THE INHERITANCE
Levels by Tanne
Walkthrough by Jenni
STORY: Lara’s Aunt Blaire has died and she bequeathed everything to Lara.
Although Aunt Blaire was kind to Lara and loved her like her own daughter, rumour
has it that she was an evil witch with a huge stash of gold located somewhere
on the property. So Lara goes in search for it and in her travels (which
includes going to the depths of hell) discovers that the rumours may be true
after all…
Important: revised
wads are required to play these levels.
LEVEL 1: Das Anwesen
(The Villa) (Aunt Blaire’s home)
Items: 45 (including
2x canopic jars, guardian key, golden vraeus, crossbow and the lasersight)
Kills: 32 (this is approximate as scorpions are triggered depending on where
you go, so you may have more or less kills)
Secrets: 3
Objective: To obtain the Golden Vraeus to gain access to hell.
WALKTHROUGH:
You begin this level
in the middle of a large room with a doorway in front of you. Don’t head
forward through the doorway as it’s a blade trap. Instead, go around it and pick up revolver ammo on the other side of
the doorway and note the two sets of closed gates accessing outside on the W
wall. Get the grenades on the sloped ledge at the base of the ramp in the NW corner.
Head E in to the next part of the large room and notice the steps on the left
and right side (S & N) leading up to a statue above. Go up there to push
the button on the base of the statue to open the back set of gates. Turn to face
W and note the Golden Vraeus on the pedestal on a ledge on the other side of
this room, which you cannot access just yet. Go back down the steps and
continue E in to the next area. Shoot the urns on either side of the doorway to
collect: small
medipack,
uzi clips and shotgun shells on the right side
(when you collect the goodies from the right side, a ninja appears so kill him
quickly before he steals the small medipack); and uzi clips, flares and small medipack from the left side.
Continue E through the
pillars (ignore the steps going N and S for now) and turn right in the next
room and go forward to see the door which requires the Golden Vraeus to open
it. Just before the door and to the left (E wall) is a dark star passage,
follow the dark passage to emerge in to a large room with a large window
separating you from the crossbow on the other side. On your side of the room
opposite where the crossbow is, is a button – so push it to open the first set
of gates allowing you access to outside.
Head back out of the
star passage, but on your way out first turn in to room on the right (N) with
columns for some goodies. Head along the right side of column room (E side) of
the columns and turn left at the end to pick up shotgun shells from an alcove in the
N wall. Go back out to the columns and take the first right in to a yellow
room. Pick up small medipack which is beside some unbreakable urns and go through the
W doorway to make your way back to where you started.
Head outside and climb
over the block to the right (N) and go around the other side of the window to
shoot some urns containing: grenades, uzi clips and a scorpion. Jump on the slope in NE corner to drop in to hole to get a large medipack. Shoot two scorpions which have appeared
as you emerge from the hole.
OBTAINING THE
LASERSIGHT: (note: it’s not important to collect the lasersight as you don’t
use it at all in this game, but it can come in handy for shooting some
skeletons in the final level. However, you do collect another one in the next
level anyway so this part can be skipped)
Drop in to the nearby
pool and swim through to another pool in the SE corner. Head to the S wall to
locate some crossbow ammo in a small room. Two crocs appear as you emerge so climb out to the side
to shoot them. Swim to the ledge on the E side (if you’re not already there)
and climb on the block to push the button to open the door to the small room in
the middle of the pool. Shoot another croc which was triggered by the button then swim
to the ledge on the other side (W), climb on the block to access the monkey
swing. Monkey swing to the right around the small room to drop down on it’s E
side. Collect the lasersight from the pedestal in the small room which triggers another croc so shoot it and swim
back out to the first pool and climb out.
Still in the top area:
head left (N) and locate the urns locked in a small room. Go around the W side
of the small room and climb on to rocks to jump to the room’s roof. Drop down
the hole in to the room to get SECRET 1: the shotgun (you can shoot the
urns if you like but they don’t contain anything). Climb out of the hole and
shoot 3
scorpions
which have appeared. From the roof of the small room, climb the rocks and head
N until you come across a large medipack. Make your way back to the small room and
drop down to top level again. Face the tree in the W and jump to the sloped
ledge (it doesn’t slide). Head around the right (N side of the tree) to get the
flares. Head around the S
side of the tree and hang-drop down to pillar below with small medipack at half
way along tree branch. Collect the small medipack and hang-drop to the ground.
If you wish to get the
second secret then continue the walkthrough, otherwise pick it up again at the
*. Head S towards the left side (E side) of the mountain of rock (see screenshot for direction):
(The pillar which had the small medipack is behind Lara).
Note the crevice in
the tree on the left as you climb past it, that is secret 2 but it cannot be
accessed from the crevice. Keep climbing S heading towards SE corner.
Locate the dark hole
in the SE corner and drop down in to it and follow the passage. When the
ceiling becomes too low that Lara must crawl, turn around to shoot the scorpion that has snuck up
from behind. Crawl through and continue to the end to get SECRET 2: flares and the uzis. Head back out
killing 2
scorpions
on the way.
Make your way to the
top of the N side of the rocks and locate the hole in the rock mountain (it’s
too difficult to describe how to navigate the mountain of rock, but if it’s too
difficult to do, then backtrack to the ground where you got the small medipack
from the pillar).
OBTAINING THE GUARDIAN
KEY:
(pick up walkthrough
from here) * Head over to the W side of the mountain of rock (head to where the
forest is) and make your way up and around to the left to the top of the rocks
and locate the hole up there (see screenshot for direction, the “X”
is where the hole is).
Drop down the hole to see a pool under the rock mountain. Shoot the croc before you hop in and
swim to the ledge on the other side to get some revolver ammo. Note the holes in
the ceiling above the pillars. Swim down to the east wall to get the guardian key beside the pillar.
Swim back to pool entrance and climb out. Make your way down to the ground
collecting the small medipack in NE corner on top of the rock mountain on the way.
OBTAINING THE 1ST
CANOPIC JAR:
Head N and go behind
the large pillar steps to where the rocks are on the right and collect a small medipack in the dark alcove
between the the high end of the steps and rocks. Continue N to the other side
of the pillar steps and turn left (W) and head over to the urns and blocks,
shoot the urns for: uzi clips, crossbow ammo, shotgun shells, large medipack, revolver ammo and a scorpion.
Continue heading W in
to a large desert area. Just as you enter, look for a dark block in NE corner
(see screenshot for position)
Climb on to it and jump forward (N) over sloped part of block to land in a
hole. Crawl forward for SECRET 3: 2x crossbow ammo, flares and large medipack. Before you pick the goodies up,
immediately turn around to shoot the scorpion that snuck up behind you. Crawl back through
the crawlspace to the E side this time, stand up and turn to the right (S) and
climb out.
Head W until you come
to water (possibly meeting a scorpion on the way). Jump in the water and get uzi clips at the S side of the
pool, some more uzi clips on the W side and a small medipack in NW corner. A croc will appear while collecting
the goodies so swim to the side to shoot it. Hop back in to the water and swim
under the rock overhang on the E side to get the 1st canopic jar in the alcove. 3 crocs will appear as you
emerge so swim to the side to shoot them. Head over to the island that the
statue with the pipe is on, and use the guardian key to drain the water under
the rock mountain. But first you’ll need the 2nd canopic jar before you head
over there…
OBTAINING THE 2ND
CANOPIC JAR:
Head E out of the
desert area (possibly meeting a scorpion or two on the way out) and go up the
large steps, note the 4 pillars to Lara’s left: use these to get to the top of
the wall surrounding the desert area to do some tree hopping. So run along the
top of the wall to the S side and jump to the first tree. Head SW picking up a large medipack on the way. From the
ledge where you got the large medipack, face W and jump to the flat ledge
behind the sloped one which is forward and to the right slightly. Turn to face
S and run-jump to sloped ledge and grab the edge as Lara slides back. Shimmy
right as far as you can and pull up to back jump to the sloped ledge behind
you, keeping your finger on jump and the right arrow key, Lara will jump back
and forth from sloped ledge to sloped ledge to eventually land on the flat
ledge to the right (be careful not to jump in to overhang on the tree on the
right as you land). Shoot the ninja on the ledge at the S wall and press the button at the ledge the
ninja was on to open a second set of gates in a room in the underground rock
mountain area. Jump over to the ledge at the W side and head N to the end of
the ledge to spot an urn on mesh in the trees to the right (E). Run-jump over
to the urn and shoot it for the 2nd canopic jar. Collecting the jar triggers 3 ninjas to appear on the
ground so make your way down to the ground to take them out. Crawl to get the flares under the tree
overhang in the SW corner.
PLACING THE CANOPIC
JARS AND OBTAINING THE GOLDEN VRAEUS:
Now you can head back
over to the water area under the rock mountain killing any scorpions you may
come across on the way. Climb down in to now empty pool and climb on the ledge
in the middle of the pool. From there, jump to the pillar at the E wall and
climb through the hole in the roof. Head over to the NW corner and the gate
will open (the second gate is already open as you used the button in the tree,
though you’ll still get the cutscene to show where the button is). Go through
the gate and use the niche in the N wall to turn the ledge on the S side of
empty pool in to steps. Drop down the hole and head over to the S side of the
empty pool.
Climb the steps and go
up through the hole in the roof to emerge in to a dark room. Shoot the urns to
go behind the statues to the W wall and place the jars in niches at the back of
the statues to open the gate on the E side of the room. Go in to the small room
and push the button, a cutscene will show the Golden Vraeus on the pedestal
back in the huge hall at the beginning of the level which is a clue to head back
there, so head back there.
In the Golden Vraeus
room, look up to see that blue glass ledges have appeared, so run up to them
via the N stairs and use them to get the golden vraeus. Head back down to the ground and make
your way to the door that requires the vraeus to open it (head E then turn
right (S) at the end). Go in to the small room that the vraeus opens and shoot
the urns for crossbow ammo and a large medipack.
Push the button to
gain access to the crossbow. The access to the crossbow via the path to the
right of the room you’re in now has been blocked off so you’ll have to go the
long way around.
The music indicates
you’re going to have some fun on the way, so head out of the small room and
head N towards the entrance of the next room and a ninja will appear from the
alcove in front of you as another ninja sneaks up from behind so kill them both. Go
up the stairs (N) towards the column room to meet another ninja and meet another ninja as you’re half way up
the stairs. Continue in to the yellow room to kill another ninja. Head in to the
column room and turn right (S) to meet yet anotherninja. Continue past the
columns to shoot another ninja near the end. Head in to the dark star passage and in to the room
with the large window, go through the window to get the crossbow and continue in to
passage on crossbow side of room (head S) and go up the stairs on the right to
emerge at the ramp that slides down in to the darkness, slide down in to the
next level.
LEVEL 2: Der Vorhof
(The Forecourt) (to hell)
Items: 29 (including
the mechanical scarab and winding key, 4x Horseman gems, 1 black beetle, ornate
handle, hathor effigy and the crowbar)
Kills: 8
Secrets: 3
Objective: To find
Aunt Blaire’s tomb.
WALKTHROUGH:
You begin this level
by sliding down a long ramp where you will see cutscenes of this level as you
go (and showing some items to be collected). When the cutscenes finish, be
ready to jump to a ledge that comes in to view to collect SECRET 1: the shotgun. Lara will slide
backwards at one point and then will turn to face forward again, when she faces
forward again, that’s when the ledge will come in to view so you should be
ready to jump to it. From the 1st secret, jump to the plant alcove in the E to
collect shotgun
shells
from the middle plant and crossbow ammo from the plant on the S side. Walk to the
edge of the ledge to see a skeleton ambling around on a small ledge with a
breakable box (the skeleton is awoken when you collected the goodies). The box
contains the lasersight, so if you got that from the the first level then
simply ignore it and hang-drop over the side to finish your slide to the
bottom. (Note: if you missed the jump to the 1st secret and slid to the bottom.
Then from the bottom of the ramp: simply turn to face right (W) and jump up to
the ledge that the sleeping skeleton is on with the breakable box. From there,
you can jump to get the other goodies and the secret).
At the bottom of the
ramp: take 1 hop back and stand-jump to the ramp to slide and jump forward to
grab the doorway and pull up. As you walk forward, a blade trap will start in
the doorway of the next room, so turn Lara around so her back is to the blade
(facing N) and crawl backwards under the blade to the edge and drop down to the
ground in to the next room (keeping your finger on the “crouch” button so Lara
doesn’t stand up in to the blades).
Note that only 4 tiles
are safe to stand on in this room as Lara will catch fire if she attempts to
jump to any others. So jump to the tile at the W wall and use the jumpswitch there
to open the door in to the next area. Using the jumpswitch will also activate a
dart trap so be careful when
jumping to the doorway.
Note the holes in the floor and the monkey swing above. Jump up to monkey swing
to the other side avoiding the spikes that pop up as you go. The floor is safe in the next big room
regardless of the spike holes so run around to the SE corner of the large
central pillar and jump up to the monkey swing to spiral your way up to the top
(note the closed grates in the alcoves in the N wall, this is the way to secret
2 but we must open the grates first). Drop down at the first level of the
central pillar (note the 4 fires burning on grates on the ledge on the N side)
and use the jumpswitches in the SE and SW corners to trigger the spike trap and complete the
monkey swing further up. The jumpswitches also make the 4 fires safe to stand
on, so head over there and hop on each one to open the grates in the alcoves on
the ground level (note: jump from grate to grate and do not run across them as
the tiles in between make the fires lethal again). Hang-drop down there
sustaining some damage and head in to the alcoves and make your way to the NE
corner and follow the path to to the left get SECRET 2: uzis, large medipack and revolver ammo (thanks to Val and
Tanne for help with this one). Make your way back to the monkey swing and
continue monkey swinging to the top.
Beware of the blade trap which starts up as
you emerge to the top. Two skeletons will awaken so shoot them over the edge with your shotgun (or use
crossbow equipped with explosive ammo). Use the niche to open the door in the S
wall and go collect the small medipack in the NW corner. When you pick up the medipack, scarabs will come running out
of the niche so run and jump to the open door quickly.
Enter the funky, green
leopard print tunnel and head to the pillar at the end. Note the jumpswitch on
the pillar and the door to the left (E) and crawlspace over a fiery hole to the
right (W). The jumpswitch opens the door to the left but you want to go to the
crawlspace first so head over there.
1ST AND 2ND HORSEMAN’S
GEMS, 1ST BLACK BEETLE AND THE CROWBAR:
Check the map for directions to navigate the
crawlspace maze and to get 2x shotgun shells and the shotgun if you wish.
Run into the large
room with a pool and fountain and jump over to the fountain as a skeleton emerges, shoot the
skeleton in to the pool as it jumps over to you at the fountain. Jump in to the
pool and swim through the crawlspace into a small room at the N side, collect
the 1st
horseman’s gem from the NE corner of the small room and exit back out to the
pool. Climb out and head over to the E side of the pool and open the coffin for
the revolver. Head N and go down
the small alley in the NE corner and use the niche to open the door in the
small alley at the pool on the N side. Head over to the pool on the N side and
go in to the small alley in the SE corner of this pool, note the gem on the burning
grate in the open door. Use the jumpswitch to open the door at the previous
alley and head over there. But first, collect some goodies: the crowbar in the coffin at the
N wall and some uzi clips in the pool.
At the other alley,
climb up to the alcove and face N before you get to the black beetle there,
look up and use the jumpswitch to turn off the flame with the gem. Now use the
crowbar to pry off the 1st black beetle and immediately run in to the nearest pool as scarabs come pouring out of
the niche the black beetle was on. Now go back to the alley on the other side
to pick up the 2nd horseman’s gem and use the jumpswitch on the W side to open the large
door above and between the two pool areas. Head up there and shoot the harpy which attacks as you reach
the top (try standing in a corner when shooting it as it’s wingspan prevents it
reaching you to attack). Collect the uzi clips hidden in the plant in the middle of the
ledge but closer to the S end.
Head N in to another funky, green leopard print room and locate the hole at the
N end, hang-drop down to the pillar below (you’re back in the first funky,
green leopard print room) and collect the large medipack from the pillar, then drop to the
ground.
THE 3RD HORSEMAN’S GEM
AND THE ORNATE HANDLE:
Use the jumpswitch on
the N side of the pillar to open the door to Lara’s left (E). Head in there and
hang-drop to the ground. Use the niche to drop a rope in the middle of the room
and use the W pillar to jump to the NW pillar to jump to the rope. Swing to the
E ledge and head S to a water hole.
Take a deep breath as
it’s a long swim: swim under and over ledges until you turn left (S) in to a
long passage with a grate overhead, pick up the 3rd horseman’s gem half way along, then
turn left (E) and down at the corner with plants and head in to a red tunnel,
keep swimming up and over some ledges again and look for the breathing hole at
the top of the tunnel. Look through the grate of the breathing hole in to where
you’ll be heading soon. Take a breath and continue swimming down the tunnel and
emerge in to a large maze with a moat around it (though you cannot see the maze
yet, only the outside wall). Swim straight through (keep heading E) in to
blackness with some underwater fires. Collect shotgun and small medipack from the single fires
standing alone (you shouldn’t be hurt when collecting the items, but can be if
you approach from above so it’s best to approach from the side). Collect the ornate handle from the middle fire
surrounded by four others. In case you hadn’t noticed, you are under the large
maze, so use the breathing holes where the grates are to catch a breath.
Collecting the handle opens the grate back in the breathing hole of the red
tunnel so swim back there.
THE 4TH HORSEMAN’S
GEM, MECHANICAL SCARAB AND THE HATHOR EFFIGY:
Climb out of the
breathing hole and slide down in to the pool to collect the 3rd horseman’s gem from the NE corner
and the mechanical
scarab
right beside it. Climb out of the pool and use the niches in the NW and the NE
corners to drop a rope above the middle of the pool. Go to either the E or W
side of the pool, climb on to the block and run-jump and grab the rope. Swing
to the pillar on the S wall (or land on the ledge just above it). Run-jump (and
grab if necessary) to the ledge in the SE or SW corner and run-jump to the
central ledge. Collect the small medipack from the NW corner beside the fire. Then jump
up to the highest middle ledge and use the monkey swing to monkey swing to the
doorway in the S wall. (A skeleton will appear on the central ledge in the pool
room as you monkey swing in to the hall but can’t follow you to the hall so
ignore it).
Continue monkey swinging through the large hall with spikes popping up underneath
you. At the last intersection of the monkey swing, turn left (E) and drop down
to the ground to land on the winding key. Combine the key with the mechanical scarab and use it to
activate the spikes to the SE corner. Run along there and pick up the scarab if you
want to (you don’t use it again so can leave it) and climb the S wall to the
top of the doorway and move right above the doorway to activate the spikes at the base of the
doorway. Climb back down and enter the door.
Enter a lava room,
run-jump and grab to pull up on to a ledge in the SE corner. Jump up to the
crawlspace and crawl forward to drop down from the W side. Land on the sloped
ledge below to jump to the sloped ledge in the middle of the room, to jump
again to another sloped ledge and grab the sloped ledge on the S side. Shimmy
right until you’re under the monkey swing, then pull up and back-flip to the
sloped ledge behind to jump forward again to grab the monkey swing. Monkey
swing N until you reach the other side, let go and grab the shimmy ledge below
and shimmy left (W) to the doorway.
Enter another hallway
with sloped ledges on either side of a lava pit. Use the slopes to jump back and forth and
use left or right arrow (depending on which way you’re facing) to move Lara
along to the safe blocks. You’ll come under attack by a harpy so either kill it
before you start jumping or shoot it mid-jump (it’s quite fun shooting it as
you’re jumping, not to mention that it’s less likely to be able to get you as
you’re jumping back and forth). Do the same jumping technique to the next
blocks and the same again to the next until you get to the end.
Enter another lava
room with flaming pillars and head along the walkway to the climb on to the
pillar in the SE corner. Run-jump and grab to the pillar in the NE corner then
run-jump and grab the pillar at the N wall behind the flaming pillar. Jump and
grab the pillar in the NW corner then face N and jump up to the crawlspace
above.
Crawl right (E) to
collect the Hathor Effigy from the grate. Head left past the grate and stand up to climb
the ladder on the W side. When you get to the top you’re attacked by another harpy, so run to the corner
on the W side, crouch down and shoot it where it can’t get you. Pick up the uzi clips there and slide down
the slope backwards in that corner (SW) to grab the edge and drop to the ground
sustaining as little damage as possible to get back to the ground. (You can
collect a small
medipack
from the E side by jumping to the ledge where the top of the ladder is before
you slide down to the ground).
You’re back in the
area above the two pools room. So head over to the funky, green leopard print
tunnel again, locate the hole and drop back down to the top of the pillar
again. Head over to door in the E again, use rope to get to the top and go
through that long swim back to the huge maze room where you got the ornate
handle from.
This time, don’t go in to the dark area with the fires but emerge at the side
of it, pull up and head to the SW corner of the outside wall of the maze.
Combine the ornate handle with the hathor effigy and use it on the stand there
to open the door and in to the maze you go!
The objective of the
maze is to make your way to the middle to locate the ladder so you can climb to
the top of it, but you will travel through the whole maze to get there.
So head in, take the
1st right, then the 2nd left through an archway. Follow for a while then take
the 1st left and left again at the T-intersection. Go left at the 2nd
T-intersection and then the 1st right at the next T-intersection. Take the 4th
right along this part then turn left at the T-intersection. Shoot the breakable
box (there’s nothing inside) if you like and keep going. At the next box, turn
right then take the 2nd right.
Follow the path and
climb over the block at the end of the path and climb the ladder on the S wall
to the top – nothing to it!
PLACING THE FOUR
HORSEMAN GEMS:
You emerge from the
maze directly below the gem receptacle, also note the blue glass ledges that
you’ll be hopping to, to get to the receptacle. Shoot the harpy which attacks from
the S. Head over to the NE corner, note the rectangular hole which isn’t joined
to the rest of the maze, locate the ladder on the inside of it and climb down
for SECRET 3: the grenade launcher.
Now head over to the W
wall of the maze. On your way there you’ll be attacked by another harpy so kill it quickly.
Climb up to the black block in the middle of the S wall and use the jumpswitch
on the right side of it to drop a rope back in SW corner (this also triggers a
skeleton to emerge at the top of the maze but it can’t get you here so ignore
it). Use the rope to jump to the pillar, then run-jump and grab the first blue
glass ledge. Turn to the right (face S) and a rope will drop from the high blue
ledge so you can run-jump and grab the sloped ledge, slide and jump forward to
grab the rope to swing to the next blue ledge. Jump to the next two ledges.
From the last ledge, face the sloped ledge in front of you. Run-jump to that
sloped ledge to slide forwards and jump to the next sloped ledge in the W,
slide again and jump to grab the smaller sloped ledge to the N. Shimmy right so
you’re in the middle of this ledge, pull up and back-flip with a twist to grab
the rope which has appeared from the higher ledge above.
Face W and swing to
grab the monkey swing. Monkey swing to the next ledge and let go to be attacked
by another harpy. Make your way around
the outside of the maze using the ledges, then when you face S again, run-jump
to the first sloped ledge, pull up and jump to the next, then jump to the next
and so on until you can grab the black gem receptacle block. Place all 4 gems
(2 in SE corner and 2 in the NW corner) for the floor to give way under you
where you fall to your death??
LEVEL 3: Das Grab (The
Grave) (Aunt Blaire’s tomb)
Items: 59 (including
3x black beetles, music scroll, Aunty Blaire’s broken spectacles and horseman’s
gem)
Kills: 53 approximately
Secrets: 2
Objective: To save
Lara and find the stash of gold.
WALKTHROUGH:
Slide down the long
ramp screaming all the way to the bottom. Don’t go on the black ground as it’s lethal. Head
E in to the lava room with the pool with what looks like red flaming water (the
water is safe) and collect the goodies: shotgun shells from NW corner and more shotgun shells from NE corner. Now
head over to the hole in the SE corner to go swimming. Swim to the SE corner to
get some crossbow
ammo,
just to the left of that on the E wall is a hole, so swim up. Keep swimming up
to the top and surface through the black-green hole in the N wall and climb
out. In front of you is some shotgun shells and a hole, but before you collect
the shotgun shells, jump over the hole and run forward to the corner at the end
of this passage to shoot the 2 harpies which fly up through the hole. Now you can collect the small medipack at the end of the
passage and the shotgun shells. Hang-drop from the hole to the block below (look through
the pink window to see the red area you just swam up through before). On either
side of you is some goodies: large medipack in NW corner and shotgun shells in NE corner. Light a
flare and head in to the dark blue passage and note the sleeping skeletons
lying in each of the alcoves. Half way along the tunnel, pick up a large medipack. In the next alcove
on the left just after where you got the large medipack, look E past the
sleeping skeleton and note the ramp. (Note: If playing the revised version,
this ramp with be blocked with a block so continue the walkthrough. If playing
the unrevised version: the ramp will not be blocked so you may proceed down
here now, but you will miss a secret and some goodies if you do.)
In the next alcove on
the left (E) collect some shotgun shells. Run forward in to the dark blue room with
blue glass ledges as the 11 skeletons behind you all wake up and chase after you. Either jump to a
ledge and shoot them with the shotgun as they try to jump over, or equip
grenade launcher or crossbow with explosive arrows and let them have it or
equip the revolver with the lasersight and shot their heads off so they can no
longer see Lara to attack her. Or simply ignore them, they seem to mill around
one large block in the NW corner and don’t necessarily follow you all the way
to the other side.
Enter the room and:
(if playing the revised version) head to the large black block on the S
side and locate the jumpswitch in the middle of it, use it to lower the block
blocking the ramp in the dark passage.
(if playing unrevised version) ignore the jumpswitch, if you use
it the ramp will be blocked by an invisible wall.
Collect the lasersight (if you don’t have it already) from the ledge on it’s own in the
SW corner, and the revolver ammo from the ledge on the E side. Head over to the SE corner,
note the ledges in the black rock on this side of this room near the doorway in
to this room, and use them to make your way down to the doorway below for SECRET
1: large
medipack
and grenade
launcher
and just to the right: another large medipack and crossbow ammo.
Head back to the dark
blue passage and slide down the ramp to fall in to another red fiery pool. Get
the crossbow
ammo from
the E side and shotgun shells from the W side. Climb out of the pool on the NE corner
to collect the uzis, then go to SE corner and get the uzi clips.
Now head down another
blue, dark passage in the NW corner. Note the sleeping skeletons in the alcoves
on both sides of this room (more fun and games with them). You can head
upstairs and wait for them and more upstairs to awaken, or take them out now
while they sleep by equipping the crossbow with the lasersight and explosive
ammo.
The 8
skeletons
in the bottom awaken when you head up stairs, and the 7 skeletons at the top awaken
when you get to the top of the stairs. You can head to either block in the NW
or NE corners with the lightning, to take them out from there so you can get as
many as you can with one shot.
Collect the crowbar from the NE corner
beside the block with lightning (you should still have the crowbar from the
first level so it’s not necessary to take this one). Get the small medipack from the breakable
box in the SE corner, and crossbow ammo and grenades from the breakable boxes in the SW corner.
Get the goodies the skeletons dropped: shotgun shells, 2x uzi clips and small medipack.
Head back up the
stairs and in to the next room: more skeletons come up from the floor and 2 harpies attack so take them
out. Get 2x
large medipacks and 2x revolver ammo from the coffins on the E side and 2x small medipacks and 4x shotgun shells from the coffins on
the W side. Use the crowbar to pry off the 2nd black beetle from the W side but leave the one on
the E side as scarabs come pouring out and kill Lara before she can successfully take
it. (Note: If you missed the 1st black beetle in the first level you can
collect this one last when you exit this room – get it, and run fast before the
scarabs finish you off!)
Head in to the next room and kill 2 harpies which attack. Go to the E side and prise the 3rd black beetle off, then run along
the passage and use the jumpswitch at the end. Then do the same on the W side
to get the 4th
black beetle and second jumpswitch to open the doors in the N wall.
OBTAINING THE MUSIC
SCROLL:
Head through either door and time your climb on the block with the fires
when they’re out, to climb up to the ledge on the S side. Make your way to the
top. When you get to the sloped ledge, pull up and shimmy to the middle and
pull up to the flat part there. Locate the shotgun shells on the SE corner at the top, and the revolver ammo in SW corner on the
same level. From there, face N and run-jump to the central ledge to emerge in
to a large blue hallway. Note the water hole in front of you, it’s to shoot
skeletons in to should you use the shotgun. Run to the doors at the end of the
hall and roll readying your grenade launcher or crossbow to shoot about 15 skeletons which will emerge
from the alcoves. Collect 2x revolver ammo and the small medipack they leave behind. Use the niche in
the W wall to open the double doors. Follow the passage and shoot the box in
the alcove for uzi clips. Open the door in the E with the crowbar and enter a large square
room. Note the 4 gates in this room requiring a jumpswitch on each side of them
to open them. The objective here is to activate a jumpswitch in each of the
closed rooms which will raise the wall surrounding the pyramid in the middle.
Use the jumpswitches to open the door in the N gate and shoot the demon in the passage,
collect the uzi clips it leaves behind. Continue along the passage, collect the small medipack and use the
jumpswitch. Make your way out and go to the next gate on the NE side, kill the demon waiting inside behind
the pillar, get the uzi clips he leaves behind then use the jump switch on the E side of the
pillar. Head out to the next gate on the SE side and use the jumpswitches there
to open the gate, kill the demon inside, get his small medipack and use the jumpswitch on the pillar.
Finally, go to the final gate on the S side, kill the demon and head to the end
of the passage to get the uzi clips and use the last jumpswitch to lift the wall surrounding
the pyramid in the middle of the main room. Use the 4 black beetles in the 4
walls surrounding the pyramid to raise the pyramid so you can access the music scroll, take the scroll and
place it on it’s receptacle at the end of the passage in the E wall.
SAVING LARA:
Lara falls into fiery
water. Swim SE past the central square platform above and all the red rocks
around it, and head to a single red rock out in the distance (you won’t see it
at first but keep swimming and it will come in to view), pull up to get SECRET
2: 2x
large medipacks, the grenade launcher, grenades and crossbow ammo.
Hop back in to the
water and swim back to the central square platform with red rocks around it –
head over to it’s NE or SE side and surface. Pull up on to the ledge on the E
side of the central square platform and climb up on to the block in the middle
of it, but don’t climb on to the higher block as Lara will miss the jump to the
central square platform. Run-jump and grab the central square platform as a
statue of Lara there is under attack by 2 harpies! So kill them quickly before they finish her
off (and you). There is also a demon there too but he will only attack you and not the statue of Lara
so try to get him last if you can. Careful of the spike traps as shown by the holes
around the platform. Also be careful that Lara doesn’t shoot the statue of
herself as she will target it. (note: more harpies can be triggered depending
on where you go on the platform so watch out for them). Pick up the horseman’s gem that the demon drops
after you kill it, and Aunt Blaire’s broken spectacles which are on the platform beside the Lara
statue (which Aunt Blaire dropped).
Head over to the ledge
on the E side and locate the door there, use the horseman’s gem to open it and
go in to find the stash of gold that Lara has inherited and a flyby will show
the painting of a young Lara with Aunt Blaire (note the broken spectacles on
the table in the painting), head over to the painting to end the level.