Rasmeth
by Thomas Bruckner

Walkthrough by eRIC

After the fly-by , shoot the furniture for shotgun ammos and a small medipack. The exit door opens on approach. Turn right in the corridor, the next door opens also automatically.
At the threshold of the new room, beware as you can see many spikes holes. Go down to the first square which does not have spike holes, spikes are triggered and you can continue safely. Climb into the opening , pick the shotgun , then as you approach a furniture with shotgun ammo inside, a camera shows the opening of a door somewhere , and 2 skeletons lying on the ground . Exit this place and the spikes room to return back into the corridor. Go ahead and notice the ladder in the corner, climb the wall and back flip at the top to get the crowbar and shotgun ammo. Go down. At the bottom , go right inside a big room. The 2 skeletons are awaken, you can get rid of them by shooting at them with the shotgun , so they fall down into the pool. There are 3 doors North , 3 doors East , and ledges high up around this big room. Those ledges are unreachable for now, even if some parts of the walls seem to be ladders , they are not climbable.

The right door of the East wall opens on approach. In the next room run up the stairs , ignoring the skeleton. At the top of the stairs , make a running jump with a slight right curve to grab the ledge with Uzis ammos. Shimmy to the right , pull up to pick up shotgun ammo , crawl to the next corner. Grab the ceiling bars to monkey swing to the opposite opening. After a short corridor, make a roll , and notice a jump switch. It has two functions : it lowers a block in the previous room and it opens the right door of the North wall in the big room. Before jumping into the floor hole , you can go right for some goodies : small medipack and Uzis ammos. At the lower floor you can notice the Portal guardian receptacle.
Jump into another floor hole, shoot another furniture for a small medipack. The previous skeleton has escaped the room and is really pleased to see you again. After getting rid of it,
re-enter into the previous room (right door of the East wall) and turn right where the block has been lowered. As you approach , you see a block rising on your left, and you can see that another block has been lowered on the right (it is flickering on the floor). Go right to step on this square. This opens 4 doors for later when you’ll be in the black pyramid room. Take the same way as before (shimmying , monkey swing etc…) to return to the big room. Go into the right corridor of the North wall and pick up the 1st black beetle with the crowbar.

Dive into the pool, you will see two openings. One of them leads to a room where you find the ornate Handle ; pry the 2nd black beetle off the wall. Although you can hear the secret chime, this is not really a secret because you ‘ll need these artefacts later for progression.
The second opening leads to another room (also with secret chime) with shotgun ammos inside furniture , the Pharos Knot on the floor , and a jump switch that opens the left door of the North wall in the big room. Swim back to go there and enter by the newly opened door. After a spike trap , turn right for some goodies , backtrack and continue in the corridor where you see a sleeping skeleton. Turn right into a room with the Pharos Knot receptacle. Placing the Knot opens the middle door of the North wall in the big room. You can get rid of the awaken skeleton on your way back by shooting it into the spikes hole. Back into the big room , turn left and enter the middle door of the North wall. Climb the stairs to a room with a sarcophagus and shotgun ammo. Pry the 3rd black beetle off the wall. Exit the room, you are now on the ledges around the big room. Get rid of a skeleton. Before going left into a new corridor a bit farther on the ledge, you can go to the end of the ledge , turn right , make a running jump and grab an upper ledge. There , you can find a big medipack, , and kill a harpy. Jumping from ledge to ledge you can find some ammos. Jump back to the lower ledge along the East wall and enter in the new corridor.

You soon arrive at the edge of a narrow and long room with a deep pit. Grab the crack on your left and shimmy right until the end. After the corner you hear the secret chime. Enter the crawlspace to pick up the Hathor effigy. Backtrack to the edge of the deep pit. Jump to the left and grab the West wall (it looks like a ladder and yes ! it is climbable ! )
Go down to the bottom of the pit. At the other side , pull the jump switch. Return to climb the ladder. After that , continue your way ahead. Pick up the 4th black beetle in a corner and continue until you see another jump switch ahead. Immediately after pulling it , jump to grab the ceiling (although it does not have ceiling bars) and monkey swing until the end. Go down, you are back at the beginning of the level.

Return to the big room, you will notice that the left door of the East wall is opened now but don’t go there yet : you have to place the Portal guardian before, to get a horseman gem. Enter by the middle door of the East well(it is easier than to take the right door again). The walls in the corner are climbable. Once at the upper floor , combine the ornate Handle and the Hathor effigy , place the Portal guardian to open the door. Once in the new room with the black pyramid, notice the rising block on your left (that’ s an exit). Place the 4 black beetles.
Each time a beetle is placed , a demigod is triggered. It is of course possible to kill them all if you are in the mood , I found it easier and quicker not to pay attention to them just loosing a bit of health in the process. After the pyramid is opened , pick up the horseman gem and exit by the opening. At the end of the corridor, turn left : you are again on the ledges around the big room. Below , you can see some skeletons on their nerves. Go down and quickly enter by the left door of the East wall. Dive in a hole of water and take a long swim to a room with a sarcophagus. Behind the windows you can see the room where you’ve been before when you placed the Pharos knot.
There is also a little window in a corner. Pull the jump switch to open this little window.
Go down , then up a few blocks to place the blue gem. It opens a door at the top of a long ladder. Go down the couple of blocks and climb the wall on your left. At the top , shift right , you reach an “outside” area under a black sky. Kill a harpy , go right to end the level.