Sunburn
Level by Daniel
Neukirchen (Surekill107) (August, 2001)
Walkthrough by Harry
Laudie
You start with a flyby
of a crocodile above a pit with Lara at the bottom. When you get control, turn
north and walk through the second from left tile in the north wall. Follow the
tunnel and at the end, fall through a hole into water. Swim through an
underwater tunnel and emerge into a large pond. Swim north to find a place to
pull up and kill two crocodiles in the water. Dive back into the water and swim
to the north-west corner to pick up the gate key. Then go west to get to the
shore. Continue west and kill a wild pig. Enter a small cave in the north to
get a shotgun. To the far west is a temple with a red doorway. Enter the
doorway into a red room and the doorway closes behind you. Go through another
walk though wall in the middle of the south wall. Jump over the spike pit and
drop into a hole at the end. Pick up a token and return back to the red room. Use
the token in the post and get a short flyby of the temple. The room is flooded
so swim to the north-west corner and up a shaft. Pull up into another room with
an open doorway in the south wall.
Enter the south room and
notice a blue gem in the deadly pool. Go to the other side of the pool and use
the gate key to open the gate. Enter and be careful of wall darts. You get secret #1 and pick up blue shotgun shells and
grenade super ammo. Exit and go east past the old mummy in a coffin. Climb the
dark south wall and shimmy left onto a ledge. Follow the ledge to shoot a
barricade and pick up the Pharos Knot. You get a cut scene of a skeleton and
fires back at the pool. Get down into the room and go west again. Shoot the
skeleton into the hole in the north wall. Go back to the pool. Jump to a safe
tile on the east side of the pool and then jump to north side and go down the
west corridor. Go past a closed gate and enter the next room. Crawl under the
wall darts and stand up on the west side of the hole in the floor. Just run off
the edge and land into the opening below. Use the Pharos Knot in the receptacle
and get back out of the hole.
Go east and enter the
open door to pick up the grenade gun. Go east and the pool is safe so pick up
the Horseman's Gem. Go back to the hole where you shot the skeleton and climb
down the ladder to the bottom. Stay to either side, as there are wall darts in
the middle. Use the Horseman's Gem and get a flyby of the outside of the
temple. Go north and safety drop to the ground. Collect the four skeletons into
a group so that you only need one grenade shell to destroy them. The way to the
water is blocked so go to the blocks in the center and drop into a tunnel. Follow
the tunnel and just before you enter a large area with columns notice a tunnel
in the west wall. At the bottom you can see a wooden trap door.
In the area with
columns, safety drop to the ground. Go to the west wall and look for a hole. Enter
the opening there for secret #2 and a
small medipack. Go to the east side of the entrance column and climb the north
wall. You have to climb above the entrance and shimmy left and release to drop
back onto the column. Jump the two columns to the south and shoot a skeleton
off the west column. Then jump to that west column. Jump and grab the shorter
column to the north-west. Pull up and look north to see a black line on the
north wall. This black line marks another walk through wall above it. It is a
difficult jump because of the triangular ledge, but when you make it, you get secret #3 and a small medipack. Jump south back
to the column. Then jump to the south to grab the taller column. Go east to a
ledge and then to another column. Jump north to another column. Slide into the
east opening and save the game. It helps to light a flare at this point and
give yourself full health. Stand to the south side against the wall. Stand jump
west to the pillar. Stand jump south-west to land on the ledge at the south
wall. Run off the ledge to the north and land on a pillar. Stand jump north to
the entrance pillar. Run into the entrance and west into that tunnel. The timed
trap door is open. As you sprint down the tunnel the camera view shows a
rolling ball behind you. Make a guess as to when you are near the end and jump
into the hole. Use grab and you should land in the water and away from the
falling rock. If you just fall into the hole, the rock lands on top of you. Pull
up to the east or west side and kill a crocodile that was in the water. Dive in
again and pick up the crowbar on the floor near the east wall.
Go east and run down the
tunnel. Notice the rocks high up on the slopes. Go to the end and pick up the
Hathor Effigy. Run up the north slope and jump to the north-west behind the
west rolling rock to avoid the east rolling rock. When the rock on the east
starts to roll away, side flip to the east to avoid the west rock. When the
west rock rolls away, jump to the north-west again. Then a final side flip to
the east and by now you are high on a slope and the rocks have slowed or have
stopped in the bottom. It just takes a little practice. Try it and the
explanation above should be clearer. Exit to the west and you notice a
climbable wall and a closed door in a south tunnel for later. Swim the water
and go down the west tunnel. Ignore the south tunnel for now and continue west.
Pick up the Ornate Handle and the room goes black. Roll and run to the east
with four skeletons on your tail. Destroy them and enter the south tunnel. Go
to the south-east corner of the room and make the Portal Guardian and use it. Exit,
swim over the water, to the east tunnel. Go into the south opening, climb the
climbable wall and enter the open gate.
Follow the tunnel south
and climb another climbable wall. Pull up to an outside area with building on
the other side of a river. Kill two crocodiles and get into the river. Swim to
the west and down a shaft in the river floor. At the bottom, go west and swim
up to an opening. Use the crowbar to pry the Golden Star from the wall and swim
back to the river. Climb up onto the south shore and use the Golden Star in the
receptacle in the south wall. You get a long flyby and at the end, spikes kill
you. The tutorial level loads and this is the proper ending according to the
author.
01-may-2006