open a gate near the spikes.
Face SW and back flip onto a slope, jump and keep
jumping the slopes, roll so you’ll face E and steer left to get onto a
corner ledge W (next to some spikes), that is where that gate* just opened,
run down onto a ledge and shoot a dog, get to the floor. W is a burning
torch and right of it a slope we need in a bit. E, behind that floor lever
is a raising block to get up to the ledge above.
Timed jumps for the Spikes lever.
Save at the floor lever, use it and get to the
NW corner fast, jump onto the slope with a roll so you’ll land facing
forward on the torch pillar, curving left run jump to the next pillar and
from that one with a wide left/ right curve around the low ceiling onto the
raising block and run onto the ledge (savegame.4
- You could decide to use the floor lever once
first and let the block go down, so now you’ll be facing the right way after
using it again)
. The lever on the ledge will lower all those spikes at the levers we saw.
Get down, climb up NE and get to the three levers. From left to right use #2
and #3 so trapdoors will close and let the boulder drop into the last
opening.
Get down W and use the last lever that will trigger another boulder, right
above your head, no escaping here, so just duck at the lever and wait it
out.
Take a few step back and hop up onto the ledge above the lever, one more
time up and jump to the trapdoor under the torch NE, face S and back flip
onto the slope, jump and grab the slope above and shimmy left to a triangle
opening, pull up in there to get
Secret #4, Golden Skull.
Get down again.
To the Second Star Key.
Go over to the block with the 3 levers and
jump over the spikes to one of the blocks, right of the slope with the torch
(W), run jump around the corner to the opening above the torch (W) and duck
to grab the
Medipack.
Crawl back and jump down onto the slope below, turn around, go down the
slope. Run in and landing on a slope, start jumping to and fro to the other
side. Somewhere near the other end, slide and grab the edge to shimmy to
where a gate opened. Get down into the next room. There's an opening with a
monkey climb up N where we'll have to get to.
The Trapdoors, Drop a Pile of Rubble.
Go into the SW corner face E, back to the wall
and side flip onto the mound in the corner, jump again to grab a crack in
the wall, where those statues are. Shimmy left and pull up, jump E to that
ladder in the corner and go up, climb off to the right at the first ledge.
You are in the room with trapdoors under a Pile of Rubble.
East, Lever 1.
A lever on the right (E) opens a door next to
it. Go through the triangular gap and slide down into a room with two dogs.
In the W wall is a push block, pull it once and go right through passage in
the corner to get behind the block and push it once, go back to the block
and push it all the way to the S wall.
Climb the block and backflip on the slope and grab the higher slope (E).
Hang left, pull up and back flip onto grab a tiny corner ledge. A fence with
a floor lever behind it is left of you. We have to get to that crack E. When
you would run jump straight E, you would go too far over the double slope,
so run jump straight then a sharp right curve so you’ll hit the wall and
just land onto the far side of the double slope block and can immediately
jump to grab the crack. Go shimmy left around two corners and drop onto a
ledge below. Turn left and hop onto the corner pillar, left again and then
up on the right to a lever opening the fence.
Face the lever and side flip onto the corner slope next to the fence, grab
the edge and shimmy left to get to the open gate. Go use the floor lever
(#1) for some trapdoors. Safety drop out of the opening, Go to the push
block and pull it back 3 times, climb the block and jump up W to the exit
and get back to the room with the trapdoors.
West, Lever 2.
The lever W opens another door, go in and
shoot a scorpion. In that room stand in the SE corner niche; face W, jump up
forward onto the slope, back flip and keep jumping left to end up on a ledge
where you’ll find a lever opening a gate. Jump and grab the crack W, shimmy
right and pull up. Spikes are also popping now, you’ll have to jump onto the
corner SW slope, grab the edge as you slide off.
I did it like this: First go right against the wall, then grab 3 x back left
and save there. Wait till you heard the spikes pop and then pull up, back
flip roll and run jump right onto the next spike ledge, they should just
have popped by then. Take a running jump with a sharp right curve and Ctrl
in the end to get into the gate (savegame.5).
Go use the floor lever (#2) for the trapdoors. Safety drop down and go out
E.
Drop from the floor onto that sloped block below and jump to grab the monkey
climb (if you missed the jump to the monkey climb, Backflip onto the sloped
block S and grab the monkey climb). Go to the opening and drop/grab to get
in. Go get the
Star Key II
and a gate to a sarcophagus is shown. Gates opened up on the left (N). In
between the gates is a lever, throw it twice to open that “broken door” N.
Go through and follow N to the spike bridge. Stand jump down NW onto the
ledge left of the spikes and run jump W to grab the ledge with the lever,
climb up right and place the Star Keys. You’ll get a screen of a tall door.
The Pit.
The doors opened up, so go down and have a
look at the next challenge. A pit with sloped pillars, a spike ceiling and
when you decide to take the leap, spikes will also come from the walls. From
standing at the end of the slope you can do like this: a stand jump to the
left side of the first pillar, jump up left onto the tip of the next and
spikes pop from the wall, turning right do a stand jump to end up on a sandy
triangle ledge at the right hand side of the pit from where you can do a
running jump onto the floor beyond the pit (savegame.6).
You’ll likely suffer some health loss, so start with full health.
The Two Tall Doors, raising the Big Stairs.
Use the lever to open the doors, step through
and a flyby kicks in… Shoot two dogs; the door straight ahead (W) needs two
Gems. Under the vase in the NW corner is a
small medipack.
The lever at gate on the right (N) opens the gate to the chamber
where those tall doors are we saw after placing the Star Keys, shoot two
bats.
We need to raise the Blocks (steps) in between the
Tall doors, 3 tasks required for that. Take either the right hand side
opening or the left one, as we have to go both sides anyway.
Right East, Spike Pillars.
Go into a corridor and down at the end into an
area with gates, throw a lever on the left hand wall and see a gate* open
up. Go to the back, hop up left and shoot the vase for a
Medipack.
Climb down the ladder there into the lower room and throw a lever SE to
raise a block** we need in a bit. Go back up that ladder in the opposite
corner and turn around, run jump onto the slope you see and jump again (to
the right) to grab a sloped pillar with spikes on top, go left to the other
corner and wait till just before the spikes pop, then pull up and just
before you slide the spikes should have popped, slide only a bit and jump
left to grab the next pillar, just before the spikes pop, pull up slide a
bit and jump with a last moments left turn and grab the block you raised** (savegame.7).
Go left and through the gate* you opened before.
Mirror room, raise the first Blocks.
Take the first right (E) into the Mirror room,
go to the middle of the room, look into the mirror and spot an opening in
the ceiling just left of the passage you came from and a trapdoor in the
other corner. Go up the mound of sand in the corner left of the entrance,
face S and hit Ctrl&Up to let Lara grab up through the ceiling.
Turn around and hop over the hole, go use a floor lever in the back to
open a gate in the mirror room below (E wall), get down there and shoot the
vase, get in there and turn around to use the jump lever to open that
trapdoor NW. Get down there to use a lever opening the N gate, go up and
notice there’s something in there we can only see in the mirror, shoot it
and see the first Blocks go up at the Tall Doors. Leave W and right, in the
back of this corridor is a lever opening the exit door and opposite the door
is
2x Shotgun ammo,
you may have to duck to get it. Leave through the door and drop down into
the room. Go up the ladder NW and left through the corridor and up into the
passage S, follow back to the chamber with the Tall Doors. Take the other
side now.
Task 2: West, Push Puzzle.
Slide down and go through to the NW corner of
the room, use a slope to back flip and jump up to a ledge W. Jump over to
the “bridge”. Use the lever N to switch the raising blocks, move the blue
piece to the red tile, use the lever again and push the blue to the gate S.
Go back, use the lever again and move the red piece onto its tile. The gate
for the blue opens up, go push it onto its tıle and a gate E opens up in the
room below. Go shoot the vase there to raise the next Blocks at the Tall
Doors.
Get back up to the bridge and from
the SE corner hop into the passage above the slope, go back to the room with
the Tall Doors.
Task 3: Vase Shoot.
Climb up the blocks in the SE corner, turn W
and run jump to the tiny ledge, then to the slope in the corner and jump off
to grab the crack. Shimmy right around a corner and come to a grey tile.
Save, pull up and while Lara does that, draw pistols, back flip roll and
shoot to hit a vase behind a Timed gate in the opposite wall. When you
succeed, you’ll see the third row of Blocks rise (savegame.8).
Go up the blocks and use the floor lever to
open the tall Doors and now it becomes clear why they are tall, two demigods
will emerge one after the other, kill both to get their
Gem Keys.
Go S through to the other Camber and use those Gem Keys on the right (W),
slide down into a big room.
The Hammer God Battle.
Two blocks with hammers above, go to the lever in
the back and open the gate with it. When you go in, a cut scene takes over
where Lara grabs the
Thoth Amulet
and a big Hammer God emerges from behind the door. Get out quick and go
right to where that block lowered (S), throw the lever there and be careful
to activate the grey tile spike trap, that grey tile behind you is now a
spike trap. You have to lure that Hammer Guy onto that tile. The spikes have
to pop while the hammer guy is standing in them, the spikes have to hit him
twice. At that moment you will hear the Hammers above the block N shatter
the object and the block N will lower where you’ll have to do the same
thing. Throw the lever and get the Hammer guy on the spike tile.
Once you succeeded, a cut scene kick in where that
hammer guy dies and an earthquake will start (savegame.9).
Go out E, up the slope a bit and then go right onto the block shown in the
flyby before. Grab up W, then jump over to the other side (E) and walk out
of the gate slowly because of some rubble.
Making your Escape
Hop left and go to the corner, shoot that
Ahmet on the ledge NE and jump there (savegame.10),
go to the other end to jump over the column to the ledge there and quickly
run to the other end. Jump to the triangle ledge on the rocks S and turn
right to jump to the next, hop up W and look up to spot a ledge up right.
Turn facing N, step back a bit and side flip left onto the slope, jump and
grab that ledge. Climb through the opening into a cave; follow through to
end the adventure….[/size]