Behind the Warp Gate

By Uwe Froehlich

This walkthrough is meant as a general guide only. It may not include every pickup or secret. This walkthrough is also written to try to maximize the limited amount of ammo available. As such, enemies (mostly skeletons) are intentionally avoided when possible and can reappear in different numbers within the game than stated in this walkthrough. There may also be alternative ways of approaching situations within the game.

WALKTHROUGH by Lizard Queen

  Great Hall

The level begins with Lara standing inside a huge hall. Turn left and climb the stairs in the north/east corner. Climb the pole and at the top, turn right and backflip into an alcove. Turn left and climb the ladder. Climb the pole and backflip into a small room above. Climb the ladder in the south/west corner and pull up into a small corridor. Drop into the room ahead and turn left. Shoot the vase in the corner and pickup the small medipack. Turn right, head around the hole in the middle of the floor and push the lever, filling the lower area with water. Turn right and fall through the hole into the water below. Reverse roll and swim to the alcove in the south/east corner. Pull up, push the lever at the end of the corridor and return to the water. Swim back to the north/east corner and pull out of the water. Climb the ladder and the pole. Backflip into the room above and climb the ladder in the south/west corner. Pull up into the corridor and drop into the room ahead. Turn right and head around the hole in the floor and push the lever again, draining the water out of the hall below. Return to the north wall and climb back into the alcove. Climb down the ladder on the other side and back down the pole. Climb down the ladder and slide back down the pole. Head back down the stairs and enter the corridor in the south/west corner of the Great Hall.

  Water Corridor

Turn left at the end of the corridor and dash past the skeleton into a hole in the floor in the room at the end. Head down the ramp, turn left and push the lever at the back of the room. Reverse roll and quickly exit the room as beetles emerge from up ahead. Head west down the long corridor and drop into the water by the fountain to avoid another skeleton following you. Swim into the hole in the north/east corner of the pool. Swim right, then right and pickup the Grenade Gun in the alcove on the left. Reverse roll, swim right, then straight ahead and surface for air at the end. Turn around, dive back into the water and swim west. Turn into the corridor on the right and pickup the Shotgun ammo ahead. Swim further down the corridor on the right and pickup Uzi ammo at the end. Reverse roll, swim forward and follow the left wall all the way around until you reach the open area and surface for air. Pull out of the water and reverse roll to face a ladder on the north wall. Take a standing jump and grab across the pool and climb the ladder to the top.

Secret #1: Climb down 4 steps and take a backflip and reverse roll to land in an alcove on the opposite wall. Head through the alcove past the vegetation and pickup the large medipack which is Secret #1. Exit the alcove and take a running jump and grab back to the ladder and climb back up.

The next shimmy is either a bug or an intentionally difficult move, the objective of which is to get Lara to grab the edge before positioning her feet back onto the ladder so you can continue to shimmy to the right. Start by shifting as far to the right as possible, then shift left once. Begin to shift back to the right and as Lara is in the middle of moving, let go and grab the edge. Immediately shimmy to the right and hopefully Lara will not reposition her feet back onto the ladder. If she does, continue to let go, grab and shimmy, inching your way across until you can shimmy all the way to the end. If you try to let go and grab too far to the right, Lara will bump against the wall and fall.

Once you get Lara to shimmy all the way to the right and around the corner, pull up into the alcove at the end. Turn around and take a running jump and grab to a crevice on the other side. Shimmy left and pull up. Push the large wall switch, reverse roll and walk to the edge. Angle right and take a standing jump and curve right into the alcove on the right.

  Atrium

Before entering the next area, turn left and climb into the north crawlspace. Stand up, and take a running jump and grab (to change trajectory) over the lava pit. Pickup the Music Scroll reverse roll, running jump and grab over lava pit and exit the crawlspace.

Reverse roll, turn left and head through the east entrance. Turn right and take a running jump and grab the rope hanging from the middle of the atrium. Swing and jump to the ledge on the other side and pickup the Shotgun ammo. Turn to face east and take a running jump and grab to the next ledge. Pull up and pickup the Uzi ammo. Take a running jump to the third ledge and pickup the Pharos Knot. Jump back and grab the edge of the ledge and drop down to a lower block, noticing there two skeletons below. Turn to face west, drop off the block and dash to the west side of the atrium. Reverse roll, arm the Grenade Gun and shoot one grenade hopefully getting rid of both baddies in one shot. [tip: Sometimes the skeletons seem to get stuck in places. If so, then leave them be and save your ammo for later on.] Pickup the Revolver ammo on the floor. Reverse roll and head to the ladder in the north/east corner of the room. Climb the ladder, pull up and head for the levers on the ledge ahead. Push only 2 levers, the one in the middle and the one in the north/west corner. The lever on the grate is a trap and will only summon a zombie with no real purpose except to make you waste precious ammo. Head to the newly opened door in the north/east corner and place the Pharos Knot in the receptacle inside the alcove. Reverse roll and exit the alcove. Head back down the ladder, to the south/west corner of the atrium and pickup the small medipack in the alcove. Reverse roll and head through the door in the north wall and exit this area.

  Corridor

Head straight to the north wall and turn left. Enter the next area, push the lever and watch a cutscene of a door opening somewhere. Head forward and take a running jump up to the ledge ahead. Jump to avoid the skeleton and drop down onto the floor below. If you wait too long, a flame will appear in the corridor ahead. If so, take a running jump over the flame as you exit the alcove and turn left. Head towards the dark alcove in the left corner of the south wall, activating a zombie and two more skeletons and reverse roll. Jump into the water and when all baddies are together, pull up, arm the Grenade Gun and dispatch them all hopefully with one shot. Pickup the Shotgun left behind by the zombie. Pickup the Shotgun ammo in the south/west corner of the room and more Shotgun ammo in the north/east corner. Return to the alcove in the north/east corner and take a running jump over the flame. Shoot the vase and pickup the Revolver. Take a running jump back over the flame and turn left just before the exit. Shoot the vase on the ledge with pistols. When the skeleton has his back turned, pull up onto the ledge and pickup the Revolver ammo. Jump back down and exit the alcove. Head east through the long corridor and turn right when your each the end. Head to the east wall behind the large block and enter the newly opened doors.

  Wraith Pool

Turn left and head to the large pushable column in the middle of the room. Head around the object, face south and push the column as far as it will go. Immediately reverse roll and head to the newly opened door on the north wall, as a wraith is released. Take a running jump over the slope, drop down and turn left. Head forward, turn right and right again. Drop into the pool, swim east and the wraith should eventually extinguish itself on the bird-type statue on the left side of the pool. Reverse roll, swim forward and pull up out of the west side of the pool. Pickup the Shotgun ammo. Turn left and pickup the Uzi ammo in the south/west corner. Reverse roll, head forward and push the large wall switch on the right side of the column, opening an underwater door in the pool. Dive into the pool, swim east and down into the hole below. Swim forward and surface into the small room above. Pickup the Shotgun ammo, push the lever which opens another door in the atrium and drop back into the water. Swim left and pickup the Crossbow ammo on the right. Reverse roll, turn left and swim back down the underwater corridor. Turn left at the end and swim back up to the pool in the previous area. Pull out and head back through the exit in the south corridor. Climb the block, head down the slope and back to the room with the pushable column. Turn right and exit back into the atrium. Turn left at the large block and head through the newly opened doors on the south wall.

  Maze

Run through the room and take a running jump over the lava pit, ignoring the skeletons for now. At the back of the room, reverse roll and a zombie appears. Immediately arm the Grenade Gun and shoot one grenade, hopefully taking all three baddies out at once. Turn left and push the column to the wall. Reverse roll and push the other column to the other wall. Pickup the Uzis left behind by the zombie. Head to the west wall and pickup the Uzi ammo. Head back to the south wall and enter the corridor on the right and pickup the large medipack at the end. Turn around and enter the other corridor. Turn around at the end. Jump and grab the edge and climb down the ladder on the inner wall. Turn around, walk to the hole in the floor and drop in. Head east down the corridor as wall torches light the way. After the third torch, the zombie ahead starts to approach. Shoot him with the Grenade Gun and pickup the Grenade ammo he leaves behind. Head back to the third torch, face north and climb into the crawlspace above.

Crawl to the left, stand up and head into the small room on the left. Head around the hole in the floor and push the large wall button. Drop into the hole, head east down the corridor to the end and climb into the opening in the north wall.

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Enter the corridor and turn right. Turn left down the second corridor and head to the end. Reverse roll, arm the Grenade Gun and shoot the skeleton that approaches from behind. Turn left, facing east and head down the corridor. Turn left again and head to the blue corner ahead. This triggers the opening of the doors to the large wall button. Reverse roll, head forward and turn right. Head forward and turn left at the first corridor. Turn left into the newly opened door. Turn right, head past the vase and push the large wall button at the end of the south wall. This triggers the opening of the double doors in the middle of the maze. Turn right, arm the Grenade Gun and shoot the skeleton that approaches. Head forward and turn right at the first corridor. Head to the end of the corridor and turn right. Turn left around the corner and left again. You should be facing west now. Go past the closed door on the right and enter the next corridor on the right and head to the end. This triggers the opening of another door. Reverse roll, exit the corridor and turn left to face east. Enter the alcove on the left and pickup the Laser sight. Reverse roll, arm the Grenade Gun and shoot the skeleton that approaches. Pickup the large medipack he leaves behind. Exit the alcove, turn right and head down the corridor. Turn into the first corridor on the right and shoot the vase on the left. Pickup the small medipack and get ready for a timed run. Enter the alcove ahead and a cutscene shows the timed door opening. Hit the "look" button to release the cutscene faster and reverse roll. Turn right and exit the alcove. At the entrance, angle left and head through the corridor ahead. At the end, angle right and head through the double doors. Turn right and dash down the corridor. Turn left and quickly enter the door on the right before it closes. Crawl through the crawlspace and turn right. Stand when possible and enter the next area.

  4 Piece Puzzle

Turn left and enter the alcove on the left. Drop down, reverse roll and pickup the Crossbow and Crossbow ammo in the alcove ahead. Face south and head back out onto the beige floor which starts to rise. Reverse roll and exit the alcove. Turn right and head to the opening in the east wall and climb in. Ahead is another "elevator" but is inactive at the moment. Turn around, arm the Revolver + Lasersight and shoot off the head of the skeleton lurking below. There is another skeleton in this area. If he has spawned already, then shoot his head off too. If not, exit the alcove and take a run around the perimeter of the area, avoiding the fire tiles in the centre, until he appears. Once he does, climb back into the opening in the east wall and shoot his head off too. Now that the baddies are out of the way, the area is safe to proceed with the puzzle.

The objective of this puzzle is to place the four pushable objects onto specific tiles in the centre of the room, in a specific order. The order is specified by colours which are shown on the north wall as being "red/green/blue/yellow".

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Drop down into the puzzle area, turn left and head towards the middle of the south wall. Go to the second pushable object from the right. Facing south, pull the object once. Head to the back of the object and push it twice to the north so that it lands on the black grated fire tile ahead. The object lights up "red". Turn right to face east and head to the object on the right. Facing north again, push the object three times. Head right, around to the other side of the object and while facing west, push the piece once onto the fire tile ahead. The object lights up "green". Turn left and go to the next object on the left. Facing north again, push the object three times. Head to the left of the object and while facing east, pull three times. Head to the left side and while facing south, push the object once onto the fire tile ahead. The object lights up "blue". Turn right and head to the final object in the south/west area of the room. Facing south, pull the object three times. Turn right and while facing east, push the object once onto the fire tile ahead. The object lights up "yellow". Head back to the opening in the east wall, walk onto the beige floor ahead as it rises up to the next level. Climb out at the west wall and pickup the second Music Scroll on the pedestal in the south/west corner. Turn right and climb down the ladder in the north/west corner of the room. Climb the block and stairs ahead and drop back into the puzzle area. Exit via the newly opened door in the north wall and climb the ladder at the end of the corridor. Head through the corridor, enter the room with the glass floor and push the lever in the middle. Watch a cutscene showing a gate opening back in the atrium. Return to the corridor, take a running jump and grab (to change trajectory) over the hole and turn left. Slide down the ramp at the end and turn left. Head forward and turn right back into the atrium.

Secret #2: Head to the hole in the floor near the south wall. Reverse roll, slide and grab the edge. Drop down and climb the crawlspace in the north/east corner before the beetles eat you alive. Crawl through to the end and climb out into Secret #2. Pickup the flares and large medipack. Climb back into the crawlspace and climb out. The beetles are gone and a column is now in place in the middle of the room. Jump up and grab the edge of the block from the north side and pull up. Take a standing jump back to the floor of the atrium.

  Boulder Room

Head to the south/west corner and approach the newly opened entrance but do not enter yet. There is a boulder above. Dash down the ramp and take a running jump over the lava pit at the end. Reverse roll and take a running jump back over the lava pit. Turn left into the alcove and take a standing jump over another lava pit. Ignore the skeleton on the left for the moment and head to the back of the room. Reverse roll and another skeleton spawns up ahead and a zombie appears on the left. Arm the Grenade Gun and shoot one grenade, hopefully taking out all three baddies in one shot.

Secret #3: Head to the south/east corner of the room and take a standing jump and grab (to change trajectory) into an alcove in the east wall near the bottom of the lava pit which is Secret #3. Pickup the Shotgun ammo and turn around. Angle to face north/west and take a standing jump and grab the upper edge of the lava pit, pull up and head back to the west end of the room.

Climb the pole and backflip onto the first floor. Pickup the Crossbow ammo in the corner. Take a standing jump and grab back to the pole and climb up. Backflip into one of the alcoves above and turn around. Walk around the perimeter of the room and pickup the Shotgun ammo, Uzi ammo and Grenade Gun ammo dispatching the two skeletons with grenades or explosive crossbows along the way. Head to the north/west corner and up the west ramp into the final area. Get rid of the zombie with grenade or explosive crossbow and blow away the two skeletons in a similar fashion. Place a music scroll on each of the pedestals ahead, slide down the ramp through the newly opened door, head forward and the level ends.

The End.