THE RESCUE
Level
6: The Evil-Spell From Osiris
Level
by Pascal Ducey (MagPlus)
Walkthrough
written by Ted Simpson (Tombaholic)
5
secrets (25 - 29) and 1 Golden Star
Let
Lara fall, passing through the flame, and to the water below. Use a large
medpak on the way down to survive until Lara enters the water.
Carefully
time a swim through the circular slicer. Just around the next corner is an
underwater lever in the ceiling. Pull it to open the trap door ahead, just past
the next circular slicer. Climb through the trap door into the room above.
Shoot the vase furthest from the fountain (in the NE corner) to access the
reach-in switch behind it. (Activating the reach-in switch behind the other
vase just releases some scarab beetles).
The switch opens the door in the NW corner of the room. Run to the end of the
newly opened corridor, minding the spikes that shoot down from the ceiling.
Light a flare and make a note of the code on the wall (you will need this for
solving the puzzles to come). Pull the lever on the wall to open the door in
the SE corner of the room outside. Head through this door and to the end of the
corridor, timing your run past the spikes. Use a flare to read the code on the
dark E wall (make a note). [Additional information is provided in the Appendix
below.]
Now
head around the corner to the water opening. Before jumping in, jump over to
the landing on the left and pick up the GRENADE GUN.
A skeleton will attack from behind.
Destroy it or just jump in the water to avoid it. Swim [east, making the turns]
to the end of the water tunnel to emerge in a room with a mummy. You may want to destroy the mummy with a
grenade so it won’t interfere with what follows. First, go the SE corner of the
room to find some Uzi clips. Lara seems
very interested in a window high on the south wall. From the other side of the
room, use the binoculars to view the symbol behind the glass. [Hit the CTRL key
for extra light.] Make note of it for an upcoming puzzle.
Next,
push the lever in the NE corner of the room to raise a block in the center.
Immediately turn and run toward the block, jumping on top as you approach. Jump
to grab the ladder in the opening above. Immediately do a back flip from the
ladder to land on the platform behind and run to activate the reach-in switch
(which opens the door at the other end of the passageway). Quickly turn, run
and jump across the gap as a revolving corkscrew spike descends from the
ceiling.
Enter
the next room [after the flyby] and notice the lever in a depression, covered
by a crystal pyramid. Now line up a run at the LEFT side of the deep pit.
[Don't disturb the two collapsing planks on the right side. An invisible
barrier beyond the second one, to be removed later so that Lara can get across
again, prevents any progress at this point.] Lara must jump so she lands toward
the closer edge of the wooden planks, continue running and jump again to grab
the edge at the other side of the pit (the planks quickly collapse once Lara
touches them). [Face the left plank at the edge of the pit and take three steps
back. From there, take a standing jump to the plank. As soon as you land, take
a running jump and grab the edge ahead and pull up.] Climb the block to the
left, run down the passageway and jump in the water to escape the ice demon. The current carries Lara to the end of
the pool. Swim through the opening. Swim past the first opening on the left and
turn right into the next one. Climb out of the water and pick up the SMALL WATERSKIN. Save your game.
Back
in the water swim down the sloping tunnel on the right and through the opening
at the bottom. Stay low as you swim ahead to avoid the horizontal slicing blade
that zips through. Pull the overhead lever at the end and return for some air
above [you'll have to fight the current a bit, so hurry]. Save your game. Next,
swim back into the corridor where you entered and turn right. At the end, swim
up and through the top opening. Pull the overhead lever [you'll see the lever
covered by the crystal pyramid to your left], then return to replenish your air
supply at the same opening as before. Save your game.
Now,
swim back into the tunnel and to the right. This time, swim down at the end and
out into another pool (you can’t get air here--it’s covered by ice). Swim to
the end of the pool, ignoring the first opening on the left. Swim up to a point
where you can go straight or to the right. Go right [through a narrow gap]. At
the next juncture, go right again and follow the tunnel until you reach an
opening in the ceiling. Swim up and find the next overhead lever to pull around
the corner.
Quickly
return the way you came. At the juncture where you turned right last time, take
the other tunnel and follow it to an opening where Lara can get some air (this
will also be the exit from the water maze). Save your game. Now continue down
this water tunnel until you reach a juncture with an opening on the left. Go
left. Straight ahead and up a bit is a nook with a small
medpak. Grab it if your air supply is high enough (otherwise, return
for it later). Follow the tunnel below the nook to the right. At the juncture,
take the HIGH tunnel to the left and find the final lever. After pulling it, a
cut scene shows the door opening at the exit of the water maze. Quickly swim
back to the opening [with the air hole and the now-open door as described
earlier in this paragraph].
Safety
drop to the floor of the pit. Climb the ladder at the other side. Stand at the
edge of the pit, in front of the wooden platform. Do a simple jump to it, then
another simple jump to the next, followed by third simple jump to the landing
at the other side. The gate to the right is now open, but first go back to the
left and over the pool which is now covered by ice and pull the lever. Now
return and go through the open gate and pull the lever at the end of this
trench. An ice demon is now in pursuit,
so quickly run back and run over the ice-covered pit to the now-accessible
lever in the depression near the entrance. Push the lever to open the exit in
the west wall.
Go
through the open exit and stop halfway through the short tunnel. To the right,
Lara can pull up into another short corridor to find a small pool of water,
Jump in and let the ice demon extinguish itself (if it followed you). Pick up
the LARGE WATERSKIN from the bottom of
the pool.
In
the next room are 2 large vases. Lara must pour the correct amount of water
into the vase on the left to open the next door. Pouring in the incorrect
amount will release a mutant beast. The
correct amount was revealed earlier by the symbol in the room with the mummy.
(Note: For the solution to the code and the water puzzles, see the notes at the
end of the walkthrough. If you haven’t played TRLR and don’t know how to use
the skins, see below).
USING
THE WATER SKINS
To
fill an empty skin, stand in the pool, select it in inventory and Use. To empty
a skin which contains some water, select the skin in inventory and Use. To move
water from one skin to another, select the skin in inventory and Combine,
select the other skin to combine with.
Once you have the correct amount of water in the large water skin, you should
also have 3 liters in the small one. Lara can first get 2 Secrets by pouring
the wrong amount in the vase [anything other than 1 liter]. This will raise a
block near the second vase. Lara will need to stand on the small rise next to
the block to be able to reach the top. The mutant beast will now be loose, so
Lara will have to get to the top of the block while avoiding the beast (good
luck!). [If you kill the beast, the block will lower and the secrets will be
lost.] Once on top of the block, follow the crawlspace through to the next
room. Drop down and climb the block on the east side of the room to access the
crawl space (you can ignore the reach-in switch in the NW corner).
Follow
the crawlspace all the way to its end (past the first opening). Climb the
ladder at the end of the corridor and then climb the series of blocks. At the
top, destroy the mummy (or just run past
it if you want to save the grenade). Follow the passageway to its end and drop
down to the lower corridor and find yourself overlooking the area where the
level began. With Lara’s back to the opening, drop back , slide and grab the
ledge. Shimmy left around the corner until Lara is over the black & white
tile. Drop and grab the edge below and pull up. Follow the corridor to find Secret #25: grenade
gun normal ammo. Don’t slide down the ramp. Return toward the black
& white tile over the pit.
GOLDEN
STAR #4
The
fixed camera makes the next part tricky. Save your game. Standing at the center
and back edge of the tile, do a right jump [facing south]. Continue to hold the
jump key [although you may need to slide down a bit before making the second
jump], then grab a crevice. Shimmy to the right until Lara can climb up. Use
the crowbar to get Secret #26: a GOLDEN STAR. Next, jump over the flame and to
the right. Lara will slide down and find some revolver
ammo. Step up onto the small slope in front of the ladder [but not
too close to it], then do a simple jump to grab it so Lara can climb back up.
Slide down the ramp [ahead] and exit through the corridor and crawl space [to
the right]. Activate the reach-in switch to raise a block under the other crawl
space and use it to return to the water puzzle room. Shoot the mutant beast from the safety of the raised block.
Lara
can now pour the correct amount of water [1 liter, see Appendix] in the [left]
vase to open the exit at the south wall. Before leaving, look at the symbols
high on the east wall. Save yourself a return trip by having this amount of
water in the large water skin before leaving this room [4 liters, see
Appendix].
As
Lara enters the next room [and triggers a flyby], a skeleton
attacks from the left and a golden phoenix from
the right. To open the exit door on the other side of the pit, Lara must shoot
the 4 gems in the lions’ mouths, located in the alcoves high in the wall around
the perimeter of the room. Begin by pulling the lever at the top of the short
stairway near the entrance. Pull out the revolver with telescopic sight and run
over the adjacent black & white tile to raise the 4 wooden platforms over
the pit (the platforms are on a timer, so move quickly). Still running, turning
to the right and make a long running jump to the first platform on the east
side of the room. Turn and shoot the gem. Holster the weapon and make a running
jump/grab to the far platform on the same side of the room. Shoot the gem and
immediately do a running jump/grab back to the first platform. Turn and do a
running jump grab to the platform to the west and shoot the gem. Do a running
jump/grab to the last platform and shoot the gem. Make a running jump to the
landing by the now-open S exit door. (NOTE: You can also return and step on the
black & white tile to reset the timer after shooting the first 2 gems.)
[Still
in the landing,] turn back to the north and make a running jump to grab the far
ladder, then do a back flip and roll to grab the ladder behind it. Shimmy
around the corner and climb down to the bottom. A bat
and a skeleton will attack. After
disposing of them, shoot the first vase. Continue north and shoot the next vase
to get grenade gun ammo. Around the
corner, another vase holds revolver ammo.
Continue south, but do not shoot the last vase (or a horde of scarab beetles will appear). Back near the ladder,
there is another black & white tile in a depression. Pick up the small medpak (notice that standing on this tile
raises a 5th platform near the ladder above). [It's timed, so don't dawdle on
the next tasks.] Jump back up to the floor on the left. Turn west, jump and
grab the back of the short green stone wall on the other side of the ladder.
Climb over and slide down the other side. Turn and climb the west face of the
ladder. As Lara nears the top, do a back flip to the wooden platform then angle
a simple jump to the landing by the open door.
The
lever by the door can be used to raise the 2 western platforms if you need to
return for water (pull it down, then up). As you enter, take note of the
symbols high on the south wall to know how much water you’ll need for the water
puzzle following this one. Pour the required water into the left-hand vase [4
liters, remember], then go through the open gate on the south wall [behind you,
although the east doorway is also open]. As you enter, sliding stone blocks
begin to move back and forth across your path. Standing as close as possible,
time jumps past the first 2. Before jumping past the third, line Lara up with
the rope in the room beyond (make sure your health is charged up too). Jump
past the block, slide down the ramp and jump to grab the rope. As you grab the
rope, an air demon charges out to attack
Lara. In the far SE corner of the room [ahead and to the left] is an opening to
a pool of water. You can get there by swinging to the next rope, then swinging
over to that corner. Another way is to use the first rope to swing over and
land on the sloping wall on the right side of the room, then jump back and
forth between the 2 slopes, while angling to the right, until you reach the
water opening. [If you have the time, the health and the inclination, you can
swing first to the depression in the SW corner for a small medpak. Then face east and jump over the slope into the
pool.]
Once
in the water, swim east and look for an opening in the ceiling. Climb out and
run to the east end of the room, Jump to the other side of the next pool and
activate the reach-in switch in the NE corner. Return to the water opening and
swim past the open gate in the NE corner of the pool. Wait by the golden bird
statue until the air demon is destroyed. Find the overhead water lever in the
corner of this room and pull it to open a door in the room above. Return to the
room where you used the reach-in switch. Before leaving, stand on the raised
spot in the [NW corner of the] pool and fill the water skins with the right
quantity of water for the next puzzle [2 liters in the small waterskin, 5 in
the large].
Head
through the open door on the south wall and use the monkey bars to swing past
the flame pits, passing the flame blowers when they are off. At the other side,
destroy the mummy that waits for Lara, or
just run past it and save your ammo. Climb up to the black & white tile and
jump down to the small depression on the left to get a small medpak [unless you
got it earlier]. Jump back up to the black & white tile and line up a
running jump to the nearest rope, then swing and grab the next rope. Swing over
to the landing beneath the ladder in the NW corner. Lara can now safely slide
back down into the spike area near the west wall to pick up Secret #27: large
medpak. Climb up the nearby ladder. Positioning Lara at the center
line of the ladder, do a back flip and roll and grab the rope. Swing over to
the landing again and use the ladder and crawlspace to exit.
Back
in the water puzzle room, go through the open door in the east wall. After
jumping through the second circular slicer, kneel down until a horizontal
slicing blade flies by. Jump through the last circular slicer and shoot 2 golden phoenixes that ambush Lara in the next
room. Approach the gate at the east end of the room and enter the passage to
the right. Time a run past the spikes and push the lever. Return to the main
room and enter the passage opposite. Slide down the slope and do a standing
jump over the flame to grab the ladder. Climb up and wait at the top of the
ladder. When the flame blower begins to subside, immediately climb off and run
to activate the reach in switch. Jump back and off the landing, grabbing the
top of the ladder, before the flame starts again. Do a back flip off the ladder,
turn and jump up the slope to the main room. The gate is now open.
When
Lara enters the gate, a flyby shows the room ahead as the gate shuts behind
Lara. When the flyby ends, [a timer begins, so quickly] run to the right and
jump over the black diamond tile to the black & white star tile near the
open door (note: the black diamond tiles are all death traps). From there, jump
to the raised platform in the center. Next, make a running jump to the black
& white star tile in the SE corner (in front of the door with the purplish
light). Quickly step off the tile and into the doorway before the tile bursts
into flame. (There is no need to try and enter any of the other 3 rooms off the
main room--they only hold bad things for Lara).
From
the doorway, use the revolver with telescopic sight to shoot the 3 gems in the
lions’ mouths (high on the east wall). Find the opening in the ceiling behind
you and jump to grab the ladder. Climb to the room above. Note the lever
protected by the flame blower. Jump over to the small landing by the ladder.
Mount the ladder and climb around the corner. Do a back flip to land on another
small landing behind (climbing the ladders triggers the blocks to fall).
Continue around the room in this way, pulling the lever in the northern alcove
and IGNORING the levers in the corners of the room (they are death traps).
Along the way, blast the skeleton on the
NW corner landing and retrieve the grenade gun ammo
there.
When
you arrive at the far end (SW) of the room, shoot a couple of bats and pull the lever in the alcove by the door
with the face of Osiris. Jump to the SW landing to get the Uzi clips. Lara can now pull the lever by the
ladder where she first came up, but make sure she has full health as a trap
door opens and she has a bit of a fall (grab a ledge if you can and safety-drop
to minimize the health loss). Back below, the exit is now open. But first,
return up the ladder to get a Secret. Jump from landing to landing (the ladders
no longer work) to make your way to the NW corner. [Pick up the grenade gun ammo.] A raised block now gives
access to a crawlspace and Secret #28: flares + revolver
ammo. Return via the ladder to the room below and exit to the next
room.
As
you enter the passage to the next room, the gate opens behind you. If need be,
Lara can return to the pool near the rope room to get water. Otherwise, place
the required amounts, first in the [left] vase by the east wall [2 liters],
then the one by the west [5 liters]. A door opens in the SW corner to reveal a
lever. Push the lever to open the gate in the NE corner of the room.
Immediately turn and run as quickly as possible through that gate. Watch out
for the spikes as you enter. Lara must push the 3 levers in this room before
the revolving corkscrew spikes descend to far over them. This will open the
exit door outside in the north wall, but you must get through it quickly as a
revolving corkscrew spike begins descending there as well (if you are REALLY
fast, you can also pick up a small medpak
in the room with the three levers.
Past
the exit Lara slides down a ramp. Jump and grab the pole before she lands in
the lava pit. Shimmy around to the other side of the pole and back flip to the
slope below. A flyby shows the room ahead. When it ends, move quickly as
another revolving corkscrew spike is coming down over Lara’s head. Roll and
make a running jump to the first wooden planks. Stop and quickly do a simple
jump to the next followed by a simple jump to land on the sloping wall to the
left. Slide down and grab the edge. [Shimmy to the right all the way to the
end.] Pull up and do a [rolling] back flip [with grab] to another block. Climb
to the higher block and pull the lever to open the exit door.
Now,
jump to the nearby pole and turn Lara so her back faces east. The next part
takes some trial and error, so save your game. Lara must back flip to some
collapsing wooden planks, back flip again to another platform which will
quickly collapse, turn left and jump to grab a ladder on the wall. Shimmy
around to the left to step into a small alcove and immediately jump up to grab
some monkey bars and head south. Swing over and drop on a small landing to find
Secret #29: grenade
gun flash ammo + revolver ammo.
Quickly turn around and jump to grab the monkey bars and swing back past the
little alcove before a flame blower blocks the path.
On
the other side of the alcove, drop and climb the stairs ahead. Lara enters a
room with 4 crystal pyramids. As she steps onto the raised platform, the Horus
effigy and the pedestal with the Amulet will burst into flames. Both the doors
to each side will open and demi-gods will
attack Lara. Once they are destroyed, head through the door to the south where
the second demi-god came from. At the back of the room, turn right and find the
entrance before you come to the closed gate. Go through the crawl space and
emerge under one of the crystal pyramids. A cut scene shows a block falling in
the room on the other (north) side of the Horus effigy. Next, locate and grab
the TORCH on the floor. Return the way
you came. At the beginning of the crawl space, Lara will have to throw the
torch (space bar) to the other end, then crawl through and pick it back up.
As
you head back to the room with the crystal pyramids, a fire demon will attack Lara. Throw down the torch
and run through the crystal pyramid room to the room on the north side. Find
the reach-in switch and activate it to open the gate back in the south room.
Head back and jump in the small pool to escape the fire demon. Go back and find
your torch and use the nearby burning torch on the wall to light it.
Go
back to the crystal pyramid room and find 2 unlit torches around the perimeter,
under the crescent (number 2) symbols on the ceiling) and light them. Now. Go
back in the south room and in to the passage leading to the small pool. Go into
the first passage (with the 3 symbol) after the raised gate. At the gap, throw
the torch over and jump to the ladder on the other side. Pick up the torch and
light the torch on the wall under the crystal pyramid. Return to the corridor
(again, throwing your lit torch over the gap).
Next, go into the passage just before the pool (with the 4 symbol over it).
Approach the first gap and throw the torch to the other side. Do a running jump
over the gap and pick up the torch. Throw the torch over the next gap and do a
running jump over it. Pick up the torch and light the torch under the crystal
pyramid. Bring the torch and return the way you came.
Now
go to the last (middle passage). Standing at the edge, throw the torch [over
the lava pit] to the other side. Do a simple jump/grab over the gap. Approach
the next gap and throw the torch over. Jump back and do a running jump/grab to
the other side. Make sure to hold the crouch key as Lara climbs up or she will
fall back into the lava pit. Crawl forward and pick up the torch. Crouch and
throw it ahead, then turn and crawl over and down. Pick up the torch and light
the one under the crystal pyramid. A cut scene shows the gate opening in the
north room.
Leave
the torch and climb back up to the crawl space. Turn and crawl over into the
gap and on to the ladder. Do a back flip and roll to land on the other side.
Head back to the crystal pyramid room and, as you exit the south room, look for
the grenade gun ammo on the raised
platform to the right. Continue to the north room and stand just under the open
gate.
Jump
to the raised slope and run and jump quickly as giant stone blocks fall down
from above. At the gap, jump over a lava pit and grab the other side. Pull up
and enter a small courtyard where a skeleton
lurks. Straight ahead is a narrow window over a spike pit. Go around the corner
to the left and find another window, looking into a room with the motorbike and
2 vases. Shoot the vases, using the revolver with telescopic sight (one grenade
will also do the trick). Nearby, find another window and shoot 2 more vases.
Lara
can return now to the sloping corridor and run down over the lava pit to fall
safely on a stone landing. Pull the lever there, turn and do a simple jump to
grab the ladder. Climb up and run toward the spike pit, jumping and grabbing the
lower edge of the window (the spikes will recede as Lara approaches). Climb
through and [when Lara can stand up, save your game and then] head toward the
motorbike as the level ends.
APPENDIX:
Solution
to Codes and Water Puzzles: In the 4 equations below [NOTE: The graphics are
not reproduced in this walkthrough, but with the detail provided below they
aren't necessary.], the symbol on the left side is equal to the numeral in red
(e.g., the crescent symbol represents the number 2, and so on).
The
top notation below indicates that you will need 2 liters in one skin AND 5
liters in the other. The bottom equation calls for 4 liters.
Water
Puzzle 1: The correct amount is 1 liter. Fill the small skin (3 liters).
Combine it with the large, giving you 0 in the small and 3 in the large. Fill
the small skin again (3 liters) and combine it with the large one to yield 5
liters in the large skin and the required 1 liter in the small skin.
Water
Puzzle 2: The correct amount is 4 liters. First, fill the large skin (5
liters). Combine it with the small skin, yielding 3 liters in the small and 2
liters in the large. Empty the small skin, then combine the large one with the
small one, leaving 2 liters in the small and 0 in the large. Fill the large
skin, and combine it with the small to get 3 liters in the small and 4 liters
in the large.
Water
Puzzle 3: The correct amount is 2 liters in the first vase (against the east
wall), followed by 5 liters in the other by the west wall (the correct vase is
always on the left as you face them). Fill the large skin and combine it with
the small, giving you 3 liters in the small and 2 in the large. Empty the small
skin and combine the large one with the small one, yielding the 2 liters in the
small skin. Fill the large skin to have the 5 liters.