Bowman's
Folly 2
Level by Robert Bowman
(August, 2001)
Walkthrough by Harry
Laudie
Start with a long flyby
of the area. Jump off the platform and go south into the room from the flyby.
Pick up four revolver ammo, revolver, large medipack and a small medipack. Exit
east and turn north to kill a demigod. Then run south to kill another demigod.
Go back to the north and get onto a block with a statue. Pull up into the
opening behind the statue and climb down the ladder on the other side. Open the
coffin for a crowbar and then climb back out. Go south and then south-east into
an opening at the east wall. Go up the blocks and through another opening to
drop to the ground. The monkey swing is later but the trip triggers a harpy
near your statues. Go and kill the harpy before it does too much damage.
Go south-west and use
the crowbar to open the door. Follow the tunnel and be careful of the scissor
traps and the deadly water. Open the next door and continue past another
scissor trap. Open the next door and continue past another scissor trap. Pull
the jump switch on the south wall and get a flyby showing an open door back
near the statues. Exit these rooms and go north to the open door. Go down the
tunnel and enter a room. Pick up the Mechanical Scarab With Key from the
pedestal. Exit and go back to the south-east and up the blocks to the opening
with the monkey swing. Follow the monkey swing to the end and drop into a pool
of water. Swim north into a short underwater tunnel.
At the end, pull up and
use the beetle to trigger the spikes. Pick up the beetle and start sliding and
jumping over the pits. At the end jump with a right curve so that you fall into
the water instead of smashing onto a platform in the water. Go to the south
side of the platform and dive into an underwater tunnel. Swim up and through an
upper crawl space. Swim down to a north tunnel and then swim up into a north
crawl space. Swim to the bottom for the Pharos Knot. Exit back up and swim west
into another upper crawl space. Swim to the bottom for an underwater tunnel. On
the other side swim up and east to pull up onto the platform. Go to the front
of the building to use the Pharos Knot. Then return to the back of the building
and enter the open door. Inside the door, climb the blocks to the top of the
building.
Go north and enter a
tunnel. At a T-junction, go in the east direction and use the beetle to trigger
the spikes. In the west direction, the beetle did not seem to work. Go north to
pick up four revolver ammo and follow the tunnel to the west. Again go north,
climb some blocks and follow a north tunnel to an outside valley. Kill the two
demigods and enter the other tunnel to the west. Continue and reach some sloped
blocks in deadly water. Save in a few slots before you start to jump. Jump to
the first slope, slide and jump. These are difficult jumps because in two
places you have to jump with a curve to continue. And on the second curve jump
you have a choice of two different directions. First go left to the south-east
opening. Just follow the tunnel to pick up a Horseman's Gem. Continue south
into the next tunnel and follow it back to the room with the water. Dive in and
follow the underwater rooms to the platform. Climb back up the top and enter
the north tunnel again. Go over the triggered spikes and back through the
demigod valley. Get back to the slopes and the deadly water.
This time jump the
slopes and at the end go right to the south-west opening. Enter a room with a
closed door. The blocks in the north-east corner lead back to the first jumping
block in the deadly pool. Use the Horseman's Gem in the receptacle to open the
door. Go inside and follow the tunnel. Slide down a slope and jump over the
three spike traps. At the bottom you are in an outside area. Slide down and go
north and the level ends.
02-apr-2006