The Big
Library
Level by Rafal Stanczyk
(February, 2001)
Walkthrough by Harry
Laudie
Run east down the dark
tunnel and into a room and see the pedestals catch fire. Go to the east wall
behind the vases to pick up Uzi ammo and Uzis. The tunnel in the north wall is
for later, so go east up the ramp and enter a corridor. Kill a horseman and
pick up Uzi ammo. Enter the first room to the south to pick up a small
medipack. Notice a hole in the south-east corner. Climb down the hole and you
are in a tunnel. Sprint down the tunnel and the large balls drop behind you. Follow
the tunnel to pick up the laser sight and the Music Scroll. The door opens for
you, so exit and climb the ladder back into the room. Return to the corridor
and continue east. Enter the next south room and pick up a large medipack in
the dark south-west corner. Exit back to the corridor and go north. Go down the
ramp and go north into a blue-lit opening. Pick up four Uzi ammo, one in each
room corner. Kill a horseman and go behind the globe to pick up two flares and
the crowbar. Exit and go south to the large vases. The small vases in the
corners are empty. Pick up a large medipack from the pedestal in front of the
large vases. Before you continue south, you have to backtrack for an item.
Go back up the ramp and
return to the starting room and enter the tunnel in the north wall. Follow the
tunnel to a room and pry a Golden Star from the west wall. Pick up flares and a
small medipack from the pedestals in the corner of the room. Now return back to
the ramp and follow the south corridor. Be careful of the steam and the small
vases are empty. You should find two openings leading into tunnels.
Go west and follow the
tunnel to a pool. Dive into the water and enter an underwater tunnel in the
south-west bottom corner. Swim through a narrow opening into a large room. Swim
to the north wall and then upwards to pull up into a corridor. Go south to
place the Music Scroll. Go north to push open the blue doors and pick up revolver
ammo. Continue to enter another large room. Kill two horsemen and pick up the
small medipack and revolver ammo that they drop. Go south to the bottom of the
large up-ramp and turn east. Push open the blue doors and enter to pick up a
Horseman's Gem. Go up the ramp to a tile with a circle. Jump north to a slope,
jump again, and grab a ledge. Pull up onto the ledge and pick up the revolver. Shoot the brass ball high up at the east wall and drop to the floor.
Follow the north down-ramp for flares and Uzi ammo. Exit and follow the south
down-ramp and enter a library room. Go to the west wall and pick up revolver
ammo. Enter the tunnel in the east wall to pick up Uzi ammo, red shotgun
shells, two blue shotgun shells and the shotgun. Exit this area and swim back
to the pool and then down the stairs to the corridor.
Go east and follow to a
room to kill two horsemen in an arena area. Look on the west wall for a
receptacle and use the Horseman's Gem in it. The door large blue doors in the
room corners are open. Enter each doorway and pull a wall switch at the end of
the corridor. Go east to a single pillar and climb the ladder on the east side
and enter the open gate. Go south while the gate closes behind you. Shoot the
vases in the dark corners and pick up revolver ammo. Go north and shoot a vase
for a small medipack. Continue to the right and go north to shoot a vase for
flares. Then go west to a junction. This is not a real maze but a collection of
adjoining corridors. South is back to the closed gate. Go west and shoot a vase
in a corner for a large medipack. Continue north for an empty vase. The next
corner vase has blue shotgun shells. Continue north and loop back to the south
to shoot two vases for Uzi ammo and revolver ammo.
Finally go north into a room
with brass columns. Go to the end up the stairs. Use the Golden Star in the
receptacle at the north wall. You get a cut scene going up some steps and
ending with a pool of water. Go east and up the steps. Swim through the water
and go to the south-east corner. Pull the wall switch and swim back and go down
the stairs to the receptacle. Continue into the west tunnel and climb down a
ladder. Go through the gate you opened and down a wide corridor to the north.
Enter a large room with many brass columns and high vaulted ceilings. Go to the
middle of the room and kill a horseman. There are closed large blue doors in
the west wall. Go into an east corridor and kill another horseman. Go east to a
junction and wait to kill the two horsemen who attack.
Continue east and find a
water pool. Dive in and swim into an underwater tunnel in the south wall. Swim
through a flooded room and pull up into an opening at a ladder in the south
wall. Go to the end of the tunnel and pull the wall switch. You get a flashing
cut scene. Swim back and go west to the open large blue doors. Enter and run up
a ramp to see a place for two items. The two vases are empty. Go south and
start to sprint down the ramps as a green ball chases you. At the bottom jump
to the right and you get a flyby up the tunnel you just ran through and a
closed gate. The ball drops into a hole behind you. Shoot a vase in the north
corner for revolver ammo. Run west onto a balcony to pick up a Horseman's Gem
and return. Push open the blue doors in the south alcove. Run down a ramp and
climb a ladder into another tunnel. Slide down into a tunnel to kill a
horseman.
Go north and shoot two
empty vases. To the west of the second vases is an empty room. Continue north
and down a ramp. Shoot a vase for Uzi ammo and then go west. The vase is empty.
The switches will open the blue doors for you. Or you can push them open if you
want. Enter the first north room for a small medipack on a pedestal. Exit and
go west into a second north room for Uzi ammo on a pedestal. Exit and push open
the south door and follow the tunnel. Shoot the vases for Uzi ammo and kill a
horseman. Run west onto a balcony to pick up a Horseman's Gem and flares and
return to the corridor. You need another Golden Star so go up the ramp in the
west above the receptacle and follow it back to the room you left.
Use the two Horseman's
gems and the gate opens. Enter and just keep following the tunnel downwards and
enter a huge open area. This is the area below the balconies you were on
earlier. Go south and pick up another crowbar. Continue south and pry a Golden
Star off the south wall. Go to the ground level and kill two horsemen. Shoot a
brass ball high up under the north-east balcony. Return up the ramp to the
starting room and go north down the tunnel to the receptacle. Use the Golden
Star and get a flyby of two large doors opening. Turn and go east and then
north. Shoot two vases for a large medipack and revolver ammo. The room to the
north contains nothing.
Enter the doors and go
east in the next room. Go the east wall and pull open up a trap door from the
south side. Drop into a tunnel and follow it to the east. Be careful of
swinging chains in this area. At the T-junction, go north and turn right to
pull a wall switch. Return and go south and turn left. Just before the next
chain throw a flare for some light. There is an alcove in the north wall. Enter
there and pull another wall switch. Exit and continue to the east. Just follow
the tunnel to find some blocks underneath an opening. Climb the blocks and pull
up to the south into a dark tunnel. Follow the dark tunnel into another large
room with two descending ramps.
Go down the west ramp
and pick up blue shotgun shells from a pedestal at the south wall. Notice a
fire at the east side of the room. Return upstairs and go down the east ramp.
Kill two horsemen and pick up red shotgun shells from a pedestal. Go into a
north-east opening for a small medipack. Exit and go into the north-west
opening for a torch. Exit and return to the west ramp and light the torch using
the fire in that room. Go back up the ramp and go south to see a closed door.
Carefully light the two pedestals beside the doorway. If you stand too close,
you can catch fire. Enter the room and go east to find some steps. Follow the
steps to the high edge and go west into a tunnel. Follow the tunnel to a high
ledge. Follow the ledges to the north side. Run down the north corridor and the
level ends.
06-may-2006