Bowman's Folly 2

Level by Robert Bowman (August, 2001)

Walkthrough by Harry Laudie


Start with a long flyby of the area. Jump off the platform and go south into the room from the flyby. Pick up four revolver ammo, revolver, large medipack and a small medipack. Exit east and turn north to kill a demigod. Then run south to kill another demigod. Go back to the north and get onto a block with a statue. Pull up into the opening behind the statue and climb down the ladder on the other side. Open the coffin for a crowbar and then climb back out. Go south and then south-east into an opening at the east wall. Go up the blocks and through another opening to drop to the ground. The monkey swing is later but the trip triggers a harpy near your statues. Go and kill the harpy before it does too much damage.

Go south-west and use the crowbar to open the door. Follow the tunnel and be careful of the scissor traps and the deadly water. Open the next door and continue past another scissor trap. Open the next door and continue past another scissor trap. Pull the jump switch on the south wall and get a flyby showing an open door back near the statues. Exit these rooms and go north to the open door. Go down the tunnel and enter a room. Pick up the Mechanical Scarab With Key from the pedestal. Exit and go back to the south-east and up the blocks to the opening with the monkey swing. Follow the monkey swing to the end and drop into a pool of water. Swim north into a short underwater tunnel.

At the end, pull up and use the beetle to trigger the spikes. Pick up the beetle and start sliding and jumping over the pits. At the end jump with a right curve so that you fall into the water instead of smashing onto a platform in the water. Go to the south side of the platform and dive into an underwater tunnel. Swim up and through an upper crawl space. Swim down to a north tunnel and then swim up into a north crawl space. Swim to the bottom for the Pharos Knot. Exit back up and swim west into another upper crawl space. Swim to the bottom for an underwater tunnel. On the other side swim up and east to pull up onto the platform. Go to the front of the building to use the Pharos Knot. Then return to the back of the building and enter the open door. Inside the door, climb the blocks to the top of the building.

Go north and enter a tunnel. At a T-junction, go in the east direction and use the beetle to trigger the spikes. In the west direction, the beetle did not seem to work. Go north to pick up four revolver ammo and follow the tunnel to the west. Again go north, climb some blocks and follow a north tunnel to an outside valley. Kill the two demigods and enter the other tunnel to the west. Continue and reach some sloped blocks in deadly water. Save in a few slots before you start to jump. Jump to the first slope, slide and jump. These are difficult jumps because in two places you have to jump with a curve to continue. And on the second curve jump you have a choice of two different directions. First go left to the south-east opening. Just follow the tunnel to pick up a Horseman's Gem. Continue south into the next tunnel and follow it back to the room with the water. Dive in and follow the underwater rooms to the platform. Climb back up the top and enter the north tunnel again. Go over the triggered spikes and back through the demigod valley. Get back to the slopes and the deadly water.

This time jump the slopes and at the end go right to the south-west opening. Enter a room with a closed door. The blocks in the north-east corner lead back to the first jumping block in the deadly pool. Use the Horseman's Gem in the receptacle to open the door. Go inside and follow the tunnel. Slide down a slope and jump over the three spike traps. At the bottom you are in an outside area. Slide down and go north and the level ends.

02-apr-2006