SAS STAKEOUT
Level by Matthew Piper (Pwhirl)
Walkthrough by Phil Lambeth
Begin in almost pitch blackness with birds chirping somewhere close by.
Light a flare to find yourself in a dark alley standing next to the motorbike
that you last saw in Return to Venice by the same builder. You don't
really need the motorbike in this level, but you can drive it back out to the
Venetian canals for old times' sake if you wish. Before mounting, however, hop
back and pick up the SHOTGUN and large medi-pack
lying near your feet.
Ride the motorbike forward into some clear bright sunshine and enjoy
the flyby while the first of many SAS in this level starts shooting at you. After
camera control is restored, continue forward and make a tight hairpin turn to
the left as you follow the stairs to a landing where you can dismount. (The
canal waters below contain nothing of interest, so you needn't waste time
swimming around.) Draw your pistols and face south to shoot the SAS standing in
front of a floor lever. The first SAS who shot at you is stationed on a high
balcony outside where you can't reach him from your present position. Continue
up the stairs, vault up into a higher passage, pick up the small medi-pack and throw the floor lever. A cut scene shows some
large doors opening and an SAS being released to give pursuit.
Go back down to where you left the motorbike and kill the SAS. Pick up
the large medi-pack he drops, then continue down the
stairs and turn left into the building past the large doors you just opened. A
short burst of action music hints of danger inside, so draw your pistols and wait
for the SAS to come greet you at floor level. There's another one stationed
above you to the right, but he's protected by the balcony so you can't shoot
him unless he stupidly shows himself. However, he can certainly shoot you, so
after killing the first SAS run forward and pull up to the second story by
using the reddish-colored flooring.
Kill the SAS over on the north balcony if you weren't able to do so
from below, then go around the south balcony to your right and pick up the
REVOLVER. Drop back down to the first floor, pick up the shotgun ammo dropped
by the first SAS and go over near the NE corner next to the entrance doors.
Facing the north wall, directly opposite the life-size figure on the wall and
two squares back, jump up and grab the wall. Pull up (you may have to shift
once to the left or right if Lara refuses to cooperate) and start climbing, and
when you clear the top of the balcony shift left and drop down onto it. Pick up
the uzi ammo dropped by the SAS you shot, then climb
back onto the wall and shift all the over to the right until you're able to
drop down onto a flat surface near the outside balcony. Go there to find an
opening where you can jump across the canal to an awning, but that's for later.
For now, go back and drop down to the first floor.
Head over toward the SW corner of the first floor room and go down the
dark west corridor (the alcoves to your right are empty). At the end, when you
reach the wood flooring next to a section of covered canal, make a hairpin turn
to the right and throw the floor lever to open some large doors around the
corner. Go back down the hall and enter a new area where you'll be attacked by
two dogs. Dispose of them and note the glass ceiling above you. Find the UZIS,
the small medi-pack and some flares, and note for
later the closed trap door directly overhead. Now go back to the NE corner and
climb back up the wall as you did earlier. Go to the outside balcony and walk
to the north end. Take a running jump across the red awning and grab the edge
when you slide back. Shimmy all the way to the left, pull up and back flip onto
the balcony behind you. Go to the west end of the balcony and take a running
jump and grab to the wooden ledge. Pull up and take a running jump to the red
awning ahead, which is level enough to stand on. Turn to face south and take a
standing jump with grab down into the open doorway.
Run up the large stairs and kill the two dogs that round the corner
toward you. At the top of the stairs dispatch the SAS who steps out of the
library. Go inside the library and you'll find the books to your right are
sticky enough to climb on. Climb to the top of the shelf and pull up. Locate
the hole and drop down into it. Pick up the flares and crawl west along the
crawl space, passing a row of jars on your right. As you reach the end you'll
hear some spooky music. Face the jars, get up on one knee (by hitting the space
bar), draw your pistols and shoot them one by one. Then crawl forward and pick
up the small medi-pack contained in the first jar. This
opens a door in the fireplace above. Turn around and crawl back to the west end
where you'll find a hole in the floor. Lower Lara down into it and either climb
down the ladder in the south face or simply drop down the deep shaft into some
water below. Climb back into the hole and locate the floor lever. Throw it to
extinguish the flames in the fireplace above. Jump back to the ladder and climb
back up to the crawl space.
Crawl back to the east end, climb up the back side of the library
bookshelves and pull up to the top. Hop down to the floor and step forward into
the fireplace. Stop to pick up two small medi-packs,
then go to the far wall, turn to your right and pull up into the passage. Light
a flare, run all the way to the other end and pick up the CROWBAR. Reverse roll
and return to the library. You now need to backtrack somewhat, so climb up the
west bookshelves and drop down through the hole ahead. Crawl forward to the
other and allow Lara to fall down into the water. This time, swim over to the south
end, look for an identical hole in the SE corner and pull up inside. Take an
angled standing jump and grab to the ladder and climb up a long way to the top.
Pull up to find yourself on some rafters overlooking another library.
Drop down to the floor below. You see the jump switch next to the
closed double doors, so go over and activate it. Sure enough, the doors open
and two SAS come to the attack. Shoot them both and relieve them of the
crossbow arrows they were carrying. Go into the next room and turn right. Climb
up the bookshelves and pull up into a recess. Shoot the two jars and take the uzi ammo and still more crossbow arrows. Get back down to
the library floor, warm your hands by the roaring fire if you wish, and leave
this room. In the precious room, vault up in front of the window and step
forward. You discover to your amazement that you can walk right through them
into an open-air courtyard.
Jump into the small pool and walk forward toward the falling water.
Another surprise: you can vault past the water into SECRET #1. Pick up the
large medi-pack, the crossbow arrows (we really need
to find that crossbow), and some uzi ammo. Pull up
out of the pool and approach the door in the south wall, which opens
automatically. There's nothing to find in the canal below, so take a running
jump over the water to the wooden boardwalk. Turn to your right and enter the
small wood-frame building. Kill the SAS who's lurking in the alcove to your
right and vault up onto the large gray slab for some flares.
Exit this room and head west down the boardwalk and
into the covered portion of the canal.
Turn left at the first opening and use the crowbar to open the door. Throw the
floor lever inside (which I believe opens the door to a future secret) and go
back outside. Kill the SAS on the boardwalk to your left and continue forward
until you reach another outside area. If you'd like to experience another major
surprise, go past the alley to your left and run north along the boardwalk.
You'll be met by your clone, and it's unclear whether this was an intentional
effect or not. Anyway, after passing pleasantries make a horseshoe turn to the
left and enter the small wooden hut with the glass ceiling. It appears at first
to be empty, but go into the dark alcove in the corner to your right and pick
up that elusive CROSSBOW.
Exit the hut and turn left. Go to the west wall and climb up to the
ledge above. Turn around and jump to the wooden roof of the hut. Hop forward
onto the glass ceiling and pick up the large medi-pack
and the flares. Note the chimney from which steam is issuing, which you can use
to climb up onto the red awning above. However, the door there is closed, and
the window next to it is not of the run-through variety, so just note it for
later.
Hop back down to the boardwalk and go over to face the north wall
across the canal. Line up Lara with the opening in the wall and take a running
jump and grab across the water to land inside the opening. The door opens
automatically and an SAS steps forward, so draw weapons and kill him quickly.
Enter the courtyard and turn to your right. Jump through the run-through window
into the library. Don't go too far inside, though, or you'll alert the two SAS
stationed on the balcony above you. Look to your left and locate the crawl
space in the dark corner. Pull up into it and lower Lara down the other side.
Turn to your left and open the crowbar door for SECRET #2. Go down the passage
and pick up ammo for the grenade gun. the shotgun, the
revolver and the uzis.
Return to the library floor via the crawl space, draw weapons, run
toward the closed door (note it for later) at the east end and reverse roll to
kill the two SAS who were hoping to ambush you. Climb the bookshelves to the
balcony and locate another crawl space in the NW corner, directly above the one
you used just now. Use it to reach a hole at the other end of the passage, then
turn around and use the ladder to climb down into a dark hallway. Follow the
hallway down into a familiar area. The ceiling trapdoor you saw earlier drops
down obligingly as you approach it, but ignore the
opening for now and go to the east end of this room. Turn left into the last
alcove and activate the jump switch you find there. A cut scene shows the door
opening in the previous library, but before returning there let's detour for a
secret.
Drop down through the trapdoor hole and go to the NE corner of the main
floor. Use the climbable wall to reach the outside balcony the same way you did
earlier. Jump over to the north awning, shimmy left, pull up and backflip, etc., until you're on the last red awning facing
the open double doors. This time there's an SAS waiting for you below, so
dispatch him before jumping down into the opening. Go up the stairs and you'll
find that the door in the east wall is now open. Go through to the outside
balcony for SECRET #3. Pick up the small medi-pack
and the shotgun ammo, then go back the way you came.
Jump into the water when you reach the open double doors and swim around the
corner and pull up onto the boardwalk. Enter the building via the open west
double doors and cross the room diagonally to your left. Locate the open trap
door hole and pull back up to the second floor. Go through the opening to your
left and follow the passage until you return to the ladder leading to the crawl
space leading to the library.
Back in the library, go through the open east
doorway as ominous music plays. Turn left and follow the passage down to where
an SAS stands in wait. Kill him and pick up the uzi
ammo he drops. Continue forward into an outdoor area. Locate and activate the
nearby jump switch to open that door above the steaming chimney. Jump into the
water and swim south into an enclosed area. Surface, turn to your right and
pull up onto a boardwalk. Draw weapons quickly to kill the waiting SAS, and
relieve him of his shotgun ammo. Throw the floor lever in the SW corner to open
a trap door somewhere in the library.
Return to the open-air area and pull up onto the boardwalk. Go back
through the west opening and follow the passage back up to the previous
library. In one corner there is little hard to see an opening.
Climb up, kill the SAS, get his medipack and open the
door by crowbar. Inside there is a secret.
Back outside, climb the
bookshelves up to the balcony and exit via the run-through west windows. Off to
your left is the steaming chimney, so hop from the awning to the top of the
brick wall. From there, take a running jump and grab to the roof of the wooden
hut. Pull up and run across to the steaming chimney. Carefully walk around the
steam to the south edge, then jump up and grab the red awning above. Pull up
and enter the new library area. The open trapdoor hole you saw in the cut scene
is right there in front of you, so drop down into the passage below, step
forward into the darkness and slide down the slope to end the level.