ULRUK, THE 381st LAYER OF HELL.  

 

Game by Colin Benson.

 

Walkthrough by Dutchy, following the authors walk that came with the download, edited at some parts and pickups added (edited 22-01-23).

 

Secret Sapphires work like this: In each of the three parts are six well-hidden Secret Sapphires, if you find any, you can use them to unlock doors in a specific room and score weapons, ammo, potions and whatnot.

Gold Coins are almost the opposite of Secret Sapphires; they are numerous and easy to locate, but you can't trade them in for anything, more like a quest item.

1. All of the water in this game is very cold. Lara can endure it for about fifteen seconds before it starts draining her energy.

2. You start the game without anything in your inventory; only the save and load options are available until you locate supplies/Pistols, all other weapons are mainly obtained by finding Sapphires.

 

***Ulruk, The 381st Layer Of Hell - Part 1***

 

After watching the little flyby, run around in the cell and the door will open. Run NW, and proceed to the gate W. Use the lever on the wall to open the gate. Continue on through and run NW to the wide staircase. Climb the stairs and enter the next room. (Keep an eye out for the falling icicles here.) Do a running grab jump to the rope hanging from the ceiling. Turn a bit to the right and use the sprint key to swing. Jump off the rope. After safely landing, run E, jump over the low fence in the alcove, and throw the wall lever. You'll see a camera view of double doors opening. Jump over the fence again run W, behind the fence W is a Gold Coin (1). Do a running grab jump to the next glacial beam N. Pull up and run W. Jump over the fence here as well and throw the second wall lever. This will also open a set of double doors. Jump back over the fence, run E and get Uzi clips from behind the fence, turn back and go to the next rope N. Lara needs to a running grab jump to this rope as well. Swing and jump over the gap and enter the next room, SE and NW are two Gold Coins (2/3).

Check out the W doors first, walk down the slope and safety drop into a spike pit, grab Gold Coin (4) and a Devil’s Elixir. From a safe distance from the spikes hop onto the lower slope W and have a look around the corner, a large room with ledges along the walls, we’ll get here in a Timed run later, you can pick up a Gold Coin (5) from the first ledge right. Make a note of the layout. Back into the corner room and in the SE corner are Uzi clips. Run jump/grab back over the spike trap and go up into the hub room.

Go through the doors E now and enter the cave area. Continue on through, over a pit with a bridge, then around the bend to some more pits. Look down into the second pit and under the N end of the bridge you can see a tunnel underwater. Drop into the water there, swim into the tunnel and grab the Explosive Arrows, swim out fast, to the S and wade up to the ground in the other pit. Get a Gold Coin (6) SE, climb back up the ladder (S) next to the bridge. Go over the pits to the N until you reach the small room with the raised square.

 

Timed Run for the Crowbar.

 

Once you step on the square, you'll see a remote camera view of a gate opening (at the end of the room with the ledges) and a timer counting down. This is the first timed run of the game (best make some saves here and there, so you don’t have to do the whole run again every time). You have to get back to the hub room with the 2 sets of double doors. If you do the run to the Crowbar quick enough, you’ll have time to spare and pick up a small bonus, a Secret Sapphire.

So, sprint over the tile out of the room, over the bridges to the hub room. Sprint as much as possible. Once you reach the double doors W, slow down to a normal run (spike pit). Jump over this pit and run NW. Jump the ledges though that dark room to the opening in the E end (I did all the jumps with hops and run jumps, adjusting the aim in mid-air). Sprint through the left corridor. Climb the wall ladder along the left side and at the top turn to the left (N). Sprint down the corridor, slow to a run and take the corridor left. Left again before those circle blades and if you can reach the end of that corridor before the time runs out, you can grab the Crowbar off of the pedestal.

If you have  enough time to spare, immediately roll, run out and left, line up for a side flip through the blade and through the next too, go left into the passage. Two more blades to overcome and run to get “Secret” Sapphire #1.  Get back through the blades, get back to the ladder and go straight and in the end of the corridor right, right again and through a blade to get a Gold Coin (7). Back through the blade, right around corners and another blade to get the Shotgun ammo.

Now that you have the crowbar, you can make your way all the way back to the prison area where the game started. Crossing the dark chasm is easy now that you aren't timed, over the spike pit to the hub room and the room with the ropes and horizontal beams can be traversed the same way you did the first time.

 

The Outdoor Courtyard.

 

Once you have arrived back at the prison area, go to a black gate in the N wall. Open it with your crowbar and proceed down the hall, left are Uzi clips. Open the gate at the end the same way and enter the bi level outdoor courtyard. Run to the SW corner of the courtyard and look for a jump lever on the N wall. Throwing this lever will open three gates on the floor above. Run to the NE corner of the courtyard use a second jump lever. Three more gates open on the second floor. In the NW corner is a Gold Coin (8). Climb either of the wall ladders to the second floor. Be sure to at least throw the lever in the Western central opening and pick up at least one package of Flares.

All openings, W side from right to left; Gold Coin (9), lever, Flares. E side from right to left; Demon’s Draught (small medipack), a lever for a Coin (later), Flares.

Climb down to the ground floor and return to the prison area through the two crowbar gates. Go left in the prison, into the cell W and pick up a Gold Coin (10), use the lever on the wall ( #1 for a cell door to get a Sapphire, we need to find 2 more levers to access that Sapphire ), out of the cell and to the W, there are some open cells there, but nothing to do yet.

Go W through the gate you opened during the first minute or two of the game and then turn left to the SW corridor.

 

Icy Ladders.

 

Run S down the wooden corridor and take a right into the wide opening. Just right around the corner is a jump lever opening a small gate with a “wraith catcher” inside… we might need that. Now go W, grab the left side ladder wall and traverse right to the fifth ladder, go up one block from the top and back flip/roll grab to land inside an opening (or grab the ladder and climb in there). Jump out and grab the icy ladder and go right around and into an opening, throw both floor levers there opening more cells in the prison. Go back along the ladders to the wooden corridor and straight across into the small opening E. This is the room where that wraith catcher is….

 

Deep Darkness, access to the Pistols.

 

Climb down the ladder in the central pit and in the next room, light a flare. Walk to the NW. You'll soon see a floor with a skull pattern etched into it. Obviously stepping on this skull patterned floor is deadly. Within the flare's glow, you'll see one square tile without a skull pattern. Do stand jumps from one tile to the next to get to the floor lever NW (bit of a zig-zag route). This lever will open the prison cell that has Lara's standard Pistols ( #2 For a Sapphire: From this floor lever, sidestep against the wall and throw a Flare (with a Flare in hand, use the Flare Key) to the E to spot a safe ledge, do a run jump E to get to a wall lever which will open a basket in one of the cells in the prison ).

Jump back to the lever, hop around over the safe tiles and go up the ladder to return to the prison area.

 

The cell that you opened with the lever in the darkness, is just to the left as you enter the prison area. Grab the Pistols  off the ground (You will need to manually select them in your inventory, or press "1" on your keyboard). Go over to the opposite wall and enter the left cell that has the urn. Shoot the urn, Lolth's Key was sealed within, so walk over and take it.

 

Detour for Supplies:

Exit the cell and go left, out of the prison W and in the hallway shoot the left hand vase SE for Revolver ammo. Shoot the left hand vase NE for a Gold Coin (11). The right hand vase has a wraith in it, in case you shot it, take that wraith to the wraith catcher in the small room above the dark room, duck next to the catcher and wait. From the hallway you can go back NW, through the hall with the icy beams to the hub room with the 2 sets of  double doors. Along the N wall are 4 urns, shoot them to collect a Gold Coin (12) and Uzi clips NW and shoot only the left hand one NE (the other one has a wraith) for a Gold Coin (13). Make your way back to the prison.

Go straight to the E and into a cell you opened at the icy ladders. Grab a Demon’s Draught and get out, loop left around into the next cell you opened, left of the keyhole. Shoot the vase for Shotgun ammo.  

 

Using Lolth’s Key, the Teleporter Maze.

 

Go out and left to unlock the gate (S end of the prison block) with Lolth's Key. Go on through, climb the staircase and get ready for the teleporter maze.

I recommend you save every time before stepping onto a teleport!

Teleport Maze Part 1 - Step on the SE pentagram to teleport to a cave. First thing to do is fight off the pair of harpies (take them back to where you came in and stand with your back into a corner shooting them), once they're gone you can grab a Gold Coin (14) from the deeper part of the water. Then throw the floor levers in the N (where you came in) and E sections of the cave (leave the W lever alone). The doors to the S will open. Run into the SW one and take the teleporter there. You'll find yourself outdoors in the crater of a glacier, to the right is a Devil’s Elixir hidden in the grass. Take the teleporter in the N of the pit. You are now inside a glacier. Turn around to pick up a Gold Coin (15). Run up the slope and step on the E teleport pad. To the right of the ladder you are facing is a Gold Coin (16), behind the statue. Climb the wall ladder and grab the Amethyst Devil Egg from the pedestal (none of the doors up here can be opened). In the grass near the NE pillar is a Gold Coin (17). Climb back down and take the SE teleporter. You are now back where you started the teleport maze.

 

Part 2 - Step on the SE teleport pentagram again. You are now back in the dark "T" shaped cave. This time take the teleporter in the SE passage. Lara will end up in another prison hallway. There is a Devil waiting for you here, so eliminate him with your pistols (duck close to him and shoot). Once he's gone, throw the wall levers W (between the two cells) and E (underneath a lit torch). All cell doors should now be open. In the NW cell is a Gold Coin (18). Run into the SW cell and step on the teleport pad there. You will wind up in a dark and spooky corridor. Simply run forward, in the second alcove right is Shotgun ammo, the third left a Gold Coin (19). Proceed and take the Amethyst Devil Egg #2 off the giant arm. Step on the pentagram in the back and Lara will be at the beginning of the teleporter maze once more.

 

Part 3 - For the third time in a row, step on the SE teleporter. After arriving in the cave, step on the SE teleporter. Once more, Lara is in the prison hall, but no Devil will be after you this time.

Time for Extra’s: Take the teleporter in the NW cell, end up in a dark cave with crystals, go E and left to find a Gold Coin (20) in the back. Step on the nearby teleport (NE) and end up in a room with a sloped bridge over a pool. In the pool are a Devil’s Draught and a Gold Coin (21). Then go over the bridge up to 3 teleport tiles, take the SE one and come to another dark cave, go NE and keep along the right hand wall to the far NE corner, then left into a barrel visible alcove, grab a Gold Coin (22) and look up left on the wall for a jump lever (#1 to open a cell with Sapphire #4). Turn back and simply go right around corners to a teleport, this one will bring you to a room with windows, step on the left teleport in the other end and you are back at the beginning of the teleport maze. This is the end of the route you HAD to take to complete the level.

 

For Extra’s: Well’ I got really confused with all these teleports, sometimes 4 in one room, but after a while you’ll start to recognize rooms and taking a different route every time I ended up with 24 Gold Coins  and some other minor stuff. Be sure you have tried every teleport available until you are back at the beginning of the teleport maze.

Again step on the SE teleport. After arriving in the cave, step on the SE teleport to get to the prison hall, go through the teleporter in the NE cell. You'll find yourself inside another glacier with two amethyst devil heads mounted on the Western wall. Place both of your Amethyst Devil Eggs on them and the icicles on the ground will melt away quickly (Note the two teleport tiles here).

After passing the melted icicles, get ready to run to the SW opening as a trio of giant snowballs will start rolling down the slope after you. Once Lara is safe, continue on, and get ready to take out some harpies when you reach the inner crevasse of the glacier. The opening you see straight across is to the Secrets Room, where you can open gates with Sapphires.

 

Glacier Room.

 

Turn N and continue jumping along the ledges of ice and snow. Once you reach the end, turn right (E) into the room. Throw the floor lever in the center, and you'll see a camera view of a door open up (see 1 below).

On the back of the pillar SE is a lever (and that’s #2, together with the one in the cell of the first prison to open a “Secret” door we’ll come across later, for Secret 6).

In the NE corner of the room, behind the pillar is a hidden tunnel in the floor, get in and follow through to a puzzle room. “Who’s that Pokemon?” above the doors, on the floor are letters. Step on the H and Y in the S field (don’t touch other letters) and PNO in the N field and the doors should open giving access to Secret Saphire #2. Go back through the tunnel to the room with the floor lever.

Exit the room, and go S along the ledges. Do a stand jump/grab to the ladder near the entrance of the glacier and climb down to the bottom. A bit to the S is a wall lever opening a door up in the W wall, second level. Then run N along the bottom, NE is a Gold Coin (25).

 

The Secrets Room.

 

If you have Sapphires, best go for some weapon now, climb the ladder NW, climb off left onto the first ledge. Jump S and go right through the door you opened with the wall lever on ground floor. Shoot the urns for a Gold Coin (26), a Demon’s Draught, Uzi clips and Shotgun ammo. Go out to the ledge and right, go jump over to the far S and run jump/grab over to the ledge S for a Devil’s Elixir. Jump back and go into the first opening left and find 6 gates with goodies behind them as a reward. Open the ones you like (I took the 2 SW, Shotgun and Revolver, but that’s up to you). Go back out to the ledges and N to the ladder, go down to the ground floor.

 

Leviathan's Key.

 

Into the opened door NW (see 1 above), slide down the slope and get ready to take out an eagle man and a harpy. Once both are out of the picture, search the SW ledge for Leviathan's Key. All vases are empty. Jump into the water near where the pair of Easter Island-like statues are and look for an underwater lever on the Western face of the central wall (under the rooms entrance). Throw it, and get out of the water quickly before Lara freezes. There’s a Gold Coin (27) in the NW part of the pool. The gate W is now open. Climb the wall ladder, and jump off near the top. On this second floor, you'll encounter a pair of both harpies and ice demonesses. The harpies can be taken out in any fashion, but the ice demonesses need to be hit in the chest with your standard pistols (if you happen to have any explosive weapons at this point in the game, save them for later). After clearing out all the monsters, look around for a Verdant Devil Egg (one of the ice demonesses dropped it). One vase, NE has a Gold Coin (28). Climb the wall ladder to the 3rd floor. Jump along the hanging wooden planks and place the Verdant Devil Egg on one of the Devil heads (it doesn't matter which one and get a screen of a door). From the wooden platform, jump through the doorway to the West.

 

Here you will find a climbing pole in the center of a deep shaft. Shimmy your way up the pole and try to avoid the blasts of steam that shoot from the walls. (It's usually best to go straight after both of them have emitted a blast of steam.) Jump off at the top, pick up Shotgun ammo SW and go through E. Get ready to fight a Devil in the next room, but watch out for the small pits. Once he is defeated, he'll drop the second Verdant Devil Egg. NE is a Gold Coin (29).

 

A Secret Sapphire: One of the small pits isn’t deadly, the one SW of the central pillar, go down in there and crawl through the S tunnel and get the Secret Sapphire #3 from the end. Go back and if you want, straight in N (and straight at the intersection) is Revolver ammo at the end of the tunnel. Go back and grab back up out of the pit.

 

Go W and slide back down the shaft dodging the steam. Place the Devil Egg on the remaining devil head and the door above will open. Shimmy your way up the pole in the steam shooter shaft again. Jump off the pole, run E and go through the newly opened door. You are now back in the glacial crevasse, top level. Left is Shotgun ammo.

Take a hop down S first, get onto the ladder and down to the bottom.

 

Some Extras.

 

In the E wall is an opening, near the middle of the wall, inside are two empty vases, run to the back and find a Pair of Binoculars, this will however trigger two Harpies when you exit the room.

Make your way up to the opening you originally came from (SE, second from the S side) and run up the boulder slope and right into the room where you placed the Amethyst Devil Eggs.

Two teleport tiles: N/ taking you to the courtyard with the fallen tree you might have seen before, in the vase NW is a Gold Coin if you haven’t got it yet. Now you can go into the building N or S and step on teleports, same as before, just keep going and look around the rooms for stuff you might not have picked up yet and take another teleport whenever you get back into the same room.

When you get to the dark cave with the shallow pool and two doors S, run into the SW one and take the teleport there. You'll get outdoors in a crater of the glacier. Take the teleport in the N of the pit. You are now inside a glacier. Run up the slope and step on the E teleport pad. Take the SE teleport, you are now back where you started the teleport maze. Turn around and go down the stairs, into the prison and the first cell left.

 

(For the cell door with the basket to be opened you should have used the jump lever in the dark cave, stepped on the teleport straight across in the outdoor pit of the canyon and the middle (of 3) teleport in the room with the sloped bridge over a small pool with goodies). Grab Secret Sapphire #4 from the basket.

 

Return to the Glacier Room.

 

Now to get back to the Glacier room, go through S up the stairs, step on the SE teleport. In the cave, step on the SE teleport to get to the other prison hall, go through the teleport in the NE cell. You'll be back in the glacier with the Amethyst Devil Eggs. Go through and left down the boulder slope and right to the Glacier crevasse, make your way down to the bottom.

 

Glacier Room, Torch Puzzle.

 

Somewhere in the center of W wall is an opening with a pole, drop or slide down into the next room. As you enter, the four lamps here will alight (for a Secret Sapphire, pay attention to the order in which they ignite). Take one of the torches laying on the floor and light it. Run to the W and drop the Torch at the entrance for a bit. You’ll find yourself facing a flooded room. Your goal is to carry the burning torch in Lara's hand to the opposite end of this room, igniting 2 lamps on your way.

Start out by checking out the flooded room S (SW in the first part of the large room with water is a Gold Coin (30), NE is a Demon’s Draught (you’ll have to swim there and back after you warmed up), you might want to go get those first. Go back when you know what to do and get the torch, from the entrance of the pool room, do a running jump SW to the ledge in front of you. Turn SE and do a standing jump to the next ledge. Turn SW and preform a running jump to the next ledge. Turn W and jump to the three block ledge. Run W and turn to the N at the end. Do a simple running jump to the ledge. Walk forward to the end of this ledge and do a standing jump to the sloped pillar and jump off to the next ledge. Ahead are a pair of sloped walls "facing" each other. Walk carefully to the NE corner, turn and face North to the sloped wall ahead. Take a running jump to the sloped wall. Keep jumping back and fro to the other side and land on a ledge (you might have to roll in midair). Stand jump NW and then a run jump SW. Turn S, walk to the edge and stand jump onto the sloped block. Slide for a moment and jump to the next sloped block, then do another sliding jump to a flat ledge. Stand jump to the W platform, once you land, a running jump to the SW is next. There are spikes popping out from the ground here, so you will have to time your jump carefully (in this second section of the pool room are the two lamps you have to ignite, one SE and one NW). Once you land, run to the safe square between the spike traps. Face SW and do a running jump to the ledges at the pillar, then jump over to the S wall and left to the first lamp, ignite it and the gate is shown. Get back to the safe spot between the spike traps, run jump to the ledge NW. Again a run jump NW (ignore the sloped blocks), then a stand jump NW to the ledge against the pillar, get to the N wall and ignite the lamp. The gate opens. Take the torch with you when you go for the gate (I think you can figure that route out yourself).

 

Using the Torch.

 

When you ignite all 4 lamps, the gate to the Key will open (but for Secret Sapphire #5, behind the left gate, you’ll HAVE to ignite them in this order W-S-N-E), the gate to the Sapphire will open too. A Harpy might also show up.

You can now take the Narzugon Key. You don't need the torch anymore, so toss it away. Run, jump and/or swim to the E through the pool rooms to return to the Glacial crevasse (go use your Sapphires, or wait till later).

 

Using Leviathan's Key.

 

Once you've reached the glacial crevasse, run to the SW and unlock the door with Leviathan's Key. Enter the room, keep left for a Gold Coin (31), descend the stairs and step on the pentagram teleporter pad.

For a Secret Sapphire, only if you found and used both levers as indicated in the walkthrough. Turn around and go through an opened door to get Secret Sapphire #6. Back to the previous room.

 

Using the Sapphires.

 

Go to the teleport tile in the back (S) and step on and you’ll end up on the top level of the glacial crevasse, travel S over the ledges, then right along the S wall and N a bit. Safety drop down from the end of the first ledge, turn around and go left into the Secrets room. Collect it all….

 

Get to the ladder NW and go down to the bottom. Into the opened door SW, down the stairs onto the teleport. Climb either of the W or E wall ladders on the pillar in front of you. (Note by builder: Don’t step on the teleporter pad to the S, this one will take you back to the glacial crevasse. I placed this teleporter her in case a player wound up here without the Narzugon Key. Without the teleporter, a player could find himself hard locked, but you can also use it if you'd like to return to the crevasse for any reason, maybe to use a Sapphire?) Near the top of the ladder, jump off (there’s a Gold Coin (32) S in that passage) and follow the corridor until you encounter a Devil. Take him out and unlock the door at the top of the stairs with the Narzugon Key.

 

Outside, the Unholy Key.

 

You're back outside, once more. Run North and get ready to fight a pair of eagle men. Once both are out of the way, continue on and look for an alcove in the Eastern stone wall. In the E and W sides of the yard are two Gold Coins (33-34), Revolver ammo up in the alcove with the face statue W. Jump up to the left of the unusual face statue and throw the wall switch. A set of icicles blocking the way will melt into the ground. Hop out of the alcove and make your way to the NE. Go on through and jump/climb your way to the Unholy Key resting on the short pedestal. (Take a look at the nice view from this location as well.) Jump or drop down to the ground floor the way you came and make your way to the West, once you're outside. Melt the icicle door with your Unholy Key. Slide down the slope and you'll be sent to the next part of the level and get an energy refill.

My Score: 6 Sapphires - 34 Gold Coins. In case you found more, please let me know and I’ll add them…

 

***Ulruk, The 381st Layer Of Hell Part 2***

 

Run N into the next room, hop down to a lower ledge SW and spot the vase in the central, deeper part of the pool, break it with explosives or something with a Sight on top. Dive down and get Devil’s Elixir. In the SW corner, on a ledge underwater is a Gold Coin (35). Hop back up to the higher ledges.

 

Jump and grab the rope in the center. Turn to either of the two crawlspaces on the E wall. Swing and jump/grab to the crawlspace of your choice. While holding action, press up and duck to climb into the crawlspace. In the back, look up on the W wall for a jump lever. Throw it, and you'll see a gate open up. Crawl back down the crawlspace and drop into the water below. Pull up along any of the ledges in the corners and get Lara on to the rope again. This time, make Lara swing to the SW crawlspace. Pull up and make your way down this crawlspace. You'll pass the door you just opened a minute ago. Climb down the pit and pry the Lucifer's Morning Star  off the wall with the crowbar. Climb and crawl back to the room with the rope. The NW crawlspace has Revolver ammo if you want it. When you’re done, go through the doorway to the N and place Lucifer's Morning Star in the receptacle. The door above will open, so go on through.

 

You are now in a room with a pool of water, a rope and a vertical intermittent flame jet. In the pool, E side is a Gold Coin (36). Climb back up S. Run, jump, grab the rope and (if needed) slide down it to the bottom. You must time your (sprint key) swing and jump to both avoid the flame jet, and make the jump to the opposite ledge. Lara can catch on fire only at the apex of her swing, but that's also the only time when she can reach the other side (Don't be afraid to save before the jump, it's a little tricky). Once you land safely on the ledge, you'll see a Devil to the right. Blast him out of the game with your weapons and take his Furcas' Key  (If you don't mind repeating the jump, it might be an idea to retreat back to the S side dry area of the pool and shoot him from there rather than on the ledge where you have little room to dodge his laser spears). The next room has the same  kind of rope jump. Once you manage to complete the second rope jump, run SE into the next room. Shoot only the vase left (E) for Shotgun ammo.

 

Jump into the small pit in the center and swim down the sewers, in the N end is a Gold Coin (37) , go up again to warm up and then swim to the South. Go up in the first hole in the ceiling (maybe only to warm up, because the room is empty, don’t shoot vases). Next room S has a floor lever N (In case you triggered Wraiths, throw the lever to open the gate to the “wraith catcher” (the bird statue), the room with the catcher is straight S at the intersection and up through the hole, kneel down next to the statue and wait).

 For a Secret Sapphire, don’t use the lever or throw it back after the wraiths are gone, because it also operates a door to a Sapphire.  

Shoot the vase to the E, and take  Zozo's Key. Jump back into the sewers and swim S, go up in the hole at the intersection, 4 vases. S has Gold Coin (38) the others are empty.

Turn to the W and dive back in, surface in the room at the dead end (on the bottom W are Arrows). The vases are all empty. Run to and throw the lever on the W wall, you'll see a camera shot of a tall door swinging open. Jump back into the sewers again and swim to the E. Pass the room at the intersection and surface in the next room, the vase N has Uzi clips. Go through the door you just opened and you'll soon find yourself outside.

 

Outdoors, Lever Puzzle.

 

Here you will encounter four harpies. Once you take all of them out, you are faced with a lever puzzle.

(The opening S has a hole in the floor leading to the “Secrets Room”, 6 gates with all the goodies and in the room straight ahead should be the open door with Secret Sapphire #1. Go get something nice and get back out to the yard).

Take note of the gates, levers and the coloured blocks underneath both in the corner rooms. These levers will open (if closed) or close (if open) gates of the same colour. Before you start throwing levers all over the place, run E, and right at the end, go into the SE room, through the two open gates and take the first Azure Devil Egg from the hand pedestal. Turn around and throw the red lever as you exit the room. Run left around  and to the SW room to throw the blue lever there. Go to the NE room and grab the second Azure Devil Egg. As you exit this room, throw the yellow lever. Now make your way to the NW room and throw the green lever there. Return to the NE room and throw the yellow lever again. Run to the SW room and grab the third Azure Devil Egg. Once more, throw the yellow lever in the NE room. Return to the NW room and throw the green lever. Run to the SE room and throw the red lever. Make your way to the NW room and grab the fourth Azure Devil Egg.

Now that you have all four eggs, you'll need to open the pair of gates to the E. These gates can also be opened with the coloured levers, but they don't have coloured squares underneath to tell you which levers to use. (The first one's red, the second one's green.) Run to the red lever in the SE room first, throw it, and then throw the green lever in the room to the NW.

 

Down the Pit.

 

Enter the next room and place all four of the Azure Devil Eggs on top of all the Blue Devil Heads. Each egg will shut down a flamethrower blocking the monkey bars to the E. Grab up and use the bars to go across, but drop off the monkey bars one block before the end! Face W and climb down the ladder to the lower level. Draw your weapons and get ready to fight an ice demoness. Once she is defeated she will drop a Gold Coin (39). Go use your Zozo's Key on the Keyhole W. You'll be going through that open gate you saw in a moment. Turn around and climb down the second wall ladder to the bottom floor. Walk to the E and do a running jump/grab across the big pit. Climb down the stairs and get through the slamming spiked doors as you make your way E.

 

You are now in a large cavern with a multi level structure inside. Go up the broad staircase E. A bit to the left, in an urn is a Gold Coin (40). Go N a bit and to the left, near the N lion statue, down in front of the terrace is a Devil’s Elixir. All the way to the S and left to the far end of the terrace (SE), next to the short stairs to the terrace is another Gold Coin (41). Go up onto the terrace and run to that wooden alcove at the top of the wide stairs, opposite of where you entered the cave, in that wooden alcove is a pole. Jump and grab that pole and slide to the room below. Turn around and get ready to pass the floor spike trap. These spikes pop out of the ground at consistent rate. Time your run down the corridor so you don't get nailed by them. Once you pass all of the spikes, you'll be rewarded with access to Demogorgon's Key. Grab it, turn around, pass through the spiked hallway trap again and climb up the pole back to the cave. Turn N and look carefully at the pillars to your left. The second one has a wall lever attached. Go ahead and throw this wall lever to open a nearby gate. Turn and run SW. You'll soon see the gate the lever opened near the S wall.

 

Run down the long stairs and enter the giant underground igloo. There is a Devil living down here, so draw your weapons and evict him. Once the Devil's gone, get some Shotgun ammo from the dark NW corner.

 

Go to the pool, jump over the fence and dive into the water, grab the Arrows and go back up to warm up. In the S side of the pool is a Gold Coin (42). Go up and dive down again and swim to the end of the E tunnel (watch out for those spikes, not instantly deadly, but harm you nevertheless) and take Baphomet's Key. Turn around and climb out of the pool quickly. The W tunnel has Uzi clips, S has a Gold Coin (43) and N a Devil’s Draught.

Once you are back high and dry, start climbing up the nearby vertical pole (W). When you reach the top, turn to the N and slide down the pole about one and a third blocks and back flip. (Correct position is important, as jumping too high or too low is deadly.) Lara will land on a ledge between two statues blasting jets of steam. The steam can damage Lara, but falling off the ledge is far worse, so don't move rashly. Turn around and use the lever in the alcove. You'll see a door in the giant cavern open up. Wait for the steam blasts to subside, run jump and grab the other side of this cavern (alongside the pole) and take 2x Uzi clips and a Gold Coin (44). Look up in the NW corner, there’s a crawlspace hidden by a thin sheet of ice, get in there and find Secret Sapphire #2.

 

Get back out, jump to the pole and slide down to the igloo. Ascend the stairs NE again and once you reach the top and are in the giant cave, aim Lara towards the last lion statue to the SE. There’s a wall lever on the front of the terrace. use that and a gate NW will open. Enter this room, draw your standard pistols. kneel down and shoot at the NE vase. Hidden inside is a Crimson Devil Egg (1). Take it, exit the room and return to the wall lever by the lion statue. Climb or jump onto the building's terrace, turn NE and go to the keyhole next to the door. Use the Baphomet's Key in your inventory to open the door. Inside, in one of the windowsills is a Gold Coin (45), then go up the ladder. At the top is a key hole to your left, only a few blocks away. Use the Demogorgon's Key and go through the opened door. Fight off the ice demoness, Second vase left (E) has a Gold Coin (46), behind the totem pole SW are Arrows. Hop down the small hole in the SW part of the room. Don't climb down the wall ladder, instead, crawl down the passageway to the W. At the end, turn around and drop into the room below. You'll land on a doughnut-shaped platform here with a pair of eagle men and a harpy. Do your best to stay on the platform while fighting all three of them off. After you defeat them, grab a Gold Coin (47) one of them dropped, Uzi clips W and throw the S and N wall levers to open the closed door to the E. Take the Crimson Devil Egg (2) off the pillar and climb the wall ladder on the back of the pillar. Return E up to the large cave area.

 

Once you have arrived, run along the terrace to the N. Keep your eyes peeled for a locked door to your right. Unlock it with Furcas' Key using the keyhole (with the blue dots) a bit further along that E wall. This Hall is a kind of Icy swamp, go to the far end and pick up the Shotgun ammo. There’s a path through the swamp where the muck is pretty shallow, from where the ammo was, face the nearby pillar and step right so when you run jump you’ll get right next to the pillar, walk straight passing the pillar to the last window (Haven’t found a way to those Flares in the window from down here). Now go in a NW direction, looking for the shallow parts, to a staircase there.

Go up, side flip over the spike trap and end up in the room above the Muck pit. Jump out left to the icy ledge, two harpies appear, so best jump right back inside. Then go collect the Gold Coin (48) from the icy ledge. Follow the ledges to the S side (If you want those Flares in the window, get to the SE pillar, jump or run down with Ctrl into the window and get back up to the ledges along the same route). Make your way over to the S side and out SW to the balcony where two demonesses attack. One drops a Gold Coin (49), Gold Coin (50) is on the edge of the floor near a big vase SW.

 

Safety Block and Asmodeus' Key.

 

Look in the E wall for another open doorway, just right of the Devil heads door. Go on through and descend the small staircases. When you reach the green cage, push it one block forward. Turn to the S, run down the hall, climb the stairs and throw the wall lever. A gate on the third floor of the building will open. Do the same in the other passage. The lever there will also open a gate on the third floor. Leave this room to the balcony and take a right. Place both of your Crimson Devil Eggs on the Devil Heads. Climb the staircase and run along the edge. At the grated part of the floor you can drop/grab down to a lower grate and grab Revolver ammo or Flares, depending on which side you are, run jump over to the other side to grab the other pick up. Go back up and out W. Once you reach the third floor balcony, run N and go through the open gate between the lanterns. Throw the wall lever and you'll see a block rise out of the water. (It might not seem like much, but this block will prevent you from freezing a little later on in the game.) Exit the room, shoot the bones straight in front and grab a Gold Coin (51) and then run South. Once you find the second open gate (this one's between a pair of lanterns, too) walk, don't run, along the left side into the room. There are hidden spiked doors here, pick up a Gold Coin (52) after the spiked doors. You should be able to find Asmodeus' Key here. You are now done with this whole cavern area and this building.

Well, not quite: While going down to the lower level, head to the S end and there’s a door we haven’t opened. Nearby is a floor tile with a brown spot on it, there are 4 more on this balcony, so 5 in total and stepping on each one will open the SE door, shoot the vase to get Secret Sapphire #3. Go back to that doorway you just came from earlier after coming from the Muck Hall (NE), walk straight to the W and hop over the fence. Hang from the edge of the balcony and shimmy a bit right to a jump lever in the dark, use it to open a trapdoor nearby. Go N and right, down the open trapdoor and follow the small cavern to Secret Sapphire #4, get back up to the Cave. Now you are done.

 

Go through the central doorway to the W (You entered this cave through this passageway). Pass by the slamming spiked doors, jump the big pit, climb up both wall ladders, shimmy along the monkey bars and you'll be back in the outdoor coloured lever/door puzzle yard. Now make your way to the flooded channel to the N. First maybe grab a Gold Coin (53) from the bottom nearby. Run and jump into the water and swim down the channel as quickly as possible. Turn left at the corner and when you reach the raised Safety block, climb (mostly) out of the water. Give Lara a few seconds to warm up here and jump into the water again. Turn right and swim N until you reach the ledge. You can dive back in for some soaked Flares if you like. Pull up and unlock the door here with Asmodeus' Key.

 

Pool with the Pillars, Balaam's key.

 

Run down the small staircase and you'll see a closed double door to the W and a path to the SE. You can't open the doors just yet, so head SE, behind a big rock to the right is a Gold Coin (54). After a short distance, you'll find a large outdoor pool. The water here is dangerously cold, as usual. Go through the right most opening and hop onto the low pillar, straight down E is a Gold Coin (55), get back on the pillar and jump to the higher one N.

 

For pickups: Run jump/grab to the rope E. Swing straight and jump to get onto the island with the tree, from there jump/grab to the pillar N, then run jump to the one NE and finally onto the ledge with Shotgun ammo and a Gold Coin (56). Get back onto the lower pillar and dive into the water to quickly swim to the entrance W and get out on one of the low pillars. Jump onto the higher one and jump/grab the rope again.

 

While hanging on the rope, turn left to aim Lara towards the pillar to the N (and a bit left). Swing high and jump onto the pillar. Turn to the NW and run jump to the next pillar. From here, turn to the N and run jump/grab to the ledge in the NW corner and around the corner to the next ledge. Down to the pillar and jump/grab to the ledge with the floor lever at the N wall. Once you end up there safely, walk to the lever and throw it. You'll see one block lower and one block rise nearby (to access that brown vase).

 

Jump into the pool and swim SW. Climb out when you reach one of the pillars near where you entered this pool area. Jump to the taller central pillar and from here do a running grab jump to the rope. Swing E and jump to the island with the tree again. Turn N and jump/grab to the next pillar. Now turn NW and jump to the pillar in that direction. Have Lara face the large pot and break it with a standard pistol shot or two (don't waste the ammo of any other weapons you may have found). Run and jump to the next pillar and take the Balaam's key.

 

Return to the entrance (W) and climb either of the low pillars and get back on the rope. Swing forward to island again. Walk to the E edge and preform a running grab jump between the pillars. Pull up, do a u-turn and stick the Balaam's Key into the keyhole (it's between the double black fence). The icicles behind you will melt away, go on through and use the crowbar to pry Lucifer's Morning Star #1 off the wall. Left, between those christmas trees is a Gold Coin (57).

 

Now we need to go SW, jump into the water again and swim back to the entrance as before. Get back onto the rope and turn to the S. Swing over and jump onto the pillar. From the pillar, jump onto the next one SE. Then E and once more to the one at the E wall (with a broken pot.) Turn to the S and run/grab jump to the corner ledge. Now follow the pillars along the S wall to the W (there’s a vase on the bottom, closest to the S wall, shoot it and spot the Sapphire, go back for that later). Then jumps to the NW to reach the ledge with the floor lever. Once you throw the lever, the double doors will open.

 

Jump into the water and make your way to the low pillar at the entrance (W).

Now you can go get that Secret Sapphire, jump back over the pillars, hop down and grab it, now quickly get to the low pillar at the entrance W. Get back onto the rope and turn to the S. Swing over and jump onto the pillar. From the pillar, jump onto the next one SE. Then E and once more to the one at the E wall (with a broken pot.) Turn to the S and run/grab jump to the corner ledge. Now follow the pillars W to the one closest to the S wall. Dive in, grab Secret Sapphire #5 and quickly get to the low pillar at the W entrance.

Symbol Puzzle, a Clue.

Follow the yard to the other end and get through the double doors. After passing them, take the path to the S. Drop into the darker room and run along the bridge when both flame emitters go out. Turn to the S at the corner and avoid both of the flame emitters here as well. Once you pass them, light a flare and memorize the three infernal symbols on the wall: A nose ring-like symbol, a hexagon and a script-like forward slash with two quotation marks. Exit the room the way you came and watch out for the flame emitters on your way out too.

 

Turn the corner, go N and take the path to your left, then either left or right. You'll encounter a Devil and two harpies in an outdoor courtyard with a tall spruce in the center. Fight off all three of them and search the area where the devil went down. Marduk's Key will be laying there. Grab that Key. In a lower/grated spot of the ground, SW is a Gold Coin (58).

 

Secret Sapphire: Have a look at those small gates, two of them have those lamps standing orderly next to them, not the one W, pull/push the lamps neatly next to the gate and it will open, go down, shoot the vase and grab Secret Sapphire #6. Go back up to the yard.

 

Take the Key and unlock the gate to the S. In this next room, you'll see five wall levers with infernal symbols painted above them. Do you remember the trio of symbols you saw a minute or two ago? They were a nose ring-like symbol, a hexagon and a script-like forward slash with two quotation marks. Lower all of the three wall levers that have those infernal symbols below and leave the remainder be. Once done correctly, a gate will open. Exit the courtyard E and run left to the N. Follow the corridor to where you see the open gate and shoot a vase left for a Gold Coin (59), then go through the newly opened gate.

 

A Maze.

 

You'll now have to make your way through a small maze of outdoor passageways. There are several stone blocks on the ground that will return you to the pentagram at the entrance of this maze, so you'll likely want to keep Lara's feet on the snow. (You can jump over the stone blocks). Run to the NE (either path is fine) and then go E when you reach the slightly wider path. When you are between a white breakable pot to your left and a small spruce to your right, turn S and take the slightly dark passageway. Throw the floor lever that is between a pair of standing lanterns, it will open a gate. Turn around and climb up into the niche with the statue N, in a pit behind the statue is na lever opening a gate. Make your way back out (where you turned South between the pot and little tree) and run down the passageway to the E. When you pass the fallen dead tree, left at that tree is the last opened gate, go in for a Devil’s Elixir. Go out and head SE. You'll see the other open gate. Continue on through the open gate.

 

Drop down to the crevasse below (E). The first thing to do is throw the W wall lever between the ladders. This action will open a gate back in the courtyard with the giant spruce tree (you'll go there in a few minutes). Turn around and pry both (there are two) Lucifer's Morning Stars (2&3) off the E fenced alcoves. Once you get close to the second star, a harpy will spawn above you. Smoke the harpy and climb your way out of the crevasse. (Be sure to actually go back and pry the star off the wall if you fought the harpy before snagging the star.) You should now have three Lucifer Morning Stars in your inventory by now. Go back to the entrance of the Maze and save. Try some different routes and you can find 3x Uzi clips in a passage, Arrows, Revolver ammo and 3 Gold Coins (60-61-62). There’s also a spot (from the floor lever that opens a gate, loop left around) where you can see a 7th Sapphire, but no way to reach it, at least I couldn’t.

 

Step on a brown stone tile to get back to the entrance, head S and right to return to the outdoor courtyard with the big spruce and go through the now open door to the North. Go on through and pry Lucifer's Morning Star #4 off the opposite wall. We are done in this wing of the level, so return to the flooded canal (Go E and right, left through the double doors, and ten right up the stairs). Swim back down and don't forget to warm up on the raised block as you did before. Once you reach the courtyard with the coloured levers and gates, go through the Southern doorway. Maybe collect the goodies by using the Sappires in the “Secrets Room”. Climb back up, go into the room S and place all four of Lucifer Morning Stars in the wall receptacles. Go through one of the doors when they open up and enter the next room. In the alcove SE are Uzi clips. Drop into the Southern pit and take the stairs down to the lower floor. There are two ice demonesses hiding at the end of the hallways that are lined with copper pots. Once they're gone, pick up a Gold Coin (63) and run down the hall to the SE (downstairs). The central tile will trigger a fifty second timer. If you can make it through the opened doors before time runs out, you'll be ready to move on to the final part of my level.

 

 The Timed Run through the Cathedral.

 

Best check out the route first and pick up some items while you’re at it (in the cathedral there’s a Gold Coin in the water below, go down the ladder W, dive in and get the Gold Coin (64), on the opposite side of the pool are two vases, one has Shotgun ammo, the other a Gold Coin (65). Swim back over, go back up the ladder, all the way up to the double doors. Run jump NE or SE to a grand ledge and follow to pick up 2x Uzi clips along the N side and after jumping over to the S side using the pillars with the vases (E), find Uzi clips and a Gold Coin (66). Be careful while shooting the two harpies. Safety drop down from the grated ledge at the E end, jump back to the floor E, take a right into the SE corner and find a Gold Coin (67). That’s it, go to the start of the run.

 

Position Lara behind the trigger block and sprint across it and up the stairs. Turn the corner left and sprint down either of the copper pot halls. Take the path to the right (N) and then left, you'll get to a fancy cathedral. Run and do an angled jump to the ledge to the S or N. Angle Lara again to do a second angled jump to the opposite (NW or SW ledge, not directly S or N ledge.) You will need to perform these zig zag angled running jumps across the cathedral a few times before you get close to the doors. After completing the jumps. you have only a few simple jumps to reach the wall ladder. Climb up as quickly as you can, if you make it past the doors before the time runs out, you can continue down the hallway. In the next room, drop down the pit to the glacial room below and go through the doorway. Now it's on to the next part of the level.

My Score: 6 Sapphires and 33 Coins, if you know the location of more Coins, please let me know and I’ll add them…

 

 ***Ulruk, The 381st Layer Of Hell Part 3***

 

Run down the tunnel in the snow and take a left. There is a devil across the shaft, but don't jump the gap until you take care of him. Once he's out of the game and you want a Coin, you can drop safety down from the grated ledge and swim into the left opening E, climb out in a small chamber. In the N side is a Gold Coin (68). Hop in SE, grab Arrows and go back to warm up, Hop back in and swim to the far end, turn around and climb out, up the ladder and W to the room where the Devil was.

 

Run jump/grab to the opposite ledge and pull up. Down the stairs and you'll end up outside a large two story building. Left around the corner is a Gold Coin (69). Run to the W and throw the floor lever to open the gate. Gold Coin (70) lies a bit beyond the gate, left of the fallen tree. Proceed through the doorway and turn right (E). Follow the hallway until you get close to the collapsing blue stone floors. Turn N and have Lara do a run jump/grab to the first one. Pull up and do a stand jump/grab as soon as you can. Next, do a side flip to the right and run forward along the pair of collapsing blocks. When you reach the end, you'll need to do a running jump/grab to the blocks ahead of you. Run across these two as well and jump slightly NW to the next unstable blue floor. Turn W, and do a pair of stand jumps straight ahead. On the final blue floor block, turn to the SW and jump again. Once you land, turn S and do another stand jump. From here, you need to do a single forward jump to the trio of blocks to the SE. Run along these three blocks and preform a running jump at the end. Once you land safely, walk forward and take Zariel's Key off the ground. The floor underneath you will snap open, but don't worry, there's a deep pool of water below. Swim to the shore of this basement lake and get out. Shoot a vase on the higher ledge S for Demon’s Draught, nearby and in the water is a Gold Coin (71), don’t shoot the vase SW. Go behind that ledge and find another Gold Coin (72). Behind the ledge NW are some Uzi clips, in the far NE corner is yet another Gold Coin (73), but you have to immediately back or side flip away because of a trap. The levers on the pillar in that NE corner switch the opening of the doors in this Cave, don’t use them yet.

The lever on the E side of the pillar will switch the doors SE, the right hand one will give access to a “wraith catcher” in case you shot something that released a wraith. Use the lever only to get rid of a wraith and throw it back afterwards.

 

NE Door.

 

Go through the already open door NE. Descend the staircases and drop into the small glacial corridor. Pull up and you will find yourself looking at a flooded hallway. The water here isn't deep enough to swim through, but it's deep enough to give Lara a serious chill. Make note of the designs on the walls and the small holes in the walls above them. The trek through this hallway is too long to go through in one run, so you're going to have to jump/grab up to these holes in the wall, hang from them for a few seconds to warm up, drop down and then continue on. While you make your way down the flooded hall, it's best to play it safe and hang from every hole alcove (this isn't a timed run), around the first corner is a Gold Coin (74) on the bottom and in that stretch of the passage (to the E), the hole above the window looks pretty dark, no? Grab up and crawl into the hidden crawlspace to get to a passage leading up to a Secret Sapphire #1. Get back out to the Icy water. Once you reach the end, you'll throw the wall lever to open a door later on in the level. Make your way out of the hall using the same technique and return to the Cave at the top of the stairs.

 

From the open doorway, light a flare if you need to see better and run to the SW. The second pillar you pass is the one with the wall levers on the E and W sides. Throw the lever on the W side. The doorway you just passed through will close and the other will open, we’ll go there in a bit, in a Timed run.

 

Timed Run for the Onyx Devil Eggs.

 

Now run over to the SE doorway and go through. There is a path to the E and W here and both have spiked trapped floors. You'll need to take the path to the E here. But if you side flip over the first spike trap in the W passage you can get a Gold Coin (75). Flip back and face S into the E side passage, run jump over the two trapped blocks. You might save the game before you jump, though; it's easy to get nailed if you jump from the wrong location. After landing, do a simple forward jump over the spiked floor and run over the raised gray block. Save here. You now have a 70 second Timed door you must pass through. If you want to check the route first, go to the Cave, take the NW door you just opened and use the description in the paragraph below.

 

Exit this room by taking the W side passage. You'll need to do a running jump over the two spiked floor blocks and another running jump over the single spiked floor trap (it's the same way you just used to get in here). Sprint as much as you can towards the doorway and enter the room to the NW (you opened with the lever on the pillar). There is a burning basket here, but it can't harm you; run to the N. Once you reach the sloped blocks room, jump on the one in front with a roll, slide a bit and jump, keep “jump” pressed. This will send Lara to other sloped blocks above until you reach a grated ledge the top of the shaft. Sprint down the hall and a bit left straight into the next passage. There are spike trapped floors here, too. A series of standing forward jumps will allow you to pass them. Turn W (right) into the next room, through the doorway W and sprint down the long staircase. When you near the end, jump to the ice beams below and quickly make your way to the opposite staircase. Sprint up this staircase and turn to the left (S). Draw your normal pistols while running in, turn left to the Timed gate and shoot the pot on the pedestal. Take the Onyx Devil Egg and roll to shoot the pot in the opposite room as well. Take the second Onyx Devil Egg.

 

Exit the room, notice the door with the Keyhole here and go out E back to the room with the pair of long staircases. On one of the ice beams is a Gold Coin (76) N next to the tall pillar. Go up the stairs and from the top landing you can just make a well aimed run jump/grab to the second window S to get the Grenades there, jump back and go through E. Just before the burning wall torch, take the N stairs (left). At the top, turn E and throw the jump lever. This will open a gate (1) you'll pass through a little later. For now, turn to the N once more and enter the room with the four pushable green cages.

 

Push Puzzle.

 

Note by builder: There are two NGTRLE bugs with these cages, unfortunately. The first is that you can't stand on top of any cage that is resting on a raising block. (Moving the cage off of the raising block will make it climbable once more.) The second is that if you save and reload while a cage is on a raising block, the game can get confused as to where the cage really is. If this happens, lower/raise the block and move the cage off of the raising block, save and reload.

 

First off, go collect Uzi clips on the floor NW.

The goal in this room is to push, pull and raise a green cage beside the floor lever up in the NE corner of the room. Start off by making your way to the little cubbyhole near the aforementioned lever and throw the wall switch there. (This will allow you access to another lever (behind door NW) that can raise a cage or two to higher levels.) Drop back down to the floor and push/pull any cage on top of the raising block near the entrance (it's the smooth tan colored square.) Run to the NW, go through the open door and throw the floor lever there. Turn around and return to the raising block. You'll see that the cage is one block higher off of the floor. Now push/pull another cage two blocks to the W of the raised cage. Once that is done correctly, pull the higher cage one block backwards (W). Drop to the floor level and push/pull the three cages on the floor so that you make a continuous line of cages (and one block sticking out of the ground) to the N ledge. Pull and push the higher cage to the North, and keep going until the cage is as far as it can go. Run to the SW, use a wall lever to open the door there and go through the open door to throw the floor lever in the small room. Exit the room and you'll see the cage is now two blocks higher off of the floor. Run and jump to the cage and pull it one block backwards (E). Climb over the cage and push it one block forward (W). All that's left is to hop or climb onto the cage and throw the floor lever. You'll see an Icy blue door open up in the outdoor perimeter of the building, but we won't go there just yet. For now, get down to the ground floor. Move one of the cages S over the lowered raising block and once to the W against the wall. Climb on and run jump up SW into an alcove with vases, shoot them to collect a Gold Coin (77), a Devil’s Elixir and Flares. Leave the pushable cage puzzle room.

 

Run down the long staircase, go outside and run right (W) to the open gate (NW). Go on through and turn to the S halfway down the hall. The double doors here will open when you approach. Continue on and you'll find yourself in a large, dark cave. (Don't be afraid to use as many Flares as needed in here, you likely have a surplus of them at this point.)

 

As you enter the dark cave and make your way forward, a devil will start to attack you from the right passageway. (You'll probably see his laser spears flying at you before you see him directly.) Eliminate him any way that you like and pick up some Shotgun ammo to the right (near where the Devil appeared) from where you entered and just left of where you came in is a Gold Coin (78). Continue through the cave using either passageway, straight S or SE. Once the two passageways join together and the cave becomes a little larger, light a flare (if you haven't done so already) and search the center of the cave for a small pit in the ground. It can be easy to miss, so keep your eyes peeled. To the S of that hole is a Gold Coin (79).

 

Drop down into the pit and walk W. Once you reach the opposite side, turn around and climb half way down the wall ladder. You have a three block gap that you must jump across from the ladder. There is also a spiked trapped pillar in the center of the gap, so jumping from the correct height is the key. If you jump too high, Lara will take damage from the fall, if you jump too low Lara will get nailed by the spikes. Once the jump is complete and Lara's on safe ground, turn to the hallway N. Duck down and crawl underneath the ceiling spikes. Turn the corner and walk down the slope. Once you reach the spike trapped floors, walk to the N part of the room and jump over (the ceiling too low anywhere else). Run down the N hallway until you reach the wall lever. Throw it and make your way back out. Pass the spiked floor and continue to the hallway S. At the end of the hall is a small room with a single pot on the floor. Draw your standard pistols, duck down and shatter the pot. Take Onyx Devil Egg #3 that was inside. You're done here, so return to the large cave area. (The same techniques you used to get here can be also used to leave.)

 

Once you're back in the cave, run to the E wall and throw the floor lever. You'll see a pair of gates opening (for later). Now run to the S and unlock the gate with Zariel's Key. Keep going S and crack open the lattice door with your crowbar. Fight off the pair of ice demonesses in the next room. Once both are out of the way, continue on SW shoot the vase left for a Gold Coin (80). In the next room, you'll have to hang from the edge over a deadly pit and shimmy left along the edge N.  Drop/grab when you see the ice sheet below and grab  Secret Sapphire #2. Stand jump to grab the crack at the other side and shimmy right to the end. Pull up and  shoot the vase there for Revolver ammo. Go left into another room, here you will find a single wall lever. When the lever is thrown, all of the gates surrounding a key will rise up. (We're going to get that key in a minute.) Exit the room and shimmy back E along the edge. Pass through the room that the ice demonesses were hiding in and run through the latticed door you opened with your crowbar. Run along the right hand wall, then turn to the right around the corner to find a Gold Coin (81). Run straight through the dark cave until you see the open gates and key on the pedestal. Go ahead and grab it; you now have Abishai's Key. Turn around and run back W. At the intersection, turn to your right (N) and go through the doorway you opened with Zariel's Key. Continue forward, but turn left (W). Run W and then go left SE into the tunnel. This tunnel is a tad long and will have a slight descending slope to it Keep along the right hand side and you’ll come across some Revolver ammo. Around the corner, at the end, is a Gold Devil Egg resting on a pedestal. We are now done in this dark cave area, so let's turn around and get out of here. Follow the cave back out to the far N, but get ready to fight a trio of harpies. Once all three are eliminated, run to the N and go through the automatically opening double doors.

 

Once you are out of the cave area, turn to the right (E) and return out to the outdoor perimeter of the two story building and enter the gate again (left past the fallen tree). Climb the long staircase to the second floor and run to the far SE corner. You'll see the doorways you opened some time ago (floor lever in the Cave).

 

Detour for a Sapphire:

Go into the doorway W there, a small maze, keep going left and in the first window left are Flares. continue going left where possible and you’ll end up in a small side room. Step on the pentagram tile and get to another room. Throw the wall lever when you think that Bird man will be in the path of the boulder you will release and kill him with it. When you turn back you’ll see a door open up in the small maze you came from. Go out, step on the pentagram and you’re back in the maze, keep going right and come to that opened door. In the windowsill is a Secret Sapphire #3. Out of the door and keep going right to get back to the entrance.

There is also a Gold Coin (82) in there, from that entrance go back in and keep going right to get to it, there are Uzi clips somewhere too, but because you’ll trigger a Demoness you’ll lose more than you gain, I left those… From the Coin go around left, back to the entrance.

 

Go on through E and you'll soon find yourself in a large hall. Run left (N) down this large hallway and grab a Gold Coin (83) from the second window. Look at the third closed door to the W. There is a jump switch beside it, get your favorite non-explosive weapon ready, then throw the jump switch. All three doors will open releasing a devil and a pair of ice demonesses. Best run into one of the small rooms taking one enemy with you and thus take them out one by one. One of the ice demonesses will drop a Gold Coin (84), the other Onyx Devil Egg #4 when she bites the dust, be sure to take it. The Devil also dropped a Gold Coin (85). (Notice the gate NE with the Sapphire, we’ll get that in a bit).

You might not have noticed while fighting the baddies, but the entrance/exit gates have slammed shut on you. Make your way into the first room and look in the NE corner for a wall lever to open the entrance again. Leave SW, go W through the next gate and right. Down the long stairs to the first floor and turn to the right at the bottom. You remember this room, don't you? Climb down the stairs here as well, jump along the ice beams and go up the second set of stairs. Run W and unlock the last of the doors here with your Abishai's Key. The room behind the door has another Gold Devil Egg #2 for you. Make your way back to the outside and run W. Go back inside through the open gate NW, follow the hallway, but instead of going left through the automatic double doors that lead to the dark cave, you are going to pass these doors and follow the hall out to the second part of the building's perimeter. A vase right has a Gold Coin (86). Continue running W, then go to the open doorway that's flanked by lion statues, best save your game here.

 

The “Torch”/ Lamp Puzzle, Ishtar's Key.

 

For an illusive Secret: The builder has reported in the stuck thread that when you first go through this doorway, a hidden timer is activated [how is the player possibly able to know that?] that provides access to the a Secret Sapphire in this part (the sapphire that I was unable to acquire before and I think you have only one chance to get this Sapphire).

If you wish to get this Secret Sapphire you'll need to do so now, before anything else. We’ll go after the rest later. Go through the doorway into the N room ahead, climb the pole, jump off, enter the W room.

(Note by Author: Two things to note with this puzzle:

Number 1: The cobblestone floor that surrounds the checkerboard is entirely neutral; running around here will not light or extinguish any torch.

Number 2: Jumping over a triggering square will not light or extinguish any torch).

Get through the puzzle room in the fastest possible manner until you've acquired Ishtar's Key on a Hand pedestal. If you've completed the torch puzzle successfully before the hidden timer runs out [how long? who knows?], a Secret Sapphire #4 will appear on the opposite Hand pedestal. Here’s a MAP  of the Torch puzzle:

Once done, go back through the puzzle room to the pole and straight through into a room full of vases E, nothing in the brown ones along the N wall, there’s a Gold Coin (87) in the white vase SW, shoot only that one to get it (If you by chance trigger wraiths, get down that pole again and run N to the wraith catcher, duck close to it and wait. Go back to the pole and up).

From the pole, go N.

 

Steam Room, Gold Devil Egg #3.

 

From the pol run N down the hallway. You'll soon wind up in a room with a mainly fire trapped floor with most of the safe flooring in range of the steam blasters. The NW corner of this room has a Gold Devil Egg #3, NE is a Devil’s Elixir. If you are low on energy, drink one of your potions before you try to make your way across this room. You can decide your own route, easy enough to figure out.

Once you have both pickups, turn around and leave this room S to the pole and get down’ all is done upstairs.

Secret Detour: As you probably already noticed, to the N is a “wraith catcher”.  With this handy we can go get ourselves another Secret Sappire (involving a wraith). Return to the doorway S, in that entrance room and left (E) are stairs leading down to the Secret Rooms where you can claim your rewards if you like.

Once done, back up to the entrance room, outside to the yard and go left, straight through the passage with the automatic double doors and out SE to the first yard. Run E, from where that floor lever is, look on top of the ice wall E and spot the two urns. Save and shoot the right hand one, then the one left. A wraith is released, so run back W, into the gate NW and straight through the passage with the automatic double doors and out SW to the second yard. Run W and go right into the doorway between the lion statues. Go straight into the back of the room with the pole and kneel next to the wraith catcher. Then go back the same route to the first yard, left into the open gate at the fallen tree and up the long stairs. Run right around to the SE and go left (E) through the two gates into the room where you fought all the enemies. The gate in the back (NE) is now open, go get Secret Sappire #5. Go back to the yard outside. Right through the double door passage to the second yard and right into the doorway that's flanked by lion statues. You can go down to the “Secrets Room” where you can get your rewards. Then go back up to the entrance room.

 

Go into the room W, you now should have four Onyx Devil Eggs in your inventory. Place all four of them on the Devil heads in this room to open the door. In the window SW is a Gold Coin (88). Go on through and shoot the left urn W and both of them E for 3x Uzi clips. Climb down the ladder in the pit. Once you reach the bottom, an eagle man will emerge from a room to the E. Blow him away, get a Gold Coin (89) from where he was hiding and then push and/or pull the green cage to the N. Use the cage to jump up and reach the ladder. Climb all the way to the top, you'll find a wall lever at the end of the hallway. Go ahead and throw it. A block will rise out of the ground, but you probably won't recognize the area in the little camera shot (it’s in the area behind the blue Icy door we opened a while back). Back out of the room and climb down the ladder. hop down to the ground, approach the W side doors and they will open, releasing another eagle man. Take him out and in this room is a small basket. Go out, look up into the dark NW corner and spot a niche with a wall lever. Move the cage there as far as you can, jump/grab the niche and use the lever to open the basket, go into the W room and pick up a Devil’s Elixir from the basket. Now move the cage to the diagonal opposite corner (SE, look for the flat spots on the ground) and get into a niche there to get a Secret Sapphire #6 from a basket which also opened by using the lever.

 

Push/pull the cage back under the S ladder. Use the cage to reach the ladder and climb back out. Exit the room with the black devil heads E to the entrance room. Go right, outside and turn left.

 

The Icy Doorway, Gold Devil Egg #4 and a Winter Sun Relic.

 

Run E and go through the doorway to your left. Continue going E (you'll pass those automatic doors that open to the dark cave) and keep going when you're back outside again. When you reach the hole in the glacial wall (you came out of here a few minutes after the level jump), turn to the N. You'll see that blue Icy doorway frame and a raised blue door. Go on through and climb to the top of the blocks to your right. You can shimmy along the large fence directly above you. Jump up and grab the fence and make your way to the E. There are two pillars in the pit with essential items resting on top of both of them. One has Gold Devil Egg #4, the other has a Winter Sun Relic. Shimmy along the horizontal fence to the pillars and drop down when you are directly below one. (Save before you drop) When you (hopefully) land safely, take the item, hang from the ledge and drop down. To the S in the grass is a Gold Coin (90). Go W and climb either of the glacial ladders on the wall. Do this again for the remaining key item. You should now have a Winter Sun Relic and all four Gold Devil Eggs.

 

Push Puzzle Part 2, use the Winter Sun Relic.

 

Now's the time to return to the cage pushing puzzle room. Go S through the blue doorway, proceed W, after the floor lever take the first open doorway on your right, climb the long stairway and the room's just straight at the top of the stairs. This time you are going to have to get a cage up underneath the receptacle situated high on the W wall. Start off by lowering the raising block on the ground (if you didn’t yet). To do so, throw the floor lever in the N room. Now push/pull a cage two blocks to the W of the raising block (next to the static block) and another on top of the raising block. Return to the N room and throw the floor lever there again to move the cage up one level. Push and pull the raised cage three blocks W and push/pull it two blocks N. Drop to the ground and push/pull the nearby cage two blocks N. Climb on top of this cage and push the higher cage one block to the W, towards the receptacle. Go back to the N room and lower the ground level block by throwing the lever. Push/pull another cage on top of this raising block, then push/pull the other cage so it's two blocks W of the raising block. Once more, return to the room to the N and throw the floor lever. Make your way to the cage that's on top of the raised block and push/pull it all the way to the W (three blocks distance). Reposition yourself and push/pull the cage N down the length of the ledge (four blocks). Drop down to ground level and push/pull the cage there four blocks N also. Climb on top of the ground floor cage and push the cage beside you one block to the W, onto the raising block. Run S three blocks, turn to the W, drop down and throw the wall lever. Do a 180* turn and make your way to the lever room E. Throw the floor lever there and climb up to the cage that's now two blocks high off the ground level. Well, you can figure out the rest, move the high cage under the receptacle. All that's left is for you to climb on top of the cage and place the Winter Sun Relic in the receptacle.

Doing so will open the last closed door at the outer perimeter of the building.

 

Ragnarok’s Relic.

 

Unfortunately, it's the door that's the furthest to the W from your current position, so let's make our way over there. Exit the Push puzzle room and make your way down the stairs out and to the first yard. Run W and go through the indoor hallway that leads you to the second yard. Continue going W and you'll eventually reach the open door on your right (NW). Go inside, turn to the right and drop or slide down the pole. In the basement, place all four of your Gold Devil Eggs on the devil heads and a gate will open up. Run down the S stairs, at the bottom is a pit flanked by four horizontal flame emitters. Time the flame emitters to do run jump grabs to the other side. Go through the open gate and take Ragnarok's Relic from the pedestal. Up in a dark niche left of the pedestal (SE) are Gold Coin (91) along with some Shotgun ammo (thanks Abou). Turn back and cross the deep pit again, climb the stairs and shimmy up the pole to the ground floor. Use the pole to the W to reach the second floor. Go through the hallway to the N and get ready to fight off a harpy, a devil and two ice demonesses (first drops Shotgun ammo). At the hallway's end is a closed door, unlock it with Ishtar's Key. In the room beyond is another Ragnarok's Relic #2 sitting on a hand pedestal. Take it and make your way back outside.

 

This time, it's a long journey back to the E. Run all the way back along the perimeter, through the indoor hallway and continue E until you see the blue Ice wall and open blue Ice door to your left. Go on through and keep going to the N. Place both of your Ragnarok's Relics in the receptacles on the second blue doorway. Climb the stairs and in the room upstairs, in the back is a Gold Coin (92). Step in the whirlwind to end the game….

My score: 5 Sapphires - 24 Coins, let me know if you find more and I’ll add them….