CaC-Vacation of the Tomb Raider
Walkthrough G&D
Productions.
There’s
also an
author playthrough.
Fountain Room.
At the start you can choose different outfits for Lara, the game is the
same.
Go straight into the Fountain room, hop into the water and swim right to get
Revolver ammo
(Automatic Pistol? I’ll just call it Revolver, as that’s what it is), roll
and swim right again for
Flares,
roll and right again, through the opening and get some air before you use
the underwater lever straight ahead (E), opening a gate at the Fountain
room.
First Floor, Monkey climbs, Revolver.
Swim back through the opening, up and climb out to go through the gate E and
go up the stairs to the first floor, go to the corner pillar left (SE) and
get on the block behind it, face the pillar and side flip onto a slope, jump
again to grab the monkey climb, go straight to where you see a jump lever
above the rooms entrance (on the right), use the lever to open a gate on the
second floor. Go out (E) and right up the broken stairs and jump over left
to grab the stairs there, go left onto the landing with the plant and grab a
small medipack.
Climb the block and then up right to the second floor, take the
Revolver ammo
and go through the open gate.
Go onto the beams and then right, look on the NE pillar to spot the climb
wall, jump and grab that and go down a bit and left to operate a jump lever,
this one retracts the Spikes on the monkey climbs. Go back into the corner
where you can get back onto the monkey climbs (SE), this time turn left
after grabbing it, follow to where you can go right along the beam to get to
that pedestal in the middle of the room. Drop and grab the
Revolver
(so, I was right after all).
Citadel Entrance Key.
Face W and jump up to grab the monkey climb again, go straight to the wall
and operate the jump lever to open the door in front of you. Go in and left
to find the
Citadel Entrance Key.
Get back out, hop down into the water of the Fountain room and go to the
gate on the right (S), open it with your Key. Go through to a courtyard with
a pool.
A Lasersight.
Go straight into the water, roll and use that underwater lever N, a block
goes up somewhere (for later). Climb out using the ledge NW, go up the
stairs in that corner and grab the
Revolver ammo
behind the palm tree. Then head back and to the far NE corner, where that
block went up (later).
Go to that palm tree on the right, face E and use Ctrl to start climbing and
go up to the first branches, back flip off onto a ledge with a lever. Throw
the lever to open a door next to that block. Get down there and into the
storage to get the
Lasersight
from the crate in the corner. The shelves seem empty, but between the
shelves (W) you can get
Revolver ammo.
Raising the Water Level (Sphere #1).
Go back to where you entered the courtyard and N through the gate to the
Fountain room, go right through the door to the stairs and all the way up to
level 2. From standing halfway down the S beam, you can aim for the blue
sphere
(#1)
that swings behind the SW pillar, the pool is shown and one fountain is
working.
A Crowbar.
Now turn around and aim up to shoot the Bell in the middle of the room, a
door** opens in the Fountain room. Get down to the ground floor using the
staircase and a drop into the water and go through that door you opened**
(W). Go straight through the first room to the small square with the tables
and chairs. Lara look up right to a jump lever above a fountain, go left and
find a slanted block, back flip onto the block, jump and grab the grated
ceiling. Go to the jump lever and a door opens when you use it.
While we are in the water we can just as well go for a Secret, in the back,
after turning right, you can swim into a tunnel up right and follow through
to a room. Climb out for
Secret #1,
the
Uzis,
Flares,
2x
Uzi clips
and
Revolver ammo.
Swim back to the fountain.
Climb out and go through the open door N, behind the table. To the right are
Flares,
on the workbench a
Crowbar
and shoot the crate and toolbox for
Shotgun ammo
and
Revolver ammo.
Get out, head left back through the door and to the Fountain room, through
the gate on the right (S) to the courtyard with the pool.
Raising the Water Level (Sphere #2).
Take a right up the stairs and open the crowbar door there, shoot a crate in
the back right for
Revolver ammo,
spot some unreachable Flares W and go left (SW) up the ladder. Follow the
passage, passing a gate* left, pick up
Uzi clips
right and throw the lever in the back to open said gate*
and you’ll hear a raising block.
For the Secret, first return to the ladder, from the top of it run down NE
with Ctrl to get into the opening where the block lowered. Crawl through to
Secret #2,
Flares,
a
small medipack
and
Uzi clips.
Go back and hop up right to the passage.
Now go into the gate you opened there, left. Get down onto the ledge and go
right around, jump into the windowsill over the waterfall to get the
Uzi clips
and jump out to the right (SE), follow the ledge and jump over that Cog
wheel. Notice the wooden door up right, behind it is another blue sphere.
Use the wheel about 6-7 times, roll and run to where you can aim for
sphere #2
and shoot it before the door closes. Another fountain is working.
The other wheel NW, we shot the one NW from inside already. I was wondering
why I couldn’t see it behind the door, LOL. So… You could just follow the
ledge to the E and grab a
Medipack
from the corner left, safety drop down onto the stairs below.
Raising the Water Level (Sphere #3),
the Beach, into the Caves.
Head for the SW corner, to that little building to open the crowbar door,
inside go left and down the stairs to the wooden jetty and the E end of it.
Look in the water to spot a toolbox, shoot it and go get
Secret #3,
a
small medipack
and
Uzi clips.
From the Jetty swim SE along the rocks left and find a triangular opening
left and swim into a cave. Swim to the far E side and pull up onto the right
hand lower tip of the ledge right of you, backflip with a roll to grab the
ledge behind you and pull up. Hop up left (NW) to the high block on the
wall, face W and stand jump up straight to grab the ledge above. Turn around
and hop over to get into the opening in the E wall and follow to a big cave
with what looks like a crane.
The Platform.
Turn left and hop onto the block NW, jump with a roll onto the next NW so
you can grab the edge as you slide off, pull up and back flip with roll to
grab the large block behind you. Go right around the corner and pull up on
the grassy ledge. Jump to the ledge W, follow right to an opening N, use the
lever left of the gate to raise the platform at the crane. Hop into the
water and swim to the left (E).
Just left of the crane pillar is a hole in the netting, swim down and to the
far W side through a narrow opening to get
Secret #4,
Grenades
and a
small medipack.
Climb out onto the ledge behind the wooden crate (E), jump to the crate and
then run jump to the ledge E, walk right to the end, run jump SW with a bit
of a left curve in the end to get to a corner ledge. Hop SW and go up W as
far as possible, turn around and stand jump/grab the thin entrance ledge
above. Hop up to the NW block again and from there take a run jump onto the
platform and use the button to lower that crate in the crane. Go up over the
top and just run off the other end landing on the crate. Stand left and run
jump straight N onto a block, grab up a few times to get into the opening.
Follow the passage to a cave with a ramp, go up and back flip onto the high
end and jump to grab the ledge above. Go into the opening a bit further down
and follow through to some
Revolver ammo
right and a lever at the gate. The lever opens two gates, this one and one
at the next Cog wheel. Run jump out left onto the grassy slopes and get some
more
Revolver ammo.
Turn around and go over the flatter parts (NE) and jump to that ledge under
the wooden door to get the
small medipack.
Drop form the ledge to find the Cog wheel (E passage), turn 6-7 times, roll
run out while drawing the revolver and roll again to shoot
sphere #3,
as well as the next Fountain working.
Raising the Water Level (Sphere #4).
Go to that block you raised way before (NE) and first spot the door, not the
one E, we did that, but the one SW will open Turn the wheel, turn left and
shoot
sphere #4.
The pool will be full now, as all 4 fountains are working. Go there and dive
in to use the underwater lever S and the pillar under the fountain goes
down, go pick up the
Citadel Tomb Key.
The Citadel Tomb.
Leave N to the Fountain room, go left (W) through the door and head left
down those big stairs, use the Citadel Tomb Key there and the door left
opens up. Step into the gloomy Tomb chamber, in the S side alcoves are 4
numbered levers, each corner of the Tomb has his own climbable pillar, but
the easiest way to get up to the higher central floor is a run jump/grab
from the container left (NW).
The Clues.
Go stand between the two Tombs, walk just S of them and look up at the S
wall and use the binoculars to make things easier, left and right of the
central pillar are two niches up near the floor, inside you’ll see 4 symbols
with a number behind them. Write them down and now hop onto that container
NW from which you can look on top of the Tombs and spot those symbols.
Deriving the clues gives you I -III for the W Tomb and I-II-IIII for the E
one.
So, go to the levers and use I and III and one Tomb moves aside, there is a
closed gate in there. Then use the other levers to open the other Tomb (I –
II – IIII)
In the passage below the Tomb (E) is a lever, doors open up in the Tomb
chamber. Climb back up and the doors E and N are open.
N, get a Torch.
First we need to go into the N side door, be careful at the spike trap and
go left into the room, collect
2x Revolver ammo
from the floor and a
Medipack
from the pool. Back out to the spike trap and left, don’t attempt to go up
that stairs, but stand aside and shoot the blue sphere to release a boulder
triggering an armada of Blades. Now it’s safe to go up and pick up a
Torch.
Igniting the Torch.
Take it to the Tomb chamber and go left into the door (E), straight through
to a large pit. Take a right and get onto that ledge in the corner. Run off
onto the slope left of it and find a burning wall torch along the W wall to
ignite your Torch. Go to the one right and ignite it to lower a block above
a ladder.
Opening the route for the Torch.
We’ll need the Torch in the section above later. Drop it for now, (remember
where you left it) and climb the ladder NE. Go through to the chamber with
the spike blocks we’ll have to ignite and get
Revolver ammo
from behind the columns (NE corner). Go into the opening W, a crossing with
spike portals, straight is the room with the pool we visited and left is
where we got the Torch from. Use the lever in the corner to activate the
traps so they will be passable.
Getting rid of the Spikes.
Go back E to the spike blocks, climb a block SE and jump/grab up W to a
brown ledge. Run jump to a ledge behind the pillar NW and get a
small medipack,
jump to the far corner for
Revolver ammo,
jump back to that brown ledge (S), this time jump behind the pillar E, get
to the niche N for
Flares
and then get onto the ledge with the lever.
Pull and hop back to safety drop down, run to the left (N) between the
columns through the Timed gate and save inside (be sure to have the Revolver
handy). Just slide down and land on a Timed platform, shoot the two blue
spheres up left and right and the platform will be solid, the spikes in the
pit below will pop once and the spike blocks will now be safe.
Igniting the Blocks.
You drop into the pit so get the
Revolver ammo
and get back up to the platform, go up S, out of the gate and now we need
the Torch, so go SE, down the ladder to the pit and get the Torch. Back flip
onto the spike slope next to the ladder and jump to the pillar, jump to the
pillar S. Running jump to the corner. Stand facing the spike slope W, hop
over the top when you expect the spikes to be up and immediately jump to the
corner ledge. Follow the ledge left into the dark cave; go right and over
the pit, through the Spikes and right to the spike block room. Hop onto 3 of
the blocks to ignite them and get a screen of a Golden Rose.
To the Golden Rose, Chandelier Puzzle.
Go back through the door W and straight through the spikes, at the spike
trap in the floor left to the Tomb chamber. Ignite the two wall torches next
to the entrance on the right (W) and a block goes up, hop onto the container
with the Torch, to the raised block and up to the central floor above. Drop
your Torch close to that pulley (E). Save, go use the pulley, roll and run
jump back, grab the Torch and ignite the 3 remaining lamps before chandelier
goes back up, or lower the chandelier again and the gate opens.
You can now leave the Torch behind or drop it from
the W side of the floor to take it with you later), get down to the
ground floor and when needed, open the W Tomb by pulling lever IIII down,
III up again and I down. Drop into the W Tomb where the gate now opened,
carefully approach that floor with the nice tiles, the lower parts have
knife traps one of them, a bit left has a
small medipack
which you can get by running over the corner fast to trigger the trap. Now
go get the
Golden Rose
and
2x Shotgun ammo
and a
small medipack
from behind the columns N.
Village Square the Professor.
We’re done here; leave W and left to climb out at the Tomb. Out W (you can
bring the Torch) and right up the stairs and left through the gate, keep
going straight (W) through the big gates and right to the Village Square.
You’ll get a screen of a Gun-turret. Turn left and go up to the W wall, turn
right and follow left around to the entrance of the building (leave the
Torch here for now). In a “window” across the street (E) you find
Uzi clips.
Take out the Turret.
Go N over the square, and after that arch along the left wall, crawl around
the corner and at the lamppost, stand up and shoot the turret (in the tank).
The Professor.
Close to that lamppost in the S wall is a small door, open it and push the
button right to open a gate for later. When you go out do notice straight
ahead a door that needs a Key.
Return to the entrance of the building (go right (E) and keep going right
around corners). Grab the Torch and go up the steps. Go right up the
staircase drop the Torch and use a button to open the door to the
Professor’s Study. Approach him and watch the cut-scene.
The Storage.
Open the small door left (W), which seems to be the bathroom, pick up the
Storage Room key
from the sink.
Now open a small door NE; take the Torch in there and walk out to the open
gate (we opened after shooting the turret). Stand under the rope and it will
burn. Drop the Torch here (in case you didn’t bring the Torch with you,
there are some on a crate in this room and you can ignite them on the
burning barrel where the turret was). A Key was dropped from the rope, leave
the Torch and go back into the study, grab the
Medipack
NE and shoot the windows if you dare.
For a Secret:
Go shoot the other window, SE. Walk out and jump left onto the arch bridge,
to the other end and hop left onto the awning, a run jump grab to the N and
then around left to the roof and onwards to the roof N, grab
Grenades
and
Secret #5,
the
Shotgun.
Jump back to the last roof, to the awning and run down S from it, landing on
a slope.
The Warehouse, Grenade Gun.
Head W to pick up that
Warehouse Key
you dropped there. Open the door N, shoot a dog and grab the
Grenade Gun
from the workbench and
Grenades
left of it. Shoot that wooden barrier right of the entrance gate and go up
the ladder, near the top back flip into the passage behind you and go get
the
Patio Tomb Entrance Key.
Shoot the toolbox for a
small medipack.
Get back down the ladder, out to the street and some nasty bugs are waiting
for you, go right around, back into the building and open the door straight
ahead (W) with the Storage Room key, shoot the toolbox on the generator left
and hop over to get behind the closed door for some
Uzi cips.
Shoot the barrier in the crawlspace (pistols) and get in there, crawl
through to the part where you can stand up (after the yellow light), grab up
N and turn around to shoot a barrier with the Grenade Gun, jump in there for
Secret #6,
2x Shotgun ammo
and
Uzi clips.
Get down, go crawl back to the storage S and go out to the Hallway
(Note: If you didn’t crawl back after getting Secret #6 but went forwards,
you then drop down a block disappears into the ground and when you go out to
the street, you’ll encounter a couple of giant scorpions).
Go left up the stairs to the Study
and in the storage room N is another barrier or the Grenade Gun, get out on
the ledge and grab
Secret #7,
a
small medipack
and
Shotgun ammo.
Drop from the end of the roof to the turret floor.
We’re done here, so leave this area, into the corridor S and go left and
then straight ahead to use the Patio Tomb Entrance Key next to the gate (E).
Go right down the stairs, shoot the resistance and go left to the Tomb
chamber, jump and grab the pillar NW, climb right around and drop on the
ledge, go into the opening left (N). Right in the corridor and shoot the
skeletons, go through the big spike trap to the spike block room and SE down
the ladder. There are more
Grenades
W. Shoot the large barrier N to get access to the room where you can put the
Golden Rose back where it belongs. But someone tries to prevent that from
happening, shoot the Guy… Turn around and leave (S) and watch, then go to
that other boat (E) and hop in ride it to the horizon….
End of the adventure.