SETH STRIKES BACK (Full)

 

Levels by 911

 

Walkthrough by Phil Lambeth

 

Note: The previously posted walk for the demo levels may still be used, as there have been only a few minor changes in the full version (fewer ammo pickups, mostly).

This walk picks up where the demo walk ends, and a savegame has been provided for those who do not wish to replay the demo levels.

 

A video walk for the full version has been provided by Steven3517.

 

 

Level 3: UNDERGROUND TEMPLE (continued)

 

After Lara takes THE BLOODY TRIANGLE from the plinth, a flyby cuts in and ends with Lara standing in the middle of a hub room. Run forward for a new diary entry and shoot the corner vases for shotgun ammo and a large medipack. The E opening leads to a closed gate, so go through the N opening, safety drop into the sand pit, grab the flares in the far corner and pull down the wall switch in the S alcove to hear the sound of a gate opening. Hop back and jump up to grab the ladder surface so you can climb back out. 

 

Return to the hub room, go through the passage to find that the gate at the end is now open, step out onto a ledge overlooking a treasure room and jump from the first rope to the second. Turn 90 degrees left and jump to land inside the N opening (being careful not to overshoot the small ledge. Take a running jump and grab the bridge ahead, pull up and jump onto the jutting ledge. Turn around and shoot the corner jugs to expose uzi ammo and shotgun ammo, go through the N coffin opening for a small medipack and return to the jutting ledge.

 

Climb the pole facing N and back flip when Lara's head is even with the top of the plinth you can see in the alcove ahead. Save your game, push the floor lever to lift a timed platform in front of the wall switch, quickly turn to take a running jump (without hitting the pole) to grab the platform, pull up and hop forward to trigger a blade trap you can do nothing about. Take the TORCH from the plinth and hop back down to the ledge. Toss the torch down to the floor below, safety drop and ignore the empty jars.

 

Retrieve your torch and light it on the flame you can see in the distance. Shoot the nearby jars for uzi ammo and crossbow arrows, take the torch N and find four small mounted pots surrounding a closed trap door. Light all four to open the trap door. Climb down the ladder, side jump past the circular blade trap and go through a small room with pillars to a crowbar switch that fills a sand pit and opens floor trap doors in the previous passage. Go there, hop down for a large medipack and pull out the other side. Climb the ladder, see another ladder ahead between the lighted pots as you pull out and climb up to a crawl space in the W wall.

 

Enter, crawl to the end, stand up and go around left for flares and shotgun ammo. Go the other way and shoot the jar in the alcove for a small medipack. Return through the crawl space and go S and W to pull up to an opening flanked by two guard figures. Follow the passage to the hub room and go through the N opening to the filled sand pit. Go across and take the HEART OF ORION from the plinth. Reverse roll and use it to open the S gate in the hub room. Follow the passage to a room with shotgun ammo in the NW corner and uzi ammo in the SW corner.

 

Drop down into the central hole and pull down the timed wall switch at the end of the S corridor to raise a block in the room above. Return there quickly, pull out N, climb the block and jump up to grab the ceiling monkey bars. Monkey swing across the room, release to grab the crawl space and pull inside. Crawl forward for a large medipack, continue along the passage past a fixed camera and finally emerge on a bridge overlooking the room far below. Go across, hop into the S opening and enter a treasure room where you'll find shotgun ammo, a small medipack, uzi ammo and flares on the side ledges. Near the center of the room is the SHOTGUN.

 

Return to the bridge, hop over E and pull up into an underground cavern. Shoot a bunch of bats and climb the taller block in the SE corner. Hop up W and follow around to a crack in the N wall. Jump to grab it, shimmy right around the corner and pull up at the opening in the SE corner. Push the block E as far as it will go to reveal a N crawl space. Crawl to a small room, open the ceiling trap door and pull up E to find a wall switch that lowers the block to your right and unleashes a host of enemies.

 

Shoot three ninjas and collect the dropped uzi ammo, small medipack and MERCENARIES KEYS. Use the keys at the E keyhole and watch the transitional flyby.

 

Level 4: LOST TOMB

 

When camera control is restored you've slided down into an underground tomb. Turn around and hop up NW onto the rock ledge for uzi ammo, vault up onto the central slab for crossbow arrows and head toward some steps near the E opening. Grab the shotgun ammo on the top step, continue E and when you reach a fixed camera shoot a couple of bats. Enter the dark E alcove for a spare SHOTGUN, light a flare to note the ceiling hole that's out of reach and exit SW for flares next to the column support. Hop up into the SW corner for uzi ammo and go to the N end of this passage.

 

Jump up to grab the crack in the E wall and shimmy left until you can pull up into an opening. Run forward to trigger the chimes of SECRET #18 and shoot several bats in the next room before collecting uzi ammo, a large medipack and flares. Enter the SE passage and drop down the floor hole you saw earlier from below to find a coiled snake that wasn't there before. Exit to a familiar underground cavern and loop around left to climb some rock steps to a higher area where two bats are waiting. 

 

Note the closed S gate, climb up on the W block for flares and take a running jump to grab the E block. Pull up, grab the ceiling and monkey swing along the tracks to the NW alcove and drop down for shotgun ammo. Safety drop to the ground and follow the N passage to a ledge overlooking a deep pit. Jump E, pull up higher and use the ceiling tracks to monkey swing to a ledge on the S side of the pit. Drop down, shoot the bat that was following you and drop to the lower ledge for uzi ammo. Pull back up and follow the ledge clockwise, jump to grab the NW column, pull up and take a rolling back flip to grab the higher ledge, pull up and run around to face the bridge below you. 

 

Take a running jump to land on the bridge, take another running jump with a right curve to land inside the opening in the S wall, hop down NE to the ledge and run around to the far end. Jump onto the column to attract a bat and note the ladder surface in the E wall. Hop onto the slope, slide and grab the ladder, shift left and drop to the ledge below. Pull up into the N crawl space and follow to a small room. Turn around at the entrance, climb the ladder to an alcove and monkey swing across the room to the higher E opening. Use the reach-in switch to open a gate for later use and return to the deep pit.

 

Take a running jump S from the end of the ledge and you'll bounce off a slope to the floor below with some unavoidable health loss. Or, you can jump to grab the ladder and climb down as far as you can with the same result. Pick up the nearby flares and run across to the NW corner. Pull up into a crawl space and follow to an alcove with crossbow arrows. Continue to a closed gate and hear the snapping of spikes ahead. Pull up N onto a ledge with a timed floor lever and push it now or later to open the gate in the W wall. Before going there, jump S over the spike trench to awaken a skeleton. Either blast it into the trench with the shotgun or blow it away with a grenade or an explosive arrow.

 

Shoot the SE jar for another SHOTGUN and collect the uzi ammo, shotgun ammo and crossbow arrows from the S ledge as three more skeletons are awakened. Shoot the NW jar for more shotgun ammo and push the floor lever twice (if you pushed it earlier) to re-open the W gate. The timer is quite generous, so you should have no trouble getting there before the gate slams shut. Hop down and the next gate ahead will open automatically. Slide down N as the gate shuts behind you and find yourself in a familiar cavern.

 

Run across into the N opening and follow the passage to the deep pit you explored earlier. Follow the same route described above to reach the upper NE opening just beyond the wall ladder you used earlier. The gate you opened some time ago with the reach-in switch is straight ahead, so go on through and turn left at the wall. Jump over the floor hole for shotgun ammo, drop down and slide a few times to land near an empty jug. Follow to trigger a series of flybys through the next area.

 

Shoot the snake from the safety of the entrance and enter to shoot the NE jug for uzi ammo. Go through the hexagonal opening to the next room and continue to the far wall to find three flame-protected reach-in switches. The flame on the left one is intermittent, so when it subsides run forward to use it for a new diary entry. The reach-in switch on the right is now dormant, so use it to extinguish the flame protecting the middle switch. When you use it two cages rise behind you next to the empty jugs. Locate the ladders (one on each side) in the central floor hole surrounded by columns, climb down and head E to see another raised cage in the lower room ahead.

 

A snake rears its head to your right as you start down the steps, so dispose of it and grab the crossbow arrows on the SE ledge. Climb the cage and take a running jump to grab the crawl space in the NE corner. Drop down at the other end for shotgun ammo and push the face button. Return to the previous room, go through the passage and climb one of the ladders to the upper room. Climb one of the raised cages to access the ledges surrounding the room and go around to the W wall to find an opened gate in the E side of the central structure. Jump there for SECRET #19, grab the flares and jump back to the ledge.

 

Go around to the E wall, locate another opened gate in the W side of the central structure and jump inside to find a wall switch that lowers the cage in the lower room. Return there and take THE GOLDEN SERPENT (1 of 2) from the plinth for a new diary entry and see one of the gates lifting in the upper room. Get back up there, look for uzi ammo on the SW section of the ledge and enter past the lifted gate in the N wall. Follow the passage to a new room, shoot the snake and pick up the nearby uzi ammo, continue past a swinging chain to a crossing and enter the W opening to your left.

 

Climb the ladder, back flip into an upper room and find revolver ammo in the E alcove. Get back down, go past the swinging chain in the W passage and shoot the snake lurking in the corner. Time a S over the spike pit and past the swinging chain to awaken a skeleton, follow the SE passage through a hexagonal opening onto a bridge where a harpy will attack. Jump to the SE ledge for revolver ammo, shoot the NE jug for shotgun ammo and go across the bridge into the S room for a new diary entry. The S statue is a pushpiece (the other two are not), so pull it onto the central tile, use one of the wall ladders to get down below and pull the wall switch in the central structure to raise a cage along with the statue.

 

Locate the crawl space in the NW corner, pull inside and follow to the far end for uzi ammo. Return and use one of the handy ladders to get back up to the statue area. For a secret, go back N across the bridge, go through the passage and time a running jump past the swinging chain and over the spike pit, loop around right past an opened gate and climb the S ladder. Shift right for SECRET #20, drop down and go around the room to collect grenades, uzi ammo, crossbow arrows, the UZIS, a small medipack and flares. Return to the room with the statues, hop into one of the W openings, go up the steps and hop down into a hallway.

 

Go to your right, back flip onto the slope and jump off onto a upper ledge. Note the N passage, turn around to find the ceiling monkey bars and jump up to grab them. Monkey swing S until you reach a wall crack to your right. Release to grab the crack, shimmy left to a crawl space and pull inside. Crawl forward for SECRET #21 and collect the crossbow arrows, uzi ammo and large medipack in the side passage. Return to the hallway, get back up to the ledge and go through the N opening to a bridge, go across and turn to shoot a harpy. Proceed into the next room and push the face button to lift gates to your right and left.

 

Take the right (S) passage first and proceed to a hub room of sorts. Check the side rooms on the S side for crossbow arrows, shotgun ammo and uzi ammo, go to the N wall switch you saw in the fixed camera and pull it down to raise a cage behind you. It's timed, so climb it quickly and jump up W to grab the wall crack. Shimmy left and pull up into the corner opening. Jump SE to grab the ladder surface, shift left and around the corner, climb down near the bottom and take a rolling back flip to grab the ladder in the opposite wall. Shift right around the corner and drop down inside an alcove. Use the wall crack to shimmy over to the S ledge and pull up.

 

The corner jug is empty, so come to a spike trench and monkey swing over it. Drop at the end with a little health loss, or drop about a block and a half from the end to land on a small ledge from where you can drop safely. You'll come to a room where the raised statue has joined three others. Move the pushpiece off the raised cage onto its designated tile near the S wall. Watch another cage being lowered, grab the shotgun ammo behind the N statue and the small medipack behind the W statue. Pull down the S wall switch to lower the central cage, drop down through the floor hole and go through one of the W openings to the hallway previously visited.

 

Use the slope to get back to the upper ledge, go through the N opening and across the bridge toward the face button, turn left this time and follow to a room where two skeletons are awakened. The W sarcophagus has uzi ammo, and so does the E one. Take THE GOLDEN SERPENT (2 of 2) from the plinth where the cage lowered and climb the pole of your choice in a N alcove. Back flip into an upper area and search the S section for shotgun ammo after killing the nearby snake. Enter the W passage and deal with the awakened skeleton. Enter the crawl space next to where the skeleton appeared for grenades and go back to the S side passage.

 

Side flip past the circular blade trap and continue to a ledge where a harpy will attack. Take a running jump over the gap and grab the jutting ledge. Follow the ledge around left for flares and go through the hexagonal S opening to a room where you can place the Golden Serpents to lift the gate between the two receptacles. Step into the next room and pull the chain to lift the large W gate back in the room with the surrounding ledges. Take a running jump from the jutting ledge to grab the W opening, pull up and run forward to trigger a brief flyby that results in the gate slamming shut behind you.

 

Run forward into the next room and two skeletons will awaken. Drop down into the central pit and enter the N crawl space for shotgun ammo. Climb back out of the pit, using the ladder of your choice, and pull up into the gap in striped SE corner block. Crawl forward and around the corner, trigger two spike traps ahead and stand up without fear in the second spike field. Pull up N for uzi ammo, drop back down and crawl N and around the corner to a ledge overlooking the room with the central pit. Turn left, hop S up the slope and slide down the other side for SECRET #22 and crossbow arrows.

 

Return N to the ledge, go left and pull the chain in the NW corner to lower a rope in the center of the room. Stand jump to grab it, swing and jump across to the S side and pull the chain in the SW corner to open the W gates below you. Safety drop from the ledge, go past the opened gates and ignore the empty jugs on either side. Go to the edge of a dark pit, jump to grab the ladder and release, slide and grab (noting the spikes on the floor down below). Pull up and take a rolling back flip to grab the opposite ladder. Release, slide and grab, pull up and take another rolling back flip to grab the bottom rung of a still lower ladder. Shimmy left or right and shift around the corner onto an adjacent wall ladder. Climb down a bit and shift around the next corner so you can drop safely into a passage.

 

Grab the crossbow arrows near the S wall and head N to a crossing. If you turn right and crawl S at the next corner, you'll trigger the first of two hanging spike balls. Continue crawling to trigger a floor blade trap that should cause you no damage if you're close to the wall. Then trigger the second hanging spike ball and enter the E crawl space for a large medipack. There are similar traps on the other side of the structure, but it's not necessary to trigger them. Crawl back out, loop around left and face the middle N opening on the other side of the central structure. Crawl forward until you've triggered the horizontal blade traps, then continue to a crossing blocked by circular blade traps.

 

Go right (E) first, side flip past the circular blades, go around the corner and crawl close to the wall to trigger horizontal and floor blades. Pull down the wall switch at the end to lift the gate in the W corridor and return to the crossing. Go straight across (W), get past the circular blades and the traps around the corner in the same manner as before, go W past the opened gate for SECRET #23 and crawl forward for flares, crossbow arrows, shotgun ammo and the REVOLVER. Go back the way you came (N), get past the circular blades and turn left at the crossing into the N passage. Continue to an open area and shoot some bats upon entry.

 

Go up to the base of the ramp to your right, turn around close to the wall and jump up to grab the ledge. Shimmy right and and pull up next to a turnstile. Pull it several times, hop down left and run up the ramp in plenty of time to get past the lowering gate. Go around the floor hole in the next room and pull down the wall switch to raise a cage behind you. Pull one of the stone statues onto the raised cage, pull the switch back up to lower the statue to the room below, drop down next to it and move it to a marked tile E so that it faces the center of the room. Pull down the N wall switch to raise the cage, go around it into the S opening and grab the uzi ammo and small medipack in the alcoves to your right and left. Return, get past the swinging chains in the W corridor on your way to the room with the ramps, shoot the harpy and get back up to the ledge with the turnstile.

 

Use it to get back to the room with the other stone statue, move it onto the raised cage, lower the cage with the wall switch and drop down to move the statue onto the other marked tile. The E door between the statues lifts open, so follow to a small room, run off the floor hole to grab the pole and slide down to a lower hallway. Follow the E passage to a small room and take crossbow arrows and uzi ammo from the plinth. Return to the hallway, make sure you have plenty of health, ready a powerful weapon and place the Bloody Triangle in the SW receptacle to lift the nearby gate and trigger a flyby.

 

When camera control is restored, immediately draw your chosen weapon and deal with four ninjas who are all firing at you from the corners of the room. Ignore for now the E crawl space and locate the ladder surface higher up in the W wall. Hop over the stone bench, grab the wall beneath the ladder and climb up to a dark passage for SECRET #24. Pick up 2 x crossbow arrows and the CROSSBOW, climb back down and enter the E crawl space. Drop down into the room at the end, shoot the large jugs for shotgun ammo and a large medipack and slide down E to be carried to the next level and a new diary entry.

 

Level 5: SERAPIS WRATH

 

Shoot the bats upon arrival, enter the passage ahead and jump up to grab the ceiling. Monkey swing over the spikes, alert another bat as you round the corner and continue quickly to the end so you can drop and shoot it. Take the SERAPIS PILLAR from the plinth in the next room for a new diary entry and note two similar receptacles nearby. Your pillar fits only the NW receptacle on your left, so place it to open the trap door behind you, wait for the revolving blade to pass by and climb or drop to the passage below. Shoot the scorpion and follow to an area with lighted torches.

 

Shoot another scorpion and go down the W hallway to awaken a giant flying bug. Go back a ways through the S opening and follow to a room where yet another scorpion attacks. Take the CLUE SCROLL from the plinth, pick up the nearby REVOLVER and exit to the hallway. Loop around left and enter the SW crawl space. Grab the revolver ammo, flares and shotgun ammo, exit and enter the NW opening across the hallway. Follow to a ledge overlooking a room with sloped columns and climb down the ladder to the floor.

 

Enter the E passage for SECRET #25 and climb up onto the low ledge for the GRENADE GUN and a large medipack. There's nothing more to do here at the moment, so climb back up the ladder, exit to the hallway and head toward the E wall. Hop up into the alcove between the torches and pull down the wall switch to dump some sand in the room with the sloped columns (thus preventing access to the secret if you hadn't gotten it first). Go back there after shooting two more of those annoying scorpions and pull up into the now-accessible N opening. Run past two inert wheels and push the floor lever to activate them and lift a gate elsewhere.

 

Safety drop to the room below, pull down the N wall switch to open the trap door behind you and drop down to a lower passage for flares and a large medipack. Pull back out, go down the steps to the SE opening and mount the pole. Time your way past the revolving blade and back flip into an alcove. Turn around, stand left (low ceiling) and take a running jump over the gap toward the now-activated wheels. Loop around to the sand-filled room, exit S to the hallway and enter the NE passage. Follow to a room with the opened gate you saw in the cut scene, shoot the bats and continue N along the passage to a smaller room with a giant flying bug and several wall switches.

 

Refer to your Clue Scroll, pull down the switch with the bird symbol over it, crawl underneath the supports and pull down the switch below the elongated symbol that looks like a submarine or a sports car. A block lowers at the NW corner, so go through the passage to a room with the inevitable scorpions and a plinth bearing revolver ammo and the LASER SIGHT. Go to the E wheel where the sand is pouring down, drop into the hole and enter the nearby alcove for SECRET #26 and crossbow arrows. Use the ladder to climb back out and go to the NW corner. Combine the laser sight with your revolver or crossbow and shoot the hanging brass ball (or simply jump up while firing at it with your pistols).

 

A nearby trap door opens, so mount the ladder and time your way past the revolving blade. Shift right or left, drop down and find the ceiling track. Jump up to grab it, monkey swing to the E side of the room, drop down and push the floor lever to shut off a flame source in the hallway area. Get back down to the floor below (side flip over the railing, drop from the monkey bars with some health loss, or return to the ladder hole on the W side of the room), exit S to the wall switch room, loop around left through the NE passage and continue past the S opening to the hallway. Turn left and climb the ladder near the SE corner, pull up into the alcove where the flame went out and use the reach-in switch to lift a gate near the sand-filled room.

 

Climb back down, shoot a waiting scorpion and head down the hallway through the NW passage to the sand-filled room. Pull up into the W opening, hop down into the next room and find the opened gate at the NW corner. Pull up into the opening to awaken two skeletons, dispose of them by your preferred method, grab the shotgun ammo W and hop over the pit (note the closed gate down below). Push the floor lever to lift a gate in a previous room and, although there's no camera clue indicating such, also to extinguish the flame protecting the other reach-in switch back in the hallway. To get the next secret, exit S now, return to the hallway and climb the ladder near the NE corner. Use the reach-in switch to lift the gate in the pit where you met the two skeletons, return there and enter for SECRET #27. Grab the grenades, crossbow arrows and flares, climb back out and exit S to find the next opened gate at the SW corner of the previous room.

 

Pull up into the passage and follow around to awaken two giant flying bugs. Pull down the wall switch in the S alcove to lower a trap door back in the hallway and go around to the W side of the alcove to find a ladder. Climb up to a crawl space, find the S opening and crawl inside for SECRET #28. Grab the crossbow arrows, uzi ammo and revolver ammo, exit and drop to the floor, go back N to the previous room and climb the NE ladder. Return to the hallway and find the opened floor trap door between the alcoves with the reach-in switches. Drop down for another SERAPIS PILLAR, pull back out and go through the NE opening to the alcove with the wall ladder surfaces.

 

Climb up past the revolving blade, back flip to safety and go to the NE receptacle to place your Serapis Pillar. The trap door opens behind you, so save your game, ready a weapon with mounted laser sight, climb down the floor hole, release to land on a slope, draw your weapon and jump with a roll so that you slide facing forward as revolver ammo and crossbow arrows are added to your inventory. You'll land on a timed platform that will drop you onto the spikes below unless you quickly target and shoot three jugs in the alcoves ahead and on either side of you. Explosive arrows will be especially effective here. If you shoot all three jugs in time, the spikes will trigger and become disabled before the platform drops down.

 

The S gate has lifted, so step forward to trigger an explanatory flyby and a new diary entry. Admire the images of naked ladies posted on all the nearby walls and proceed E along the passage past a closed gate to a mirror room. A glance at the mirror tells you that the floor below is spike-trapped, so jump from the bottom of the steps to the raised slab and pull the chain to open a door somewhere. The gate you passed by a short while ago has also lifted. Jump back to the steps, return through the passage and continue N past the lifted gate to a crawl space. Crawl around the corner and pull up into a room with a central pole.

 

Mount the pole, climb up and wait for the revolving blade to move away before climbing further to back flip onto a ledge. Note the jump switch, shoot the jug in the S alcove and jump over there for a large medipack. Jump back to the ledge with the pole, hop back to activate the jump switch and hear the sound of a trap door opening. Go to the N pole and climb up past two revolving blades before taking a back flip to encounter a skeleton. Shoot the jug in the S alcove and jump there for flares. Return to the previous ledge, jump to grab the pole and climb up past the opened trap door and another revolving blade. Back flip into the uppermost room, shoot the jug in the S alcove for SECRET #29 and grab the small medipack, crossbow arrows, shotgun ammo, uzi ammo and the UZIS.

 

Jump to grab the pole, slide down past the revolving blade and back flip onto the ledge where you met the skeleton. Go N up the steps and come to a room where you're attacked by two giant flying bugs. Note the alcoves marked by familiar symbols, find flares in one of them and locate the ladder on the nearby column. Climb the N or S face, shift around the corner and drop down into a passage. Now climb the N face of the ladder and back flip into a higher passage. Drop down the other side into a familiar room with the pillar receptacles.

 

Go past the opened door you saw in the cut scene and follow the N passage to jugs containing uzi ammo, shotgun ammo, grenades and a large medipack (you never know until you shoot 'em). Continue N to trigger a spike trap in the hexagonal opening and time a run past them onto a slope that awakens a sleeping dragon in the room below. Quickly run behind it to evade the fireballs it spews from its mouth. When it pauses to recharge, run into the SE side room and find a pushpiece in the corner. Move it onto the central tile for a new diary entry as locusts start swarming about you. The N gate behind the dragon has opened, so run there and come to a hallway with uzi ammo and a small medipack on either side.

 

Climb the ladder at the center of the N wall and back flip onto a grated floor. Go through the S passage with the dragon now facing you, quickly jump SW into the opening on your right and climb the pole past a revolving blade. Back flip into the room above, go to the E opening and jump up to grab the ceiling. Monkey swing across the room over the dragon, turn right at the crossing and follow the tracks to the E wall. Go to either opening, drop down and search the window alcoves for a small medipack. Head E to a room with a pushpiece and move it one square N to attract another wave of locusts.

 

Return to the middle W opening, safety drop to the floor and run E through the passage and away from the dragon. Go to the wall where the sand is pouring down, jump up to grab the opening and pull up to find a wall switch that lifts a gate not far away. Drop back down, reverse roll and run W through the passage toward the dragon. Turn left and jump SW to land in front of a turnstile. Pull it no more than three times (lest you be turned to toast), side flip right to land right in front of the dragon and run W toward the lowering gate, rolling if necessary to get past it. You're now safe from the dragon's fireballs (but not the locusts).

 

Jump past the turnstile into the NW alcove for flares or the SW alcove for a small medipack, climb down the ladder to trigger SECRET #30 with no reward other than a large medipack and climb back out. Face W, pull the turnstile several times, take a rolling back flip and run past the lifted gate toward the dragon. Go left through the N opening and climb the wall ladder. Back flip onto the grated ledge, run through the S opening, turn right and jump SW to the room with the pole. Climb up past the revolving blade, back flip into the room above and go through the E passage. Jump up to grab the monkey bars, monkey swing to the crossing, turn right once more but this time continue S to the opened gate and drop down.

 

Follow the passage to a room that appears to be a dead end. However, there's a chain you can pull that fills the room with sand and buries the poor dragon. Return there and shoot the SW and SE jugs for 2 x uzi ammo. Pull up into the N crawl space and follow to the wall. Pull out into a higher room and make your way S past the swinging chains, shooting two giant flying bugs as you progress. Continue S past the opened gate and crawl left (E) for shotgun ammo, a large medipack and a small medipack. Return and continue crawling to a passage where you can stand up.

 

Come to a dark room and trigger a flyby. Turn right and pull up into the S alcove. Pull down the wall switch for a new diary entry and see a ceiling trap door falling open. Get back down, return through the passage to the room with the swinging chains, mount the ladder in the central column and shift left around the corner. A fixed camera shows the opened trap door, so climb up and back flip into a rocky passage. Follow to the far wall, pull up into an underground cavern and go to the NW corner. Jump up to grab the wall crack and shimmy right until you can pull up into the N crawl space.

 

Follow around until you can stand up, go to the opening and hang from the edge, shimmy right around the corner and pull up into an alcove. Turn around and jump N to grab the ledge near the marked ladder surface. Pull up, climb the wall to the N opening and pull up to a fixed camera. Run forward to trigger another explanatory flyby and you'll then be taken to the next level.

 

Level 6: DESERT RAILROAD

 

Lara has stowed away on a runaway freight train. When she awakens, shoot one of the small crates for shotgun ammo and jump across to the next car for a new diary entry. Open the door, go inside and shoot the larger crate for more shotgun ammo. Open the nearby door, go inside and open the next door near an empty crate, jump to grab the ladder on the next car and climb to the top. Hang from the N side, shimmy as needed to the ladder, climb down a bit and shift left around the corner into the opening. Drop down and push the floor lever to open the door to another car as well as the door in front of you.

 

For a secret, jump back E to the previous car, turn around and jump to grab the ladder, climb up to the top and jump E to the top of the previous car. Run E, jump the gap between the next two cars, continue past the hole and hang from the E end. Shimmy right onto the ladder, climb down to the bottom, shift left and pull up inside the car. Step forward for SECRET #31 and grab the small medipack and uzi ammo. Get back up the same way you got here and navigate the tops of the cars until you can jump down W onto the green tarp.

 

Turn around, jump E into the previous car, shoot the crates for uzi ammo and crossbow arrows and jump back to the green tarp. Continue into the fourth car where the door opened, use the crowbar switch near the empty crates and the door to the next car opens. Note the crossbow in the nearby cage, jump back to the green tarp and locate the ladder in the W car. Jump to grab it, climb to the top of the car and run across to a flatbed section with crates. Hop down to trigger a cut scene of approaching enemies, draw a weapon and deal with two ninjas. Continue forward and a third ninja attacks. Turn back, hop into the E car and shoot the upper crates to expose the TRAIN CABIN KEY.

 

Get back to the W car, open the door, go inside and hop up onto the crate to your right for a large medipack. Kick open the first door in the passage for flares, kill two more following ninjas and continue down the passage to alert another ninja. Open the next door for crossbow arrows and continue around the corner to kick open the next door. Hop across into the next car, shoot another ninja, note the keyhole and activate the crowbar switch facing E. Run forward, hop into the next car, go around through the passage to the far door, hop to the flatbed, jump to grab the ladder on the next car, climb up to see an open trap door and drop down for SECRET #32. Pick up the CROSSBOW and crossbow arrows, climb back out of the cage and return W to the car with the keyhole.

 

Insert the Train Cabin Key to open the door beside you (and close the one behind you), hop to the next car for a couple of cut scenes that take you to a new diary entry and the next level.

 

Level 7: DOWNTOWN CAIRO

 

Step forward and Lara will look W at an inaccessible key on a hook. Go S down the steps for flares and continue S to shoot the wooden barriers. Grab the shotgun ammo to your left, go up the steps for a new diary entry and emerge in an outdoor fountain square. Go left past the fountain and stay left until you reach an overturned ambulance guarded by two ninjas. Go down the S alley to awaken a crocodile and continue past the half-opened doors to find a crate hiding shotgun ammo. Go back, loop around left past the ambulance and pull up into the crawl space in the corner.

 

Drop down the other side and follow to another crawl space. Crawl around to a garage and push the red button to open the door and allow entry to a ninja. Take the CROWBAR from the N table and Lara will look toward the S table. Go there for the near-invisible BROKEN HANDLE, proceed up the NW steps and open the door to a storage area. Go behind the parked taxicab and pull up E onto the crate. Drop down S for flares and open the nearby ceiling trap door. Pull up onto the top of the grated structure and go to the NW corner of the room. Jump up to grab the ceiling and monkey swing to the SW opening.

 

Drop down and proceed into the area ahead. Shoot the ninja in the W side room and pry the HOOK (the one on the right) off the wall to start a brief earthquake. Side flip over the railing and exit the garage E. Return to the fountain square and continue E   to the room where the level began. Approach the key that attracted Lara's attention earlier and a flyby will show her reaching through the grate with the Hook and Broken Handle (which I had not combined beforehand) to acquire the ARCHIVES BUILDING KEY.

 

Return to the fountain square, turn right at the hanging laundry and go through the N alley and up the steps to a new square which I'll call the palm tree square. Two crocodiles attack, and after dealing with them go to the crawl space in the N wall. Enter and crawl around for flares and crossbow arrows. There's a similar crawl space in the S wall, where you'll find more crossbow arrows. Return to the square, go under the W arch to arouse a couple of bats, continue down the steps for flares and a small medipack on the W ledge and head E to trigger foreboding music.

 

Go around on the left side past a closed door and alert two bats and a crocodile. Next to the headless corpse is a SCRAP OF PAPER that did not appear in my inventory when I picked it up. However, there's also a new diary entry that depicts an underground map, so make a sketch of it now to avoid having to scroll all the way through the diary each time you have a need to examine it. Head into the E passage to draw out a second crocodile and grab the shotgun ammo in the alcove at the end. Go back to the N door that opened when you picked up the Scrap of Paper and pull down the wall switch to open the gate. Turn right, then left and follow past closed gates to a floor lever (first of many) that opens one of those gates so you can return S to pick up a small medipack.

 

You've just begun an elaborate floor level puzzle that can become quite maddening, so keep close tabs on your progress from this point forward. For the sake of convenience I'll number each stop along the way so you'll have no need to refer to the map.

 

1. Go back to the floor lever, push it the other way (E) and run clockwise around the central structure to a second floor lever W.

 

2. Push it N, go around clockwise again to a third floor lever W that opens the NE gate ahead and to your right.

 

3. Go on through, turn left and go around counterclockwise this time to a floor lever W that may or may not be one you've already used (it's all become mighty confusing by this time).

 

4. Anyway, push it S and go E, S, E, N and E to a crossing, turn right (S) and go to a floor lever.

 

5. Push it E, go N, W, S, W, N to the wall and W to the next floor lever.

 

6. Push it N, then go E, S to the wall and right to the next floor lever.

 

7. Push it S, exit and loop around left to the next floor lever W and push it S. 

 

8. Exit E, follow the passage and take the first left (E), turn left and take the next right (E) past an opened gate to a crowbar switch. Activate it facing S to open a door somewhere.

 

Exit S and follow the passage to a dead end under a grate. Face E inside the alcove and jump up to open the trap door. Pull up into an indoor area and shoot the nearby crates for flares and uzi ammo. Proceed E to alert a ninja and go through the N passage to encounter two more ninjas. As you enter the fountain area two more ninjas fire down at you from the upper balcony. Search the area on the W side of the fountain for shotgun ammo, the SW corner for flares and open the floor trap door on the E side.

 

Drop down for SECRET #33 and pick up the crossbow arrows, uzi ammo and flares. Pull back out and go around to the ceiling ladder hole against the N wall. Climb up a bit and back flip onto an upper ledge. Go across the bridge past some crates and a flyby will take you through the caged-off area ahead. Two of the crates hide shotgun ammo on one side and the LIGHTER on the other, and you get a new diary entry when you pick it up. Return to the ladder and climb down to the room below. Exit S and run all the way to the far wall to attract a giant flying bug as you turn the corner.

 

Continue to the fountain square and loop around right into the N alley. Proceed to the palm tree square and go up the wooden ramp on either side of the W archway. Use the Archives Building Key to open the grated door and go inside to greet two ninjas. Continue into the far room with crates and use the Lighter on the bowl stand to your left. Now that you have a flame, you apparently need a torch. Open the N door, shoot the crates inside and take a revealed TORCH from the pile. Light it on the flaming bowl and return to the palm tree square. Go to the fountain square, dispatching another giant flying bug on the way, continue through the SW alley to the garage and stand underneath the fire extinguisher near the NW corner. Press the action key to activate it and the gushing water will put out your torch.

 

For a secret, leave the torch here and go past the NW door into a room you explored earlier. Pull up onto the crate behind the taxicab and drop down inside the caged enclosure. Pull up through the ceiling trap door, go to the NW corner and use the monkey bars once more to get across to the SW passage. Go around the railing past the door that has opened at the end of the S corridor for SECRET #34. Collect the shotgun ammo, small medipack and grenades, note the headless corpse as you leave and return through the garage (retrieve your torch if you like or get a new one later), the fountain square and the palm tree square. Go up the wooden ramp into the Archives Building and re-light your torch if you have it. Otherwise, get another one in the N side room.

 

Go upstairs, open the S door, take your torch inside and to the next room and hop onto the sand pile. Light the fire extinguisher, go back downstairs to re-light your torch and return. Open the N door and shoot the ninja waiting inside around the corner. Proceed to a ledge overlooking a deep room and shoot the ninja firing at you from down below. Toss down the torch, drop down from a corner onto a ledge and go to the lowest part of the room. Locate the pushblock and move it onto the floor grate. Pull out via the crate, use the SE ladder to get back up to the ledge, face N and jump up to grab the ceiling.

 

Monkey swing across the room, drop down onto the far ledge and pull the wall switch to raise the pushblock. Get back down and move the pushblock onto the SW corner grate. Climb to the upper ledge, monkey swing across to the N side and push the wall switch back to lift the pushblock higher. Monkey swing back S, move the pushblock E onto the ornate tile (the E door opens) and retrieve your torch from wherever you threw it. Drop it onto the N raising tile on the middle ledge, enter the E room, push the floor lever behind the table to raise the torch to the upper ledge and exit.

 

Climb the ladder to the upper ledge, monkey swing across to the N side, drop down and take your torch from the raised cage, go to the NE corner and light the fire extinguisher. You're through with this torch, so leave it here and use the raised cage to take a running jump to grab the S ledge. Pull up and exit to the previous room, go down the stairs and loop around left into the room with the crates and the N side room to grab another TORCH. Light it in the previous room and go to the NW corner to turn on a final fire extinguisher.

 

A nearby door opens, so return to the torch room and go past the opened E door for SECRET #35. Collect the shotgun ammo and uzi ammo, exit and go upstairs to the back SE corner where another door has opened. Enter and follow the passage to a room with a waiting ninja. Shoot the barriers in the E window and jump SE with grab across the alley to land inside the window opening of the adjacent building. Hop down, shoot another ninja, note the timed SW wall switch for later and grab some shotgun ammo SE. Go downstairs, note the large medipack in the grated window, shoot the nearby crates for flares and exit to a ledge overlooking the palm tree square to attract the attention of a giant flying bug.

 

After disposing of it, return to the SW wall switch and save your game. Pull it down, run to the ledge and drop to the ground, go through the W archway and down the steps to the lower E passage you explored earlier. The timed block in the S wall to your right has lowered, so go through quickly before the block rises. You'll be rewarded with the chimes of SECRET #36, so collect the large medipack, 2 x uzi ammo and flares before pushing the floor lever twice to lower the block again so you can get back out.

 

Exit to the palm tree square, go up one of the wooden ramps on the W side into the Archives Building you visited earlier and go upstairs. Loop around left through the SE doorway, continue to the window opening, jump across the alley into the adjacent building and hop down. Go down the ramp past the timed wall switch onto the N ledge, jump NE onto the awning and pull up into the E opening. Hop down, shoot a ninja in the room to your right, pick up his uzi ammo, shoot the crates inside for shotgun ammo and flares and go over to the N opening. Take a running jump to grab the ledge on the next building, pull up and jump over to the E alcove. Shoot the crate for uzi ammo, go around to the S opening and shoot a giant flying bug.

 

Jump over SW to the ledge where the bug was resting, continue SE to the next ledge, SW to the awning and finally a running jump to grab the W window opening and pull up for SECRET #37 and that large medipack you noted earlier. Hop back to the awning and take a running jump NE onto the ledge of the next building, go to the E end and jump NE onto the jutting block. Take a running jump N to grab the ledge, pull up and jump SE into the opening of the next building to arouse a giant flying bug. Go around the corner, shoot the lock on the door (your pistols will work fine), go inside and shoot the crates for uzi ammo and shotgun ammo. Pull up into the S opening for SECRET #38, shoot the crates and collect grenades, a large medipack and flares.

 

Go up to the W opening to a fixed camera, draw a weapon and Lara will target something down to her left that she can't see but apparently can kill with an explosive arrow. Exit N to the passage, go around right to the outdoor ledge and take a running jump N over the gap. Step up to the railing, jump up to grab the underside of the bridge and monkey swing to the other side while being attacked by a giant flying bug. Drop down, shoot the bug, hop down N and kick open the W door to a hallway. Pull up S to a higher passage and a crawl space. Crawl around to a ledge and push the red button to open a door somewhere.

 

Don't try to drop from the ledge, but crawl back the way you came and go to the door you kicked open. Run across to the opened E doorway and go down the steps to trigger a flyby that carries you to the next level.

 

Level 8: SUETHEK HIDEOUT

 

I'm not at all sure that's spelled correctly (Sutekh would seem to be more like it), but no matter. Turn around, use the crates to get down to the floor and look around for crossbow arrows and revolver ammo. Stand in front of the W crawl space and use your combined revolver and laser sight to shoot the lock you can see through the gap. The door opens, so climb back up to the bridge and go across S into a storage room. Shoot the crate for a spare LASER SIGHT, climb up SW and pull down the ceiling trap door.

 

Pull up E, shoot the scorpion and go through the E crawl space for flares. Return, go through the S crawl space past a steam blower and climb down the ladder to find the CROSSBOW on a block. Climb back up N or S, shift W near the top and pull up into the opposite crawl space. Get past another steam blower, get the shotgun ammo in the connecting passage and step back to open the floor trap door. Drop down, jump to grab the ladder and climb down to the floor. Crawl out N, shoot a scorpion and push the red button to open the door.

 

Enter, shoot another scorpion and a ninja, continue down the steps and E past the door you opened earlier. Shoot a second ninja and follow the passage to trigger a flyby through the area ahead. For a secret, go back a few steps and climb up E through the ceiling shaft. Pull up into a crawl space for SECRET #39, grab the uzi ammo, get past the steam blower for shotgun ammo, then another steam blower for a large medipack. Return, climb back down and enter the E room for a new diary entry.  

 

Stay near the entrance and fire your pistols at the gas cans in the center of the room until they ignite and explode to blast a hole in the floor. Go there, hop onto a crate and drop onto the underground tracks below. Follow them N to the next room where a ninja will attack. Hop into the yellow car and loop around left to find a crowbar door that allows access to the BACK DOOR KEY. Activate the nearby crowbar switch to open the NW door and greet the ninja who tries to climb in. Hop down, go around to the other end of the car and climb the ladder to find the UZIS on top of the car. Get back down, use the Back Door Key to open the NW door and enter the next room. 

 

Shoot the small chests for uzi ammo and a small medipack, activate the N jump switch and a ceiling trap door opens in the car in the previous room. Return there, hop inside and pull up onto the top of the car. Stand jump to grab the hard-to-see E crawl space, pull inside and go left past a steam blower. Drop down the other side and shoot the waiting ninja. Locate and open the crowbar door in the stack of crates to find the yellow FUSE. Use the ladder in the ceiling shaft to enter the crawl space, return to the previous room and exit S. Climb the stacked crates SE and pull up to the higher room.

 

Go through the NW opening, shoot the ninja in the next room and climb the stacked crates. Take a running jump W to grab the ladder to the right or left of the steam blower, climb up and shift right or left at the top to pull up onto a flat surface. Turn around, jump up to grab the ceiling and monkey swing across left to the NE corner. Drop down for shotgun ammo and monkey swing to the SE corner. Drop down and follow the passage to a crossing where a ninja is waiting on your right. Go where he came from, shoot a scorpion and go around to the other side of the machine. Place the Fuse in the missing slot and a door opens elsewhere.

 

Exit, go down the S ramp and open the floor trap door for a short cut back down to the lower area. Follow the N passage to the large room, turn left past the blasted floor hole and go though the NE opening. The room ahead starts vibrating, so look right to see a row of thumpers. Vault up into the S corridor and time your way past the two thumpers. Hop back from the far wall, jump up to open the ceiling trap door and pull up E into the crawl space. Crawl around to trigger a remote view and a new diary entry. When you can stand up, vault up into the W opening and take a running jump SW onto the suspended crate.

 

Jump over W to the next suspended crate, hop with grab into the W opening and go past the opened door. Jump up to grab the ceiling and monkey swing across the room. Drop down onto the balcony, follow the passage around to the room behind the glass wall and shoot the scorpion nipping at your heels. Push the intercom button in the SW corner, and for a couple of secrets, return to the balcony and hop S over the railing onto the ledge below at the cost of some health. Go through the NW opening to the room with the stacked crates, climb up to the highest one and jump once more to grab the ladder with the steam blower. Climb up, shift as necessary and pull up to a flat surface.

 

Grab the ceiling, monkey swing to the SE corner and drop down next to the passage you navigated earlier. Follow around to another balcony, use the ceiling to monkey swing E across the room, drop to yet another balcony and go through the opening to another room with crates. Shoot the scorpion and find flares on one of the crates. Locate the crowbar on the E side of the stack and open it for SECRET #40 and another SHOTGUN. Go to the NW corner, jump up to open the ceiling trap door and pull up N into a short passage.

 

Drop down the other side, get past a couple of steam blowers and continue around to a ladder hole. Climb down for SECRET #41, collect the flares, uzi ammo and 2 x shotgun ammo, climb back out S, shift left around the corner near the top and pull up E into the passage. Continue to a floor trap door, open it and hop down next to a crawl space on one side and an opening to the room with the suspended crates on the other. Go W, jump the tops of the crates as before to the W opening, go to the balcony and monkey swing W across the room. Drop down onto the next balcony, go around to the room behind the glass wall and push the red button in the SE corner that you may have noted earlier.

 

The gate to your left lifts open, so proceed through the passage to a stairway as the gate closes behind you. Shoot the ninja who appears and look left for a section of the N wall that you can kick open. Enter the revealed crawl space, go around for a large medipack and SECRET #42. Return, go E up the steps past a closed door and continue past the half-opened doors for a new diary entry. Loop around right past the S opening into a bathroom and the doors to the three stalls will open automatically (and individually if you approach them from left to right). Shoot the ninja who emerges from the middle stall, pick up his uzi ammo and search the left stall for flares. Enter the SE crawl space after shooting the scorpion and the stall door will close behind you. Crawl through a fixed camera to an opening and drop down into the next room.

 

Drop down into a small room and push the floor lever to open a nearby gate as well as the door just around the corner. Shoot the scorpion and go back up the N stairs. Turn right past the half-opened doors to find the opened gate NE. Enter the large room, shoot the ninja on the ledge to your left and get down to the floor. Shoot another ninja, go to the NE opening, drag the corpse out of your way and shoot another scorpion. Enter the crawl space, get on your knees to shoot another scorpion and continue into the next room to kill a final scorpion. Activate the crowbar switch to open the trap door behind you and pull up into a storage room.

 

Find flares on a nearby crate, and as you move toward the NE exit a cut scene alerts you to a posted sentry gun around the corner. There are no available tricks for avoiding its initial fire, so quickly run into the next room and seek shelter behind the taller crate to your right. Crawl counterclockwise around the room, pick up the revolver ammo and shoot the canister on the sentry gun to blow it to smithereens. Go back around to where the sentry gun was posted, kick in the wall and enter the crawl space for the KEY CARD.

 

Exit, stand on the lower floor facing N in front of the crawl space, jump up to grab the grated ledge and pull up for shotgun ammo. Face SE, stand jump to grab the metal girder, pull up and crawl S. Shoot the grate in the wall ahead and crawl inside for SECRET #43. Collect the uzi ammo and small medipack, return to the large room via the opened trap door and the crawl space, go across into the S side room and note the receptacle. Your Key Card doesn't fit it, so go all the way up the winding stairs to find a receptacle SE that does accommodate the Key Card. Use it to open the larger door to your left and enter a room guarded by a ninja.

 

Continue under the arch into the next room, turn left and shoot the grate in the wall. Pull into the crawl space, shoot the next grate ahead (if you didn't shatter it with the first shot) and turn left into the side passage to shoot a third grate. Drop down W, shoot another ninja and go through the NE opening where he came from onto a walkway spanning the previous room. Go across into the E room, shoot another ninja and note the closed gate and keypad on the opposite wall. Exit NW, turn right into the N opening and save your game in front of the timed wall switch in the control room. Pull it down to open a nearby gate, exit, swerve left around the column and around the steps into the E corridor and find the opened gate NE. Enter a small room, go behind the grated fence and pull down the wall switch in the corner (also timed) to open two gates in the room across the corridor. Quickly exit before the timed gate to this room closes and run across into the S room and through the SW opening before these timed gates close.

 

Continue through a short passage to the next room, shoot a scorpion and pull up onto the NE crate. Take a running jump S to grab the ladder surface, climb and pull up into the crawl space for SECRET #44 and grab the nearby flares. Hang S, drop to grab the duct and pull inside. Go right and follow to a floor hole, drop down and push the floor lever to open the W gate. Go into the next room, push the floor lever there and enter the N room to push a third floor lever. Enter the E room, push a fourth lever and nothing seems to happen. Exit the floor lever rooms to the S wall and pull down the wall switch to hear the sound of another gate opening.

 

Go through the NW room to the E room, push the floor lever there and go around counterclockwise to the wall switch. Continue around the perimeter of the room to another wall switch E that opens another gate. Go around the crates and head N to find a crowbar switch that lifts a gate somewhere. Go back to the S wall switch, push it back up and go back counterclockwise around the perimeter of the room to an opened door in the N wall. Go on through and shoot the ninja who challenges you. Go past the column and through the W opening for a new diary entry as you enter a control room.

 

Note the code (6324) on the S screen and go through the N opening into a small room with a large medipack, flares and the UZIS. Exit, turn left and go up the steps into the upper E passage. Loop around and punch the code numbers into the keypad you noted earlier, hit the star key and gate behind you opens. Enter a storage room, grab the flares and shotgun ammo on the crates and look for uzi ammo next to the sunken trap door in the SE corner. Step onto the trap door for a remote camera view and pick up the ALL ACCESS CARD

 

Exit, go across the walkway on the left side to the W passage and loop around left in front of the crates to find a crawl space in the E wall. Pull inside and at the crossing turn left and crawl N to a room where a ninja is waiting. In the far wall is a receptacle for your All Access Card. Use it to open the W door, shoot another ninja, pick up his uzi ammo and enter a small storage room. Shoot the crates for shotgun ammo and crossbow arrows, exit and go back through the SE crawl space to the crossing. Continue S, drop down into a control room previously visited and go through the W corridor to the winding steps in the large room.

 

Go all the way to the bottom, enter the S side room to place your All Access Card in the receptacle you tried earlier. The door now opens, so enter the next room, shoot the inevitable ninja and grab his uzi ammo. Look for shotgun ammo on one of the crates and go back up the winding steps to the SE opening. Enter a lobby of sorts, turn left and use the All Access Card to open the E door. A macabre flyby transitions to a second flyby that introduces the final level.

 

Level 9: CURSED CITY

 

The second flyby concludes with the appearance of the normally invincible Seth, but in this case he can be stunned briefly with a couple of revolver rounds. Fire at him and loop around right into the N hallway. Take the second left, open the W door and shoot the ninja in the next room. Push the floor lever for a new diary entry, exit to the hallway, shoot another ninja and loop around left into the W side passage for flares.

 

Face W at the end of the checkered floor, jump up to grab the ladder and climb to a higher room with a turnstile. Face S, push the handle one time and get down to the lower floor. Return to the hallway and run S back to the area where you encountered Seth. Stun him again, continue through the pentagonal tunnel and shoot the ninja in the next area for his small medipack. There's nowhere else to go here, so return through the tunnel, turn left and up the steps into a more open section of the city.

 

Continue NW until you see wooden barriers to your left, jump over them and go up the steps to a small fountain square. Shoot the ninja and go back the way you came. Turn left at the N wall and run between two parked vehicles to half-opened doors in the next square. Seth won't follow you inside, but there's a ninja waiting for you there. Drop down through the floor hole, enter the N crawl space and crawl to a ledge overlooking a lower room.

 

Drop down, push the floor lever to raise a platform and use the SW ramp to pull back up to the ledge. Take a running jump to grab the raised platform, shimmy right and pull up into the corner opening. Run forward into the next room, push the floor lever to open a gate, return to the opening and take a running jump S into an alcove for a small medipack. Drop to the floor, climb up to the ledge and exit through the crawl space. Pull out of the floor hole, go around through the W opening and turn right at the wall. Run through a fixed camera and climb the N ladder in the next room. Back flip into an upper room with a grated floor, go through the S passage and come to a ledge overlooking the room below.

 

Jump up to grab the ceiling and monkey swing over the room to drop onto the E ledge. Step out onto the balcony, stand jump to grab the rope, aim a bit left for the wall to lower the chances that you'll overshoot, swing and jump off to land on the narrow bridge. Jump into the opening in the red E structure, continue into the next room and find another turnstile. Face N, push it two times and exit W to the red structure. Go to the S opening and hop down onto the jutting ledge. Take a running jump around the corner SE to land on an awning, jump E to the next awning and enter the building ahead.

 

Shoot a ninja, take the shotgun ammo from the table and go SE onto a bridge that takes you over into the next building. Shoot another ninja, grab the large medipack and uzi ammo on the window ledges, go back onto the bridge and look right. Take a running jump NE onto the jutting ledge, vault up onto the balcony and follow the N passage to another room with a turnstile. Face N, push it one time and return to the balcony. Safety drop from the jutting ledge next to Seth, who is undoubtedly waiting down below, and run past him E down the steps and left into the N alley.

 

Continue past the parked vehicle into the hallway you navigated earlier, take the first left this time into the W room and pull the chain to trigger a dramatic flyby. Go to the SW corner of this room and look for a receptacle on the back side of the column. Use the All Access Card to lower the floor trap door beside you, climb down the ladder and follow the lower passage to a closed gate and VON CROY GLASSES for SECRET #45. Climb back up the ladder, step forward and climb onto the block. When you pick up THE BLOODY TRIANGLE your adventure will conclude with an impressive flyby.