Spear of David

By Viridion Sama

 

This walkthrough is meant as a general guide only. It may not include every pickup or secret. There may also be (and definitely are) alternative ways of approaching situations within the game.

 

*   Pickups and Items

*   Enemies

*   Secrets

WALKTHROUGH by Lizard Queen

 

Level 1: The Base

 

Outside the Facility

 

The level opens with Lara outside a snowy facility... somewhere in Russia. Head east and to the left is a jumpswitch in one of the alcoves which raises a platform above. Reverse roll, head forward and open the door on the opposite wall (north) and kill the two THUGS that appear. Pickup the SMALL MEDIPACK and UZI AMMO they leave behind. Enter the room and pickup the SHOTGUN AMMO careful to steer clear of the barrels or it’s Game Over. Pickup the FLARES in the next room, push the button and shoot the GUARD that emerges. Pickup the UZI AMMO he leaves behind. Back outside head west, arm weapons and shoot the THUG and MP. Head down the stairs, shoot another MP and two armed GUARDS. Pickup the two UZI AMMO they leave behind. Further inside head north, then west and pickup the SHOTGUN AMMO behind some boxes in the south/east corner on the left. Climb up and pull the wooden box to reveal a passageway for a secret later on. Now head to the north wall, shoot the electrical box and pull the switch to fill the south/west tank with water. Dive into the water and pickup the YELLOW KEY. Surface and shoot the two armed FLAMETHROWER GUARDS that arrive. Head back to the north wall and pull the switch again to fill the north/west tank with water. Dive in and pickup the SMALL MEDIPACK. Head east and enter the storage area on the left. Pickup the SMALL MEDIPACK in the shelf (from the middle and one step back to engage). Head back outside through the east corridor, up the stairs and drop into the water on the right (north). Pickup the SHOTGUN AMMO and climb out. Continue up the stairs, outside and to the far wall of the snowy area. Push the button, climb the ladder to the left, use the platforms west to reach the structure and use the yellow key. Head down to the snowy area and shoot the grate in the south wall where the flames melted the snow. Crawl into the crawlspace and stand up.

 

Inside the Facility

 

SECRET#1: At the very top of the slope jump up and grab the ledge. Climb into the crawlspace and pickup the SHOTGUN and SHOTGUN AMMO. Exit the crawlspace and continue the slide down.

 

At the bottom of the slope, arm weapons and shoot the armed THUG. Head to the ladder in the pit in the floor and about half way down do a twist jump and grab the ledge behind. Climb into the alcove, face the ladder and do a standing jump with curve left into the other alcove. Save your game then press the timed button. Jump back two times, shift right, angle right and take a standing jump to grab the ladder a bit to the middle. Climb up and enter the door on the left before it closes. (N.B.: Alternatively, the other alcove had a ladder with a trap door that opens but this route took me longer but may work better for you). Slide down the slope and watch a cutscene of the path ahead. Head forward and pickup the FLARES. Find the small slope in the east wall and jump to grab the column ahead. Pull up, angle north/west and jump to grab the slope. Pull up, jump with a twist and grab the next slope. Pull up, jump with a twist to grab the next slope. Pull up, jump with a twist to grab the horizontal bar and swing into the alcove ahead (or try your luck and do it all in one go with continuous jumps, great fun). Once inside the alcove, pull the grated block twice and head into the corridor behind. Pull another grated block once, head back out around the corridor and climb the ladder in the north wall.

 

Crate Room with Barbed Wire

 

Turn around, jump to the grated block, pull weapons and shoot to alert the hooded armed GUARD above that Lara is in the building. You can take him out safely from down here without too much health loss. Head to the north wall and from left to right pull the first and third switches to open the first underwater door for a “Green Key” challenge later on. The last two switches opens the rightmost door for a “Red Key” challenge. Drop down and there are 3 grated blocks that need moving. Face west and pull the 1st one twice. Climb over the block, face north and pull the 2nd one once then south and push once. Face north and pull the 3rd one once to reveal a crawlspace. Jump over the block, enter the crawlspace and pickup the CROWBAR. Exit the crawlspace and head to the south/west corner. Drop down and pickup the MAGNUM AMMO. Climb out, head east, climb the block and open the crowbar door south.

 

Crate Room with no Barbed Wire

 

Quickly step back, arm weapons and take out the two armed GUARDS and the hooded armed GUARD on the left. With patience you can take them out safely from this perch. Jump to the block where the hooded guard is and pickup the MAGNUM AMMO. Drop to the ground and pickup the UZI AMMO from the armed thug. Head to the south/west corner and pickup the SMALL MEDIPACK.

 

SECRET#2: Head to the middle of the west wall and drop down. Face south, pull the crate out once exposing a crowbar door. Climb there then open the crowbar crate.  First reverse roll, then pickup the MAGNUM secret and quickly run forward to shield against a hooded GUARD that starts shooting from above. Arm weapons, jump up and take him out safely from behind the crate.

 

Laser Traps

 

Head to the south/east corner, climb the crates and open the crowbar door in the south wall. Head right and pickup the SHOTGUN AMMO. Reverse roll, climb the ladder in the south/west corner and backflip to the upper level. Take a standing jump south/east and crawl through the crawlspace east. Hug the east wall and get as close to the laser trap as possible. When it moves forward crawl to the alcove on the left (or use the cool roll move). Angle north/west and when the first laser moves to the right start crawling. Angle left to avoid the second laser and when it passes on the right, crawl into its’ lane then left (north) out to safety. Shoot the grate in the west wall, crawl a bit then arm weapons and shoot the two RATS inside. Continue through the corridor to the end and climb the ladder north. Shoot the grate, pickup the LARGE MEDIPACK on the pedestal and head to the middle corridor. Check the shelf (from the middle and one step back) and pickup the GRENADE GUN AMMO.  Then head to the north/east corner where a door opens back outside the facility for later.

 

For now, head back and climb down the ladder north. Crawl through half way and drop back into the crates room. Shoot the two DOGS that appear and head back to the opening in the north wall. Face east drop down and pickup the MAGNUM AMMO. Climb back up and exit north back into the barbed wire room.

 

Drop to the floor and climb back down the ladder in the middle of the room. Head around the corridor to the edge of the opening. Take a jump back then a standing jump to the slope and grab the ledge ahead. Shimmy right then pull up. Reverse roll, take a running jump and grab the alcove across. Shoot the electrical box and pull the lever to shut off the underwater blade.

 

Red Key Challenge

 

If you pulled the last two switches in the barbed wire room, the 3rd underwater door is open. Drop into the water, swim through the 3rd door and pickup the SMALL MEDIPACK. Continue to swim, pull up head to the opening and watch a cutscene of the challenge ahead. Take a standing jump with CTRL and jump off the first slope. Grab the edge of the next slope and shimmy right. Pull up, slide then jump to the right off the second slope and grab the edge of the last slope. Climb down the ladder, jump to the platform ahead and jump back and grab the edge to avoid the rolling barrel. Same for the next platform and barrel. Jump to the column and a running jump with CTRL into the alcove. Pull up onto the 1st slope and backflip to the ledge behind. Quickly jump forward, grab the ladder and climb quickly. Pull up and backflip off the 2nd slope to land on the ledge behind. Quickly jump forward, grab the ladder and climb quickly. Pull up and backflip off the 3rd slope to the ledge behind and jump to grab the ladder. Time your climb up to avoid the flames above and climb out at the top. Check the first shelf in the south/east corner on the left and pickup the SHOTGUN AMMO (middle of shelf and one step away). Head to the back of the room (north/east) and pickup the RED KEY on the diagonal shelf. Shoot the boxes in the north/east corner and pickup the UZIS. Check the middle shelf in the north/west corner and pickup the SHOTGUN AMMO. Use the key in the west key lock, head to the end of the red corridor and climb the ladder out.

 

Green Key Challenge

 

If you pulled the first and third switches in the barbed wire room, then the first underwater door is open. Drop into the water, swim through the first room door and pickup the UZI AMMO and UZIS. Swim through the connecting door to the middle room, pull up through the opening, head through the green corridor and watch a cutscene of the challenge ahead. Take a running jump and swing off the horizontal pole to a safe platform. Take a running jump and grab the slope ahead (north). Shimmy left and pull up where a fixed camera kicks in. Turn left and take a running jump to the column ahead. Face north and aim for the lowest part of the slope ahead then take a running jump and jump off the slope (no slide). Then jump off the middle of the next slope, slide a bit and jump to grab the horizontal pole. Swing to the next pole and jump off to grab the slope ahead. Shimmy right around to the next slope as far as possible then backflip to the slope behind. Take a running jump to the next slope and another to the next. Turn right and take a standing jump and grab the ladder. Shimmy right around, climb up and shimmy right to drop onto the ledge. Push the button, arm weapons and head through the door. Shoot the MP and THUG. Pickup the SHOTGUN AMMO the thug leaves behind. Head to the storage room on the left (north) and pickup the GREEN KEY on the shelf. Shoot the boxes and pickup the SHOTGUN AMMO. Exit and head through the opening in the west wall. Head right, open the trap door, arm weapons and shoot the FLAMETHROWER. Pickup the SMALL MEDIPACK he leaves behind. Use the Green Key to open the door south, exit via the green corridor and climb the ladder west out.

 

Bay D Area (blue door)

 

Backflip out, arm weapons and shoot the DOG, MP and hooded GUARD.  Pickup the UZI AMMO the hooded guard leaves. Climb into the alcove north, arm weapons, reverse roll and shoot another hooded GUARD and armed THUG. Pickup the UZI AMMO from the hooded guard and SMALL MEDIPACK from the thug. Shoot the boxes in the north/east corner and pickup the MAGNUM AMMO. Shoot the boxes in the south wall and pickup the SHOTGUN AMMO. Head to the blue wall west, step on the trigger tile to open the blue door. Arm weapons and shoot the FLAMETHROWER thug.  Continue down the corridor, past the hot & cold water tanks and take a left (north). Enter the room, head right and pull the switch. Climb the ladder in the south/west corner and backflip to the platform. Take a running jump to the next platform, arm weapons and take out the FLAMETHROWER thug above. Climb the ladder, make your way to the other side and pickup the SMALL MEDIPACK from the thug.  Head back to the middle of the north wall, face west jump back to grab the edge then let go and grab the jump switch below.  Enter the room north and pull all 6 switches in order from 1 to 6 (not sure what they do but that’s what I did). Exit the room left down the ramp through the opening in the south wall and through the corridor to the end to Bay D. Drop into the water, swim right (south) then down into the hole in the floor, through the corridor and north to surface on the other side of Bay D. Quickly surface and shoot the hooded GUARD. Pickup the ID CARD they leave behind. Head through the door north to the end of the corridor and climb right. Navigate through 3 drill blade traps and continue up the shaft to the very top. Pickup the NOTEBOOK then back down to the bottom of the shaft by sliding down the two slopes. Land on the platform then do just a run east to land on the next platform below. Take standing jumps over the next two drills and a running jump with CTRL over the 3rd to land on the next platform. Drop to ground level and through the corridor south. Head around the water tank and through the newly opened door south. Take standing jumps past the first two drill blades then crawl under the 1st drill on the right, time a run past the 2nd drill and time a run past the double drills at the end. Open the trap door in the floor, turn around, shift right and jump back to grab the edge of the opening safe from the drills. Drop down to the lower floor and open the trap door in the floor. Dive into the water, swim north and surface again to Bay D. Exit via the north corridor to the end back to the 6 switch room. The notebook says the right combo freezes water. Switches 1, 2 & 3 pushed down will freeze the hot tank. (But also 3, 5 & 6 work, so take your pick). Head back out the room, back through the south wall opening. Turn left at the junction (west), walk over the frozen water as the turret guns follow you (so creepy but safe because you have the ID card) and pickup the BLUE CIRCUIT.

 

SECRET#3: Head east through the corridor and swan dive into the cold blue water.  Swim down to the warm alcove to warm up. Swim up to the warm alcove to warm up again. Then final swim up and pull up to surface. Pickup the GRENADE GUN and 2 GRENADE GUN AMMO. Drop back into the cold water, swim down to the warm alcove midway, then down again to the warm alcove at the bottom, then across and up to surface back to the corridor. Head east out of the corridor and exit back to the main area.

 

Toxic Bay C, D, E & X Area (yellow door)

 

Hopefully you’ve saved your medipacks as here is where you’ll be using them. Head to the south wall, save your game and step on the yellow trigger tile in front of the yellow door south. Run south into Bay C, then follow the striped floor right (east), push button for Bay C and shoot the DOG. Follow the striped floor west through Bay C door, shoot the DOG and push button for Bay D. Follow the striped floor east through the corridor and shoot the hooded GUARD. Push the button for Bay E and follow the stripes back through the corridor and through Bay E door. Run push button for Bay X and shoot hooded GUARD. Follow the striped floor all the way to the end and head through Bay X door. Continue to the next room (left) and drop into the safe hole in the floor where the toxic poison stops.

 

Crawl through crawlspace then east and pull up to a safe bay. Push the button opening a side door in one of the Bays. Drop back into the hole in the floor, shoot the grate north and pickup the UZI AMMO. Continue west through the crawlspace and pull up at the end. Quickly head through the door and push the button on the right opening a door in Bay E. Drop back into the hole and crawl east, then north, then west.  Pull up, run east, then north, then west into a safe room where Lara is restored to full health. Pickup the YELLOW CIRCUIT and exit the room via the trap door in the floor. Head down the corridor and crawl under the hot red pipe. Continue down the corridor and crawl under another red hot pipe. Now you will need to use the front roll while crouching move (crouch+END+DASH) to roll under the next hot pipe into the indentation in the floor. Continue crawling north until you can safely stand up. Head through the corridor to the end, pull the lever on the right (west) and climb out.

 

Head to the north/west corner of the area (by the blue door) and climb into the alcove. If you went for the grenade gun secret, crawl into the crawlspace, drop and hang from the ledge to trigger the two armed GUARDS below. Pull back up, arm the grenade gun, count about 10 seconds and when you see the guard in sight, shoot a grenade and take out both (it takes a few tries but I got both with one grenade ammo). If you don’t have the grenade gun, then safety drop to ground level and take them out there.  Pickup the LARGE MEDIPACK that one of them left behind.

 

SECRET#4: Head west through the door, down the stairs and left back to the crates area east.  If you followed this walkthrough, earlier we moved a crate in the east wall to reveal a corridor for later. Enter the corridor east, push the button east and enter. Because we have the id card in inventory, the turret guns on the other side of this pool will not shoot so drop into the water and swim safely through. Pull up and pickup the two SMALL MEDIPACKS and LARGE MEDIPACK. Drop back into the water south, swim through the corridor and exit back out to the crate area west.

 

Head right around and exit through the east door, up the stairs where (at least in my game), there’s an MP unaware that Lara is around (maybe it’s the id card working again). In any case, he’s unshootable, so head back out to the snowy area outside. Sprint all the way to the back and climb the ladder east. There’s an armed GUARD on one of the platforms ahead, so drop to the first platform, then running jump and grab the second, arm pistols and you can take him out safely from here.

 

Circuit Room

 

Enter left through the door we opened earlier and crawl through the crawlspace in the south wall. Climb down the ladder then crawl right and safety drop back into the crate room without barbed wire.  Head to the south/east corner and climb the ladder down into the lower Circuit room.  Place the Blue and Yellow circuits in the south wall and enter the newly opened door. Pull the switch and return to the room where the floor has now opened up to a new area.  Head to the tops of the crates, arm weapons and shoot the 4 armed GUARDS below (I used two grenade gun ammo). Drop down to the lower level and pickup 4 UZI AMMO on the ground. Oddly, my game also had 3 extra guards in the corners that did not trigger and were also unshootable. Head to the slope in the east wall where the level changes.

 

Level 2: Tunnels

 

The Cavern

 

While sliding, save your game immediately and start jumping to the right to land on an outcrop with a broken opening in the rockface. N.B. There is no way to return to this slope hence the save to reload if you miss it.  

 

SECRET#5: Crawl through the broken opening to a vent room and jump up to grab the hidden crawlspace east wall. Pull up, light flare and crawl to the end. Reverse roll and pull up. Walk to the edge and take a “leap of faith” jump with grab forward and monkey swing across the vent room. Let go at the end, light a flare, crawl through the ductwork and pull up north. Pickup the MAGNUM and exit south. Crawl back through the ductwork until you reach the edge of the vent room. Take a running jump and grab the edge of the opposite side and pull up. Drop down, crawl through and safety drop back into the vent room. Crawl back through the corridor back out to the large slope.

 

Continue sliding down the slope on the right and watch a cutscene as Lara drops into the water below. Swim into an alcove east and pickup the HARPOON AMMO. Surface out of the water and arm weapons. Shoot the two armed THUGS and pickup the UZI AMMO and MAGNUM AMMO they leave behind. Head south and shoot another armed THUG. Pickup the SHOTGUN AMMO he leaves behind. If you want all kills, arm weapons and take out the three armed GUARDS below. The zombie thugs are not killable.

 

The Climb from Ground Floor

 

Head north and pull up onto the yellow circuit structure. Angle to face south/east and take a standing jump and grab the slanted column. Shimmy left and pull up. Take a standing jump, grab the ladder west and climb up. Shimmy to the right, then pull up and backflip off the slope to the column behind. Take a standing jump east and grab the ledge. Pull up, head right (north), pull up onto the misty slope and climb to the ledge ahead. Head forward to the edge, reverse and climb down the ladder on the south face of the structure. Turn left and take a standing jump to the platform ahead. Grab the crack in the column and shimmy right as far as possible. From the highest point, pull up, backflip to the slope behind, jump then grab the ledge on the north rockface. Pull up, arm weapons and take out the THUG that may have triggered (remember to pickup UZI AMMO later on). Crawl through the opening into the minecart area.

 

Minecart Area

 

Push the first minecart forward as far as possible then climb to the ledge ahead. Shoot the boxes on the west wall and pull the switch behind. Head to the second minecart, face west and push as far as possible into the alcove where it will rise and open a door. Reverse roll and head back out to the main corridor left then right into the newly opened door. Pull the switch to lower the upper ledge platform. Head down to the first minecart and push onto the lowered platform. Climb the ledge and flip the switch on the west wall to raise the platform again. Pull the minecart onto the ledge and pull the west switch again to open the gate ahead. Push the minecart as far as possible then enter the opened door again to lower the platform again. Push the minecart as far as possible opening another gate. Return to the west corridor, shoot the grate on the left crawl inside, time a run past the thumper trap and pickup the SMALL MEDIPACK. Continue east through the door as it opens back to the corridor.

 

Head up the slope east and slide down the other side. Either jump to the column and climb down the ladder or drop into the water and pull up to the lower level. Face the fire pillars. When the flames subside, take a running jump then jump back and grab the edge of the platform. Shimmy to the left, pull up and you will be safe from the flames while stationary. When the flames subside on both pillars (the one you’re on and the one ahead), take a running jump to the next pillar and step forward into the safe corner.  When the flames subside on both pillars, take a standing jump and grab the edge of the double flame pillar and pull up into a safe corner. When both double flames subside, take a running jump to the ledge. Push both buttons (left one first, then right one) to stop the thumpers and open the door on the other end. Drop into the water, pull up to the lower ledge, climb the ladder and take running jumps to navigate over the thumper columns and through the opened door. Climb the block, reverse roll and take a standing jump with grab to the slope. Pull up and backflip to the upper level. Pickup the SHOTGUN and SHOTGUN AMMO on the left and MAGNUM AMMO on the right. Then pull the dead man away and pickup the BLUE CIRCUIT. Exit via the ductwork corridor and shoot the MUTANT BEAST that attacks. Continue through the corridor west, climb up then safety drop back into the minecart corridor and exit south back to the large cavern.

 

The Cavern (revisited)

 

Turn right and take a running jump and grab to the platform. Angle left (south) and take a running jump and grab to the platform behind the slope. Take a running jump to the platform and climb the ladder up. Turn around, take a running jump and grab the slope with the mist. Turn around and jump to grab the ladder. Climb all the way up and arm weapons. Shoot the armed THUG on top of the middle structure. Take a running jump, grab and pull up onto the middle structure and pickup the SMALL MEDIPACK he left behind. Arm weapons and if he appears here, shoot the armed THUG in the mid level (remember to pickup UZI AMMO later on).

 

Orange Entrance North/West

 

For now face west, jump to the ledge and into the corridor to shoot the armed THUG and MAINTENANCE WORKER. Pickup the SHOTGUN AMMO the thug leaves behind. Shoot the boxes south/west and pickup the SHOTGUN AMMO. Push all three floor levers and enter the newly opened door. Arm weapons and shoot the MAINTENANCE WORKER and FLAMETHROWER in the next room. Pickup the SMALL MEDIPACK  that the worker leaves behind. Climb the block in the south/west corner and jump to grab the jumpswitch above the slope.  Head to the north/east corner and climb down the ladder.

 

SECRET# 6: Drop into the water tank, swim into the opened door in the north wall and pickup the SMALL MEDIPACK and two UZI AMMO at the end of the corridor. Swim out and surface for air.

 

Swim down again to the bottom and pull the underwater lever. Swim up a bit and pull the underwater lever in the middle of the column. Surface for air if needed then swim down and pull the last underwater lever near the top of the column. Climb out of the tank, head to the south/east corner to the hole in the floor and climb the ladder down. Pickup the FLARES and push the button to open the trap door. Drop into the water tank and pickup the SMALL MEDIPACK. Climb out. The ladder and slope take you back to the lower cavern with the zombies and turret guns.

 

For now, climb the ladder in the north/east corner arm weapons and shoot the armed THUG. Pickup the SHOTGUN AMMO he leaves behind. Push the two buttons in the west wall opening double doors back outside. Head back through the orange corridor, past the 3 floor levers and back outside. Arm weapons and shoot the armed GUARD on the middle structure from the safety of the ledge. Take a running jump and grab to the middle structure and pickup the MAGNUM AMMO the guard left behind.

 

Middle Structure Mid Level

 

Head to the middle of the structure and slide down the slopes in the floor to the mid level section. Pickup the UZI AMMO from the thug we killed before.  Head through the opening west and up the stepped slope north. Take a running jump over the train tracks and up the next stepped slope north. Take another running jump over the train tracks and up the next stepped slope north. Take another running jump over the train tracks to avoid a rolling barrel and reverse roll with a running jump back over the tracks to avoid yet another rolling barrel. Take a running jump back over the train tracks, up the stepped slope and another running jump over the tracks to an opening in the wall.  Enter the room, pickup the LARGE MEDIPACK on the right and open the door. Arm weapons and kill the three DOGS and pickup the FLARES, MAGNUM AMMO and SHOTGUN AMMO. Pull the dead guard away and pickup the BLUE CIRCUIT as many zombies start approaching. Wait for two ZOMBIES to enter the room then run past them, through the corridor and avoid two more ZOMBIES back out to the train tracks. From here we can still get another pickup. Take a standing jump and grab the blue ladder above, shimmy right and drop to the ledge. Pickup the SMALL MEDIPACK (the door is inaccessible, belonging to another route but with the same results).

 

Slide back down the slope, arm weapons, head through the east opening and shoot the armed GUARD above. Continue south/east and take a running jump to the sloped column south/east. Slide and grab the edge, shimmy right then pull up, jump with a twist and slide down the slope behind. Grab the edge, shimmy left and pull up. Head forward (north/east) and take a running jump and grab the sloped mist block. Pull up, reverse roll and take a running jump and grab the blue ladder. Climb to the top and enter the area with the now opened double doors on the right (east).

 

Double Doors (to place the Blue Circuits)

 

Climb down the ladder then backflip to the ledge behind. Pull the wall lever and shoot the two armed GUARDS across the gap. Take a running jump across the gap and pickup the MAGNUM and UZI AMMO they left behind. Climb down the rest of the ladder in the gap, swim and surface. Climb the ledge into a new room north. Shoot the boxes in the room and pickup the HARPOON AMMO. Arm weapons and shoot the two MUTANT BEASTS. Head to the shelf and pickup the HARPOON GUN. Head around to back of the room (north), turn around then jump up and grab the jumpswitch south opening an underwater door somewhere with yellowish walls. Return to the front (south) and place the two Blue Circuits opening the glass panel. Push the button and watch the cutscene of an explosion opening a new area.

 

Underwater Deep Sea Area

 

Climb out of the room, head right (east), arm weapons and shoot the armed SCUBA DIVER ahead. Dive down into the water to lure another armed SCUBA DIVER and swim back up and surface. Arm weapons and take him out from here. Dive down into the water and swim west. Take out another armed SCUBA DIVER with the harpoon gun and swim up into a hole in the ceiling for air. Swim down and pickup the HARPOON AMMO on the top of the pillar and south to pickup the FLARES on the ground floor. Swim up to the hole in the ceiling for air. Swim down to a hole in the south/west corner through a rusty metal corridor and pull the underwater lever to open a trap door in a yellow structure somewhere. Quickly exit the metal corridor, swim up to the hole in the ceiling and surface for air. For an extra pickup, return to the south/west corner through the rusty metal corridor, shoot the wooden box with the harpoon gun and pickup the MAGNUM AMMO. Exit the corridor back to the ceiling for air. Face east then swim down, then east then south into a small green hole in the south wall. Swim through the orange/blue metal room and east to surface for air in a hole in the ceiling in the corridor. Swim east and pickup the HARPOON AMMO on the bridge and return west to the air pocket in the corridor ceiling. Swim east again then down and pickup the TRAIN KEYCARD from the skeleton on the platform triggering a SHARK. The shark doesn’t seem to follow outside so quickly exit out of the corridor west. For all kills, arm harpoons and take out the shark before exiting. Exit back to the main area to the hole in the ceiling for air. Swim east then up and back to the start. Dive back into the water down then east and swim to a yellow hole in the ceiling and pull up. Arm weapons and shoot the SCUBA DIVER. Pickup the HARPOON AMMO, MAGNUM AMMO, SHOTGUN AMMO and LARGE MEDIPACK and dive back into the water.

 

SECRET#7: Swim north/east through a semi-transparent hole in the vegetation east and the current will pull you through the corridor. Continue swimming until you can pull up out of the water and surface. Pickup one of the LARGE MEDIPACKS and the GOLDEN SKULL.

 

SECRET#8: Jump into the black ocean water north and dive down to alert three SHARKS. Swim to the surface, climb the platform and shoot them from here. Dive back down to a partial yellow submarine with an underwater opening at the bottom of the ocean. At the end of the corridor, pull the underwater lever and swim back to the ocean surface where there are now many more floating crates. Pull up onto one of the crates, jump and grab the edge of the metal structure, pull up and pickup the GRENADE GUN and the GOLDEN SKULL. N.B. Does not register as a secret in stats but per the builder should count as one.

 

SECRET#9: Drop back into the water and swim to the south wall where the rock is brownish. Dive down to a rocky column and enter the yellowish hole in the ground. Swim through and pickup the two SHOTGUN AMMO. Quickly exit the room, through the opening in the ceiling and up to surface for air.

 

Swim down to an underwater opening in the south/west corner and continue to swim upwards back to the start and surface for air. Swim west and up back to the start and surface for air.

 

The Cavern (revisited)

 

Pull out of the water and head west. Take a running jump and grab to pull up onto the yellow ledge and climb the ladder up. Head west then north and take a running jump (north) to the misty slope. Reverse roll and take a running jump and grab to the blue ladder and climb to the top. Take a running jump and grab to the middle structure then right (south) towards the train. Take a running jump left (west) to the ledge and pickup the UZIS from a guard we shot earlier and a running jump and grab back to the middle structure.

 

The Train (you need the Train KeyCard)

 

Climb the train in the south wall. Crawl through the opening, safety drop down, arm weapons and shoot the armed GUARD and THUG. If you have the grenade gun before dropping down, hang from the edge to trigger them, then pull back up and aim a high shot so the grenade rolls to the back of the train, falls and hopefully explodes both enemies with one shot. Drop down and pickup the UZI AMMO and SHOTGUN AMMO they leave behind. Head south and use the Train KeyCard in the slot on the wall. Go through the opened door, shoot the electrical panel on the right and pull the switch. Exit through the door and pickup the YELLOW CIRCUIT. Head out to the first gap in the floor and turn right. Facing north, shimmy left, jump up and grab the roof and pull up. Crawl forward (north) to exit back to the Cavern area.

 

SECRET#10: Head to the slope in front of the train, slide backwards down the slope, grab the edge and safety drop to the mid ledge. Head west and drop down south to the ledge below. Angle south/east and take a standing jump to the grated slope. Angle south/west and take a standing jump to the ledge in the corner. Jump back and grab the edge and shimmy right until you reach a crawlspace in the wall. Pull up, crawl to enter the room and pickup the MAGNUM AMMO, LARGE MEDIPACK and two SHOTGUN AMMO. N.B. There are a few ways to exit this area. Crawl back through the crawlspace, hang from the edge, shimmy right and safety drop to ground level in the Cavern (some life loss).

 

For a few extra pickups and kills, head south and shoot the three GUARDS. Pickup the SMALL MEDIPACK on the south/east ledge and the FLARES at the bottom of the pool. Pull out and climb the blocks north. (N.B. Alternate longer route is behind the waterfall south backtracking through the orange entrance and back down to the Cavern).

 

Once down the Cavern, climb the yellow structure north and place the Yellow Circuit (finally). Climb down the ladder and pickup the SHOTGUN. Dive into the water and pickup the TRANSISTOR DISC and watch a cutscene as Lara is transported back up to the train. Climb the train, crawl through and lower down. Head south and place the Transistor Disc into the computer on the wall. Arm heavy weapons and shoot the THUG, GUARD and two FLAMETHROWERS that appear. Continue south, crawl under the laser trap on the left to the pedestal and pickup the SPEAR OF DAVID as the level ends.