COLD FRIENDS
Level by O-eight
Walkthough by Phil Lambeth, assisted by Doggett TV's video walk
Look behind you to see the snowmobile. Mount it and
drive around the corner up the steep slope. Continue around to your right and
gun it to clear the gap. Cross the narrow ice bridges right, left and right
again, and come to a down slope. Watch out for the dropoff to your left,
continue around to your left, jump another large gap into a cave and dismount.
Vault over the stone barrier and run past the central ice column to awaken a
white owl. I found it hard to kill, so run back to the
snowmobile, mount it and wait for the owl to self-destruct.
Dismount and loop around left in front of the ice
column to find a crack in the wall. Jump up to grab it and shimmy right to the
corner. Jump back (down arrow key) to land on a ledge. Run forward until you're
opposite the central column. Save your game for a tricky jump. Hop back from
the edge, jump up once to give yourself a few extra inches, and take a running
jump to grab the ladder surface. Shift left around the corner and climb to the
top. Lara will transfer to the green ceiling track. Turn to your left and
monkey swing along the track toward the W wall.
Just before you reach the wall you'll see four hanging
fronds partially hiding a ceiling hole. Turn left there, and from the N edge
keep the up arrow key depressed and Lara will turn and grab the climbing
surface inside the ceiling hole. Climb up and pull up into an upper tunnel.
Follow around to a crawl space (light the only flare in your inventory if you
must). Crawl into a confined space and pick up the STONE DRAGON for SECRET #1.
Return to the ceiling hole and safety drop onto a
ledge. Follow the ledge around clockwise to the end and look up left to see
another crack. Jump up to grab it and shimmy right until you can pull up. Step
forward and pick up the shotgun
ammo, then shimmy back and drop down onto the
previous ledge. Face N and take a running jump to grab the block next to the
central ice column. Pull up, jump N to the next block and from there to the N
opening.
Jump up the slope into an outdoor area. You hear funny
noises, so if you look down NW you can see a couple of baddies waiting down
below (later). Enter the E ice passage and find a zip line at the other end.
Grab it and ride it down to the very bottom. You'll slide when you land, so
grab the edge and shimmy left a bit. Release to grab the crack below, shimmy
left around the corner to the end and jump back to grab another crack. Shimmy
right around the corner and pull up into the opening. Run forward and hop down
a bit to your right for a small
medipack.
Pull up into the W crawl space and crawl forward a
short distance into the darkness. Turn right and emerge in daylight once more.
Pull up twice into an opening that overlooks the zip line. Turn right, jump up
to grab another crack and shimmy left around a corner to the end. Drop down
onto a stable portion of the ledge you slid down earlier. Take a running jump E
over the zip line onto a corner ledge. Hop down SE in front of an opening that
overlooks a new area with greenery and ice columns.
Slide down E and run forward to find the M16 and 2 x M16 ammo (the second ammo pickup is further away nearer the
water). Before you have a chance to pick them up you're accosted by five raptors.
If you run about the area a bit further toward the S you'll alert two more raptors.
And when you get all the way to the SW corner for the flares
and small medipack, four more raptors pop out of nowhere.
A bit of excess, wouldn't you say?
Pick your way through the carcasses to the water in
the NE corner and dive in. Follow the dark, winding and sometimes narrow
passage to the other end and pull out. On the ledge ahead are a large medipack
and M16 ammo. Face the E ice wall and save your game for an extended climbing
and jumping exercise. Take a running jump to grab the wall, shift left around
the corner and climb up to a slope. From the right side, pull up and take a
rolling back flip to grab the ice wall behind you. Shift right around two
corners to the other side, and from the lowest point against the wall take
another rolling back flip to grab a crack. Shimmy right around the corner, turn
around and jump back to grab another crack, shimmy left around the corner and
ledge jump up to grab a flat ledge. Pull up in front of a monkey swing.
Jump up to grab the greenery and monkey swing to the
far end. Keep the up arrow key depressed and Lara will turn around to grab the
surface on the other side. Shift left, make sure Lara's feet are firmly placed
and back flip to the ledge below. Hop down SE and go through the crawl space to
a new open area. Loop around right to encounter another snowy owl, which
dies with a mournful "whooo." Go to the S opening and save your game.
Slide down two slopes, jumping off the right corner of the short second slope
to land inside an opening. Immediately hop back, grab the edge and shimmy right
along the crack to avoid the approaching boulder.
Pull up, grab the large medipack and turn
left near the base of the slope to find a high crawl space. Pull up inside and
lower Lara down the other side. Shimmy left and ledge jump up to grab a crack
in the wall. Shimmy left around the corner, drop to grab a lower crack and
shimmy left to the end. Turn around and jump back to grab another wall crack.
Shimmy right around two corners and pull up into the opening for the JADE DRAGON and SECRET #2.
Pull up into the N opening and crawl around right
(ignoring the opening to your left) through the cramped triangular space. The
spider webs greeting you as you stand up provide a clue as to what's going to
happen next. Shoot a host of baby
spiders and find the S opening. Step out onto a
ledge and go right to the E end. Hop back a step or two away from the E wall,
grab the edge and drop to grab the lower crack. Shimmy left to the end and turn
around to jump back into the S opening. Drop down at the end into an indoor
area.
There are openings NE and SW that overlook deep gaps.
Shoot a couple of baby
spiders and go to the SW opening. Jump the blocks
and ledges in a counterclockwise direction and face a climbing wall at the end.
Jump S to grab the climbing wall, shift left around the corner and take a
rolling back flip to grab another climbing wall. Shift right around the corner
and climb up to transfer Lara to the green foliage. Monkey swing to the end,
where you see the four dangling fronds as you did earlier, turn left there and
keep the up arrow key depressed to make Lara turn and grab the other side. Climb
the long ladder about halfway up and take a rolling back flip to grab the
facing ladder. Climb this one to the top and pull up into the opening.
Crawl through and drop down the other side. Take a
running jump N across the gap and grab the other side. Pull up and make your
way to the end of the passage, jumping gaps as necessary. Turn around at the
end to find a climbing wall. Jump to grab it and climb to the top. Don't pull
up, but rather back flip over the ice slope behind you into a hole with M16 ammo. Pull
out of the hole and climb the blocks to the top (watch out for the spikes
below). Turn around and take a running jump to grab the S opening. Pull up,
turn right and carefully jump up to grab the crack so you don't slide down into
the spikes.
Shimmy left and pull up into a crawl space. Drop down the other side and find another
crawl space SE (not the one NW, which takes you back to a previous area). Drop
from the other side and slide to a ledge. Take a running jump (no grab) down to
the S ledge and pick up the small
medipack. Turn right and follow around to a NE ice
slope. Look up on the W wall and find the climbing surface. Back flip onto the
ice slope and jump off to grab the ladder on the left side where it hangs down
a bit lower. Climb up a bit, shift right to the wall and take a rolling back
flip to land on a slope. Jump off with a left curve to land in some shallow
water. If you fall into deeper water, the current will grab you and sweep you
to your doom.
Wade out onto a ledge near the huge temple you saw
earlier as you used the zip line. Go up
the steps to the temple and go around it to the right and deal with those baddies
(I counted ten, but one of them, along with a warrior, was already dead when I
got there) you got a glimpse of earlier. Check their dead bodies for 2 x M16 ammo, the SHOTGUN,
a small medipack, 3 x
shotgun ammo, a large medipack and the OLD
KEY. Use the key to open the back doors of
the temple and go inside.
Opening the red door in the far left corner yields
nothing of interest, so go up the nearby stairs to the library. If you're in a
destructive mood or need some fresh air you can shoot out the windows E and W,
but there's nothing on either balcony. Locate the N book switch and pull it
down to open a door on the third level. Before going up there, however, loop
around the bookshelf jutting out from the N wall and locate a pushblock. Pull
it back and push it aside to reveal a wall switch that lowers a block upstairs.
Go up to the third level and continue to the W wall.
While you're deciding which way to go, right or left, the W door in front of
you opens. First, go left into the bedroom to find flares next to the bed near
the NE corner and the SACRED KEY at the SW corner. Exit the bedroom and enter the
bathroom where the door opened automatically to find a large medipack. Now go into the passage where the block lowered and
follow to the end. Pull up N into a dark attic.
Light a flare and locate the wall switch on a column
facing the W wall. It opens the NE gate up here as well as another door on the
third level. Go NE and shoot the glass enclosure on the plinth and take the KEY TO PRAMANIKA. Shoot a baby
spider, get back down and enter the NE third
level bedroom. Loop around left and insert the Sacred Key in the receptacle. Go
around the bed for more flares and exit this room. Go down both sets of stairs to
the first level of the temple and find that the SW door near the entrance is
now open.
Jump to grab the ladder and climb down a long
distance. Don't release at the end, however, or you'll be skewered on spikes.
With Lara's feet on the bottom rung, take a back flip over the spikes into a
passage dotted with spider webs. Crawl underneath the horizontal blades to the
N end and stand up safely. In the next room find the pushblock in the E wall
(just beyond the marked tile) and pull it once onto the tile. Go around left
and push the block once N. There's a second pushblock in a S alcove. Move this
block painstakingly around the room to the near NE corner, underneath a wall
switch. Save your game before pulling it down, for a reason to be explained
below.
Pull down the wall switch to open the far NE gate. Go
there and come to a dark outdoor area with a shallow canal. Turn left and go to
the waterfall near the SE corner. Get on the raised slab and walk through the
waterfall to find a pushblock. Bug alert: The first time I played, Lara
didn't recognize the pushblock and refused to push it, preventing further progress
and bringing the level to a screeching halt. However, upon reload from the
savegame mentioned above it worked. I have no explanation, except that on the
second attempt I avoided splashing in the water on the way to the waterfall
slab.
Push the block once, go around left and push it twice
N. Two more pushblocks have been revealed. Push the one to your immediate left
two times E. Go around to your left past it into an alcove to find the GOLD DRAGON for SECRET #3. Go back around clockwise and pull the first
pushblock S once. Reverse roll and push the next block S once. Go around
clockwise to find a floor opening in the NW corner.
Safety drop onto a ledge, light a flare and follow the
ledge around to a jutting ledge. Runjump E over the water to the next ledge and
turn left. Go to the end of this ledge and stand jump to grab the crack in the
wall. Shimmy left to the end and turn around to jump to another ledge in front
of an opening. I'm sure the pitch blackness is getting on your nerves by this
time. Enter the W passage and follow to a dead end with a door flanked by two
wall switches. Pull down both switches to open the door.
Run down the passage as torches light up to illuminate
your way. Use your Key to Pramanika at the end to open the ornate gate. In the
next room, take the SERAPH from the plinth. A trap door opens at Lara's feet,
depositing her onto a slope that brings her down to a dark underground area
guarded by a T-Rex. Kill it with the shotgun, before or after you pick
up the shotgun ammo you saw as you entered. Go to the S wall near the
dirt mound in the corner and jump up to grab the wall. Shimmy left a bit, ledge
jump up to grab the next crack, hang right and ledge jump up to a third crack,
shimmy left to the end, turn around and jump back to land on a rock at the top
of the dirt mound.
Go to the NW corner, face W and jump up to grab the
ceiling. Monkey swing to the SW corner, turn right and release to grab the
opening and pull up inside. Pull up right into a higher opening and drop down
the other side into a dark passage and go around to find a climbing wall. Climb
to near the top and back flip onto the granite ledge. Turn around, jump into a ledge in the
darkness and work your way up to the SE corner. Keep climbing blocks until
you're able to jump N to grab a higher opening. The W passage leads to a dead
end, so pull up W to the right of that passage and follow to an opening that
overlooks a deep gap.
Loop around right and pull up onto the block. Face S,
jump up to grab the ceiling and keep the up arrow key to make Lara turn around
and grab the other side. Climb to the top, shift left and drop down onto a
slope. Grab the edge and shimmy left a bit before pulling up onto a flat ledge.
Walk to the SE corner and save your game before taking a long running jump with
a right curve toward the ice structure you can see in the distance. Keep trying
until you land safely on the lower ledge. Hop up right into the niche and pull
up E into the crawl space. (Will these never end?)
Follow around to another crawl space and drop down
into an opening in front of a deep gap. Jump up to grab the ceiling and monkey
swing across the gap. Release and shoot two baby spiders. Find
yet another crawl space in the W wall and pull up inside. Hop down the other
side into a passage and follow around to a canal with iridescent walls. The water down below isn't deep or deadly,
but it's ice cold. Jump down, quickly wade forward and pull up right. Do I have
to tell you that there's another tunnel ahead?
Take the right branch, get on the low ice block and
stand on the far right corner facing S. Side flip left onto the higher slope,
jump to the next slope and jump to grab the wall crack. Shimmy right around the
corner and ledge jump up to grab a higher crack. Pull up into the crawl space
(yes, another one). Hang from the W side (facing the ice wall), turn around and
jump back to grab the ice wall and pull up (yes, another crawl space). Crawl
right and hang out from the N end. Ledge jump up and grab the opening.
Pull up and jump the blocks to a higher tunnel that
looks the same as the others you've already endured. Follow around and jump the
gap S to continue. When you reach the opening overlooking a deep gap, hardly
different from what you've seen before, hang from the other side and shimmy
right to the end. Ledge jump up to grab the opening and pull up to yet another
tunnel. Climb the ice wall and take a rolling back flip to grab the facing ice
wall. Climb up to a refreshingly different environment without crawl spaces and
tunnels.
Run W along the ledge and loop around left to find a
wall switch (first one of those we've seen in a while). Pull it down to lower a
wall behind you, reverse roll and run toward that long-forgotten snowmobile.
Mount it and drive it E past the lowered wall along the ledge past the wall
switch and turn right to go up the green-tinted slope. Drive N into an outdoor
area and start running over baddies with reckless abandon as you follow the ledge up.
When you reach the narrow ice passage, gun the snowmobile to clear the gap into
the temple library. Continue forward to the area where you shot all those
baddies earlier and maintain your course until you hit the exit trigger.