ULRUK, THE 381st LAYER OF HELL.
Game by
Colin Benson.
Walkthrough
by Dutchy, following the authors walk that came with the download, edited at
some parts and pickups added (edited 22-01-23).
Secret
Sapphires work like this: In each of the three parts are six well-hidden Secret
Sapphires, if you find any, you can use them to unlock doors in a specific room
and score weapons, ammo, potions and whatnot.
Gold
Coins are almost the opposite of Secret Sapphires; they are numerous and easy
to locate, but you can't trade them in for anything, more like a quest item.
1. All of
the water in this game is very cold. Lara can endure it for about fifteen
seconds before it starts draining her energy.
2. You
start the game without anything in your inventory; only the save and load
options are available until you locate supplies/Pistols, all other weapons are
mainly obtained by finding Sapphires.
***Ulruk, The 381st Layer Of Hell - Part 1***
After watching the little flyby, run around in the cell and the door
will open. Run NW, and proceed to the gate W. Use the lever on the wall to open
the gate. Continue on through and run NW to the wide staircase. Climb the
stairs and enter the next room. (Keep an eye out for the falling icicles here.)
Do a running grab jump to the rope hanging from the ceiling. Turn a bit to the
right and use the sprint key to swing. Jump off the rope. After safely landing,
run E, jump over the low fence in the alcove, and throw the wall lever. You'll
see a camera view of double doors opening. Jump over the fence again run W,
behind the fence W is a Gold Coin (1). Do a
running grab jump to the next glacial beam N. Pull up and run W. Jump over the
fence here as well and throw the second wall lever. This will also open a set
of double doors. Jump back over the fence, run E and get Uzi clips from behind the fence, turn back and go
to the next rope N. Lara needs to a running grab jump to this rope as well.
Swing and jump over the gap and enter the next room, SE and NW are two Gold Coins (2/3).
Check out the W doors first, walk down the slope and safety drop into a
spike pit, grab Gold Coin (4) and a Devil’s Elixir. From a safe distance from the
spikes hop onto the lower slope W and have a look around the corner, a large
room with ledges along the walls, we’ll get here in a Timed run later, you can
pick up a Gold Coin (5) from the first ledge
right. Make a note of the layout. Back into the corner room and in the SE
corner are Uzi clips. Run jump/grab back
over the spike trap and go up into the hub room.
Go through the doors E now and enter the cave area. Continue on
through, over a pit with a bridge, then around the bend to some more pits. Look
down into the second pit and under the N end of the bridge you can see a tunnel
underwater. Drop into the water there, swim into the tunnel and grab the Explosive Arrows,
swim out fast, to the S and wade up to the ground in the other pit. Get a Gold Coin (6) SE, climb back up the ladder (S)
next to the bridge. Go over the pits to the N until you reach the small room
with the raised square.
Timed Run for the Crowbar.
Once you step on the square, you'll see a remote camera view of a gate
opening (at the end of the room with the ledges) and a timer counting down.
This is the first timed run of the game (best make some saves here and there,
so you don’t have to do the whole run again every time). You have to get back
to the hub room with the 2 sets of double doors. If you do the run to the
Crowbar quick enough, you’ll have time to spare and pick up a small bonus, a
Secret Sapphire.
So, sprint over the tile out of the room, over the bridges to the hub
room. Sprint as much as possible. Once you reach the double doors W, slow down
to a normal run (spike pit). Jump over this pit and run NW. Jump the ledges
though that dark room to the opening in the E end (I did all the jumps with
hops and run jumps, adjusting the aim in mid-air). Sprint through the left
corridor. Climb the wall ladder along the left side and at the top turn to the
left (N). Sprint down the corridor, slow to a run and take the corridor left.
Left again before those circle blades and if you can reach the end of that
corridor before the time runs out, you can grab the Crowbar
off of the pedestal.
If you have enough time to
spare, immediately roll, run out and left, line up for a side flip through the
blade and through the next too, go left into the passage. Two more blades to
overcome and run to get “Secret” Sapphire #1.
Get back
through the blades, get back to the ladder and go straight and in the end of
the corridor right, right again and through a blade to get a Gold Coin (7). Back through the blade, right
around corners and another blade to get the Shotgun
ammo.
Now that you have the crowbar, you can make your way all the way back
to the prison area where the game started. Crossing the dark chasm is easy now
that you aren't timed, over the spike pit to the hub room and the room with the
ropes and horizontal beams can be traversed the same way you did the first time.
The Outdoor Courtyard.
Once you have arrived back at the prison area, go to a black gate in the
N wall. Open it with your crowbar and proceed down the hall, left are Uzi clips. Open the gate at the end the same way
and enter the bi level outdoor courtyard. Run to the SW corner of the courtyard
and look for a jump lever on the N wall. Throwing this lever will open three
gates on the floor above. Run to the NE corner of the courtyard use a second
jump lever. Three more gates open on the second floor. In the NW corner is a Gold Coin (8). Climb either of the wall ladders to
the second floor. Be sure to at least throw the lever in the Western central
opening and pick up at least one package of Flares.
All openings, W side from right to left; Gold
Coin (9), lever, Flares. E side from right to left; Demon’s Draught (small medipack), a lever for a
Coin (later), Flares.
Climb down to the ground floor and return to the prison area through
the two crowbar gates. Go left in the prison, into the cell W and pick up a Gold Coin (10), use the lever on the wall ( #1 for a cell door to
get a Sapphire, we need to find 2 more levers to access that Sapphire
), out of the cell and to the W, there are some
open cells there, but nothing to do yet.
Go W through the gate you opened during the first minute or two of the
game and then turn left to the SW corridor.
Icy Ladders.
Run S down the wooden corridor and take a right into the wide opening.
Just right around the corner is a jump lever opening a small gate with a
“wraith catcher” inside… we might need that. Now go W, grab the left side
ladder wall and traverse right to the fifth ladder, go up one block from the
top and back flip/roll grab to land inside an opening (or grab the ladder and
climb in there). Jump out and grab the icy ladder and go right around and into
an opening, throw both floor levers there opening more cells in the prison. Go
back along the ladders to the wooden corridor and straight across into the
small opening E. This is the room where that wraith catcher is….
Deep Darkness, access to the Pistols.
Climb down the ladder in the central pit and in the next room, light a
flare. Walk to the NW. You'll soon see a floor with a skull pattern etched into
it. Obviously stepping on this skull patterned floor is deadly. Within the
flare's glow, you'll see one square tile without a skull pattern. Do stand
jumps from one tile to the next to get to the floor lever NW (bit of a zig-zag
route). This lever will open the prison cell that has Lara's standard Pistols (
#2 For a Sapphire: From this floor lever, sidestep against the wall and
throw a Flare (with a Flare in hand, use the Flare Key) to the E to spot a safe
ledge, do a run jump E to get to a wall lever which will open a basket in one
of the cells in the prison ).
Jump back to the lever, hop around over the safe tiles and go up the
ladder to return to the prison area.
The cell that you opened with the lever in the darkness, is just to the
left as you enter the prison area. Grab the Pistols
off the
ground (You will need to manually select them in your inventory, or press
"1" on your keyboard). Go over to the opposite wall and enter the
left cell that has the urn. Shoot the urn, Lolth's
Key was sealed within, so walk over and take it.
Detour for Supplies:
Exit the cell and go left, out of the prison W and in the hallway shoot
the left hand vase SE for Revolver ammo.
Shoot the left hand vase NE for a Gold Coin (11).
The right hand vase has a wraith in it, in case you shot it, take that wraith
to the wraith catcher in the small room above the dark room, duck next to the
catcher and wait. From the hallway you can go back NW, through the hall with
the icy beams to the hub room with the 2 sets of double doors. Along the N wall are 4 urns,
shoot them to collect a Gold Coin (12) and Uzi clips NW and shoot only the left hand one NE
(the other one has a wraith) for a Gold Coin (13).
Make your way back to the prison.
Go straight to the E and into a cell you opened at
the icy ladders. Grab a Demon’s Draught and
get out, loop left around into the next cell you opened, left of the keyhole.
Shoot the vase for Shotgun ammo.
Using Lolth’s Key, the Teleporter Maze.
Go out and left to unlock the gate (S end of the
prison block) with Lolth's Key. Go on through, climb the staircase and get
ready for the teleporter maze.
I recommend you save every time before stepping
onto a teleport!
Teleport Maze Part 1 - Step on the SE pentagram to teleport to a cave.
First thing to do is fight off the pair of harpies (take them back to where you
came in and stand with your back into a corner shooting them), once they're
gone you can grab a Gold Coin (14) from the
deeper part of the water. Then throw the floor levers in the N (where you came
in) and E sections of the cave (leave the W lever alone). The doors to the S
will open. Run into the SW one and take the teleporter there. You'll find
yourself outdoors in the crater of a glacier, to the right is a Devil’s Elixir hidden in the grass. Take the teleporter
in the N of the pit. You are now inside a glacier. Turn around to pick up a Gold Coin
(15). Run up the slope and step on the E teleport pad. To the right of the
ladder you are facing is a Gold Coin (16),
behind the statue. Climb the wall ladder and
grab the Amethyst Devil Egg from the
pedestal (none of the doors up here can be opened). In the grass near the NE
pillar is a Gold Coin (17). Climb back down
and take the SE teleporter. You are now back where you started the teleport
maze.
Part 2 - Step on the SE teleport pentagram again. You are now back in the
dark "T" shaped cave. This time take the teleporter in the SE
passage. Lara will end up in another prison hallway. There is a Devil waiting
for you here, so eliminate him with your pistols (duck close to him and shoot).
Once he's gone, throw the wall levers W (between the two cells) and E
(underneath a lit torch). All cell doors should now be open. In the NW cell is
a Gold Coin (18). Run into the SW cell and
step on the teleport pad there. You will wind up in a dark and spooky corridor.
Simply run forward, in the second alcove right is Shotgun
ammo, the third left a Gold Coin (19).
Proceed and take the Amethyst Devil Egg #2
off the giant arm. Step on the pentagram in the back and Lara will be at the
beginning of the teleporter maze once more.
Part 3 - For the third time in a row, step on the SE teleporter. After
arriving in the cave, step on the SE teleporter. Once more, Lara is in the
prison hall, but no Devil will be after you this time.
Time for Extra’s: Take the teleporter in the NW
cell, end up in a dark cave with crystals, go E and left to find a Gold Coin (20) in the back. Step on the nearby
teleport (NE) and end up in a room with a sloped bridge over a pool. In the
pool are a Devil’s Draught and a Gold Coin (21). Then go over the bridge up to 3
teleport tiles, take the SE one and come to another dark cave, go NE and keep
along the right hand wall to the far NE corner, then left into a barrel visible
alcove, grab a Gold Coin (22) and look up
left on the wall for a jump lever (#1 to open a cell with Sapphire #4).
Turn back and simply go right around corners to a teleport, this one will bring
you to a room with windows, step on the left teleport in the other end and you
are back at the beginning of the teleport maze. This is the end of the route
you HAD to take to complete the level.
For Extra’s: Well’ I got really confused with all
these teleports, sometimes 4 in one room, but after a while you’ll start to
recognize rooms and taking a different route every time I ended up with 24 Gold Coins and some other minor stuff. Be sure you have
tried every teleport available until you are back at the beginning of the
teleport maze.
Again step on the SE teleport. After arriving in
the cave, step on the SE teleport to get to the prison hall, go through the
teleporter in the NE cell. You'll find yourself inside another glacier with two
amethyst devil heads mounted on the Western wall. Place both of your Amethyst
Devil Eggs on them and the icicles on the ground will melt away quickly (Note
the two teleport tiles here).
After passing the melted icicles, get ready to run
to the SW opening as a trio of giant snowballs will start rolling down the
slope after you. Once Lara is safe, continue on, and get ready to take out some
harpies when you reach the inner crevasse of the glacier. The opening you see straight
across is to the Secrets Room, where you can open gates with Sapphires.
Glacier Room.
Turn N and continue jumping along the ledges of
ice and snow. Once you reach the end, turn right (E) into the room. Throw the
floor lever in the center, and you'll see a camera view of a door open up (see 1 below).
On the back of the pillar SE is a lever (and
that’s #2, together with the one in the cell of the first prison to open a
“Secret” door we’ll come across later, for Secret 6).
In the NE corner of the room, behind the pillar is
a hidden tunnel in the floor, get in and follow through to a puzzle room.
“Who’s that Pokemon?” above the doors, on the floor are letters. Step on the H
and Y in the S field (don’t touch other letters) and PNO in the N field and the
doors should open giving access to Secret Saphire
#2. Go back through the tunnel to the room with the floor lever.
Exit the room, and go S along the ledges. Do a
stand jump/grab to the ladder near the entrance of the glacier and climb down
to the bottom. A bit to the S is a wall lever opening a door up in the W wall,
second level. Then run N along the bottom, NE is a Gold
Coin (25).
The Secrets Room.
If you have Sapphires, best go for some weapon
now, climb the ladder NW, climb off left onto the first ledge. Jump S and go
right through the door you opened with the wall lever on ground floor. Shoot
the urns for a Gold Coin (26), a Demon’s Draught, Uzi
clips and Shotgun ammo. Go out to the
ledge and right, go jump over to the far S and run jump/grab over to the ledge
S for a Devil’s Elixir. Jump back and go
into the first opening left and find 6 gates with goodies behind them as a
reward. Open the ones you like (I took the 2 SW, Shotgun and Revolver, but
that’s up to you). Go back out to the ledges and N to the ladder, go down to
the ground floor.
Leviathan's Key.
Into the opened door NW (see
1 above), slide down the slope and get ready to take out an eagle man
and a harpy. Once both are out of the picture, search the SW ledge for Leviathan's Key. All vases are empty. Jump into
the water near where the pair of Easter Island-like statues are and look for an
underwater lever on the Western face of the central wall (under the rooms
entrance). Throw it, and get out of the water quickly before Lara freezes.
There’s a Gold Coin (27) in the NW part of
the pool. The gate W is now open. Climb the wall ladder, and jump off near the
top. On this second floor, you'll encounter a pair of both harpies and ice
demonesses. The harpies can be taken out in any fashion, but the ice demonesses
need to be hit in the chest with your standard pistols (if you happen to have
any explosive weapons at this point in the game, save them for later). After
clearing out all the monsters, look around for a Verdant
Devil Egg (one of the ice demonesses dropped it). One vase, NE has a Gold Coin (28). Climb the wall ladder to the 3rd
floor. Jump along the hanging wooden planks and place the Verdant Devil Egg on
one of the Devil heads (it doesn't matter which one and get a screen of a
door). From the wooden platform, jump through the doorway to the West.
Here you will find a climbing pole in the center
of a deep shaft. Shimmy your way up the pole and try to avoid the blasts of
steam that shoot from the walls. (It's usually best to go straight after both
of them have emitted a blast of steam.) Jump off at the top, pick up Shotgun ammo SW and go through E. Get ready to
fight a Devil in the next room, but watch out for the small pits. Once he is
defeated, he'll drop the second Verdant Devil Egg.
NE is a Gold Coin (29).
A Secret Sapphire: One of the small pits isn’t
deadly, the one SW of the central pillar, go down in there and crawl through
the S tunnel and get the Secret Sapphire #3
from the end. Go back and if
you want, straight in N (and straight at the intersection) is Revolver ammo at the end of the tunnel. Go back
and grab back up out of the pit.
Go W and slide back down the shaft dodging the
steam. Place the Devil Egg on the remaining devil head and the door above will
open. Shimmy your way up the pole in the steam shooter shaft again. Jump off
the pole, run E and go through the newly opened door. You are now back in the
glacial crevasse, top level. Left is Shotgun ammo.
Take a hop down S first, get onto the ladder and
down to the bottom.
Some Extras.
In the E wall is an opening, near the middle of
the wall, inside are two empty vases, run to the back and find a Pair of Binoculars, this will however trigger two
Harpies when you exit the room.
Make your way up to the opening you originally
came from (SE, second from the S side) and run up the boulder slope and right
into the room where you placed the Amethyst
Devil Eggs.
Two teleport tiles: N/ taking you to the courtyard
with the fallen tree you might have seen before, in the vase NW is a Gold Coin if you haven’t got it yet. Now you can
go into the building N or S and step on teleports, same as before, just keep
going and look around the rooms for stuff you might not have picked up yet and
take another teleport whenever you get back into the same room.
When you get to the dark cave with the shallow
pool and two doors S, run into the SW one and take the teleport there. You'll
get outdoors in a crater of the glacier. Take the teleport in the N of the pit.
You are now inside a glacier. Run up the slope and step on the E teleport pad.
Take the SE teleport, you are now back where you started the teleport maze.
Turn around and go down the stairs, into the prison and the first cell left.
(For the cell door with the basket to be opened
you should have used the jump lever in the dark cave, stepped on the teleport
straight across in the outdoor pit of the canyon and the middle (of 3) teleport
in the room with the sloped bridge over a small pool with goodies). Grab
Secret Sapphire #4 from the basket.
Return to the Glacier Room.
Now to get back to the Glacier room, go through S
up the stairs, step on the SE teleport. In the cave, step on the SE teleport to
get to the other prison hall, go through the teleport in the NE cell. You'll be
back in the glacier with the Amethyst Devil Eggs. Go through and left down the
boulder slope and right to the Glacier crevasse, make your way down to the
bottom.
Glacier Room, Torch Puzzle.
Somewhere in the center of W wall is an opening
with a pole, drop or slide down into the next room. As you enter, the four
lamps here will alight (for a Secret Sapphire, pay attention to the order in
which they ignite). Take one of the torches laying on the floor and light it.
Run to the W and drop the Torch at the entrance for a bit. You’ll find yourself
facing a flooded room. Your goal is to carry the burning torch in Lara's hand
to the opposite end of this room, igniting 2 lamps on your way.
Start out by checking out the flooded room S (SW
in the first part of the large room with water is a Gold
Coin (30), NE is a Demon’s Draught
(you’ll have to swim there and back after you warmed up), you might want to go
get those first. Go back when you know what to do and get the torch, from the
entrance of the pool room, do a running jump SW to the ledge in front of you.
Turn SE and do a standing jump to the next ledge. Turn SW and preform a running
jump to the next ledge. Turn W and jump to the three block ledge. Run W and
turn to the N at the end. Do a simple running jump to the ledge. Walk forward
to the end of this ledge and do a standing jump to the sloped pillar and jump
off to the next ledge. Ahead are a pair of sloped walls "facing" each
other. Walk carefully to the NE corner, turn and face North to the sloped wall
ahead. Take a running jump to the sloped wall. Keep jumping back and fro to the
other side and land on a ledge (you might have to roll in midair). Stand jump
NW and then a run jump SW. Turn S, walk to the edge and stand jump onto the
sloped block. Slide for a moment and jump to the next sloped block, then do
another sliding jump to a flat ledge. Stand jump to the W platform, once you
land, a running jump to the SW is next. There are spikes popping out from the
ground here, so you will have to time your jump carefully (in this second
section of the pool room are the two lamps you have to ignite, one SE and one
NW). Once you land, run to the safe square between the spike traps. Face SW and
do a running jump to the ledges at the pillar, then jump over to the S wall and
left to the first lamp, ignite it and the gate is shown. Get back to the safe
spot between the spike traps, run jump to the ledge NW. Again a run jump NW
(ignore the sloped blocks), then a stand jump NW to the ledge against the
pillar, get to the N wall and ignite the lamp. The gate opens. Take the torch
with you when you go for the gate (I think you can figure that route out
yourself).
Using the Torch.
When you ignite all 4 lamps, the gate to the Key
will open (but for Secret Sapphire #5, behind
the left gate, you’ll HAVE to ignite them in this order W-S-N-E), the gate
to the Sapphire will open too. A Harpy might also show up.
You can now take the Narzugon
Key. You don't need the torch anymore, so toss it away. Run, jump and/or
swim to the E through the pool rooms to return to the Glacial crevasse (go use
your Sapphires, or wait till later).
Using Leviathan's Key.
Once you've reached the glacial crevasse, run to
the SW and unlock the door with Leviathan's Key. Enter the room, keep left for
a Gold Coin (31), descend the stairs and
step on the pentagram teleporter pad.
For a Secret Sapphire, only if you found and used
both levers as indicated in the walkthrough. Turn around and go through an
opened door to get Secret Sapphire #6. Back to the previous room.
Using the Sapphires.
Go to the teleport tile in the back (S) and step
on and you’ll end up on the top level of the glacial crevasse, travel S over
the ledges, then right along the S wall and N a bit. Safety drop down from the
end of the first ledge, turn around and go left into the Secrets room. Collect
it all….
Get to the ladder NW and go down to the bottom.
Into the opened door SW, down the stairs onto the teleport. Climb either of the
W or E wall ladders on the pillar in front of you. (Note
by builder: Don’t step on the teleporter pad to the S, this one will take you
back to the glacial crevasse. I placed this teleporter her in case a player
wound up here without the Narzugon Key. Without the teleporter, a player could
find himself hard locked, but you can also use it if you'd like to return to
the crevasse for any reason, maybe to use a Sapphire?) Near the top of
the ladder, jump off (there’s a Gold Coin (32)
S in that passage) and follow the corridor until you encounter a Devil. Take
him out and unlock the door at the top of the stairs with the Narzugon Key.
Outside, the Unholy Key.
You're back outside, once more. Run North and get
ready to fight a pair of eagle men. Once both are out of the way, continue on
and look for an alcove in the Eastern stone wall. In the E and W sides of the
yard are two Gold Coins (33-34), Revolver ammo up in the alcove with the face
statue W. Jump up to the left of the unusual face statue and throw the wall
switch. A set of icicles blocking the way will melt into the ground. Hop out of
the alcove and make your way to the NE. Go on through and jump/climb your way to
the Unholy Key resting on the short
pedestal. (Take a look at the nice view from this location as well.) Jump or
drop down to the ground floor the way you came and make your way to the West,
once you're outside. Melt the icicle door with your Unholy Key. Slide down the
slope and you'll be sent to the next part of the level and get an energy refill.
My Score: 6 Sapphires - 34 Gold
Coins. In case you found more, please let me know and I’ll add them…
***Ulruk, The 381st Layer Of Hell
Part 2***
Run N into the next room, hop down to a lower
ledge SW and spot the vase in the central, deeper part of the pool, break it
with explosives or something with a Sight on top. Dive down and get Devil’s Elixir. In the SW corner, on a ledge
underwater is a Gold Coin (35). Hop back up
to the higher ledges.
Jump and grab the rope in the center. Turn to
either of the two crawlspaces on the E wall. Swing and jump/grab to the
crawlspace of your choice. While holding action, press up and duck to climb
into the crawlspace. In the back, look up on the W wall for a jump lever. Throw
it, and you'll see a gate open up. Crawl back down the crawlspace and drop into
the water below. Pull up along any of the ledges in the corners and get Lara on
to the rope again. This time, make Lara swing to the SW crawlspace. Pull up and
make your way down this crawlspace. You'll pass the door you just opened a
minute ago. Climb down the pit and pry the Lucifer's
Morning Star off the wall with the crowbar.
Climb and crawl back to the room with the rope. The NW crawlspace has Revolver ammo if you want it. When you’re done, go
through the doorway to the N and place Lucifer's Morning Star in the
receptacle. The door above will open, so go on through.
You are now in a room with a pool of water, a rope
and a vertical intermittent flame jet. In the pool, E side is a Gold Coin (36). Climb back up S. Run, jump, grab
the rope and (if needed) slide down it to the bottom. You must time your
(sprint key) swing and jump to both avoid the flame jet, and make the jump to
the opposite ledge. Lara can catch on fire only at the apex of her swing, but
that's also the only time when she can reach the other side (Don't be afraid to
save before the jump, it's a little tricky). Once you land safely on the ledge,
you'll see a Devil to the right. Blast him out of the game with your weapons
and take his Furcas' Key (If you don't mind repeating the jump, it
might be an idea to retreat back to the S side dry area of the pool and shoot
him from there rather than on the ledge where you have little room to dodge his
laser spears). The next room has the same
kind of rope jump. Once you manage to complete the second rope jump, run
SE into the next room. Shoot only the vase left (E) for Shotgun ammo.
Jump into the small pit in the center and swim
down the sewers, in the N end is a Gold Coin (37)
, go up again to warm up and then swim to the South. Go up in the first hole in
the ceiling (maybe only to warm up, because the room is empty, don’t shoot
vases). Next room S has a floor lever N (In case you triggered Wraiths, throw
the lever to open the gate to the “wraith catcher” (the bird statue), the room
with the catcher is straight S at the intersection and up through the hole,
kneel down next to the statue and wait).
For a
Secret Sapphire, don’t use the lever or throw it back after the wraiths are
gone, because it also operates a door to a Sapphire.
Shoot the vase to the E, and take Zozo's Key.
Jump back into the sewers and swim S, go up in the hole at the intersection, 4
vases. S has Gold Coin (38) the others are
empty.
Turn to the W and dive back in, surface in the
room at the dead end (on the bottom W are Arrows).
The vases are all empty. Run to and throw the lever on the W wall, you'll see a
camera shot of a tall door swinging open. Jump back into the sewers again and
swim to the E. Pass the room at the intersection and surface in the next room,
the vase N has Uzi clips. Go through the
door you just opened and you'll soon find yourself outside.
Outdoors, Lever Puzzle.
Here you will encounter four harpies. Once you
take all of them out, you are faced with a lever puzzle.
(The opening S has a hole in the floor leading to
the “Secrets Room”, 6 gates with all the goodies and in the room straight ahead
should be the open door with Secret Sapphire #1.
Go get something nice and get back out to the yard).
Take note of the gates, levers and the coloured
blocks underneath both in the corner rooms. These levers will open (if closed)
or close (if open) gates of the same colour. Before you start throwing levers
all over the place, run E, and right at the end, go into the SE room, through
the two open gates and take the first Azure Devil Egg from the hand pedestal. Turn
around and throw the red lever as you exit the room. Run left around and to the SW room to throw the blue lever
there. Go to the NE room and grab the second Azure
Devil Egg. As you exit this room, throw the yellow lever. Now make your
way to the NW room and throw the green lever there. Return to the NE room and
throw the yellow lever again. Run to the SW room and grab the third Azure Devil Egg. Once more, throw the yellow
lever in the NE room. Return to the NW room and throw the green lever. Run to
the SE room and throw the red lever. Make your way to the NW room and grab the fourth Azure Devil Egg.
Now that you have all four eggs, you'll need to
open the pair of gates to the E. These gates can also be opened with the
coloured levers, but they don't have coloured squares underneath to tell you
which levers to use. (The first one's red, the second one's green.) Run to the
red lever in the SE room first, throw it, and then throw the green lever in the
room to the NW.
Down the Pit.
Enter the next room and place all four of the
Azure Devil Eggs on top of all the Blue Devil Heads. Each egg will shut down a
flamethrower blocking the monkey bars to the E. Grab up and use the bars to go
across, but drop off the monkey bars one block before the end! Face W and climb
down the ladder to the lower level. Draw your weapons and get ready to fight an
ice demoness. Once she is defeated she will drop a Gold
Coin (39). Go use your Zozo's Key on
the Keyhole W. You'll be going through that open gate you saw in a moment. Turn
around and climb down the second wall ladder to the bottom floor. Walk to the E
and do a running jump/grab across the big pit. Climb down the stairs and get
through the slamming spiked doors as you make your way E.
You are now in a large cavern with a multi level
structure inside. Go up the broad staircase E. A bit to the left, in an urn is
a Gold Coin (40). Go N a bit and to the
left, near the N lion statue, down in front of the terrace is a Devil’s Elixir. All the way to the S and left to
the far end of the terrace (SE), next to the short stairs to the terrace is
another Gold Coin (41). Go up onto the
terrace and run to that wooden alcove at the top of the wide stairs, opposite
of where you entered the cave, in that wooden alcove is a pole. Jump and grab
that pole and slide to the room below. Turn around and get ready to pass the
floor spike trap. These spikes pop out of the ground at consistent rate. Time
your run down the corridor so you don't get nailed by them. Once you pass all
of the spikes, you'll be rewarded with access to Demogorgon's
Key. Grab it, turn around, pass through the spiked hallway trap again
and climb up the pole back to the cave. Turn N and look carefully at the
pillars to your left. The second one has a wall lever attached. Go ahead and
throw this wall lever to open a nearby gate. Turn and run SW. You'll soon see
the gate the lever opened near the S wall.
Run down the long stairs and enter the giant
underground igloo. There is a Devil living down here, so draw your weapons and
evict him. Once the Devil's gone, get some Shotgun
ammo from the dark NW corner.
Go to the pool, jump over the fence and dive into
the water, grab the Arrows and go back up to
warm up. In the S side of the pool is a Gold Coin
(42). Go up and dive down again and swim to the end of the E tunnel
(watch out for those spikes, not instantly deadly, but harm you nevertheless)
and take Baphomet's Key. Turn around and
climb out of the pool quickly. The W tunnel has Uzi
clips, S has a Gold Coin (43) and N a
Devil’s Draught.
Once you are back high and dry, start climbing up
the nearby vertical pole (W). When you reach the top, turn to the N and slide
down the pole about one and a third blocks and back flip. (Correct position is
important, as jumping too high or too low is deadly.) Lara will land on a ledge
between two statues blasting jets of steam. The steam can damage Lara, but
falling off the ledge is far worse, so don't move rashly. Turn around and use
the lever in the alcove. You'll see a door in the giant cavern open up. Wait
for the steam blasts to subside, run jump and grab the other side of this cavern
(alongside the pole) and take 2x Uzi clips
and a Gold Coin (44). Look up in the NW
corner, there’s a crawlspace hidden by a thin sheet of ice, get in there and
find Secret Sapphire #2.
Get back out, jump to the pole and slide down to
the igloo. Ascend the stairs NE again and once you reach the top and are in the
giant cave, aim Lara towards the last lion statue to the SE. There’s a wall
lever on the front of the terrace. use that and a gate NW will open. Enter this
room, draw your standard pistols. kneel down and shoot at the NE vase. Hidden
inside is a Crimson Devil Egg (1). Take it,
exit the room and return to the wall lever by the lion statue. Climb or jump
onto the building's terrace, turn NE and go to the keyhole next to the door.
Use the Baphomet's Key in your inventory to open the door. Inside, in one of
the windowsills is a Gold Coin (45), then go
up the ladder. At the top is a key hole to your left, only a few blocks away.
Use the Demogorgon's Key and go through the opened door. Fight off the ice
demoness, Second vase left (E) has a Gold Coin (46),
behind the totem pole SW are Arrows. Hop
down the small hole in the SW part of the room. Don't climb down the wall
ladder, instead, crawl down the passageway to the W. At the end, turn around
and drop into the room below. You'll land on a doughnut-shaped platform here
with a pair of eagle men and a harpy. Do your best to stay on the platform
while fighting all three of them off. After you defeat them, grab a Gold Coin (47) one of them dropped, Uzi clips W and throw the S and N wall levers to
open the closed door to the E. Take the Crimson
Devil Egg (2) off the pillar and climb the wall ladder on the back of
the pillar. Return E up to the large cave area.
Once you have arrived, run along the terrace to
the N. Keep your eyes peeled for a locked door to your right. Unlock it with
Furcas' Key using the keyhole (with the blue dots) a bit further along that E
wall. This Hall is a kind of Icy swamp, go to the far end and pick up the Shotgun ammo. There’s a path through the swamp
where the muck is pretty shallow, from where the ammo was, face the nearby
pillar and step right so when you run jump you’ll get right next to the pillar,
walk straight passing the pillar to the last window (Haven’t found a way to those
Flares in the window from down here). Now go in
a NW direction, looking for the shallow parts, to a staircase there.
Go up, side flip over the spike trap and end up in
the room above the Muck pit. Jump out left to the icy ledge, two harpies
appear, so best jump right back inside. Then go collect the Gold Coin (48) from the icy ledge. Follow the
ledges to the S side (If you want those Flares
in the window, get to the SE pillar, jump or run down with Ctrl into the window
and get back up to the ledges along the same route). Make your way over to the
S side and out SW to the balcony where two demonesses attack. One drops a Gold Coin (49), Gold
Coin (50) is on the edge of the floor near a big vase SW.
Safety Block and Asmodeus' Key.
Look in the E wall for another open doorway, just
right of the Devil heads door. Go on through and descend the small staircases.
When you reach the green cage, push it one block forward. Turn to the S, run
down the hall, climb the stairs and throw the wall lever. A gate on the third
floor of the building will open. Do the same in the other passage. The lever
there will also open a gate on the third floor. Leave this room to the balcony
and take a right. Place both of your Crimson Devil Eggs on the Devil Heads.
Climb the staircase and run along the edge. At the grated part of the floor you
can drop/grab down to a lower grate and grab Revolver
ammo or Flares, depending on which
side you are, run jump over to the other side to grab the other pick up. Go
back up and out W. Once you reach the third floor balcony, run N and go through
the open gate between the lanterns. Throw the wall lever and you'll see a block
rise out of the water. (It might not seem like much, but this block will
prevent you from freezing a little later on in the game.) Exit the room, shoot
the bones straight in front and grab a Gold Coin
(51) and then run South. Once you find the second open gate (this one's
between a pair of lanterns, too) walk, don't run, along the left side into the
room. There are hidden spiked doors here, pick up a Gold
Coin (52) after the spiked doors. You should be able to find Asmodeus' Key here. You are now done with this
whole cavern area and this building.
Well, not quite: While going down to the lower
level, head to the S end and there’s a door we haven’t opened. Nearby is a
floor tile with a brown spot on it, there are 4 more on this balcony, so 5 in
total and stepping on each one will open the SE door, shoot the vase to get Secret Sapphire #3. Go back to that doorway you
just came from earlier after coming from the Muck Hall (NE), walk straight to
the W and hop over the fence. Hang from the edge of the balcony and shimmy a
bit right to a jump lever in the dark, use it to open a trapdoor nearby. Go N
and right, down the open trapdoor and follow the small cavern to Secret Sapphire #4, get back up to the Cave. Now
you are done.
Go through the central doorway to the W (You
entered this cave through this passageway). Pass by the slamming spiked doors,
jump the big pit, climb up both wall ladders, shimmy along the monkey bars and
you'll be back in the outdoor coloured lever/door puzzle yard. Now make your
way to the flooded channel to the N. First maybe grab a Gold Coin (53) from the bottom nearby. Run and jump into the
water and swim down the channel as quickly as possible. Turn left at the corner
and when you reach the raised Safety block, climb (mostly) out of the water.
Give Lara a few seconds to warm up here and jump into the water again. Turn
right and swim N until you reach the ledge. You can dive back in for some
soaked Flares if you like. Pull up and
unlock the door here with Asmodeus' Key.
Pool with the Pillars, Balaam's key.
Run down the small staircase and you'll see a
closed double door to the W and a path to the SE. You can't open the doors just
yet, so head SE, behind a big rock to the right is a Gold
Coin (54). After a short distance, you'll find a large outdoor pool. The
water here is dangerously cold, as usual. Go through the right most opening and
hop onto the low pillar, straight down E is a Gold
Coin (55), get back on the pillar and jump to the higher one N.
For pickups: Run jump/grab to the rope E. Swing
straight and jump to get onto the island with the tree, from there jump/grab to
the pillar N, then run jump to the one NE and finally onto the ledge with Shotgun ammo and a Gold
Coin (56). Get back onto the lower pillar and dive into the water to
quickly swim to the entrance W and get out on one of the low pillars. Jump onto
the higher one and jump/grab the rope again.
While hanging on the rope, turn left to aim Lara
towards the pillar to the N (and a bit left). Swing high and jump onto the
pillar. Turn to the NW and run jump to the next pillar. From here, turn to the
N and run jump/grab to the ledge in the NW corner and around the corner to the
next ledge. Down to the pillar and jump/grab to the ledge with the floor lever
at the N wall. Once you end up there safely, walk to the lever and throw it.
You'll see one block lower and one block rise nearby (to access that brown
vase).
Jump into the pool and swim SW. Climb out when you
reach one of the pillars near where you entered this pool area. Jump to the
taller central pillar and from here do a running grab jump to the rope. Swing E
and jump to the island with the tree again. Turn N and jump/grab to the next
pillar. Now turn NW and jump to the pillar in that direction. Have Lara face
the large pot and break it with a standard pistol shot or two (don't waste the
ammo of any other weapons you may have found). Run and jump to the next pillar
and take the Balaam's key.
Return to the entrance (W) and climb either of the
low pillars and get back on the rope. Swing forward to island again. Walk to
the E edge and preform a running grab jump between the pillars. Pull up, do a
u-turn and stick the Balaam's Key into the keyhole (it's between the double
black fence). The icicles behind you will melt away, go on through and use the
crowbar to pry Lucifer's Morning Star #1 off
the wall. Left, between those christmas trees is a Gold
Coin (57).
Now we need to go SW, jump into the water again
and swim back to the entrance as before. Get back onto the rope and turn to the
S. Swing over and jump onto the pillar. From the pillar, jump onto the next one
SE. Then E and once more to the one at the E wall (with a broken pot.) Turn to
the S and run/grab jump to the corner ledge. Now follow the pillars along the S
wall to the W (there’s a vase on the bottom, closest to the S wall, shoot it
and spot the Sapphire, go back for that later). Then jumps to the NW to
reach the ledge with the floor lever. Once you throw the lever, the double doors
will open.
Jump into the water and make your way to the low
pillar at the entrance (W).
Now you can go get that Secret Sapphire, jump back
over the pillars, hop down and grab it, now quickly get to the low pillar at
the entrance W. Get back
onto the rope and turn to the S. Swing over and jump onto the pillar. From the
pillar, jump onto the next one SE. Then E and once more to the one at the E
wall (with a broken pot.) Turn to the S and run/grab jump to the corner ledge.
Now follow the pillars W to the one closest to the S wall. Dive in, grab Secret Sapphire #5 and quickly get to the low
pillar at the W entrance.
Symbol Puzzle, a Clue.
Follow the yard to the other end and get through
the double doors. After passing them, take the path to the S. Drop into the
darker room and run along the bridge when both flame emitters go out. Turn to
the S at the corner and avoid both of the flame emitters here as well. Once you
pass them, light a flare and memorize the three infernal symbols on the wall: A
nose ring-like symbol, a hexagon and a script-like forward slash with two
quotation marks. Exit the room the way you came and watch out for the flame
emitters on your way out too.
Turn the corner, go N and take the path to your
left, then either left or right. You'll encounter a Devil and two harpies in an
outdoor courtyard with a tall spruce in the center. Fight off all three of them
and search the area where the devil went down. Marduk's
Key will be laying there. Grab that Key. In a lower/grated spot of the
ground, SW is a Gold Coin (58).
Secret Sapphire: Have a look at those small gates,
two of them have those lamps standing orderly next to them, not the one W,
pull/push the lamps neatly next to the gate and it will open, go down, shoot
the vase and grab Secret Sapphire #6. Go
back up to the yard.
Take the Key and unlock the gate to the S. In this
next room, you'll see five wall levers with infernal symbols painted above them.
Do you remember the trio of symbols you saw a minute or two ago? They were a
nose ring-like symbol, a hexagon and a script-like forward slash with two
quotation marks. Lower all of the three wall levers that have those infernal
symbols below and leave the remainder be. Once done correctly, a gate will
open. Exit the courtyard E and run left to the N. Follow the corridor to where
you see the open gate and shoot a vase left for a Gold
Coin (59), then go through the newly opened gate.
A Maze.
You'll now have to make your way through a small
maze of outdoor passageways. There are several stone blocks on the ground that
will return you to the pentagram at the entrance of this maze, so you'll likely
want to keep Lara's feet on the snow. (You can jump over the stone blocks). Run
to the NE (either path is fine) and then go E when you reach the slightly wider
path. When you are between a white breakable pot to your left and a small
spruce to your right, turn S and take the slightly dark passageway. Throw the
floor lever that is between a pair of standing lanterns, it will open a gate.
Turn around and climb up into the niche with the statue N, in a pit behind the
statue is na lever opening a gate. Make your way back out (where you turned
South between the pot and little tree) and run down the passageway to the E.
When you pass the fallen dead tree, left at that tree is the last opened gate,
go in for a Devil’s Elixir. Go out and head
SE. You'll see the other open gate. Continue on through the open gate.
Drop down to the crevasse below (E). The first
thing to do is throw the W wall lever between the ladders. This action will
open a gate back in the courtyard with the giant spruce tree (you'll go there
in a few minutes). Turn around and pry both (there are two) Lucifer's Morning Stars (2&3) off the E fenced
alcoves. Once you get close to the second star, a harpy will spawn above you.
Smoke the harpy and climb your way out of the crevasse. (Be sure to actually go
back and pry the star off the wall if you fought the harpy before snagging the
star.) You should now have three Lucifer Morning Stars in your inventory by
now. Go back to the entrance of the Maze and save. Try some different routes
and you can find 3x Uzi clips in a passage, Arrows, Revolver ammo and 3
Gold Coins (60-61-62). There’s also a spot (from the floor lever that
opens a gate, loop left around) where you can see a 7th Sapphire, but no way to
reach it, at least I couldn’t.
Step on a brown stone tile to get back to the
entrance, head S and right to return to the outdoor courtyard with the big
spruce and go through the now open door to the North. Go on through and pry Lucifer's Morning Star #4 off the opposite wall.
We are done in this wing of the level, so return to the flooded canal (Go E and
right, left through the double doors, and ten right up the stairs). Swim back
down and don't forget to warm up on the raised block as you did before. Once
you reach the courtyard with the coloured levers and gates, go through the
Southern doorway. Maybe collect the goodies by using the Sappires in the
“Secrets Room”. Climb back up, go into the room S and place all four of Lucifer
Morning Stars in the wall receptacles. Go through one of the doors when they
open up and enter the next room. In the alcove SE are Uzi
clips. Drop into the Southern pit and take the stairs down to the lower
floor. There are two ice demonesses hiding at the end of the hallways that are
lined with copper pots. Once they're gone, pick up a Gold
Coin (63) and run down the hall to the SE (downstairs). The central tile
will trigger a fifty second timer. If you can make it through the opened doors
before time runs out, you'll be ready to move on to the final part of my level.
The Timed
Run through the Cathedral.
Best check out the route first and pick up some
items while you’re at it (in the cathedral there’s a Gold Coin in the water
below, go down the ladder W, dive in and get the Gold
Coin (64), on the opposite side of the pool are two vases, one has Shotgun ammo, the other a Gold
Coin (65). Swim back over, go back up the ladder, all the way up to the
double doors. Run jump NE or SE to a grand ledge and follow to pick up 2x Uzi clips along the N side and after jumping
over to the S side using the pillars with the vases (E), find Uzi clips and a Gold
Coin (66). Be careful while shooting the two harpies. Safety drop down
from the grated ledge at the E end, jump back to the floor E, take a right into
the SE corner and find a Gold Coin (67).
That’s it, go to the start of the run.
Position Lara behind the trigger block and sprint
across it and up the stairs. Turn the corner left and sprint down either of the
copper pot halls. Take the path to the right (N) and then left, you'll get to a
fancy cathedral. Run and do an angled jump to the ledge to the S or N. Angle
Lara again to do a second angled jump to the opposite (NW or SW ledge, not
directly S or N ledge.) You will need to perform these zig zag angled running
jumps across the cathedral a few times before you get close to the doors. After
completing the jumps. you have only a few simple jumps to reach the wall ladder.
Climb up as quickly as you can, if you make it past the doors before the time
runs out, you can continue down the hallway. In the next room, drop down the
pit to the glacial room below and go through the doorway. Now it's on to the
next part of the level.
My Score: 6 Sapphires and 33 Coins, if you
know the location of more Coins, please let me know and I’ll add them…
***Ulruk, The 381st Layer Of Hell Part 3***
Run down the tunnel in the snow and take a left.
There is a devil across the shaft, but don't jump the gap until you take care
of him. Once he's out of the game and you want a Coin, you can drop safety down
from the grated ledge and swim into the left opening E, climb out in a small
chamber. In the N side is a Gold Coin (68).
Hop in SE, grab Arrows and go back to warm
up, Hop back in and swim to the far end, turn around and climb out, up the
ladder and W to the room where the Devil was.
Run jump/grab to the opposite ledge and pull up.
Down the stairs and you'll end up outside a large two story building. Left
around the corner is a Gold Coin (69). Run
to the W and throw the floor lever to open the gate. Gold
Coin (70) lies a bit beyond the gate, left of the fallen tree. Proceed
through the doorway and turn right (E). Follow the hallway until you get close
to the collapsing blue stone floors. Turn N and have Lara do a run jump/grab to
the first one. Pull up and do a stand jump/grab as soon as you can. Next, do a
side flip to the right and run forward along the pair of collapsing blocks.
When you reach the end, you'll need to do a running jump/grab to the blocks
ahead of you. Run across these two as well and jump slightly NW to the next
unstable blue floor. Turn W, and do a pair of stand jumps straight ahead. On
the final blue floor block, turn to the SW and jump again. Once you land, turn
S and do another stand jump. From here, you need to do a single forward jump to
the trio of blocks to the SE. Run along these three blocks and preform a
running jump at the end. Once you land safely, walk forward and take Zariel's Key off the ground. The floor underneath
you will snap open, but don't worry, there's a deep pool of water below. Swim
to the shore of this basement lake and get out. Shoot a vase on the higher
ledge S for Demon’s Draught, nearby and in
the water is a Gold Coin (71), don’t shoot
the vase SW. Go behind that ledge and find another Gold
Coin (72). Behind the ledge NW are some Uzi
clips, in the far NE corner is yet another Gold
Coin (73), but you have to immediately back or side flip away because of
a trap. The levers on the pillar in that NE corner switch the opening of the
doors in this Cave, don’t use them yet.
The lever on the E side of the pillar will switch
the doors SE, the right hand one will give access to a “wraith catcher” in case
you shot something that released a wraith. Use the lever only to get rid of a
wraith and throw it back afterwards.
NE Door.
Go through the already open door NE. Descend the
staircases and drop into the small glacial corridor. Pull up and you will find
yourself looking at a flooded hallway. The water here isn't deep enough to swim
through, but it's deep enough to give Lara a serious chill. Make note of the
designs on the walls and the small holes in the walls above them. The trek
through this hallway is too long to go through in one run, so you're going to
have to jump/grab up to these holes in the wall, hang from them for a few
seconds to warm up, drop down and then continue on. While you make your way
down the flooded hall, it's best to play it safe and hang from every hole
alcove (this isn't a timed run), around the first corner is a Gold Coin (74) on the bottom and in that
stretch of the passage (to the E), the hole above the window looks pretty dark,
no? Grab up and crawl into the hidden crawlspace to get to a passage leading up
to a Secret Sapphire #1. Get back out to the
Icy water. Once you reach the end, you'll throw the wall lever to open a
door later on in the level. Make your way out of the hall using the same
technique and return to the Cave at the top of the stairs.
From the open doorway, light a flare if you need
to see better and run to the SW. The second pillar you pass is the one with the
wall levers on the E and W sides. Throw the lever on the W side. The doorway
you just passed through will close and the other will open, we’ll go there in a
bit, in a Timed run.
Timed Run for the Onyx Devil Eggs.
Now run over to the SE doorway and go through.
There is a path to the E and W here and both have spiked trapped floors. You'll
need to take the path to the E here. But if you side flip over the first spike
trap in the W passage you can get a Gold Coin (75).
Flip back and face S into the E side passage, run jump over the two trapped
blocks. You might save the game before you jump, though; it's easy to get
nailed if you jump from the wrong location. After landing, do a simple forward
jump over the spiked floor and run over the raised gray block. Save here. You
now have a 70 second Timed door you must pass through. If you want to check the
route first, go to the Cave, take the NW door you just opened and use the
description in the paragraph below.
Exit this room by taking the W side passage.
You'll need to do a running jump over the two spiked floor blocks and another
running jump over the single spiked floor trap (it's the same way you just used
to get in here). Sprint as much as you can towards the doorway and enter the
room to the NW (you opened with the lever on the pillar). There is a burning
basket here, but it can't harm you; run to the N. Once you reach the sloped
blocks room, jump on the one in front with a roll, slide a bit and jump, keep
“jump” pressed. This will send Lara to other sloped blocks above until you
reach a grated ledge the top of the shaft. Sprint down the hall and a bit left
straight into the next passage. There are spike trapped floors here, too. A series
of standing forward jumps will allow you to pass them. Turn W (right) into the
next room, through the doorway W and sprint down the long staircase. When you
near the end, jump to the ice beams below and quickly make your way to the
opposite staircase. Sprint up this staircase and turn to the left (S). Draw
your normal pistols while running in, turn left to the Timed gate and shoot the
pot on the pedestal. Take the Onyx Devil Egg
and roll to shoot the pot in the opposite room as well. Take the second Onyx Devil Egg.
Exit the room, notice the door with the Keyhole
here and go out E back to the room with the pair of long staircases. On one of
the ice beams is a Gold Coin (76) N next to
the tall pillar. Go up the stairs and from the top landing you can just make a
well aimed run jump/grab to the second window S to get the Grenades there, jump back and go through E. Just
before the burning wall torch, take the N stairs (left). At the top, turn E and
throw the jump lever. This will open a gate (1) you'll pass through a little
later. For now, turn to the N once more and enter the room with the four
pushable green cages.
Push Puzzle.
Note by builder: There are two
NGTRLE bugs with these cages, unfortunately. The first is that you can't stand
on top of any cage that is resting on a raising block. (Moving the cage off of
the raising block will make it climbable once more.) The second is that if you
save and reload while a cage is on a raising block, the game can get confused
as to where the cage really is. If this happens, lower/raise the block and move
the cage off of the raising block, save and reload.
First off, go collect Uzi
clips on the floor NW.
The goal in this room is to push, pull and raise a
green cage beside the floor lever up in the NE corner of the room. Start off by
making your way to the little cubbyhole near the aforementioned lever and throw
the wall switch there. (This will allow you access to another lever (behind
door NW) that can raise a cage or two to higher levels.) Drop back down to the
floor and push/pull any cage on top of the raising block near the entrance
(it's the smooth tan colored square.) Run to the NW, go through the open door
and throw the floor lever there. Turn around and return to the raising block.
You'll see that the cage is one block higher off of the floor. Now push/pull
another cage two blocks to the W of the raised cage. Once that is done
correctly, pull the higher cage one block backwards (W). Drop to the floor
level and push/pull the three cages on the floor so that you make a continuous
line of cages (and one block sticking out of the ground) to the N ledge. Pull
and push the higher cage to the North, and keep going until the cage is as far
as it can go. Run to the SW, use a wall lever to open the door there and go
through the open door to throw the floor lever in the small room. Exit the room
and you'll see the cage is now two blocks higher off of the floor. Run and jump
to the cage and pull it one block backwards (E). Climb over the cage and push
it one block forward (W). All that's left is to hop or climb onto the cage and
throw the floor lever. You'll see an Icy blue door open up in the outdoor
perimeter of the building, but we won't go there just yet. For now, get down to
the ground floor. Move one of the cages S over the lowered raising block and
once to the W against the wall. Climb on and run jump up SW into an alcove with
vases, shoot them to collect a Gold Coin (77),
a Devil’s Elixir and Flares. Leave the pushable cage puzzle room.
Run down the long staircase, go outside and run
right (W) to the open gate (NW). Go on through and turn to the S halfway down
the hall. The double doors here will open when you approach. Continue on and
you'll find yourself in a large, dark cave. (Don't be afraid to use as many
Flares as needed in here, you likely have a surplus of them at this point.)
As you enter the dark cave and make your way
forward, a devil will start to attack you from the right passageway. (You'll
probably see his laser spears flying at you before you see him directly.)
Eliminate him any way that you like and pick up some Shotgun
ammo to the right (near where the Devil appeared) from where you entered
and just left of where you came in is a Gold Coin
(78). Continue through the cave using either passageway, straight S or
SE. Once the two passageways join together and the cave becomes a little
larger, light a flare (if you haven't done so already) and search the center of
the cave for a small pit in the ground. It can be easy to miss, so keep your
eyes peeled. To the S of that hole is a Gold Coin
(79).
Drop down into the pit and walk W. Once you reach
the opposite side, turn around and climb half way down the wall ladder. You
have a three block gap that you must jump across from the ladder. There is also
a spiked trapped pillar in the center of the gap, so jumping from the correct
height is the key. If you jump too high, Lara will take damage from the fall,
if you jump too low Lara will get nailed by the spikes. Once the jump is
complete and Lara's on safe ground, turn to the hallway N. Duck down and crawl
underneath the ceiling spikes. Turn the corner and walk down the slope. Once
you reach the spike trapped floors, walk to the N part of the room and jump
over (the ceiling too low anywhere else). Run down the N hallway until you
reach the wall lever. Throw it and make your way back out. Pass the spiked
floor and continue to the hallway S. At the end of the hall is a small room
with a single pot on the floor. Draw your standard pistols, duck down and
shatter the pot. Take Onyx Devil Egg #3 that
was inside. You're done here, so return to the large cave area. (The same
techniques you used to get here can be also used to leave.)
Once you're back in the cave, run to the E wall
and throw the floor lever. You'll see a pair of gates opening (for later). Now
run to the S and unlock the gate with Zariel's Key. Keep going S and crack open
the lattice door with your crowbar. Fight off the pair of ice demonesses in the
next room. Once both are out of the way, continue on SW shoot the vase left for
a Gold Coin (80). In the next room, you'll
have to hang from the edge over a deadly pit and shimmy left along the edge N. Drop/grab when you see the ice sheet below and
grab Secret
Sapphire #2. Stand jump to grab the crack at the other side and
shimmy right to the end. Pull up and
shoot the vase there for Revolver ammo.
Go left into another room, here you will find a single wall lever. When the
lever is thrown, all of the gates surrounding a key will rise up. (We're going
to get that key in a minute.) Exit the room and shimmy back E along the edge.
Pass through the room that the ice demonesses were hiding in and run through
the latticed door you opened with your crowbar. Run along the right hand wall,
then turn to the right around the corner to find a Gold
Coin (81). Run straight through the dark cave until you see the open
gates and key on the pedestal. Go ahead and grab it; you now have Abishai's Key. Turn around and run back W. At the
intersection, turn to your right (N) and go through the doorway you opened with
Zariel's Key. Continue forward, but turn left (W). Run W and then go left SE
into the tunnel. This tunnel is a tad long and will have a slight descending
slope to it Keep along the right hand side and you’ll come across some Revolver
ammo. Around the corner, at the end, is a Gold
Devil Egg resting on a pedestal. We are now done in this dark cave area,
so let's turn around and get out of here. Follow the cave back out to the far
N, but get ready to fight a trio of harpies. Once all three are eliminated, run
to the N and go through the automatically opening double doors.
Once you are out of the cave area, turn to the
right (E) and return out to the outdoor perimeter of the two story building and
enter the gate again (left past the fallen tree). Climb the long staircase to
the second floor and run to the far SE corner. You'll see the doorways you
opened some time ago (floor lever in the Cave).
Detour for a Sapphire:
Go into the doorway W there, a small maze, keep
going left and in the first window left are Flares.
continue going left where possible and you’ll end up in a small side room. Step
on the pentagram tile and get to another room. Throw the wall lever when you
think that Bird man will be in the path of the boulder you will release and
kill him with it. When you turn back you’ll see a door open up in the small
maze you came from. Go out, step on the pentagram and you’re back in the maze,
keep going right and come to that opened door. In the windowsill is a Secret Sapphire #3. Out of the door and keep going
right to get back to the entrance.
There is also a Gold
Coin (82) in there, from that entrance go back in and keep going right
to get to it, there are Uzi clips somewhere
too, but because you’ll trigger a Demoness you’ll lose more than you gain, I
left those… From the Coin go around left, back to the entrance.
Go on through E and you'll soon find yourself in a
large hall. Run left (N) down this large hallway and grab a Gold Coin (83) from the second window. Look at the
third closed door to the W. There is a jump switch beside it, get your favorite
non-explosive weapon ready, then throw the jump switch. All three doors will
open releasing a devil and a pair of ice demonesses. Best run into one of the
small rooms taking one enemy with you and thus take them out one by one. One of
the ice demonesses will drop a Gold Coin (84),
the other Onyx Devil Egg #4 when she bites
the dust, be sure to take it. The Devil also dropped a Gold
Coin (85). (Notice the gate NE with the Sapphire, we’ll get that in a
bit).
You might not have noticed while fighting the
baddies, but the entrance/exit gates have slammed shut on you. Make your way
into the first room and look in the NE corner for a wall lever to open the
entrance again. Leave SW, go W through the next gate and right. Down the long
stairs to the first floor and turn to the right at the bottom. You remember
this room, don't you? Climb down the stairs here as well, jump along the ice
beams and go up the second set of stairs. Run W and unlock the last of the
doors here with your Abishai's Key. The room behind the door has another Gold Devil Egg #2 for you. Make your way back to
the outside and run W. Go back inside through the open gate NW, follow the
hallway, but instead of going left through the automatic double doors that lead
to the dark cave, you are going to pass these doors and follow the hall out to
the second part of the building's perimeter. A vase right has a Gold Coin (86). Continue running W, then go to the
open doorway that's flanked by lion statues, best save your game here.
The “Torch”/ Lamp Puzzle, Ishtar's Key.
For an illusive Secret: The builder has reported
in the stuck thread that when you first go through this doorway, a hidden timer
is activated [how is the player possibly able to know that?] that provides
access to the a Secret Sapphire in this part (the sapphire that I was unable to
acquire before and I think you have only one chance to get this Sapphire).
If you wish to get this Secret Sapphire you'll
need to do so now, before anything else. We’ll go after the rest later. Go through the doorway into the N room ahead,
climb the pole, jump off, enter the W room.
(Note by Author: Two
things to note with this puzzle:
Number 1: The cobblestone floor that
surrounds the checkerboard is entirely neutral; running around here will not
light or extinguish any torch.
Number 2: Jumping over a triggering
square will not light or extinguish any torch).
Get through the puzzle room in the fastest
possible manner until you've acquired Ishtar's Key
on a Hand pedestal. If you've completed the torch puzzle successfully before
the hidden timer runs out [how long? who knows?], a Secret Sapphire #4 will appear on the opposite Hand pedestal.
Here’s a MAP of
the Torch puzzle:
Once
done,
go back through the puzzle room to the pole and
straight through into a room full of vases E, nothing in the brown ones along
the N wall, there’s a Gold Coin (87) in the
white vase SW, shoot only that one to get it (If you by chance trigger wraiths,
get down that pole again and run N to the wraith catcher, duck close to it and
wait. Go back to the pole and up).
From the pole, go N.
Steam
Room, Gold Devil Egg #3.
From the pol run N down the hallway. You'll soon
wind up in a room with a mainly fire trapped floor with most of the safe
flooring in range of the steam blasters. The NW corner of this room has a Gold Devil Egg #3, NE is a Devil’s Elixir. If you are low on energy, drink one of your
potions before you try to make your way across this room. You can decide your
own route, easy enough to figure out.
Once you have both pickups, turn around and leave
this room S to the pole and get down’ all is done upstairs.
Secret Detour: As you probably already noticed, to
the N is a “wraith catcher”. With this
handy we can go get ourselves another Secret Sappire (involving a wraith).
Return to the doorway S, in that entrance room and left (E) are stairs leading
down to the Secret Rooms where you can claim your rewards if you like.
Once done, back up to the entrance room, outside
to the yard and go left, straight through the passage with the automatic double
doors and out SE to the first yard. Run E, from where that floor lever is, look
on top of the ice wall E and spot the two urns. Save and shoot the right hand
one, then the one left. A wraith is released, so run back W, into the gate NW
and straight through the passage with the automatic double doors and out SW to
the second yard. Run W and go right into the doorway between the lion statues.
Go straight into the back of the room with the pole and kneel next to the
wraith catcher. Then go back the same route to the first yard, left into the
open gate at the fallen tree and up the long stairs. Run right around to the SE
and go left (E) through the two gates into the room where you fought all the
enemies. The gate in the back (NE) is now open, go get Secret
Sappire #5. Go back to the yard outside. Right through the double door
passage to the second yard and right into the doorway that's flanked by lion
statues. You can go down to the “Secrets Room” where you can get your rewards.
Then go back up to the entrance room.
Go into the room W, you now should have four Onyx
Devil Eggs in your inventory. Place all four of them on the Devil heads in this
room to open the door. In the window SW is a Gold
Coin (88). Go on through and shoot the left urn W and both of them E for
3x Uzi clips. Climb down the ladder in the
pit. Once you reach the bottom, an eagle man will emerge from a room to the E.
Blow him away, get a Gold Coin (89) from
where he was hiding and then push and/or pull the green cage to the N. Use the
cage to jump up and reach the ladder. Climb all the way to the top, you'll find
a wall lever at the end of the hallway. Go ahead and throw it. A block will
rise out of the ground, but you probably won't recognize the area in the little
camera shot (it’s in the area behind the blue Icy door we opened a while back).
Back out of the room and climb down the ladder. hop down to the ground,
approach the W side doors and they will open, releasing another eagle man. Take
him out and in this room is a small basket. Go out, look up into the dark NW
corner and spot a niche with a wall lever. Move the cage there as far as you
can, jump/grab the niche and use the lever to open the basket, go into the W
room and pick up a Devil’s Elixir from the
basket. Now move the cage to the diagonal opposite corner (SE, look for the
flat spots on the ground) and get into a niche there to get a Secret Sapphire #6 from a basket which also opened
by using the lever.
Push/pull the cage back under the S ladder. Use
the cage to reach the ladder and climb back out. Exit the room with the black
devil heads E to the entrance room. Go right, outside and turn left.
The Icy Doorway, Gold Devil Egg #4 and a Winter
Sun Relic.
Run E and go through the doorway to your left.
Continue going E (you'll pass those automatic doors that open to the dark cave)
and keep going when you're back outside again. When you reach the hole in the
glacial wall (you came out of here a few minutes after the level jump), turn to
the N. You'll see that blue Icy doorway frame and a raised blue door. Go on
through and climb to the top of the blocks to your right. You can shimmy along
the large fence directly above you. Jump up and grab the fence and make your
way to the E. There are two pillars in the pit with essential items resting on
top of both of them. One has Gold Devil Egg #4,
the other has a Winter Sun Relic. Shimmy
along the horizontal fence to the pillars and drop down when you are directly
below one. (Save before you drop) When you (hopefully) land safely, take the
item, hang from the ledge and drop down. To the S in the grass is a Gold Coin (90). Go W and climb either of the
glacial ladders on the wall. Do this again for the remaining key item. You
should now have a Winter Sun Relic and all four Gold Devil Eggs.
Push Puzzle Part 2, use the Winter Sun Relic.
Now's the time to return to the cage pushing
puzzle room. Go S through the blue doorway, proceed W, after the floor lever
take the first open doorway on your right, climb the long stairway and the
room's just straight at the top of the stairs. This time you are going to have
to get a cage up underneath the receptacle situated high on the W wall. Start
off by lowering the raising block on the ground (if you didn’t yet). To do so,
throw the floor lever in the N room. Now push/pull a cage two blocks to the W
of the raising block (next to the static block) and another on top of the
raising block. Return to the N room and throw the floor lever there again to
move the cage up one level. Push and pull the raised cage three blocks W and
push/pull it two blocks N. Drop to the ground and push/pull the nearby cage two
blocks N. Climb on top of this cage and push the higher cage one block to the
W, towards the receptacle. Go back to the N room and lower the ground level
block by throwing the lever. Push/pull another cage on top of this raising
block, then push/pull the other cage so it's two blocks W of the raising block.
Once more, return to the room to the N and throw the floor lever. Make your way
to the cage that's on top of the raised block and push/pull it all the way to
the W (three blocks distance). Reposition yourself and push/pull the cage N
down the length of the ledge (four blocks). Drop down to ground level and
push/pull the cage there four blocks N also. Climb on top of the ground floor
cage and push the cage beside you one block to the W, onto the raising block.
Run S three blocks, turn to the W, drop down and throw the wall lever. Do a
180* turn and make your way to the lever room E. Throw the floor lever there
and climb up to the cage that's now two blocks high off the ground level. Well,
you can figure out the rest, move the high cage under the receptacle. All
that's left is for you to climb on top of the cage and place the Winter Sun
Relic in the receptacle.
Doing so will open the last closed door at the
outer perimeter of the building.
Ragnarok’s Relic.
Unfortunately, it's the door that's the furthest
to the W from your current position, so let's make our way over there. Exit the
Push puzzle room and make your way down the stairs out and to the first yard.
Run W and go through the indoor hallway that leads you to the second yard.
Continue going W and you'll eventually reach the open door on your right (NW).
Go inside, turn to the right and drop or slide down the pole. In the basement,
place all four of your Gold Devil Eggs on the devil heads and a gate will open
up. Run down the S stairs, at the bottom is a pit flanked by four horizontal
flame emitters. Time the flame emitters to do run jump grabs to the other side.
Go through the open gate and take Ragnarok's Relic
from the pedestal. Up in a dark niche left of the pedestal (SE) are Gold Coin (91) along with some Shotgun ammo (thanks
Abou). Turn back and cross the deep pit again, climb the stairs and shimmy up
the pole to the ground floor. Use the pole to the W to reach the second floor.
Go through the hallway to the N and get ready to fight off a harpy, a devil and
two ice demonesses (first drops Shotgun ammo).
At the hallway's end is a closed door, unlock it with Ishtar's Key. In the room
beyond is another Ragnarok's Relic #2
sitting on a hand pedestal. Take it and make your way back outside.
This time, it's a long journey back to the E. Run
all the way back along the perimeter, through the indoor hallway and continue E
until you see the blue Ice wall and open blue Ice door to your left. Go on
through and keep going to the N. Place both of your Ragnarok's Relics in the
receptacles on the second blue doorway. Climb the stairs and in the room
upstairs, in the back is a Gold Coin (92).
Step in the whirlwind to end the game….
My score: 5 Sapphires - 24 Coins,
let me know if you find more and I’ll add them….