Scarabinth
By Will Gell
Walkthrough downloaded from author's site
After exploring The Trench, Lara finds herself in "Scarabinth"
-- A labyrinth that according to legend contains the secret entrance to the
Caves of Amun which again according to legend houses
the sacred Amulet of Amun. Lara must find her way
through Scarabinth and solve its traps and puzzles
before finally finding the long lost Jewel Key that opens the door leading to
the Caves of Amun.
Secrets 4.
Pick Ups 39. Puzzle Items 9
The level begins with Lara sliding down the entrance and dropping into
the main hall. Have a look around. Turn around and shoot the two chests behind
you and pick up the shotgun and crossbow ammo. Go down through the middle
doorway at the end of the hall. A huge closed doorway is before you with a sort
of keyhole to its right on the wall. Up on the wall to your right is another
closed doorway. To your left are two more chests. Shoot them and pick up the
flares and laser sight. The big double door is you objective in this level. You
need to find The Jewel Key to open this door and exit the level.
Go back to the main hall and stand in front of the left hand door. Notice
that the right hand opens. This door is timed and you need to be very quick. Stand
hard up against the left door and do a side flip to the right and as soon as
Lara lands run forward and through the door. Lara is now in a kind of anti
chamber with a sarcophagus in the middle of the room. On the far wall a Scarab
Beetle awaits removal! First open the sarcophagus by standing to the side with
the small black handles and pressing action. Lara picks out the crowbar and a
big medi pack. Now go up to the beetle on the wall
and use the crowbar to prise
it off. Watch out!!! There`s a swarm of Scarab
Beetles pouring out of the wall so it`s time to get
out of there! Run back to the door which should now be open again and do a flip
to the right to the other door. Remember the Scarabs will be following so you don`t have time to hang around. Open the door with the
crowbar and into the next room. Jump up and pull up onto the block in front of
you. Look below and note the floor in front of you looks like it may be a spike
trap. Want to test it? Also look below the block on the opposite side of the
entrance. Drop down and pick up the shotgun ammo. Climb back up onto the block
and jump up and grab the monkey swing above. Make your way across the monkey
swing and enter the maze…..
At the entrance to the maze shoot the chest and pick up the flares. As
you walk on a skeleton will appear up from the ground. DON`T shoot! What this
boney chap will do is lead you to the exit of the maze. However, as soon as he`s done that he`ll turn on you
so be warned! You can choose to follow him and then go back for the maze pick
ups or ignore him and go off and explore the maze. Just remember that whatever
you do the skeleton will make his way to the exit regardless and then come
looking for you. So you better find that crossbow quick! There are several
chests in the maze hiding the Crossbow, The Shotgun, The
Revolver, Flares, Revolver ammo and Crossbow ammo. As for finding your way
through the maze following the left hand wall will bring you to the exit first
and following the right hand wall will bring you to a door you need to open
with the crowbar. See the image below for guidance. [Go to the author's site
for a map of the maze at this point in the walkthrough.]
Chest 1 - Flares.
Chest 2 - Revolver
Chest 3 – Crossbow
Chest 4 – Revolver Ammo
Chest 5 – Shotgun
Chest 6 – Explosive Crossbow ammo.
7. Door leading to secret no.1
Find your way to the door marked 7 above and open it with the crowbar. Go down
into the room and then climb down the ladder in the pit and drop to the floor. There
are three skeletons down here. One will wake up when you approach. Assuming you`ve got the crossbow and explosive ammo take him out. Look
around the room and you should find Secret No.1 The Uzi`s
and some Uzi ammo. Activating the secret wakes up the other two skeletons so
watch out they`re more than likely right behind you!. Deal with the skeletons using the explosive crossbow ammo
and then go back to the ladder. Jump up and grab the ladder and climb out of
the pit and back into the maze. Find your way out of the maze and blow up the
skeleton if you haven`t already done so.
On exiting the maze Lara finds herself facing a pit with three flames
and a tall pillar. The gap is too wide to jump and the pillar too high to jump
up onto. Look to your right and below. On the wall below where Lara enters this
room there is a jump switch hidden in the dark. Hang and drop over the switch
and catch it on the way down. When Lara pulls the switch the tall pillar
lowers. If you turn quickly you`ll see it lower. The
flames are still alight and cannot be put out. Run and jump over the flames to
one side of the pillar. When you do this Scarab Beetles come up through the
floor so be quick. Jump up and pull up onto the pillar and go on through
doorway.
There are two swinging blades to watch for as you walk onwards. Then a
slide down with jumps over spikes that spring up as you approach. To pass the
blades wait for the second hit of the blades and run forward. The slide over
the spikes is fairly easy and just needs a simple jump as Lara slides down.
Continue on until Lara is at the edge of a very big drop with water at
the bottom. Walk right up to the edge and take one jump back. Then do a running
jump over the hole to the left hand corner and retrieve Secret No. 2 Uzi Ammo. Take
the plunge but be careful there is a ledge that Lara can land on fatally.
Screeeeaammmm…..SPLASH!
Swim and get out of the water. Lara is now in a huge cavern of sorts
with a huge wall blocking the way to the far end. Don`t
waste time exploring this place there is nothing of interest. As you climb out
of the water go right and climb up onto the walls on the side of the cavern. Make
your way along this wall like structure. At the end you need to do a couple of
jumps into little flat areas in order to get Lara into the right position to
jump and then slide down to the other side of the big wall. Now you will be
outside what looks like a kind of ruined fort. As you approach this trouble
appears.. A very nasty big guard with a staff that
shoots blue bolts at you. The best weapon to use against this fellow is the
revolver. Save you explosive crossbow ammo as you`ll
need it later. Flip from side to side as you shoot at him. This guy is not too
difficult to kill even with the pistols.
Once you`ve seen him off have a look beyond
the ruin at the water channel. Note there doors at either
end. Go back and enter the ruined fort. If you look closely you`ll see a jump switch high on the rear wall facing the
entrance. It`s too high to reach. Note the sloping
block at the entrance. Face the wall opposite (The wall texture here is
different. Worn looking) and do a back flip onto the sloping block. Immediately
jump and grab the ledge and pull up. Make your way around to above the jump
switch. Before you drop for the switch jump further back over to a hidden area
and find the shotgun again which will give you extra ammo. (This was left here
by mistake but I left it in as a kind of unofficial secret!) Now do the drop
and pull the lever. This will open the underwater door furthest from the ruin. Stay
out of the water and head to this open door. To it`s
right there is a raised area with a gold platform. Yup! That`s
right! Stand on it and the other door opens. But it`s
timed! Simply sprint and dive into the water and swim through and find Secret
No.3 A virtual treasure trove consisting of shotgun
ammo, uzi ammo, crossbow ammo and a big medi pack. Back into the water and swim out into the water
channel.
Keep swimming and arrive beneath a fountain in an ornate pool. Surface
and climb out. A flyby camera kicks in and gives you a sweeping view of the
heart of Scarabinth.
There`s
nothing to be found around the pool amongst the plants. Go through to the main
pool. Note there are three exits. As you approach the big pool a Harpy (A weird
gold flying creature) flies out from the righthand
doorway. These things shoot nasty bolts at you so start shooting and jumping. Once
he`s done you can go off and explore a bit. The room
to your left contains a small black pyramid with four doors leading off to
other areas. The room straight ahead leads to a passage that`s
blocked by a spiked walkway. The right hand room where the
Harpy came from leads to a set of stairs leading up. Head to this room
and up the stairs.
At the top of the stairs you`ll find an
opening and another set of stairs. Go through the opening into a room with
three sarcophagi and a fire. As you enter this another Harpy attacks you from
the right. Once you killed the Harpy go round and open the sarcophagi in turn
and retrieve the items inside each. There should be crossbow ammo, shotgun ammo
and most importantly a little winding key.
Head back out and up the next set of stairs and into another room. This
room contains two chests and two thrones. Shoot the chests and pick up the
flares and the revolver ammo.
Now head back out and down the stairs to the main room with the big
pool. You need to go to the room with the little black pyramid. Just for fun
take a run at the pool and do a swallow dive into it, swim across and out. Enter
the pyramid room.
This is the main puzzle of the level. The pyramid has four sockets that
will take four Scarab Beetles. The broken one you collected earlier is a red
herring and of no use. Each of the four doors (two either side of the pyramid)
leads down tunnels to a puzzle. Each puzzle will reward you with a beetle when
you solve the puzzle. It doesn`t
matter which you do first.
The Three Flames Puzzle
This room has a central ledge and has a floor covered with Scarab Beetle
textures facing in different directions. The Beetle is on the far wall.
Jump to the ledge in the middle of the room. Look behind you. A flame
has appeared blocking your exit. From one of the lower parts
of the middle ledge jump and grab to the ledge below the beetle on the far
wall. Again look behind you. Two flames now block your way on the middle
ledge. Pry off the Scarab Beetle and watch out here come the scarabs out of the
wall! But how do you get back with those flames there? Quickly go to the edge
and look at the floor. There will be one beetle pointing in the direction of
the exit. Land on it and the right hand flame on the middle ledge will go out. (More
beetles appear so be quick) Pull up and look over into the next floor area. Again
look for a beetle pointing towards the door. Jump down and step on it to put
out the flame at the door. (Again more beetles come out from the floor) Go to
the end of the ledge below the door and pull up and get out back to the pyramid
room.
The Sloping Blocks Puzzle
This room has several sloping blocks. There is a wall blocking your view
at the entrance. Walk to the right and face the rightmost sloping block. You
can do a standing jump and grab onto the rear of the block. Pull up and slide
down and about halfway down press and hold the jump key. Lara will jump herself
on and off the block to the left of the first block and onto the block behind
the wall. This is the tricky bit. When Lara lands on this long sloping block
let go the jump key and let her slide to the bottom of it. Then do a jump and
grab to the cavity in the wall opposite. You may need to turn a little in mid
air to get Lara to grab the cavity. Pull up into the cavity and then jump up
and grab the crack above. Shimmy around the corner and follow the crack until
Lara is directly over the next sloping block. Let go and press and hold the
jump key. Keep the jump key pressed and Lara jumps her way to the ledge with
the beetle. After retrieving the beetle jump up on the block to Laras right and then jump up and grab the crack above. This
crack is a deliberately hard to see to confuse you! Shimmy all the way back
till Lara is above the ledge at the entrance and then drop down and go back to
the pyramid room.
The Ten Doors Puzzle
This room looks daunting. But actually it`s
very simple once you realise what`s
happening. There are four doors either side of the room and two doors facing
you on the far wall. Head to the right of these two doors to
the alcove to the right. When you stand on the little platform look back
at the first door on the left as you entered. It should be open. Go through
this door and look around again to see another door has opened. (This time top
right) Enter this door and another door opens In fact
two! All you have to do is keep entering the open doors and eventually the
right hand door facing the entrance will open revealing the beetle. However,
watch your step. Look at the floor, There are squares with grey circles on
them. If you stand on these circles doors can close again so be careful not to
stand on these circles and you`ll get the beetle
easily. Just watch you don`t enter the left hand door
facing the entrance. It has a fire trap. Once you have the beetle get out back
through the tunnels and back to the pyramid room.
The Big Pyramid Puzzle
Lara enters a room that has a big grey pyramid and a closed door. The
door won`t open. What now?
Go to a corner of the pyramid and jump onto the flat area by standing
hard up against the slope and doing a standing jump. Do this again on the next
little flat area. You need to position Lara very carefully or she goes sliding
back down to the bottom again. The idea is to jump to the top of the pyramid
which has a hole leading to water. Once Lara has made it down this hole swim through into a little underwater maze. Don`t panic! Just swim and make your way to the far righthand corner where Lara can climb out. Light a flare
and head down the tunnel. Lara comes to a pit with steps leading down. It`s too high to climb out of and too wide to jump across. The
beetle can be seen on the far wall on the other side.
To get there head back down the tunnel and look above you as you go for
a ladder leading up from the roof of the tunnel. Jump up and grab and climb up.
At the top follow the next tunnel to a tiny empty room. Above
the door look for a jump switch. Jump up, grab and pull it. Head back
down the ladder and back to the pit which has now filled with water. Swim
across and grab the beetle. Run out along the passage and the door in the big
pyramid room opens letting Lara back. Exit back to the pyramid room.
Lara now has all four Scarab Beetles. Go up the pyramid and place each
into the sockets in turn which opens each side of the pyramid. Once all four
are open walk into the centre of the pyramid and press action. The top of the
pyramid lifts and in a beam of light the mechanical Scarab Beetle is revealed. Take
it and head back to the room with the big pool and through the doorway leading
to the spiked walkway. Call up the inventory and select and combine the
Mechanical Scarab and the Winding Key. Step onto the square with the hole in the
middle of the picture of a beetle and press action. Lara takes the mechanical
beetle, winds it up and lets it go over down the walkway setting off the
spikes. The walkway is now safe. Don`t forget to pick
the beetle up again at the end. Lara now has a choice. To take the left or the
right spiked walkway next. If Lara goes left she has another one after that
before entering the next room. If she goes to the right spiked walkway she has
another spiked walkway to go over leading to a pick up bonanza. In this room
there is some crossbow ammo, shotgun ammo, uzi ammo
and a big medi pack.
Lara can only use the beetle three times. If you try to use it a fourth
time it explodes. So if you follow the left path you cannot go back to get the
pick ups.
From the pick up room jump up and grab the jump switch which opens the
door into the next room and also releases a Harpy. If you went the other way
then you are already in this room but no Harpy will appear. Yet! Shoot the
Harpy if you went through the door.
In this room are two low pedestals. On one lies the Jewel Key. The very
object Lara has been looking for. Go and pick it up. A flyby sequence cuts in
as big swirly beams of light spin around Lara and a
bronze coloured statue of Lara appears on the
opposite pedestal. During the camera sequence you`ll
see the exit door open. If you entered the room via the left passage you`ll see another closed door. You cannot open it. That
was your entrance from the other route.
Approach the newly opened door carefully. As you go through two nasties are triggered. A Harpy appears behind you and a big
gaurdian in the hall in front. The Harpy will attack
the Lara statue and this drains Laras
health. Kill the gaurdian first by using the revolver
and /or the shotgun. Remember where he fell and go back and deal with the
Harpy. Be careful not to aim and shoot the Lara statue as this affects Lara. Once
the Harpy is dead go back to where the guardian fell and find the Pharos Knot.
Jump and pull up out of the hall way and Lara now faces a series of
jumps up a sloping passage. As long as you have plenty explosive crossbow ammo
here you won`t have too much bother. If you don`t you`ll need the shotgun as there`s a whole army of skeletons between you and the end
of the level plus one more big guardian. Head up the slope and jump over the
pits. There are pick ups at the bottom of most of these pits. Watch out for one
which has a spiked trap. Blast any skeletons that get in your way. They appear
mostly in threes on the ledge above Lara so they cannot get her until she is on
the same level. So blast `em away!!!
There are also two swinging blades to negotiate and the gaurdian. Again the shotgun is best used to deal with him.
At the final pit of the slope drop in and enter the crawl space to find
Secret No. 4. Crossbow ammo and a big medi pack.
Once you`re at the top of the slope three more
skeletons appear and one final one at the Pharos Knot receptacle.
Blast them all away if you have the ammo left. If not you`re just going to have to be quick!!
Place the Pharos Knot and the double door opens. Slide down and find
yourself back where it began at the big double door down from the main room at
the beginning of the level. Place the Jewel key in the keyhole and go through
the open doors to end the level.