TOMB RAIDERS OF THE LOST ARK
LEVELS BY Yonatan Wilkof
WALKTHROUGH BY Anya Marie McDonald
NOTE: I have listed no secrets or pickups unless the pickup is in a
secret or is something that the player needs to perform a task. Sorry, but I
feel that players should not be given everything in a walkthrough and that they
should just use a walkthrough as a guide to get from the beginning to the end
of a level. Everything else in the level should be done by the individual
players.
You start off in a room with a fallen column, there is
an opening just beyond the column. Head through the opening and slide down to
the next room. As you enter this room, watch a flyby, then
head to your left. Go around the ledge to the left til
you come to a couple of tileswitches next to a face
spouting water. Press the tile closest to the face, then head through the open
door to your left. Go past a closed door to the waterhole at the back of the
room. Drop into the water hole, take the first right, then the second right and
follow the underwater passage til you can surface.
Exit the water and use the floor lever. After a cut scene jump back into the
water then follow the underwater passage and take the second left, then the
next left. Surface, exit the water and head through the opening. As soon as you
get near the bones on the floor you are besiged by a
horde of beetles; they will follow you through the passage to the ledge in the
next room.
In this room there are several ropes you need to utilize, but with
beetles nipping at your feet it is hard; so deal with them first by hanging
from the ledge til they all fall in to the abyss
below. Once the beetles are all gone pull up, turn around and align Lara with
the first rope and swing to it. Next align Lara with the next rope and swing to
it. From the next rope swing over to the ledge and blast the brown pot and pick
up the gem. Now jump back onto the rope and swing over to the third rope, then
onto the next ledge. Once safely on the ledge, head toward and drop down into
the water hole. Next, go right around the corner then take the next left, then
the next left (taking note of an airhole), then
right. Follow this til you pick up the pharao's pillar. Now swim back to the airhole.
After you get some air, head back to where you dropped into the water.
Get some air, then go back around the corner to the right, then take the next
right, then left. Follow this underwater passage past the next left to its end,
surface and exit the water into a passage. You will find that you are back next
to the door you opened with the tileswitch. Now head
back into the main room, go to the face spewing water from its mouth and use
the ladder there to climb down to an opening you have to crawl through to get
to the next room. In the next room, use the floor lever there and watch a cut
scene, then head back up the ladder.
Once you are back on the ledge, head to your left, deal with a skeleton
then head to the next open door on this side of the ledge. Go through the door
into the next room, then head up the ramp and quickly duck into the alcove on
the right to avoid the spiked ball. After the ball has passed you by continue
on up the ramp to the top. At the top press the tileswitch,
endure a small earthquake, turn around and see that another spiked ball caused
all the shaking. Now head in the direction the last spiked ball went. Jump over
the deep pit in front of a door and watch as it opens.
Go through the door into the next room. There are two moveable columns
that need to go on patterned floor tiles. After you have done this, there is a
ladder near where the column on the left was, so go and climb it to the next
room. In the next room is a pharao's knot sitting on
a pedestal. Grab the knot and go through the opening on the west wall. You will
slide down the ramp and as you near the bottom a door opens bringing you back
to the room where you avoided the spiked ball. Now go out the door to your
right and go around the ledge til you come to a
receptacle for the pharao's knot. Place the knot
there, then head through the door when it opens.
Once through the door in the next room watch a flyby. After the flyby,
drop down into the water, then surface and exit the water by a tile switch
(save your game here beacuse the door you just opened
is timed and does not reset). Press the tile switch, then quickly turn around
and head up the steps and ledges to the door on the west wall before it closes.
Once you have made it through the door, press the tile switch, then quickly
turn around and sprint to the door on the east wall before it closes. (NOTE: not sure if this is a bug, but I had do to all of this while
being chased by a wraith.) After you have made it through the door head
to your right, pull up into the next passage, then head up the steps to a
receptacle for the pharao's pillar. Once the pillar
is in its place a door opens, giving you access to the four artifacts you saw
in the flyby when you entered the area at the start of the level.
Run/jump/grab/pullup onto the platform with
the artifacts, then go and get the pharao's pillar
off the pedestal; the other artifacts will engulf Lara in flames so do not get
those. (Although, if you feel lucky and have enough medi-packs
you can grab the other artifacts and drop down into the water after grabbing
each of the other artifacts. After all, that's what Lara would do.) Once you
pick up the pillar watch a flyby, then drop down into the water below, then
surface and exit the water where there's a crawlspace at the bottom of the face
spewing water. Climb the ladder to the top and then head to your right and then
to the door you just opened.
As soon as you enter the next room and get near the steps with the
coffin on top of it, two spiked balls come crashing down on it, triggering an
earthquake. A door opens to your right, so run through there being chased by
two wraiths, avoiding spikes and spiked balls, to the opening on the far side.
Once there, go arond the corner and slide down the
ramp while another spiked ball follows you. When you get near the end, jump and
grab the rope and let the ball roll down into the abyss. Next, swing to the
passage and continue on down it til the level ends.
Respecting the writer's will to not list secrets in the walk, DJF covers
them now in a separate addition:
- the Horseman's Gem described in the above walkthrough counts as secret #1
- using Horseman's Gem in the air pocket slot reached from the NE corner of the
first wraith pool unlocks a door with a big medikit
behind counting as secret #2
- above the same wraith pool, locate a row of 3 identical vases and shoot the
middle one for a small medikit which counts as secret
#3.