THE RESCUE
Level
5: The Temple of Osiris
Level
by Pascal Ducey
Walkthrough
written by Ted Simpson (Tombaholic)
4
secrets (21 - 24)
Note: Make sure you have the GARDEN’S KEY
from the previous level before starting.
Run
forward and climb up into a small room. Get the red JEWEL
OF ANUBIS by shooting the ninja.
Pull the lever in the alcove by the grate in the floor. From where Lara entered
the room make a jump/grab to the crawlspace above the corridor. Drop out on the
other side and jump back (If the demon hound
pushes Lara forward under the crawlspace, the stone behind will block her path.
You will have to return to the tile in front of the lever to clear the path
again and go back through the crawlspace). Shoot the hound and return toward
the pool where you left the previous level. Find the receptacle near the pool
and insert the JEWEL. Return to the small room above and go left to find
another lever. Pull it to open the door to the next room.
LARGE
CHAMBER WITH WHITE STONE LADDER
Look
down and take note of the water opening which is covered by a grate, as well as
the fire burning at the base of the ladder. Jump to the ladder and climb to the
top. Turn and do a simple jump/grab to the crack in the wall opposite. Shimmy
left and around the corner and drop down. Push the button with the carved stone
face (the one to the far left). Using the crack in the wall, shimmy back around
to the ledge where Lara entered. A skeleton
attacks, so take care of it with the best weapon you have available.
Jump
to the new platform that has opened up atop the pillar toward the north end of
the room, then to the small opening in the north wall. Crawl through to the
next room.
ROOM
WITH 5 BUTTONS AND 5 TRAP DOORS
Push
the button to the right as Lara enters, which opens the trap door by the
ladder. Find the button on the north side of the central column. When you push
it the trap door opens, dropping Lara to a sloping block below. As she hits the
block, immediately do a jump/roll/grab to the ladder behind to avoid sliding
into the flame. [Climb up a bit, then shift right or left and drop down. Go
across the room and] use the ladder [in the south wall] to climb back up. Go
through the newly opened door on the west wall and up the stairs. Around the
corner, shoot the hound and pull the
lever [in the dark area, in the west wall] to open the door at the end of the
corridor. Return to the large chamber.
LARGE
CHAMBER WITH WHITE STONE LADDER
The
water opening below is now clear. Jump again to the ladder and climb to the
top. [Climb up into the alcove for some shotgun
ammo. Climb down, turn to face west and] look for the trap door in
the floor and open it. Let Lara fall through and into the water opening below.
WATER
TUNNELS BENEATH LARGE CHAMBER
Swim
forward and open the door straight ahead (note the door with the face to the
right, as you’ll return here). Shortly past the door is an alcove to the right
- pull the overhead lever. Continue down the water tunnel. Open the next door
and find the alcove to the right shortly afterwards. Pull the overhead lever,
then continue to the opening at the end of the water passage. Shoot a bat after climbing out and look to your left for a
small button on the wall. Push the button, pick up a small medpak nearby, and then return through the water tunnel
to the door with the face near the beginning. Follow this new passage until
emerging at the opening. Climb out and shoot the hound,
then dispatch the skeleton that
approaches from the south.
LARGE CHAMBER WITH WHITE STONE LADDER
Head
north and find the button on the [east side of the far] column to open a grate
by the north wall. Standing at the east side of the open shaft, drop in and
hang from the edge. Drop and grab the switch below to raise a block elsewhere.
From the bottom of the shaft, face the west side and jump and grab the
crawlspace above. [Pull up in a crouched position and crawl forward until Lara
can stand.]
GOLDEN
STAR #3
Follow
this tunnel, making sure not to fall in the first fire pit. [Take a standing
jump and grab to clear it.] Slightly further along is another fire pit. To
clear it, [turn around, hop back and grab the edge,] hang on to the very top of
the short ladder and do a back flip/roll and grab to the edge at the other
side. Pull up and prepare to shoot the demon hound
that emerges from the end of the tunnel. At the end to the left is Secret #21: a GOLDEN
STAR. Use the crowbar to get it, then
return the way you came. [Take a running jump and grab over the fire pit and
grab the ladder on the other side. Climb up and pull out. Light a flare so you
can see the next fire pit and jump over it.]
After climbing out of the shaft, [using the climbable wall to the south,] head
all the way to the SW corner of the room and climb the ladder in the S wall and
shift right to drop down to the landing above. [Don't make blind jumps getting
there, or you may slide down into a fire pit.] Shoot the scorpion then use the low block to jump to the
higher one and retrieve the GATE KEY. Climb back down and use the KEY to open the
gate below. Pull the lever inside. Exit and go around the corner to the left to
find a second lever. Pull it to re-open the grate over the central water
opening. [Avoiding the nearby fire pit, cross over to the central brick columns
and jump into the water hole.] Follow the water tunnel back to the room at the
other end.
ROOM
WITH TOXIC POOL
Open
the small door in the south wall and climb the pole inside, doing a back flip
to the opening at the top, where a skeleton
will attack. Do a running jump across the gap and push the button on the other
side. Pick up the Uzi clips nearby and
return to the room below. Standing on the newly raised block, jump over the
banister to the platform on the east. Pick up the blue
shotgun shells and continue north, jumping to the landing at the
other side. A scorpion and golden phoenix will attack. After dealing with
them, pick up the AFTET EFFIGY that
floats above the pedestal.
Use the crowbar to open the gate, and climb up the short blocks in the hallway
inside. At the top, turn and jump to grab the ladder overhead and climb up.
[Note the wall switch to your left as you ascend.] At the top, [shift to the
left and drop down. Turn around and] push the large face button to the left.
Shoot the ninja that comes charging in.
Before exiting, drop down and pull the switch in the shaft with the ladder. A
cut scene shows an Isis Door opening . Before Lara can reach it, she’ll need to
return to the room with the 5 buttons and 5 trap doors, using the same route as
before.
But
first, make a small detour for a Secret. Go back down the hall toward the room
with the toxic pool, watching for a new opening in the ceiling. Jump and grab
the lip of the opening. Follow the passage to the end and enter a crawlspace.
When you reach the grate, turn right and go until Lara can stand. Facing south,
climb over the block and push the button on the other side to open the grate.
Crawl back out and into the water to find Secret
#22: grenade gun normal ammo.
Swim up through the pool, as the water has cleared.
Head
back through the gate [to the north, climb the short blocks] and up the ladder
to exit. [Go through the open door the ninja charged through earlier, to return
to the large chamber with the white stone ladder.] Make your way back to the
room with the 5 buttons and trap doors. [You need to go through the small
opening in the north wall as you did before. Use the ladder and the fissure to
shimmy around the column, then jump to the platform and into the opening.]
ROOM
WITH 5 BUTTONS AND 5 TRAP DOORS
This
time push the button on the west side of the central column. Again, the trap
door opens, so when Lara hits the sloping block below, immediately do a
jump/roll/grab to the ladder. When Lara approaches the exit ladder, a cut scene
shows the room outside filled with water. Exit through the crawl space and drop
into the water.
LARGE CHAMBER WITH WHITE STONE LADDER (now filled with water)
First,
swim over to the bottom of the central ladder and pick up the LASER SIGHT from the now extinguished fire grate
[at the bottom of that fire pit you had to be careful to avoid earlier]. Swim
up to the nearby balcony with the balustrade and climb out of the water. Head
through the open Isis Door and shoot the demon hound
that bounds toward Lara. Halfway down the corridor, high on the wall to the
right, is a switch. Pull it and return to the large room, making note of the
crawlspace opening high on the west wall of the corridor as you exit.
Swim
to the balcony in the SW corner of the room. Go through the newly opened Isis
Door.
SPIKE
HALLWAY
Around
the corner is a series of slides and jumps over spikes that must be timed exactly
to succeed.
Begin sliding down the first slope. The INSTANT the music starts, do a forward
jump, holding the jump key to extend it and clear the spikes. Slide to very
nearly the bottom of the next slope and forward jump over the spikes to reach
the third slope. Immediately jump forward and grab the pole. While holding the
pole, it might be a good time to save your game in case you miss the back flip
into the room above. [Have Lara slide up the pole so that her buns are even
with the top of the block ahead. Then turn around and she should make the back
flip safely.]
ROOM
WITH BURNING OIL POOL
The
trick here is to get to one of the platforms on either side of the central
column AND jump off it before the flames ignite the pool and the platforms. It
helps to hit the look key after jumping toward the pool so that it’s easier to
find your way. Once you jump one of the platforms, Lara will need to hop back
and forth between the sloping sides, arcing toward the end of the room until
she lands safely on the low center platform.
Activate the reach-in switch near where she lands and the one on the raised
platform to the west (the other is a spike trap). Now facing back toward the
pool, make a running jump to the flaming grate to the left of the column. Lara
will catch fire, so jump in the pool to put it out (it’s safe now). Swim
through the open door and up to the opening above. Return via the room with the
toxic pool and the water tunnel to the main room. [Pull out of the water, turn
around and take a standing jump to the higher ledge. Pull up into the next room
and be careful not to step forward and slide down into the fire pit. Take a
running jump across, jump and grab the pole and slide down. At the bottom, jump
down and enter the room with the formerly toxic pool. Swim across and pull up
on the other side. Go into the open gate ahead and climb the blocks. When you
reach the last one, turn around and jump up to grab the ladder. Climb to the
top, shift left and drop down. Turn left, run up the stairs and you're back in
the main room.]
Swim
back to the central balcony [just below where you jump off the ledge to the
water] where you saw the crawl space in the wall. Use the raised block that is
now there to climb in. Pull the switch and watch the flyby to see where to go
next. Make your way to the rooftop and collect the red
shotgun shells along the way. [Easier said than done. Jump back into
the water and swim down into the central opening. Swim all the way through the
tunnel until you reach the room with the formerly toxic pool. Swim across, pull
up, climb the blocks and the ladder and get back to the main room the same way
you did a few minutes earlier. Jump and grab the ladder ahead and climb to the
top.]
ON
THE ROOFTOPS
As
you emerge from the door, notice the gate to the left. [You also hear the sound
of the water being drained below.] Lara can’t open it yet, but will return
later. Go to the right through the opening in the wall. Shoot the demon hound that charges from the left, then
continue on to the right and around the next corner. At the far end of the
courtyard, enter the arched doorway in the yellowish wall. Be prepared to shoot
the ninja that lurks there and pick up
the JEWEL OF ANUBIS that he drops.
Back
in the large courtyard, there are two alcoves in the north wall. Enter the
closer one and use the crowbar to open the gate. Pull the jump switch inside to
open the gate in the next alcove. Go into the next alcove and insert the JEWEL
OF ANUBIS in its receptacle. This opens the Isis Door across the courtyard.
Inside, find the ladder and climb up to the ramparts.
Next
make a running jump/grab to the rampart across the courtyard to the north. Turn
left and jump over the gap. A fixed camera will make the next step a little
awkward. Follow the rampart to its western end, near the second alcove. Turn to
the south and do a running jump/grab back across the courtyard to find Secret #23: blue
shotgun ammo. Make your way back to the rampart at the top of the
ladder.
This
time do a running jump/grab to the landing to the east and crawl into the gap
in the wall. On the other side, look down and notice the slope leading into a
poison pool. Getting past it is a bit tricky, so save your game just in case.
Crawl backwards out of the gap and hang from the edge. Move as far left as
possible. Let go and immediately hold the jump and roll keys together. As soon
as Lara jumps and rolls, hit the right direction key so that she lands to the
right of the pool (NOTE: Lara can also drop and slide backward on the slope
below, doing a back flip at the last instant before falling in the pool and
landing on the other side, but the timing must be exact).
LARGE
COURTYARD WITH CENTRAL TOWER
Head
left and start making your way around the tower. Shoot the demon hound and continue on around the corner
[ignoring for now the button to your left] and past a fountain. Now you’ll have
both a skeleton and a ninja to deal with. The ninja will drop a set of GATE KEYS. Pick them up and continue to the far
end of the courtyard. Find the switch high on the west wall and pull it to open
the gate near where Lara entered the rooftops before.
Now head all the way back around the tower to the staircase in the NW corner.
On the side of the staircase is a button to open the door at the top. Head up
the stairs and back in to the rooftop courtyard. Make your way back to where
you entered and go through the newly opened gate.
Around
the corner [to the right] is a shallow window well. Pull the lever inside to
open a door back to the courtyard with the tower. Then open the gate on the
south wall using the GATE KEY. Jump in and Lara lands on a sloping block. Grab
the edge and move right and climb up onto the balcony.
LARGE
CHAMBER WITH WHITE STONE LADDER
Blast
the skeleton that charges up, then follow
the balcony to its end and pick up the REVOLVER
on the tile with the face. Back near the Isis Door, Lara will have to make a
running jump over the sloping block to the pedestal with the column. In a
series of trenches behind the columns along the east wall, Lara must step on
three more face tiles to open the Isis Door. [In making your way around, be
sure not to pull up onto a slope instead of a level surface.] Return and enter
through the open Isis Door.
Inside,
jump and grab the crevice on the left and shimmy right. When Lara reaches the
ladder, do a simple back flip into the opening behind. Follow the passage,
climbing to a window overlooking another room with some ceramic jars. Using the
revolver with telescopic sight, shoot the three vases (position Lara to the
right and left side of the opening to see all three).
Return
below and jump back to the ladder. Lara can now shimmy all the way to the right
and around the corner. [But don't let her feet get "set" on the
ladder with her legs bent. If she does, she'll stop when she gets to the edge
of the ladder. If that should happen, just release and grab again immediately,
then hit the right arrow key immediately after that.] Drop down and notice the
closed iron gate in the next room. Back in the dark hallway Lara just came from
is a crawlspace high on the wall. [Better save here first, as the spikes came
out almost immediately after I used the reach-in switch, forcing me to activate
the flycheat in order to continue.] Go
in and activate the reach-in switch at the end. Get out before the spikes pop
up. [And avoid the deadly fire trap beside you when you lower yourself down to
the other side. Just reverse roll and run straight ahead. The gate across the
room NE is now open.]
FOUR
MOVABLE BLOCKS PUZZLE
The
object of the puzzle is to move the four blocks out of the gated room and into
the alcoves on the south wall so that the designs on the blocks match the
designs on the wall. The trick is that Lara must maneuver all the blocks into
position BEFORE sliding them into their alcoves. (Because sliding them in
causes pillars to rise around the room. Pushing one in can block Lara from
moving others into position, and sliding the block back out does not make the
pillars drop back down. You must slide the block out AND back in to lower the
pillar, then repeat this to raise it again.) [If Lara appears to get
"stuck" between two block faces, she can escape by taking a
45-degree-angle side flip from the vertex to an open space. However, it's not necessary to resort to this
tactic if you move the blocks properly.
Hint: Push in the third block on
the right first.]
Once
all the blocks are in place, Lara can use the newly raised pillars to pull the
3 overhead switches and open the large blue E doors. [The block that has a
squiggly resembling an outstretched hand goes into the far left square; the
block with a vertex pointed to the right goes into the far right square. The
other two then become obvious. After that sequence is accomplished, climb onto
the pillar near the west wall and take a standing jump in that direction to
pull the first wall switch. Then climb onto the nearby pillar and face in the
opposite direction to make a simple jump and grab to the second switch.
Finally, climb onto the pillar against the south wall, turn to the east and
take a running jump to grab the third switch you can't see in the darkness.]
ROOM
WITH LARGE SPIKE PIT AND RAFTERS OVERHEAD
As
Lara enters the next room, a stone column rises in the NE corner. Mind the
large spike pit directly ahead. Find the lever in the NE corner and pull it to
reveal one last overhead switch in the previous room (look on the south wall).
First though, stand on the nearby short pillar [in the SW corner] and angle a
jump [and grab] to the higher one. From there, [take a running] jump and pull
one more switch on the east wall to raise another stone column next to the
first (where the short pillar stood before).
Now return to the previous room and pull the new switch on the south wall. Pulling
it drops a rope above the spike pit that Lara can use to return to the top of
the stone column. From there, jump to the second, higher column. Lara can now
reach the catwalk above. Notice the brick ladder leading to a closed door. Make
your way to the south end of the catwalk to pick up some Uzi clips. [Do not jump or step onto the short
central column, as it's a deadly fire trap.] Go to the north end and jump to
the crawl space above and to the left. At the other end, look to the top of the
central tower in the courtyard to see a window with a blue light flashing from
behind it. Crouching in the crawlspace [hit the space bar to bring Lara up on
one knee so she can draw weapons], and using the revolver with telescopic
sight, shoot the window and hear a door opening nearby. It is the door at the
top of the brick ladder, so back out of the crawlspace and make your way there.
As
Lara enters the passageway at the top of the ladder, the door shuts behind her.
Proceed around the corner and look for the opening in the ceiling. Climb up,
then climb to the platform above the opening (north side) to find a lever. Pull
it to drop a rope outside. Make your way out to the small landing above the
courtyard and use the rope to swing over to the iron grate high on the central
tower. Climb in and take the STONE OF ISIS from the pedestal. A cut scene shows another
door opening back above the catwalk.
Drop
back and grab the edge. Drop and slide and grab the next edge. Climb up and
back flip to the pillar behind. Do a running jump [and grab] to the higher
pillar against the south wall, then climb to the small landing. Turn and do a
running jump/grab to the balcony with the blue banister. Shoot the demon hound around the corner and pull the lever
on the back of the block to re-open the door above the brick ladder. Make your
way back to the catwalk.
Standing
on the east arm of the catwalk, you’ll need to arrange a slightly tricky
running jump/grab to the new opening. [Actually, a simple running jump without
a grab to the near corner will get Lara inside the opening.] Once inside,
monkey swing to the other side of the fire pit (start sliding toward the pit
and immediately jump and grab overhead). Pull the lever and watch the flyby to
see the Isis Door at the base of the central tower outside is now open. Monkey
swing back, [take an angled standing jump to the right from the opening] and
exit via the door at the top of the brick ladder.
LARGE
COURTYARD WITH CENTRAL TOWER
[From
the opening overlooking the courtyard, step down to the left onto the raised
platform. Turn to face the rope and take a standing jump down to the column. DO
NOT jump forward off the column toward the open Isis Door, or Lara will be
skewered on spikes. Instead, hop back off the column and run around to jump
over the spike pit into the open doorway.] Place the STONE OF ISIS in the niche
inside the open Isis Door. Minding the spike pit [easiest to back flip out at
an angle], exit and make your way via the staircase in the NW corner [after
going counterclockwise around the tower] back to the rooftop area. Go through
the Isis Door there [after running a good distance, back near the place where
you got Secret #23 much earlier] and return to the narrow gap [to the east]
above the poison pool where Lara first entered the large courtyard. Crouching
in the gap, look up to see the window high in the west face of the tower. Now
with the revolver with telescopic sight in hand, Lara can shoot the window.
Return to the courtyard by any means you choose [quickest is a safety drop from
the left side of the crawl space, immediate back flip with roll and a swerve to
the right] and make your way to the SW corner.
Using the blocks and the ladder, climb to the alcove at the top of the west
face of the tower [using the ladder at the end to climb up and shift left into
the alcove formerly blocked by the window you just now shot out] and take the STONE OF ISIS [to open the grate behind you. Hop
back and grab the edge. Let go, slide down and grab the next edge.] Safety drop
back to the courtyard below. Save your game and jump into the pool (which is
now clear). [A timer begins as soon as you enter the water, so be quick about
the next task.] Enter the narrow passage in the SW corner of the pool and pull
the overhead lever. Immediately turn and swim out an to the right and climb out
of the pool as quickly as possible as a boulder crashes down and the pool again
fills with poison.
Go
through the newly opened Isis Door and place the STONE OF ISIS in the niche
inside. Now, go to the garden gate at the north end of the courtyard. Use the
GARDEN'S KEY in the lock to the right of the door to open it.
INNER
COURTYARD WITH FOUNTAINS
As
you enter, shoot the scorpion and the demon hound. Continue north through the arched
doorway where another scorpion and 2 wild pigs will greet Lara. Open the door on the
west wall and shoot the bat and wild pig
inside. [There's a trap door you can open near the south wall, but there's
nothing down there but a fire tile.] In the NW corner of the room is a switch high
on the wall. Pull it and then cross the courtyard to the east side. Open the
door there and deal with the skeleton
inside (note: if you don’t have the grenade gun, open the trap door in the
floor and blast the skeleton into the shaft). Find the lever in the SW corner
of the room and pull it. Now find the trap door at the other end of the room
and open it. On the east side of the shaft is an opening to a passage leading
to Secret #24: large medpak. [Stand at the east side with your
back to the opening. Hop back and grab, release and grab the opening below and
pull up into the passage.]
After getting the secret, head back into the courtyard and shoot the golden phoenix that waits there. Head back through
the arched doorway and to the left. The other garden gate is now open, leading
to a short maze. A series of 4 left turns will lead Lara to some grenade gun ammo. After that, find your way
through the short maze to a small door in the south wall (there are 2 fire pits
in the maze, so beware). [Reverse roll after getting the ammo. Turn right out
of the alcove and take the next right. Zig to the left and keep moving forward.
Turn left into the small fountain area. Go left past the fountain and take a
right at the intersection just ahead. Take the next right and do a running jump
over the fire pit. Keep going to the end of this passage and turn right at the
end. Zig to the right and go forward until you reach the end and find the door
to your left.] Open the door and shoot a ninja
that lurks inside. Climb the brick pillar [but don't step on either of the
deadly fire tiles in front of and behind it] and make a running jump/grab to
the small opening in the east wall. [Before jumping across, look down to note a
third fire tile below you. Avoid it on the return trip.] Crawl through and
stand on the ornate tile to trigger a block in the fire pit outside. [Crawl
back through the passage and drop down to the ground. Reverse roll and
carefully jump over the fire tile. Step forward and climb up the pillar. Jump
toward the open door, over the fire tile below. Go through the open door and
turn left.]
Back
outside, slide nearly to the bottom of the slope in front of the fire grate
then forward jump [and grab] to the block ahead. [Climb the blocks and] make
your way around to the end of the maze. The fixed camera makes the next part a
little tricky. A slope ends at a small fire pit. Above it is an opening. Save
your game, and then position Lara near the mid-point of the slope with her left
arm touching the wall with the iron grate. Lara should look at the camera.
[Have Lara line up with the back edge of the green patch on the wall, then take
three steps back from there.] Make a right jump and hold the jump button and
then grab the lip of the opening above.
ROOM
WITH WOODEN CRATES
To
one side is a wall of crates. Begin by pulling then pushing the one in the
lower left as far back as possible. Pull and push the crate behind it as far
back as you can. Directly ahead in the next small room is a third moveable crate.
Pull and push it all the way back to the first 2. [Don't forget that
45-degree-angle side flip trick with the third block.] Pull the final moveable
crate TWO squares. After pulling the 4th crate, climb up on the crate to Lara’s
right, then jump and climb the bricks to the gap above. Crawl ahead until Lara
can stand. Slide down to the flat part of the roof, then turn right and run
west along the roof and look for the switch high on the wall to the right.
[Jump up and pull it.]
Jump
back through the opening in the roof into the crate room. Head west into the
last room in this area. Climb on the crate, and facing east, jump and climb the
brick wall to the high rooftop. Turn to face the central tower and use the
revolver with telescopic sight to shoot the window there. Look carefully
between the rooftop and the tower to find the almost invisible column that has
appeared. Make a running jump to it followed by a running jump/grab to the
grate under the alcove in the tower. Grab the STONE
OF ISIS and safety drop back to the courtyard below.
You’ll
need to return to the crate room, but the garden gate has closed. Standing with
Lara’s back to the Isis Door (and facing north), do a running jump across the
fire pit and grab the invisible column on the other side. Climb to the top and
do a running jump and grab to the brick wall opposite. Climb back to the high
rooftop. and down to the crate room to find the stone door with the carved face
open, revealing a small alcove. To open the third Isis Door outside, push the
4th crate all the way into this alcove. Exit by climbing back to the roof and
safety dropping to the courtyard below.
LARGE
COURTYARD WITH CENTRAL TOWER
[Take
a running jump over the fire pit and] place the last STONE OF ISIS in the niche
inside the Isis Door to open the final door on the east side of the tower. Go
through the eastern door and pick up the AFTET
TALSIMAN from the pedestal. A trap door
opens in the floor behind Lara. Drop into the opening and slide down the ramp.
At the bottom, immediately jump left or right to avoid the boulder that follows
Lara down the ramp. 2 golden phoenixes
await Lara in this small room, so deal with them next. At the top of the stairs
is an altar. Standing before the altar, combine the AFTET EFFIGY with the AFTET
TALISMAN.
SAVE
YOUR GAME HERE.
Place
the AMULET OF OSIRIS on the altar. A cut
scene shows blue energy being emitted from the surrounding columns. The trap
door under Lara’s feet opens and Lara disappears down the shaft.
End
of Level.