DEADLOCK
Level by SUREKILL 107
Released October 2001
Unauthorised walkthrough by Kris.
There are three secrets to find.
(Note: There is a bug almost at the end of this game, but I’ve posted
the walkthrough anyway, because it doesn’t happen all the time. I’ve emailed
the author, and his reply is posted here as an appendix.)
You start the level in a very dark room with a central pink pool
surrounded by blocks, one of which has a face tile on it. There are three
closed doors in this room and also a face tile on the outside wall. Light a
flare, and head for the wall switch with the face on it on the east wall and
push it. A door on the same wall will open.
Before going through the entrance, locate the face block by the side of
the pink pool and climb up onto it (for a secret later). Now walk to the opened
door on the east wall, and walk to the end of the platform. Ahead and to your
right is an opening in the wall and you’ll return here later. To your left is
an opening on the north wall. Line up a diagonal running jump with grab to this
entrance, turning slightly to your left, and land safely in the entrance.
In the room at the end
of the passage push the two floor levers on the north wall. A camera shot will
show a door opening back in the room with the pink pool, and a skeleton lying
in wait for you. The green door next to it will also open. Leave this room and
walk back down the passageway to the ledge. Standing far right at the entrance,
line up a diagonal running jump with a slight turn to the right back to the
platform on the west wall. The skeleton will come out to meet you, so jump over
him because you have nothing with which to fight him at the moment, and run
quickly to the green door on the south wall.
As soon as you go
through the door, shoot the first white pot on your right and pick up the
HORSEMAN’S GEM. There’s nothing in the other white pot. Move down the end of
the room and shoot the red vase, pick up normal crossbow ammo. Quickly pull up
onto the block next to the ammo. Turn around to face north and do a diagonal
running jump to the block in front, followed by a running jump with grab to the
tallest block on the north wall.
Roll and jump up with
grab to catch the monkeybars and swing across to the crawlspace on the opposite
wall. At the edge, drop and grab the edge and pull up into the crawlspace,
crawl to the end and enter the new room. Inside you’ll see closed doors to the
left and ahead, a floor lever on the right, and a pushable pillar in the centre
of the room. Push the pillar to the end of the trench (east). The door will
open on the east wall behind it. Go through the door and push the floorswitch.
(Note the closed door in this room). Return to the pushable pillar room and
you’ll notice that the door on the north wall has opened, but you can’t get to
the receptacle because of the flames.
Push the floorswitch
in this room to open the far door on the east wall. Go there next. Pick up the
medipack and the crossbow ammo. There’s nothing in the white pots, but you need
to shoot them so that you can push the movable columns into the corners.
Push/pull the columns to the opposite side of the room into the corners. Climb
up onto the face block. This opens a door back in the pink pool room for a
secret.
Return to the first
room and push the floorswitch again to turn off the flames in the middle
trench. Go to the trench and pull back the moveable pillar once, then push it
back to where it was towards the east wall. This will close the door with the
receptacle. Return now back to the room ahead in the east wall and push that
floorswitch again to open the receptacle door. You can now go there and place
the Horseman’s Gem. You’ll get a camera shot of the door raising in the room
with the two floorswitches.
Go back through the
crawlspace, being careful of the flames. Safety drop out of the crawlspace,
hitting the roll button before you hit the floor to cushion the fall. Outrun
the skeleton, and run into the newly opened door on the west wall in the pink
pool room to pick up SECRET # ONE – flares. Now return to the ledge through the
opening on the east wall. At the end turn left to do a diagonal running jump
with grab to that opening on the north wall. Pass through the room with the two
floor switches, and run through the now open door, down the ramp into the next
area.
Turn left and go
through the entrance on the west wall. Shoot the pot at the bottom of the
stairs and pick up explosive crossbow ammo. Go up the stairs, turning left
immediately at the top to push the floor lever, whilst avoiding the skeleton.
Quickly run back down the stairs and straight across the room to the open door
on the east wall. Pick up the CROSSBOW and the SHOTGUN and blast the skeleton
with explosive crossbow ammo. Pick up the LASERSIGHT he leaves behind.
Return to the main
room. A door has opened on the north wall revealing a green area. Run ahead to
the central part of the green area and climb up the block into a crawlspace,
drop off into a room with a closed door ahead and a wall switch (east). Push
the switch and watch the flyby (take special note of the opening in the main
room above the green area).
Exit this room and
return up the stairs through the entrance on the west wall to the roof. Go to
the right of the roof and facing east, look up to the hole in the ceiling, and
jump up with grab to catch the edge. At the end of this small passageway is a
face tile on the floor. A boulder will drop as soon as you land on it. Walk up
the small slope and jump over the gap. Turn to face west and hop back once. The
next time you hop back, the boulder will drop, so hop back again and
immediately run forward, jumping over the gap to safety leaving the boulder to
fall. Roll and return up the slope to the face tile on the floor.
Return to the roof and
go to the other side. Light a flare and go to the northeast corner, you’ll be
able to see the crawlspace high up on the north wall. Line up a diagonal
running jump with a slight turn to the left. If Lara starts ‘juddering’ hit
control and she will grab the edge. Crawl to the end and pick up SECRET # 2 –
shells. Leave the crawlspace and safety drop to the ground.
Return to the green
area (north) and climb back over the block, drop down and go through the newly
opened door on the north wall. Pick up the PHAROS PILLAR from the pedestal.
Time to leave this area now, go back to the main room and run up the slope on
the south wall. Back through the room with the two floor levers to the
entrance. Do a diagonal running jump with turn to the right back to the
platform on the west wall. Now you can take your revenge on that skeleton, lure
him to the ledge, jump over him and blast him into the pit.
SAVE YOUR GAME. Walk
back to the end of the platform east and from the edge at the right hand
corner, line up a diagonal running jump to the slope on the east wall. (This
sequence requires split second timing.) If you can make a diagonal running jump
with grab it’s much better, because you can shimmy to the right and this will
leave you in a better position at the bottom of the ramp. As soon as you hit
the bottom of the slope, you have to place the Pharos Pillar on the right hand
wall to open the door to your left before the boulder flattens you.) So hop
back and do a running jump to the slope, as soon as you land use the right
direction button to get as close to the right wall as possible.
Press action as soon
as you land, to place the Pharos Pillar, and have your fingers on the buttons
to immediately sideflip to your left. It doesn’t help that you get a camera
shot during all this process. Unless you are very lucky, I can guarantee that
this will have you pulling your hair out before you finally do it, or you may
be extremely lucky and manage to land right in the corner by the closed door
when the boulder falls, giving you just enough room to place the Pillar. Good
luck, you’ll need it.
Go down the small
slope and turn to your left (the right corridor, south, has flames around it)
and follow the passageway round past two closed doors to a crawlspace on the
north wall. Notice the stand on your left for the scroll which you’ll pick up
later, and the door to your right, there’s a secret in there. Go through the
crawlspace right to the end, and crawl onto the face tile. This will extinguish
the fire in the south corridor. Exit the crawlspace and return to the south
corridor. Run through the gate which opens as you approach.
At the end of the
corridor, climb out into a dark mist enshrouded room. Ahead is a huge room with
blue pillars down both sides, a large face at the far end (east) and in the
centre of the room a slightly raised floor tile in the middle of the water,
there are also overhead monkey bars. As soon as you stand on this tile, two
things will happen, scarabs will attack you, but on the plus side, the arena
will be flooded with light.
Quickly run over the
tile and as the room lights up, run to the left and climb up any of the blue
pillars out of reach of the scarabs. Look for the overhead monkeybars (about
midway in the room) and save your game. Jump up with grab and go forward, at
the junction turn left towards the face, and swing to exactly FIVE rungs before
the end of the monkeybars (use the look button to count them). You’ll hear
spikes underneath you. Drop off safely into the pit under the face. You’ll see
that the rest of this small floor area is covered in spikes, so its important
to count the number of rungs before you drop.
Go through the
crawlspace and pick up the MUSIC SCROLL. Exit the crawlspace, and top up your
health. As you climb out of the pit, you will take some damage from the spikes,
walk slowly through the spikes, then when you are safely through them, sprint
past the four mummies and back to the pit at the other end of the room where
you entered this area (west). Avoid the central floor tile so that more scarabs
wont be released.
Follow the path north
till you arrive back at the stand for the music scroll and place it. A door on
the east wall will open, go through it. At the junction go left (north) to a
room with two rows of tall spikes on two levels in the pit infront of you. At
the far end of the room are two red pots and the Hathor Effigy inbetween them.
Shoot the pots, and the row of spikes in front of the far ledge retract.
Do a running jump off
the slope over the first set of spikes to land on the ledge underneath the far
platform. Climb up and pick up the HATHOR EFFIGY. Drop back to the ledge, and
do a running jump back over the spikes to the entrance. At the junction turn
right (west), and return to the place where you put the music scroll. Ahead of
you on the north wall, the other door has opened, so go in and pick up the
medipack - SECRET # 3.
Roll and go back to
the east entrance, at the junction turn right and walk to the end of the path.
Look down into a huge pit with a tiny pool of water at the bottom. Yep you
guessed it, that’s where you’re going next. Stand at the edge, about in the
middle, and turn to face southeast (more south than east). I thought the
yellowish ceiling was a monkeyswing so found this quite by accident. Jump back
and do a diagonal running jump with grab as if to catch the ‘monkeybars’ and
miraculously you will fall into that small pool. You may have to slightly
adjust to get it exactly right.
Turn to swim west,
almost immediately there is an opening going down, but ignore that and swim up,
ahead, then up at the end. Climb out into a pink corridor. Sprint down the
central path, stepping on all the trigger tiles on both sides of the path, then
shoot the red vases. Pick up the PHAROS KNOT from the vase to your right . Now
go to the pedestal and pick up the ORNATE HANDLE. As soon as you do you will
come under attack from two skeletons, scarabs will drop from a face tile in the
ceiling and a wraith will appear.
Dispose of the two skeletons and race back to the water, the scarabs
will follow you, as will the wraith. Swim down and then down again, then swim
west and up to the idol, and crouch infront of it till the wraith explodes. Keep
an eye on your health, because the scarabs will still be after you. Quickly jump back in
the water and swim east to the other end and pull up onto the ledge. Place the
Pharos Knot.
Jump back in the water
and swim upwards as soon as you can and turn to face east. Continue to swim up
until you return to the pit which is now full of water. Swim north and climb
out onto the ledge. Don’t save your game on the ledge as you climb out but run
further down the corridor, because if you reload at the edge, you’ll find that
you drop down into the pit which is now empty.
Note: I think there is
a bug here. I’ve replayed this part several times, and sometimes the pit is
full of water, and sometimes it isn’t, other players have said the same. Its
really annoying because the end of the game is literally minutes away. The only
thing I can suggest is to 1) reload after placing the Pharos Knot, or 2) as a
last resort enable DOZY to get out of the pit.
Run down the small
passageway and turn to your right (east). Enter the last room and climb up the
pole, backflipping to the ledge behind you near the top. Go to the pedestal on
the east wall near the door, combine the Ornate Handle and the Hathor Effigy
and place the PORTAL GUARDIAN to open the door. (Make sure you have your volume
turned up, lol.) Go through the innocent-looking door and watch the flyby as
the room turns pink. The door closes as you hear Lara screaming from the inside
with no means of escape. This is where the level ends.
After this walkthrough
was posted, the author responded to the bug issue by stating
"first you have to jump into the small hole at the bottom of the pit, so
at this moment the pit should not be filled with water. The trigger is under
the hole where you put that thing in afterwards... ahem, you know what I mean?!
Then the pit should be filled with water. BUT there is a bug. When you swim up,
you see two water surfaces, so it looks like the water didn't rise, but it did."