THE VENICE PLAZA

 

Level by ShadowyJaw

 

Walkthrough by José

 

The Boathouse Key

After the slide go right and pick up 4 X flares, go outside and left through the opening with the open door if you want to shoot two rats, but I found nothing there. Back outside, jump into the water and swim straight ahead to the room with the boat, get out of the water (note the keyhole) and continue through the opening in the corner. A few meters before the small courtyard, look in the corridor for a bricked movable block in the right side (darker than the others) and push it once to get a small medipack. In the small courtyard shoot a couple of brawlers and go to the room in the right side (looking from the entrance), move the crate with the sign to get 2 X shotgun shells; now go to the other room and pull another crate to get 2 X uzi clips. Run up the ramps to the higher ledges of the small courtyard and take running jumps counterclockwise to reach the roof, jump onto the flatter parts and go inside the building to get the Boathouse Key.

 

Extra Pickups

You can directly drop through the nearby hole to go back to the courtyard, but to get an extra pickup go back to the high ledges and jump onto the block in the center of the courtyard to get a large medipack. Anyway go back to the room with the boat, use the key to raise the grate, mount it and drive outside. To get extra pickups, from the boat you can reach a ledge in the left side just when exiting the boathouse, shoot the windows, advance to reach another outside area and jump onto the bricked ledges to finally reach an opening in the corner with a large medipack and uzi clips; go back to mount the boat (there’s an UW passage to get back there if you fall into the water).

 

First Secret

Now drive up the wooden ramp in the corner (use the Ctrl key to get an extra boost) and arrive to another part of the city with gondolas and red awnings. Park the boat here but there are only closed doors so swim to the next water canal and to get the first secret go right at the junction; from the top of the ramp take a curved running jump to grab the wall in the corner (fake wall) behind the hanging lantern and pull up through the bricks to get the SECRET #1: the Jade Dragon, a large medipack and M16 ammo; go back outside and drop into the water below.

 

Dark Rooms

Explore the UW part of this dark room to find three openings: the bigger is to go back to the area where you parked the boat, another one leads to a skeleton with a small medipack and in the last one you’ll find a small room with a ladder. Climb up this ladder and jump to the nearby wooden ledge, drop/grab the edge/shimmy left/pull up and advance to another dark room. Go always to your right when possible until you find a ladder to climb down, shoot the rats and jump into the water if you want the uzi clips under this ledge; back up to the ledge with the ladder take a running jump to grab the raised trapdoor in the dark corner, jump to the ledge with the barbed wires and pull the switch to open a nearby door.

 

Go back to the ledge with the ladder, climb up and shoot several enemies, locate the open door (go all around clockwise) and pull the switch to flood the room, jump into the water and look for a crack near a corner to swim through and pull the UW lever (no camera this time), swim back to the previous room, go to the small room with the first ladder, to the room with three UW openings and swim through the big one to get back to the main water canal.

 

The Central Building Key

Surface and get out of the water directly on the opposite side of the opening, run up the ramp, shoot two killers and pick up the M16 ammo one of them drops, locate the receptacle for an artifact (*) and from here take a running jump to the ledge with the wooden ceiling, pull the switch to open a door below, drop down and go outside to the small balcony; pick up the Central Building Key, go back to the place where you parked the boat time ago, run up the wooden ramp and use the key to open the doors.

 

Inside the Central Building

In the right hand wall there is a wall switch to open the doors as a shortcut to the first areas of this level, but you must look for an opening in the opposite corner and climb the wooden crates to reach the high ledges with the swinging boxes. Time the first box to jump onto the wooden trapdoor, the second one to jump onto the next raised trapdoor and the third one to jump to the rocky ledge above the entrance, go right and now time the moving blades to reach the ledge with the switch in the corner; pull it to raise a trapdoor somewhere. Drop to the floor and go back up to the ledge in front of the swinging boxes, jump to the second trapdoor as you did before but this time turn left and take a curved running jump to grab the raised trapdoor in the corner, jump to the niche with the switch and pull it to open the double doors below; drop down and enter to get a large medipack, the Electrical Signal Relayer, the Uzis and uzi clips.

 

A Boat Ride

Go out of this building, mount the boat and drive to the end of the water canal (next to the balcony where you got the last key), climb the wooden ledge in the right side and use the relayer to raise the nearby doors, back to the boat drive through the next water canal and drop into a room you’ve visited before. Opposite to the UW lever (behind the grate in the right side) you pulled time ago there is a wooden ledge you can reach from the boat now, but only to shoot two killers and pick up a small medipack and uzi clips; anyway continue to an outside area with a rocky pier.

 

Second Secret

Climb the crate in the corner to your left, the bricked ledge and take a running jump to the wooden ledge in the corner (**). Detour for a secret: jump to the nearby awning, shimmy right, pull up and take a backflip with roll to grab the ledge in the opposite side, take a running jump to the next awning, again shimmy right, pull up and take a backflip with roll to grab the awning in the opposite side, shimmy left this time and drop onto the wooden ledge. Go through the opening, shoot two brawlers and climb up the ladder to get the SECRET #2: the Silver Dragon. Go back to the wooden ledge in the corner (**).

 

The Armoury Key

This time take a curved standing jump through the pentagonal opening, climb down the ladder and the next doors will open. In the next room there are wall switches left and right to open doors, but if you want extra items shoot the windows opposite the entrance and in the next courtyard try to kill the enemies in the high left and right balconies; if you are succeed go to the balcony to your right (looking from the entrance) and find a ladder in the right side to go up, pick up the shotgun shells dropped by the goon and take a curved running jump to the roof, continue to the other balcony and pick up the Armoury Key. Go back to the previous room with the wall switches.

 

The one in the left hand pillar will release a couple of brawlers (I found nothing in that room) and the one in the right hand pillar will release a doberman and a killer; next to the entrance there’s a keyhole to open the doors with the armory key and get a large medipack, the M16 Gun and 2 X M16 ammo, go outside and right to a big library.

 

The Big Library

Shoot a brawler and a two killers disturbing from the high balconies, light a flare and locate 4 movable blocks on the floor and the nearby tiles where they should be placed (all around the central bookcases); do it so to open doors in the high balconies, go up there (from the top of the bookcases jump to a corner and take a running jump to the ledge with the dead goons) and enter to finally get the Motherboard Circuit; go all the way back to the building where you got the central building key (*) (See “The Central Building Key” paragraph) and place the item in the receptacle, drop down to the floor below and continue to a new watery area.

 

Last Secret

Turn left and jump to the bricked ledge, time the swinging boxes and from the last block turn left and take a running jump to grab the breakable tiles in the corner, shimmy a bit left, pull up and jump to the flatter part of the roof, climb the block to your right, jump onto the next breakable tiles, run and jump without stop (***), jump in last moment to the last breakable tile near the corner, pull up and jump to the safe block ahead.

 

To get the last secret (***): jump onto the next breakable tiles, run and jump left around the corner with a hard curve to get the SECRET #3: the Golden Dragon, a large medipack and M16 ammo. From here you can take a running jump to the last breakable tile and to the safe block in the corner.

 

Slide down the slope backwards and safely drop to the bottom of a room with spikes (crystals), pick up the large medipack, walk slowly through the crystals and time the sword of the warrior to cross to the other side, pull the switch to raise UW gates and make your way to go back to the water area using the ladders (I lost some health in this process and I used medipacks).

 

First Storage Room

Once in the water locate the nearby raised gates under the roof you’ve been jumped and swim through the UW passage and in the storage room locate a high wooden trapdoor (it looks like a breakable tile) right from the entrance and use the crates to go up there; from here you can roll and take a running jump to the nearby bricked ledge (with a wooden top) and continue to another storage room.

 

Final Fight

In this room you can go right and climb the crates to reach a high wooden ledge to pick up a small medipack if you want; anyway from ground floor go to the next room with the chandeliers and shoot two Fiamma Nera Bosses and a killer in a high balcony; facing the pentagonal opening opposite the entrance climb the crates in the right side, jump to the chandelier and jump to the other chandeliers to reach the balcony above the entrance, pull both switches to open the exit doors, drop to the main floor and go through the pentagonal opening opposite the entrance; mount one of the boats (you can also go swimming) and drive through the opening in the left side to finish the level.

 

 

March – 12 – 2024