Temple Of The Four Elements
A custom level made by Piter N
Unofficial walkthrough written by Selene
Note: To play this level, choose Catacombs from the level menu.
Pickups: Normal Grenade Ammo, Grenade Gun, flares, small medipack,
large medipack, 4 Horseman's Gems, Pharos Pillar, Pharos Knot
Enemies: Mummies, skeletons
I could not find any secrets in the level, so if anyone has found any
please contact me and I will add the necessary information to the walkthrough.
Lara begins her quest sliding into a chamber. There are four closed
doors in the room and a ladder leading up in the N/W corner. At the top of the
ladder you'll only find a gemstone receptacle so we'll leave that until we've
found a suitable key. Each of the four doors have an image above them
corresponding to the four elements. The N door leads to the Air Chamber and the
door to the S will take our heroine to the Earth Chamber. The W doors goes
through the Fire Chamber and the final door to the E will take bring the
adventurer to the Water Chamber. In the middle of the room is a pedestal with
some goodies on it, so first go over there to pick up a grenade gun and a box
of normal grenade ammo.
Now as you approach the doors to the element chambers only two of them
will open automatically, the Earth Chamber to the S and the Fire Chamber to the
W. Normally you should be able to choose where you want to go first, but in
this case there's nothing to do in the Earth Chamber yet so we'll have to go
for the hot and heavy.
The Fire Chamber:
Hardly a surprise: you enter a room with lots of blocks in a lava pool.
Above you there is a monkey swing which you can not reach yet so you'll have to
find a different way around the pool. Some of the blocks are safe, others
contain hidden burners and it's up to you to find out which ones are safe and
which are not. The safe ones that you step on will also catch fire once you
jump off them. To make the progress a bit easier I have made a diagram:
Click here to see diagram
Note- in the diagram the tiles containing burners are marked with an X.
The safe ones are empty, but there are arrows following them that indicate the
route to go by. It will be stated by each arrow what sort of jump is required
to get to the next block: RJ is a running jump, SJ a standing jump. Whenever
Lara is required to do a running jump and grab the ledge it will say RJ + Grab.
Where it simply says Run, it indicates that the blocks are attached so Lara can
run from one to the other.
At the end go through the opening and turn right. Proceed ahead down
the dark hallway where you'll be greeted by a mummy. Some people like to run
around like mad dodging the corpses to preserve ammo, but I personally prefer
to get it over with in one blast with the grenade gun. Either way continue down
the hallway until you can turn left into a large chamber and make short work
out of the mummy and skeleton coming to bother you. Once they're taken care of
you can pick up the small medipack and the Horseman's Gem from the pedestals. Leave
the chamber and continue down the hallway until you reach the opening below the
monkey swing. Now you can swing back to the starting point and go back to the
room with the four doors.
Upon your return you will find that the Water Door to the E is now
open. If you like you can climb the ladder in the corner and place the
Horseman's Gem in the receptacle, but all that will happen is that the door
will open revealing another closed door and a gem receptacle(in other words,
you still need to find the remaining three). It doesn't really matter whether
you place the gems one by one or when you've found all four, but the last one
will probably be easier and less time consuming. Either way, go through the
door to the Water Chamber next.
The Water Chamber:
Wade into the water and get ready for a long dive, because here you'll
be faced with an underwater maze and closed doors in all directions. At first I
tried writing down every move to open and get to each of the doors, but I found
that to become too complex so I simply made a diagram over the maze, writing
down the numbers of each door (from 1-12):
Click here to see diagram
As you push the button to open the last door a cutscene will start showing
you the way into a beautiful room with another Horseman's Gem on a pedestal. Swim
over there and climb out of the water. Pick up the 2nd Horseman's Gem and swim
straight ahead back to the main room.
The Earth Chamber:
Now go to the Earth Chamber. The spikes along the right wall are now
deactivated, so jump down there and press the button here. Do the same thing
with the button in the spike pit along the left wall. Now go to the pits on
each side of the middle ramp, jump in and press the two buttons there. Climb
out and you'll see that the leftmost door is open. Go up the ramp until you
reach a block ahead. This block is angled, so here you have to be cautious. The
process is fairly simple though: pull up and immediately press Jump. Continue
pressing Jump as Lara bounces around the slopes and at the final slope jump and
press Action to grab the ladder ahead. Climb up to the top and follow the
hallway around until you reach another slope. Stand up against the slope, press
Jump and then Forward. Lara will jump onto the slope so immediately jump to
clear the spike pit. As you land on the ledge ahead continue running as two
spiked boulders will crash down from the ceiling. At the very end of the ledge
press Jump and Action in mid-air and Lara will barely grab the ledge ahead with
the flares. Pick them up and pull the lever here. On the wall opposite of the
lever is a crawlspace. Pull up there, crawl through and drop down on the other
side. You will now find yourself at the very beginning in front of the first
slope.
Go back out to the room with the three ramps and you will find that the
door on top of the middle ramp is open. Go through there and walk to the edge.
If you look down and slightly to either side you will see that there's a spiked
boulder right below you. At the bottom of the ramp ahead is a spike pit and
there's another ledge across from it. I guess it's pretty easy and straight
forward here. Well, you should almost believe it would be, but it actually took
me quite a few tries to get across it. What I did was to drop down in front of
the boulder, turn around and start sprinting down the slope. Right after the
boulder drops I let go of the Sprint button, continued running down the rest of
the slope, jumped at the very end and pressed Action in the last moment to make
Lara grab the edge. Pull up and go to the ladder.
Climb up until Lara is about one tile away from the top and press Jump and Roll
to make Lara flip around and land on a ledge in front of a button. Push it to
open the third and final door in the main room with the three ramps and do a
running jump to grab the ladder, being careful as there are spikes on the ledge
below.
Climb back down to the bottom and do another running jump over the
spike pit where the boulder landed, pressing Action in the last second so that
Lara won't miss the edge. Pull up and go back up the ramp and climb the ladder
on the left. Go down the ramp and up the last one. You will see a spike pit and
a long ramp going up beyond it. This one is a bit tricky and requires good
timing. Stand with Lara’s back to the spike pit and backflip twice. As soon as
she lands the second time run forward and jump across the pit, barely avoiding
the boulder pounding down behind her. Jump back over the pit and continue up
the ramp. Continue running until you reach another pit, if you've timed it well
another boulder will drop right behind Lara. If not you can try outrunning it,
there's an alcove for cover on the right side (when facing the entrance). Do a
running jump and grab the edge ahead above the spike pit (it does look like
it's too far for her to make, but believe me she will).
Continue on until you get to another two slopes and a spiked floor
between them. Start sliding down the slope and jump before the end to land on
the opposite slope. Doing so will activate and deactivate the spikes so that
when you hit the second slope you can slide safely down to the floor. Follow
the hallway around and climb the first block. Do not climb the second one yet,
it's a slope and there're (as usual) spikes below it. Jump up and grab the
slope. Pull up and press Jump as Lara starts sliding. Continue pressing Jump
and hold down the Right arrow key and Lara will bounce along the two slopes
until she reaches the ledge on the right. Go to the right and pick up the 3rd
Horseman's Gem from the pedestal. Leave this alcove and continue along a really
dark hallway until you can drop down at the bottom of the ramp where you
started. Leave the Earth Chamber and go back to the main room.
The Air Chamber:
Now it's time to go for the final door: The Air Chamber. Go straight
ahead along the tall structure and blast the skeleton appearing. The skeletons
will generally pop up at every broad platform so run along blasting them as you
go. At the end do a running jump and grab the platform ahead. Take care of a
final skeleton and run along the ledge to pick up a large medipack and the
final Horseman's Gem from the pedestal. As you do so three skeletons will come
alive so hopefully you still have enough grenade ammo. Once they're taken care
of leave this room the way you came.
Taking Your Leave:
Now that you're finally done you can climb the ladder in the corner.
Place the four Horseman's Gems in each their receptacle and go through the
doors as they open. Follow the hallway around and take the first hallway to the
left. Follow the hallway around until you reach a small room where you can pick
up the Pharos Pillar. Leave this room and continue along until you reach an
open doorway overlooking another room containing a receptacle for the Pharos
Pillar. Place the Pharos Pillar in the receptacle and the door behind you
opens. Drop into the opening and follow the hallway around. Ahead you will see
golden skull tiles on each side, these shoot out lightning bolts. Carefully
time running jumps to get across all four of them. After you pass the fourth
one climb into the opening on the right. Drop down on the other side and use
the monkey swing running along the ceiling on the right to avoid the poisonous
darts in the pool below. Go into the hallway on the left and keep running along
it until you reach a black button. Push this and go back outside. Monkey swing
back across the pool and enter the now open door here. Follow the hallway until
you reach a room with golden floor. Take care of two skellies and pick up the
Pharos Knot one of them drops. Go to the W corner where there's a receptacle
and place the Pharos Knot there. Go through the door next to it and continue
running up all the stairs you encounter. Never mind the glass windows with the
ladder, you'll get there in time. Just continue running along the hallway and
make sure you run UP the stairs, not down them. At the top climb the ladder and
continue along the long road until the end of the level.