LAURA
CRUZ.
Level by
HaniHeger
Walkthrough by Dutchy
3 Secrets.
Hanna’s Deadly Rooms.
Pick up
the Pistols, in the pool to the
right is a soaked Medipack,
there’s Shotgun ammo on the
ledge left of the slope N. Slide down and end op at the bottom of a deep
shaft, swim through and climb out. Left of the gate a hint to Save your game
I think.
For Starters.
To the
right a button opening the gate. Shoot some of Phil’s favourites, Ninja’s,
from standing in the doorway. Go down and through the doorway N to the…
Purple Rooms.
Up the
ladder and follow up the stairs, at the narrow passage left, time the spikes
to run through, bit by bit. Next are a series of jumps along the left wall
to get past the hack blades. Around the next corner a warning about
scorpions… well I haven’t seen them. Stand a step back from the edge and hop
back. Now stand jump onto the ledge with the burner and a running jump to
the ledge beyond. Hop around the corner and go up a sloped surface, stand
right against the wall and run jump over the steep part to the next part
where you can stand, hop to the next and go left into the passage, at the
drop off to the Blade room below, a straight run jump to grab the opposite
side.
Red Rooms.
Drop down
into a red corridor, up the corridor a bit and both left and right are
cracks where you can pull up to avoid being crushed by the boulders, or just
run back and grab up left of right where you came in. Go up where the
boulders came from. Turn right at the top and hop into the passage after you
saved, sprint keeping ahead of the spikes, through the gate and come to a
huge Red Room. Jump along the pillars to the terrace right, notice the grey
blocked wall with the spikes in front and push the 3 pillars back into
place, a pillar goes up higher so you can reach the opening SW.
When you
go in there you’ll notice the builder must have been all out of textures ;).
Follow the passage, shoot a Ninja for a
small medipack and in the end is
a hint for that grey blocked wall with the spikes in front. Get back to that
terrace, spikes are gone, so hop up into the opening behind the light grey
tile, go use the Lava/Water lever. back through the wall and off the W side
of the terrace into the water. Swim NW, straight and climb out N.
Secret: Swim
back a bit, right and then left (W) and in the end left is a low gap with
Secret #1,
a Crossbow. Get back and climb
out at that ledge again.
Back flip
onto the slope and jump/grab the pillar, grab up straight and grab the crack
right, go right around and drop on a pillar, turn around and run jump/grab
the ladder, go up and right around the corner to the far side and up high.
Back flip onto a slope and jump back to the slope at the ladder, (slide)jump
again and grab the pillar W. Jump to the end of the room and go left around
the corner to some crooked steps, go down…
Blue Rooms.
Swim
through and coming into the wider room, climb onto the ledge in front, go up
and Save, run jump S, stand jump onto the slope SW, jump to the long slope
and slide far to jump and grab the thin ledge. Run jump NW onto the floor,
up NW is a small medipack. Hop
into the water E, swim down and head N, just follow the tunnel to where it
goes up in a high shaft and climb out S. Hop straight into the pool there
and in the dark place is an opening left, leading to an underwater lever
opening the gate you saw in the flyby. Roll and swim out, right and climb
out again. Jump to the ledge SW, grab the crack and go left to the ledge and
go straight to the wider part
To the
right is a bright block in the wall, push it in and turn around to grab up
to the floor above, run over the glass. To the right and stand at the left
side of the opening, run in with a bit of a right curve to slide and jump to
grab the ladder, go left around and up to the ledge. Run off S landing on a
ledge below and get into the water S.
Secret: just
below that ledge you just left and in the W wall near the bottom is a low
gap, get in for
Secret #2,
the Shotgun. Swim out.
Right
around the corner and in the end left is the open gate. Follow through and
come to that first room again, this time at the other end. Grab the monkey
bars and go over to drop onto that wide ledge and then jump the ledges to
the SW corner. Grab the crack left and follow that to the Rainbow room.
Rainbow room.
Skeletons
wake up… You can run around the outer wall a bit, spreading them out…
Secret: run NE
along the outer wall, and seen diagonally from the corner column, the second
hole in the floor has
Secret #3,
Explosive Arrows.
Go up the
tower and grab up to a ladder (face S), slide down and drop into water with
a strong current, just follow through and go up at the end.
Dark Rooms.
Save and
pull up over the edge, jump roll and grab the edge. Hang left or right and
check the health, drop and slide to the end of the slope, jump with a curve
out of the way of the boulders and grab the grey ledge. Pull up and back
flip/roll onto the boulder slope, this time just slide down and just after
you passed the edge of the slope, hit Ctrl so you’ll end up on the slope
below. Save at the red passage and run jump over the red floor part, grab a
small medipack and some more
jumps to the back passage where you’ll come to a deep pit. Run jump over and
ahh…. Follow the colourful tunnels
and climb out E at the end.
Halfway
down the room, go down left from the grey ledge and swim through a round
tunnel, up against the current and finally find those scorpions. Run to the
end of the room and hit the Shut Down button. Kill the remaining enemies, or
just run back and after the swim back on the grey ledge go left, but
careful… At the doorway in the end is a dark pit and you might also have run
out of Flares as I did… You can use the binoculars or fire pistols to spot
it, jump over and go up the ladder to end the adventure.
07-04-‘21