BtB2020-6-SAVE
THE CINTAMANI.
Walkthrough by the author,
with assistance from Dutchy
Compass note:
The compass in this game is a “true” compass, so the
needle always points northward. This means when you face west, the needle points
east and vice versa.
8
Secrets.
Upgrade the Snowmobile.
The level starts with Lara
on the snowmobile. Drive down the slope and over the pit. Follow the turn and
stop at the bottom of the hill. Get out and climb up into the crawlspace on the
left. Crawl through to the pit with a
Trinity soldier and
a crashed van. Take the
NITROUS OXIDE FEEDER from
the tree stump and go back through the crawlspace to use it on your snowmobile.
Continue driving up the hill and down the other side, and follow the turns left
and right. A
soldier is
in the way, he will drop some
flares.
There is a lake after the next hill, this is where you need to use your nitrous
boost, which will help you clear the jump over the lake.
Trinity Attacks.
Continue north.
A Trinity
soldier appears
in a flash, making the bike explode. (You may see some birds in the sky, they
are not enemies in this level.) For a pickup, turn around south and climb up the
hill to the lake you cleared on the bike. Jump in the ice cold lake for some
uzi ammo,
then use
the north rock to climb back up. Go north a bit and another
Trinity soldier drops
a boulder on you before running away. Lara is injured and says she cannot stand
up until she gets help. Crawl forward until a
leopard appears,
which you will need to shoot. After the leopard is dealt with, a local appears
with some
gurung bread on
the ground in front of him. Pick it up and you can stand up again. Continue
along the
path toward the sheet of ice, and another
soldier appears,
who drops a grenade on the ice and makes you fall into the pit below. Wade
through the deep snow and climb out onto the ice on the north side. Climb up
into the crawlspace and exit on the other side.
Look for the slope across from the rock pillar, which has a ladder on it.
Jump toward the slope with the roll key so that you
can land facing the ladder. Jump
and grab the ladder, and follow it around the corner to the right two
times.
Position yourself on the rightmost side of the ladder with some headroom, jump
with the roll key and grab the ledge in the ice behind you. Shimmy to the left
all the way to
the end, and
you can pull up into the crawlspace to get a
large medpack.
Exit and shimmy back around the corner to the right. Press jump and grab the
above edge and pull out of the ice pit. There are two paths ahead, and a
leopard appears
from the north. Go south first, and drop down to get some
gurung bread in
the grass. Climb back up and travel north up the hill.
Visit Two Stupas for
Three
Prayer Wheels.
You will find the monastery,
but you cannot enter it yet. A
leopard attacks
from the side.
Travel
left along
the outside of the building until you see a stupa.
Around the stupa in the
corner there is a small pit
to drop into, with two ways to go. Exit through the crawlspace in the south wall
onto a slide, jump and grab the rope in front of you. Swing forward and get as
close to the ceiling as you can, and jump off to clear the slopes and slide into
a dark pit. When you attempt to light
up the
area (with gunshots, a flare, or the binoculars) a
bird monster appears.
Defeat it to cause a block to rise up where you entered.
Go south to the back of the cave and find a
PRAYER WHEEL (1 OF 3).
Climb up on the block that rose up, and grab the monkey swing above you. Swing
forward to the edge, then press jump to grab the ladder surface above you. Climb
up and jump to return to the rope pit. You can find
grenade gun ammo in
the
back corner.
Look up north to find the crawlspace you entered from, with a ladder surface
underneath. Jump
and grab the slope beneath
it, and press down to jump backward and grab the rope. Turn around and swing
north so that you can jump off and grab the ladder surface, and exit through the
crawlspace.
Run north through the small pit and climb up into a cave with a monkeyswing and
a ladder in the ceiling. Find the peak in the floor, in the middle of the room,
and jump and grab the monkeyswing. Follow it to the end. You can
turn to the right and
press jump to proceed, or...
Secret detour: ...go forward and press jump to grab a
hidden ladder in the corner of the cave. Up to the monkeyswing above,
turn around (roll
button) and swing to the opening in the north wall. Pull up inside and crawl to
the end. Pick up
SECRET #1 OF 8,
a large medpack and uzi ammo. Exit the crawlspace backwards to drop down. Turn
and
jump forward to grab the
ladder, then climb around to the left.
Climb
up the ladder to the
monkeyswing above. Turn around and swing to the exit. Drop and grab the ledge
and pull up. You are at the top of the stupa. Notice the bannister connecting it
to the monastery. Jump forward toward it and Lara will start tightrope walking.
Walk toward the end and fall off before you reach the window (Lara will stop at
a certain point), and land on the balcony below. To reach the next balcony, you
need to grab the ledge in the side of the building and shimmy right. Drop down
at the next balcony and grab the
PRAYER WHEEL (2 OF 3) before
leaving.
Run
past the monastery entrance and
along the other side of the
monastery to find a bigger stupa.
In one corner is a Trinity
soldier standing
near some
uzi ammo.
Near that corner, along the side of the wall is a trapdoor. Open it and climb
down into a room with a rotating flame trap, a pulley, and some closed doors.
There is a pot in the north wall that needs to be lit. Don’t bother with the
pulley yet, Lara won’t use it. Shoot the containers and find a
torch against
the south wall. Light it on the rotating flame trap. Use the torch on the wooden
stick in the ceiling (keep side-jumping to the left to dodge the rotating fire).
Now Lara can use the pulley. Each pull moves the flaming pole toward the pot.
After three pulls, the pot ignites, and the small
wooden door opens.
Shoot the boxes to find some
grenade gun ammo.
Take the
PRAYER WHEEL (3 OF 3) and
a
Trinity soldier ambushes
you from the main room, you can claim his
Uzis.
Note the flowery receptacle
along the opposite
wall, which will be used
later. Climb up the ladder back
outside. Go to the south side of the large stupa to find the receptacles for the
three prayer wheels. Place them and the giant doors roll open behind you.
Flood the Underwater Caves
for a Hammer.
Go south through the new opening and drop into the pit to find a flooded cave
system. Your goal is to get the caves completely flooded so you can reach the
opening in the ceiling. Ignore the pushable block in front of you and drop down
to the level below. There is another pushable block here, move it to block the
water and drain the pool. Drop down to the bottom. There is some
uzi ammo across
from you in the corner.
Return back to other side
and climb up on the wooden block. Follow the path, using the spring pads to get
to the top, where there is another pushable block. Move it to unblock the water.
Secret
detour: Turn around and head back down the path with the spring pads. When you
reach the bottom, you’ll see that the path is now blocked by a block that rose
up, which has a hole in it. Reach into the hole to grab
SECRET #2 OF 8,
grenade gun ammo. Travel back up the path using the spring pads.
Drop all the way down to the
lowest pushable block and move it again to unblock the water, flooding the level
you are on. Swim to the side of the surface and pull out next to the pushable
block there. Move it to again flood the next level with water. Swim across to
the surface and find the pushable block south, which hasn’t been moved yet. Move
it to unblock the water and completely flood the caves with water.
Swim up to the top and find a
GONG HAMMER.
When you pick it up, the water level drops slightly. A wooden crate is blocking
the entrance below because it is still flooded. You will need to drop down and
push one of the two pushable blocks to block the water and decrease the water
level again. After that you can swim across
the pool,
get out of the water and exit the caves.
Go north past the large
stupa, up a small hill to find a small area with a lake. At the bottom of the
lake is some
gurung bread.
To
your left is
a gong near an ice floor that will not collapse on its own. Go to the gong
(facing south) and use the gong hammer to make the ice floor break. Drop down
where the ice was and crawl into an ice cave. Use the spring pad, grab the ledge
and pull up. Open the trapdoor and drop through to enter the monastery.
Search the Monastery for the
Crypt Key.
Head north. To
your left is
a table with
gurung bread on
it.
In the other direction is a
pair of open doors, go through to
enter a room with a mirror on one side. Shoot the vases, one of them contains
uzi ammo.
Look at the metallic floor and note that the mirror reveals five red tiles. You
must jump between these without stepping on the other metallic tiles. This
causes a pillar to rise at the
other end
of the room. Climb onto it and pull the switch to open the door to the
courtyard. Exit the room and head to the south hallway to find the open door.
Enter the courtyard and find the switch on the north pillar. This brings out a
pole (of 2) in the tall hallway.
Secret
detour: jump into the ice cold water and quickly swim into a small tunnel in
tthe corner. Pick up the
PICKAXE and
head back for the surface. You may need to use a medpack during the swim,
depending on your speed and current health. Climb out on the south end of the
pool. Return to the mirror room and approach the mirror. When you look into the
reflection from the left side, you can see that the mirror reveals a switch with
a strange knob in the corridor outside the double doors. Head there and use the
pickaxe to pry off
SECRET #3 OF 8,
a
BROKEN SWITCH.
Go to the hallway and head
south, through the open doors to the assembly room where some monks are
meditating. Go to the end of the room and pull the switch to reveal another pole (of
2) in the tall
hallway. Note the small
table with holy script on it, next to the switch. Go to the
tall hallway
and find a switch on a pillar right of the closed doors. Pull the timed switch
and see a block lowering above you. Turn around and jump on the table, then turn
around and jump from the table to the first pole. Swing on it and jump to the
second pole, then jump to the top of the broken pillar. Jump forward to the
ledge, then press down to jump backward and grab the ceiling behind you. Swing
to the right and drop onto the walkway. Dash to the other end and turn around.
There is a jumpswitch below you, so drop and grab the switch, opening the double
doors
nearby.
Enter through them to find the mask room. Grab the
CRYPT KEY in
the middle of the room, and four
masks come
to life. Two of them are on fire, so run into the
courtyard and jump in the ice cold water to extinguish them. Climb out south and
continue down the hall to the assembly room, and wait next to the table that you
noted earlier (crouching helps avoid damage). The other two masks eventually
disappear in the holy script. Go to the south hallway and pull the switch to
open the monastery entrance. Exit and head
back to
the large stupa, down the trapdoor you opened earlier.
Search the Crypt for Two
Plaques.
Use the crypt key on the flowery receptacle to open the tall door. Enter and a
Trinity soldier ambushes
you from behind. Go down the steps to find a set of four switches and 3
corridors with doors. Shoot the boxes, one of them contains some
grenade gun ammo.
Note the rows of tables next
to the doors, with various lanterns. Also note that each switch has a different
set of lanterns above it. This tells you which switches operate which doors. For
each corridor, you must find the correct combination of switches to pull so that
all its doors are open. This
walkthrough will number the switches as follows:
4 |
5 |
|
1 |
2 |
|
Crypt Entrance.
Note
that switch 5 is missing its handle.
Secret detour: You need to
have found secret #3. Go to switch 5 and use the broken handle to repair the
switch. You can now use it to operate the doors with empty tables. Pull down
that switch along with switches 1 and 2, and all five doors in the right corridor will open.
Enter into a chasm with a deadly drop below. Jump to the left and grab the
zipline. Drop onto the collapsing ice shelf and continue holding action and
forward to grab the ledge above. In the center pick up
SECRET #4 OF 8,
the
LUNG-GOM-PA CHARM and an
OLD JOURNAL.
You now have infinite sprint and can jump while sprinting. The journal explains
how: walk to the edge, hop back twice, then press and hold the forward, sprint,
and jump keys in that order. Sprint jump back across the chasm (on the north
side), grab the opposing ledge and pull up. Return to the main chamber.
North corridor: Pull down switches
2 and 3,
and all three doors will open.
Go through, look to the left
and jump
and grab the crack in the wall. Without getting hurt by the spikes, shimmy right
and press down to jump backwards and grab the ice ledge behind you. Pull up and
run through the blades. Slide and jump while avoiding the chain. Turn and run
past the three sword traps. Turn and see a large circular blade rolling forward
and backward. For an optional pickup, jump and grab the wooden ledge (just as
the blade rolls away) and press jump and grab the ladder above you. Climb up to
grab the ceiling. Turn around and swing to the crawlspace. Enter it and crawl to
the end to find the
grenade gun.
Crawl back and exit. This time, jump onto the wooden structure at the right
time, and jump forward again while avoiding the rolling blade. Grab the
TREASURE ROOM PLAQUE (1 OF
2) and
the exit door opens.
Left corridor:
Pull down switches 1, 3, and 4, and all four doors will open. Enter but be
careful - a spike trap is on the slope at the end. Dodge it by jumping over it,
or grabbing the ceiling above you. Pull the switch to trigger a boulder. Dodge
it by running left and crouching behind the ledge. The boulder deactivates the
spike traps in the hall. Go north and climb up on the ledge
on your leftl.
Pull the switch and run back, dropping down to the left to dodge the second
boulder. Climb back up and pick up some
uzi ammo at
the end of the path.
Secret
detour: You need to have found secret #4. Sprint jump from the south side of the
ledge (where the ceiling is the highest) across the gap.To your left is
SECRET #5 OF 8,
some revolver ammo. Sprint jump back across, using the space given by the recess
in the wall. Again, make sure to jump where the ceiling is highest.
Go back down and go south, there is a hole with two rotating blades to avoid.
Carefully grab the ledge and drop down at the right time, and pull up into the
crawlspace. Crawl out and sprint past the blades coming out of the wall. Dodge
the door trap and slide down. Some
spiders attack.
There are
flares in
one of the boxes. Crawl through the gap in the south wall and shoot some more
boxes, one of them containing a
large medpack.
Crawl back through the wall. Dodge the second door trap and
grab the
ledge
on your right,
and press jump to reach the top ledge where there are some sliding wall traps.
Jump to the left and jump into the hole at the right time to get a
large medpack and
uzi ammo.
Jump back out and dodge the rest of the sliding walls. Grab the
TREASURE ROOM PLAQUE (2 OF 2) and
the exit door opens.
Visit the Treasure Room.
With both plaques collected,
it’s time to return to the monastery. Go up the steps to the south, through the
open door, and up the ladder.
Run back to the
monastery entrance you
opened earlier.
Secret detour: You need to have found secret #4. From
the monastery entrance, head south down the hill and continue until you reach a
gap with a slope on the other side. You can cross this gap with a sprint jump. A
leopard attacks you on the other side. Tug on the body of its victim to reveal
SECRET #6 OF 8,
the
Revolver and
some
revolver ammo.
Return to the monastery entrance.
Another
secret detour: You need to have found secret #4. Head inside the monastery and
into the courtyard. Climb onto the tall stone pillar by jumping up from the
raised grass facing north. Turn around and sprint jump south, grabbing the crack
in the wall. Shimmy right and pull up into the crawlspace to find
SECRET #7 OF 8,
some
revolver ammo and
uzi ammo.
Exit the crawlspace and leave the courtyard.
Enter the monastery and head
to the north hallway. Insert the two treasure room plaques to open the doors to
the treasure room. Shoot the vases
in the far corner
to find some
grenade gun ammo.
Climb the ladder
on the pillar near the
entrance and
grab some
gurung bread
from the middle table on the balcony.
At this
point there are two different ways to finish the level.
Normal Ending (Secret
hunters, scroll down):
Take the
CINTAMANI from
the pedestal. The
Cintamani Guardian enters
the room and locks you in. You must defeat it before the doors unlock again.
When you leave the room you will see some
monks coming
after you. They cannot be killed, so just stay away from them. The front
entrance is locked, so go
left into the hallway
and climb on the table. Jump up and grab the opening in the ceiling, and climb
up through the previously opened trapdoor. Drop down into the ice cave, ignoring
the spring pad, and crawl through the exit. Climb up outside and the level ends
with a cutscene showing Lara examining her prize.
Secret Ending: This ending requires that you found
secret #4. From the balcony, sprint jump onto the ledge above the Cintamani.
Pull up and press the switch on the north wall. A cutscene shows lightning
protecting the Cintamani, with a Trinity guard running in to take it and
exploding in vain. This attempt causes the
Cintamani Guardian to
enter the room and lock you in. Careful, going near the Cintamani will kill you
instantly. Twice during the battle, the guardian will start glowing and you
cannot attack it. If you face the Cintamani you will see purple mist around it.
Shoot the Cintamani until the mist disappears and you can attack the guardian
again. After it is defeated the doors open, leave the room and you will get a
view of some locals waiting just outside the monastery entrance with a yak. Exit
the monastery and approach them. The level ends with a cutscene showing Lara
riding away amidst celebratory fireworks, earning you
SECRET #8 OF 8.