BtB
2020-15-GARDEN OF THE FOUR SEASONS.
Level by
BtB2020
Walkthrough by
G&D Productions.
In this walk
we’re NOT going to use the “True compass”, meaning the
red needle
is always pointing the
way we describe in the walkthrough, just to avoid confusion.
Savegames mentioned in this walk, are in this
Saves Folder.
12 Secrets.
“The year 2020, somewhere in the Tibetan Mountains.”
“AUTUMN”
Garden of Four Seasons, Laser Sight
& Bow.
Go around the
big pillar and the doors will open, step into the Garden of Four Seasons. Go
straight to the river and left to shoot some crates near the campfire and get a
Medipack, Light Sticks and the
Laser Sight. Go over the bridge and
left along the “Winter” Tower there. To the left (SE) is a pagoda, get in and
grab the Bow and
Arrows.
The Autumn Folly Key.
Go N over the
bridge and once at the white house, go right around a red tower and look up in
the tower. There’s a Bell, combine the Sight and Bow and shoot the Bell, a block
will go down underneath. Drop down
there and pick up Light Sticks on
the left, then throw the lever in the back and see a door open in the pigeon
pond. Climb out of the tower and go right to that pond, swim into the door (N).
Use the underwater lever to lower the block and get the
Autumn Folly Key, swim through to
the river and climb out on the block at the bridge.
Go up to the
white house on the right (E), Lara will look down at a Key in the River .
“I can’t reach that
key yet”
Secret: Go NE of
the house, up the grassy slopes and into a small tunnel to get
Secret #1,
the Shotgun. I thought you might
want to have that already…
Using the Autumn Folly Key.
Head back to
the bridge and take the path W towards the building. Head S and left around the
building, following the path and to the right is the house (where we found the
Sight) you can open with that Autumn Folly
Key (SW). Throw the lever inside and a trapdoor opens above the ladder. Go
up to a jump lever, but don’t use it as you will not survive the drop.
“I need to use that
switch, but the drop is too far with that trapdoor open…”
Bypass the Trapdoor.
So climb off
left, shoot the window and go out onto the roof and then onto the bridge,
halfway over Lara will look right at a Bell, shoot that to open a door in the
building N. Hop into the windowsill on the right (W) for some
Light Sticks and safety drop down
the nearby hole in the floor, the only spot where the spikes are down. Go to the
other (E) side of the room and find a Yeti wanting to meet you.
Throw the
lever SE; the door will open a bit later, so shoot the Yeti (or do it later).
Climb the ladder in the corner where the lever is and back
flip to the ground floor. Shoot a vase NE for
Shotgun ammo. A Bell is now visible
E, stand at the side of the block with the burning bowl (as a boulder will come
down from behind the Bell) and shoot the Bell. The boulder will disable the
spikes in the room below. Climb back down and on the 3 pillars are 3 levers. Use
the ones left and right so the blue parts of the Big Prayer Wheels face into the
room and a door opens. Back up the ladder and out S to the balcony, right and
pick up the Guardian’s Palace Key
from the pedestal (a small wooden door opens up and the Keyhole is shown too).
Open the Receptacle Tower.
Get back
inside and down to the floor below. The small door you opened is in the S wall
and is a bypass for the Jump lever/trapdoor thing in the SW tower. Go to that
Tower; throw the lever again to close the trapdoor above. Back to the building
we just came from, left and up the ladder. Go out SW over the bridge to the
Tower and just run inside. Operate the Jump lever and see the trapdoor on ground
floor open up. That’s for later, so go outside and safety drop from the low part
of the bridge to the ground
Guardian’s Palace, Autumn
Challenge.
Go to the
building N and left, then loop right around the buildings to come to the big
doors where you can use the Guardian’s Palace Key. Just in front of the big
doors is a little pagoda.
Secret: Go under
the pagoda and at the E side look up W and jump up to use the Jump lever and a
block goes down. Climb down and get
Secret #2,
Arrows and
Shotgun ammo. Hop back out.
Now enter the
big doors, go right and to a large hall, in the back is the Guardian. Have a
chat with him…
Guardian: Lara, I’ve
been expecting you…
Lara: How?
Guardian: I am the
final Guardian of the Garden, I need your help… the peace of this garden is
threatened by an ancient evil.
My fellow Guardians
have all succumbed to the curse The garden was built over an ancient gateway to
a nether region. For years we have protected the portal. But now, the evil has
begun escaping.
Lara: I’m sure I can
help
Guardian: I knew you
would, it is your destiny! You will face 4 challenges; with each one you will
progress through the seasons.
There’s also an
optional extra final challenge, your choice here will affect your final destiny…
Lara: I am ready to
begin the challenge..
Guardian: Be safe and
choose wisely…
Left of the
Monk (NE) some doors will open, go in and right, doors open in the back and an
Autumn storm picks up.
For a Secret; Run
jumps against the wind through the doors, stay left and behind that rock you
have some cover, turn around facing the doors and side flip left onto the sloped
rock, jump again to grab the jump lever. Back in the room a small door opened
SE, jump in there and get
Secret #3,
Arrows and some
Shotgun ammo after shooting the
vase.
Run jump
against the storm to the lever left of the open doors and close them, that’s
better... Get on the low crate in the middle and stand right facing E, run jump
and grab the pole of the weather vane. Swing and jump up to the ledge. Run or
jump onto the ledge right (N) and go towards that raising block. From where the
ceiling is high, run jump over the weather vane and grab the S ledge and throw
the lever there. Get back to the N side and now get to the far SW corner to use
the lever there. The entrance doors E open back up and a small wooden door is
shown. Go back out to the Monk and the door left of him opened up, go in for the
Autumn Challenge Artefact. A screen
shows where to go with that.
Using the Autumn Challenge
Artefact.
So, leave (E)
and go left around the building and to the Tower SW. If you did the trapdoor
thing already (see above “Using the Autumn Folly Key“ paragraph), you can now
climb down into the room below and place the Artefact opposite the ladder. A Ice
wraith will show up and freeze the river. Go back up the ladder, back flip off
and run a bit right into the opening where the block lowered. Follow to a
shallow pool and stand in the water to lure the Wraith to its death. Shoot the
vase near the entrance and get some
gurung bread (small medipack). Leave and go outside where you’ll find
everything covered in snow. On the
top of the Tower is a red light to show this part is finished.
“WINTER”
The Winter Folly Key.
Secret: Go left to
the river and run over the ice to the frozen waterfall S, jump up and climb in
for
Secret #4,
Arrows and
Light Sticks.
Go to the far
end of the river (NE) and from the ice you can now reach the
Winter Folly Key stuck in the
ornament head.
Avalanche, Using the Winter Key.
Go to that big
rock formation in the middle of the garden and S of it is a block with a TIMED
lever on it. Use it and blocks go up right of you, jump the blocks to get on top
of that rock formation (savegame.0). Get onto
the Buddha tile on top and watch the flyby. Turn S and shoot that Bell in the
Winter tower. The sound will cause an avalanche, piling up snow at the S side of
the Tower. Find a place to slide down from the rock, go to the snow mound (a
part where you can stand), S side of the Winter Tower. From facing NE you can
now run jump with a right curve and grab the roof. Shoot the window and get
inside. Open the trapdoor with the Winter Folly Key and run in facing S and
using Ctrl to land in a windowsill, get down to the floor. The front door opens,
N (shortcut back in and spot the Holy Script). Go outside and to the pagoda in
the SE corner of the Garden, someone left some
Arrows on the floor there. Go back
into the Winter Tower.
Winter Challenge.
Step into the
Yellow teleport and you are in an Icy Canyon, follow through (E) and stay on the
right. From the ledge at the pit jump to the platform, to the crack on the right
(N), go right to a wide crack and back jump there to grab a crack across, go
left a bit and drop/grab to the one below and go left to the corner, ledge jump
up and left to the corner. Back jump and go right around the corner, back jump
and grab the crack.
Detour for a
Secret: go right, back jump and grab an alcove where you can pull up and jump NW
into the cave with
Secret #5,
Arrows and a
Medipack.
Get back to
the crack in the N wall and go left all the way to the corner, back jump and
grab an opening. Crawl through and walk out. Jump and grab across.
Detour for a
Secret: drop/grab to the crack below, left to the end and ledge jump up, back
jump to a niche with
Secret #6,
Shotgun ammo. Back to the crack,
left in the corner drop to the lower one and right, then up at the end.
Go right to
the corner ledge where you can pull up. Hang from the side where the platform is
and back jump and grab the platform. Run jump and grab the pole, swing to the
next and then jump off landing on a slope. Grab the edge and shimmy left around
the corner. Drop/grab the crack below and back jump to a pillar. From the
highest point jump and grab the crack left (N) and ledge jump up to get to the
opening. Go around the wall and step into a Huge Cave.
Melt the Ice, the Gong Stick.
There’s a
Leopard running around below, you can shoot him from here probably. You can
always get back up here to the entrance if needed, there’s a crack you can use
in the wall below.
Random order:
Lever I:
Jump N over the pillars to the far left (NE) corner, then right to the cracked
one and get on top of the beam. Turn around and jump up E, left over the beams
to where Lara looks up left, go there and jump to the rocks then go left along
the icy ledge (take the lower path, the higher one we’ll take later). Walk along
the ledge and jump to the white brick pillar where
Lara says: “I have to
find something to weigh that pulley down”.
Climb up; get
down into the passage and right into the room.
Push that
little table onto the platform outside and just go down with it. Push it once
more onto the second platform and go down a bit more. Turn around and now you
can run jump and grab the niche S and use the lever there to bring out a beam
with a flame at the big bowl. Drop out, go the crates NE and shoot some to get
another Shotgun.
Lever II:
Get back up to the entrance (SE) and follow the route to the NE corner again, up
to the ledge W and turn around, over the E side beams to that corner where Lara
looked up, this time climb up S at the white wall. Climb up left and from the
triangle ledge run jump NW onto the icy ledge. Follow through carefully and jump
over to the wooden roof covered in snow. Go left onto the ledge, run jump to the
suspended platform…
“I need to be quick to
get to that second platform or I won’t make the ledge”
Run jump and
grab the next platform and immediately run jump and grab the beam N (savegame.1),
a trapdoor opened at the end of it, but we jump over to the right into a passage
straight ahead to a lever which will bring out the second fire beam.
Lever III:
(Multiple routes to get to lever 3). Go back and hop onto the beam, climb down
the ladder where that trapdoor opened (right). Walk left around the corner and
jump onto the block where the fire beam came from. Then follow the walk
able slope (left) and stand jump to a triangle snow slope near the wall
(SW), face S and just run down with Ctrl landing on a block below. Get inside
and throw the third lever for another fire beam and that big Prayer Wheel also
went up, revealing a chain pulley.
The Gong Stick.
Get down to
the ground floor, go back up at the entrance SE and get up to the beam NE again,
run jump over the wide gap to the beam with the fire bowl and go left into that
opening. Now you can climb up the ladder through the open trapdoor, make your
way to the Prayer Wheel on the upper ledge on the left (W) and use the Pulley.
The bowl will tip over and melt the ice. Get back down to the beam with the fire
bowl and run jump down into the ice-cold water. Get the
Gong Stick and get out fast. Up the
stairs W to the Gong and give it a good bang. The icicles in front of the tunnel
SW will break.
“I can use this Gong
stick on the Gong in the Garden too”
Go up the snow
in the SW corner onto the block sticking out and hop up to the tunnel. Follow
into a cave.
“The wind
is really strong, I have to be careful crossing the bridge”
Do run jumps
(or not), steering against the wind and in the house at the other side is a vase
left with some gurung bread. Then
move that cabinet to the wall on the right (E) and climb into the opening,
follow through to the teleport back into the Winter Tower.
Garden, the Gong, the Winter
Challenge Key.
Go outside and
straight to the Gong left of the little pagoda, a block goes down and reveals
the Winter Challenge Key (SW of the
Gong), when you pick it up you’ll get a screen of where to use it, and that is
where the Guardian is.
Winter Challenge Artefact.
Go N to the
big rock and cross the bridge. Follow the path and go right to the building with
the open doors (NW) and into the Hall where the Guardian is. It’s winter here
too and a pile of snow makes it possible to grab up to the first floor (NW). Use
the Winter Challenge Key on right hand side of the W wall and the gate to the
right opens up; grab the Winter
Challenge Artefact, a screen of where to use it.
Go to the far
right (NE) corner of the floor and a trapdoor opens at a ladder (so you can get
back up later, when the snow is gone), climb down and go outside. Go to the far
left (SE) corner of the Garden and use the Artefact on the statue, the Winter
Tower is now Active too (blue Sphere). A Wraith shows up, roll and run straight
back into the Winter Tower (W) and left around the corner is a Holy Scripture,
duck there to let the Wraith kill itself.
“SPRING”.
Open the Tower.
Go back out.
Go straight…
Secret Detour: Go
to the Pagoda SE, at the entrance steps left and around the back to the SE
corner where you can hop onto a rock ledge, just next to the pink tree, face N
and back flip onto a sloped rock, jump back and grab the corner of the roof, go
up for
Secret #7,
Shotgun ammo and
Arrows. Get back down from the roof.
Drop down, go to the Gong and left…
To where you
used the Artefact and take a right, go behind the Tower and straight up a small
hill where you’ll find a bounce tile in the ground. Face E and run onto the left
side, steer left to land on a block with a Jump lever. Lowering a block next to
the Tower you just passed. Get in there and throw the lever to open the Tower.
The entrance is in the front of the Tower and on the table left are
Arrows and
Light Sticks. Climb down the hole in
the floor and spot the receptacle in the
small pond, step into the teleport.
Spring Challenge.
A flowery
corridor with traps, to the left is a TİMED lever opening the door at the very
end. You can go to check the trap gallore out first if you like, there are spike
pits, side winds and roller Blades to get through (savegame.2).
The Stables, 3 Bells/3 Prayer
Wheels.
Once through
the door, just slide forward, on the second slope grab the end and safety drop
down on a slope, sliding into the dark stables. Turn left (E) and go into the
crawlspace next to the Yak, throw the lever and go through the door you opened W
to the next stable box. Left is a vase with a spider, so don’t shoot it.
Bell I.
To the right
(S) is the main stable and further S big doors with 3 Prayer Wheels next to
them. I guess we have to turn those…
In the box
with the vase is also a bounce pad in the floor, stand behind it (facing S) and
run on the tile to grab a ladder, go up into the window and turn around to shoot
Bell I. Get back down to the ground
floor.
Bell II.
Open the door
W with the lever, go in and shoot a Yeti, pull a corpse from a
Medipack (SE) and take it, there is
also a Shotgun nearby. Grab the
crack in the pillar W and ledge jump up twice, back jump and grab the wooden
floor (there are spiders up here, shoot them when you encounter them (up N are
trapdoors for later). Nearby is a bounce pad, run on facing E and grab the
ladder Look up S and shoot Bell II
(in case you don’t have the Bow, back flip on the slope and jump to shoot with
pistols). Get back down to the first floor and go straight (E) along the left
ledge of the main stable and shoot a vase for
Shotgun ammo. Go back and left
around along the other side to the E. Jump around the fire bowl to get the
Arrows. Jump back around the bowl to
the ledge.
Climb up left into
the opening to the room where we came in before. Jump out left to the ledge;
shoot a spider and a vase to get
Secret #8,
Shotgun ammo. Jump back into the
opening and out the other side.
Bell III.
Get down to
the ground floor and in that main stable, SW is a lever to open the stable with
another Yeti, shoot him and go in. Pull a corpse out of the NW corner to get
some Light Sticks. From the wooden
box side flip onto the slope and jump off shooting
Bell III.
Spring Challenge Key.
Go out and
left to where the Prayer Wheels opened the doors. Hop up the slope using the
bounce pads and go straight through the cave into the building. Stand behind the
bounce pad and run on (N), grab the ladder and go up to the roof. Go down right
onto the grassy ledge, jump the ledges in the cave to the roof N (you can walk
up the ledge left of the roof, where the bright light is and jump from there),
go up and shoot the vase left for gurung
bread (duck to get it) and then grab the
Spring Challenge Key, those
trapdoors open up in the stables.
Safety drop
down from the left side of the roof onto the block and down the slope to the
stables, a Yeti will welcome you. Straight through the main stable, right at the
bounce pad. In the NW stable up the cracks in the W pillar and back jump to grab
the floor. Another yeti here, just be quick and run jump to the ledge on the
right (NW), shoot the spiders and grab up at the lower part of the crack, back
jump and grab the ladder, go up.
The Spring Challenge Artefact.
More traps
here (not that hard), the doors in the back open up and you are back where the
teleport is, left of you. Step in and you’re back in the basement of the Tower,
climb up through the hole in the ceiling, a block will close the entrance. Hop
into the windowsill on the right (E), turn around and jump grab the ladder,
shimmy right and up.
“Uhh! What’s that? It
must have been one of the guardians, now infected by the evil that’s escaping”
Take care of
him with the Shotgun (or an explosive arrow) and the entrance is open
again, so get down and leave the Tower. Go back to the Monk again, you know,
the building far left (NW, over the bridge and to the right). Ground floor right
hand back corner and use that Spring Key there. As you go in…
“Oh no! The Guardian
has been infected by the evil! Maybe I can find a way to cure him somehow….”
Go inside and
get the Spring Challenge Artefact,
leave the building and go back to the Spring Tower, down to the basement and
place the Artefact on the receptacle in the shallow pool.
“SUMMER (night)”
The Oven House, a Torch.
Now go back
up, out of the Tower and right to the SE pagoda where the
Oven House Key appeared on a small
table. With that key go to the wooden door in the SE corner of the Garden
(behind the bridge near that small pond) and open it. Turn right and go straight
to that tree stump near the Buddha statue and as you are about to grab a
Torch, a Wraith shows up and this
sucker doesn’t care about Holy Scripts, we need water. So, run SW to the pond
with the pigeons. Hop in to get rid of the Wraith and climb out S, go get a
Torch from that tree stump, go S to the Oven House and ignite it on the stove.
Back out and
left/right to the structure with the Gong, on the side of the pigeon pond is a
Bowl (1), ignite it from a safe
distance. To the N is another Bowl (2),
N again for the next Bowl (3) up the
hill and at the house NE is another Bowl
(4). The next Bowl (5) is next
to the Autumn Tower (SW, left of the waterfall). A block goes down nearby. Leave
the Torch…
Detour for a
Secret: On the E side of the Autumn Tower is a campfire, ignite that carefully
(stand well clear of the whole floor square) and a block goes down, for the next
secret, drop the Torch where you can find it again! Head W to where we entered
at first and left in the rocks is where that first block went down, jump in
there and find
Secret #9,
a Bow and a
Medipack. Get back out.
Summer Folly Key.
Facing the
entrance go right behind the trees and that is where the block lowered after
igniting all the Bowls (S). Go in and down in the room; climb up left into the
passage to get the Summer Folly Key.
Hop down from the passage.
For a Secret: turn
right and go into the right hand corner, look up left and use the jump lever
there to open a stable. Go out to the Garden and pick up the Torch again. Go to
the building N, follow left and right around the corner is where the stable
opened, inside is a Yak that has to come out. Go around the back of the beast
and hop into the corner next to the slope with the boulder, the rope will burn
and the boulder will drop, driving the Yak outside. Grab
Secret #10,
2x Shotgun ammo
where the
beast was.
Leave the stable and head all the way to the wooden door in the house NE in the Garden. Go in and left on the cabinet are Light Sticks, to the right of it is a receptacle. The vase left E has gurung bread and then climb the ladder on the red pillar to back flip onto the first floor. Step into the teleport.
Summer Challenge.
Arriving in
some kind of reservoir, a big gate will close in the opposite wall. Hop into the
water (right hand side) and climb onto the low ledge, run jump to the one E and
then to the ledge E where you’ll find a TIMED chain pulley opening that gate
again. I took this route: Pull, break the view with the look key and walk to the
edge of the floor, hop to the first block in the water, run jump to the next and
a running jump left of that spouting statue. In the corner grab up to a crack in
the left corner, ledge jump up and go left around corners into the opening where
the gate lowered (savegame.3). Look down in the
next part and shoot a vase on the
bottom, left in the back. Hop down and grab the
Shotgun ammo. Turn around and swim
into a gap under the S wall, throw the underwater lever raising a platform. Get
up on that platform and shoot the Gem in the lion’s mouth N (I used pistols),
the water level goes up, swim all the way up.
Abandoned Village, the Summer
Palace Key.
Get out of the
water S at the low part and turn left, ledge jump up the white pillar W, stand
jump and grab the fire pole as soon as the flames stop and immediately swing to
the next and onwards to the ledge. Loop right around and jump to the roof NE, go
behind the “chimney” and jump grab the ladder on it. Go down into the house and
shoot some vases for gurung bread.
Back up the chimney and to the top, run jump and grab that suspended platform.
Run jump and grab the next and it will lower a bit while the next goes up, so
jump onto that third one (no Ctrl). Push that big stone Bell onto the platform
and it will go down to the ground. Safety drop down and move the Bell onto the
fire tile under the nearby Pagoda. The flames are gone, pull the Bell back and
go take the Summer Palace Key from
the chain (find the right spot, for me it was facing the Bell).
The Pickaxe.
Shoot the
window in the house on the right (W) and get in, shoot the crates for
Arrows. Back out and to the other
side (E), open the door to the Summer Palace with the Summer Palace Key. Go in
straight and grab up to the pillar left, hop and grab the flame pole and swing
across to the other side, shoot the crates… for a
Pickaxe.
“An axe! I can use
this to open the final Guardian Artefact door.”
A shot of the
teleport being activated again… Get out of the Palace; go back to that pool we
came from (NW) and down to the deep end. Swim to the S over the Timed gate and
into the Teleport. Back in the Summer Tower, down the hole in the floor and out
to the Garden. Go left around the river to the W and into the Hall where the
Guardian is, left after entering and up the “shortcut” ladder we opened before
to the first floor. Go open the crowbar door in the far left corner (NW) and
pick up the Summer Challenge Artefact.
This goes back to the Tower we just came from. Place it on the stand at the left
wall and watch what happens, a big portal sphere becomes active…
“The portal is active!
I can try and jump in there to reach the nether…”
When you leave
the Tower you’ll get a message about the choice you have to make
“A final challenge has
opened…Do I go there, or straight to the portal? My choice may affect the
outcome of this situation…”
For Choice 2,
skipping the Final challenge, scroll down…
Perhaps make a
save here so you can try both endings, but you
can also just play them one after the other like we did.
CHOICE 1: FINAL CHALLENGE.
Go up to the
opened doors in the N of the Garden, just slide down and find a Buddha tile that
will open a door at the end of a gauntlet corridor.
Straight,
along the right hand wall at the first burner trap, jump over the moving burner
trap and right around the corner at the rotating burner, through a trench with a
rolling blade, a set of teeth doors.
For a Secret: After
the first doors push the block left once and step back to grab
Secret #11,
Uzis. Hop back turning right.
Run through
the next doors, another trench with a rolling blade, around the corner more
burner traps and teeth doors,
around the
corner where some statues spit fire and then through the first set of teeth
doors take a right through the door (savegame.4),
to a beautiful courtyard.
The Courtyard.
When you hop
onto the next tile in the water, a door in the gauntlet corridor is shown. Jump
only onto the tiles where the Buddha faces the same way as the entrance tile
(so, not the dark ones) and that door will open
Move that
cabinet standing under the pagoda three times to the E, climb on and run jump S
to grab a pole and swing to grab a blue pillar, ledge jump up to the roof. Go
right around and shoot the second window (NE), jump into that room and get the
Uzi clips from under a vase. Back
out and go right, shoot the next window (SE), get in and get
Uzi clips from behind a chair (NE)
and some more Uzi clips from a
cabinet.
Go to the
opening at the other end (S), turn around and slide down, grab the edge and drop
onto the slope (Final challenge entrance). This time don’t step on the Buddha
tile, but just go into the corridor. To the left is the door you opened and
you’ll enter a vegetable garden. Get the
Medicinal Herbs near the baskets. The sick Guardian is shown and a
“shortcut” block went down in the corridor. Go out and left, then up on the
right through the opening where the block lowered and you’re back in the
courtyard, from the cabinet to the pole, swing back up to the roof, through the
SE window and this time use the ceiling to go over the slopes to get to the
Garden. Go straight down the steps and left to the Hall where the Guardian is,
and give him the Medicinal Herbs and get
Secret #12,
a Secret Bonus Crystal.
“I hope these herbs
will help heal the Guardian, now I should get to the Portal”
Get back to
the Garden, go to the big rock in the middle of the Garden, use the TIMED lever
again (S of the rock) to raise the blocks and get on top of the rock once more.
From the Buddha tile run jump into the sphere and end up in the Nether…
CHOICE 2:
DEFEAT EVIL.
After placing
the Summer Challenge Artefact and this message:
“A final challenge has
opened…Do I go there, or straight to the portal? My choice may affect the
outcome of this situation…”
Go straight to
the Portal, skipping the Final challenge: Go to the big rock in the middle of
the Garden, use the TIMED lever again (S of the rock) to raise the blocks and
get on top of the rock formation once more. From the Buddha tile run jump into
the sphere and end up in the Nether.
“I’ve entered the
Nether! I must defeat the Evil that the Guardian spoke of…”
Shoot two
Leopards on your way to the entrance W, look up and spot the snowballs ready to
crush you. Ah no… maybe later. Right around the corner you can safety drop down
to the ground floor. First have a look around and shoot the vases in the far
left corner (NW) for gurung bread.
Then go back to where you came from and hit the Gong to summon Evil after you
armed yourself with something heavy. The Hammer God isn’t much of a problem, but
the two Lizards are intervening and explosives will quickly take care of them.
When the Hammer God dies a Dragon shows, two blocks went down, SW and NW
(opposite each other), you can grab up the white wall, shimmy aside and pull up
on the ledge, a rope is tied up in a crowbar lever, use the lever and free the
rope. Repeat that at the other side of the room (savegame.5)
and the Bowl will tip over and kill the Dragon.
“Now I must hurry back
to the Portal… I’m injured!”
Safety drop
down, run back to the Gong and grab up to the crack left, up to the ledge above
and run up the slope a bit, roll and get back down, right around the corner to
wait out the snowballs… what did I tell you? You can take a gurung bread to get
the dizzy screen back to normal, but that doesn’t mean you’re healed… Back up
the slope again and to the snow pillar right of the Portal sphere, get on top
and run jump into the Portal…
When back in
the Garden… At least the Guardian was healed…
“Our Heroine perished
for a noble cause…She defeated the Evil and Safety and Harmony is restored to
the Garden and the rest of the world.”
After a bit..
Lara: I’m alive?..
Guardian: I found you
just in time. I was able to heal you with the herbs you found. You have done a
great deed today, you have our thanks!
Lara: You’re welcome!
Thanks for
Playing…