RETURN TO THE BLUE PLANET
Level by Uwe Froehlich.
A Video Walkthrough by JoeTheCrazyGamer can be found here
Walkthrough by Dutchy.
CS= crawlspace, MS= monkeyswing, UW= underwater, Jmp =jump. Have fun!
Step out of the sloped passage and L, pick up the Ammo and go R on the higher part of the floor for some more, look up and spot the ladder in the shaft, climb up to the point where Lara’s hands are on the 1st blue stripe of the last block, backflip/roll/grab the CS and go through. Drop into a room with the Uzis and a trapdoor you will be returning to soon. Climb out on the ladder E side of the hole you dropped in from, go into the CS L and pick up the Ammo and the ˝ MP in the hole, return to the passage, go L and follow past a closed door with a lever behind it to a room with 4 burning levers.
Drop down and go over to the E side, use the Jmpswitch to open the trapdoor in the Uzi room, so go back there and enter the lower passage, shoot the Guard around the corner and take his Ammo, hop on the wall E, take the Goodies L and shoot the glass wall, S…! Bars drop down before you get a chance to take the Gate Code (as it is called). Head back and shoot the 2 Guards waiting for you, throw the lever and go back to the passage to the 4 lever room, the door in front of the lever is now open, throw it and go down into the 4 lever room.
Throw the NW lever and a Guard shows up, shoot him and take the Shotgun he drops, open the small door in the W wall, R of the window and shoot the Guard inside, go to the back room and up the ceiling CS in the NW corner, drop to a walkway in a high room and go to the grey structure on the ceiling, jmp/grab up to MS to the crack in the W wall, drop/grab the crack and go L, into the CS and follow this passage down to the water level where you’ll find the Crowbar on the ledge. Spot the Jmpswitch on the W wall, not for now though, runjmp with a grab into the N passage and go R, at the crossing is a shaft in the ceiling, turn around and climb the ladder, on the 1st platform, look for the Jmpswitch to open the trapdoor up on the shaft, climb up to the 4 lever room.
Now throw the one in the NE corner, go in and open the Crowbardoor in the end, go in and R in the end, throw the lever and shoot the Guard in the back (back of the passage I mean) and find the open trapdoor in the passage next to the lever passage. Drop down and crawl into the E CS to get the Transmitter Gem, go back the way you came to avoid the Steamblower and at the trapdoor go W this time and L, follow where you can stand again and to the end to get a ˝ MP past the lever, throw the lever and go back W, L into the passage, L past the Steamblower and get the ˝ MP in the end, go open the small door at the Steamblower and jmp/grab up the ladder, backflip/roll and run down into the entrance passage, go R and shoot the Guard on your way out to the 4 lever room.
Go throw the SW lever and enter the place of destruction, some explosion ripped the Guards apart, one is down in a passage, which is a trap, climb up at the burning control panel in front and up L, find the switch that will open the bars at the Gate Code and climb up the display with the floating ball, into the room above and get Secret #1, Ammo, climb down the ladder in the other shaft and you are at the Gate Code, get it and return to the 4 lever room.
Throw the SE lever, go in L and push the block to the end, push the R hand block in once and get the 1st block out to push it into this alcove too. The passage behind it is open now, go in and R/R into another passage, push the block once and push the R (1st) block all the way to a grey Tile, you got Secret #2, and it is in the room with the glass floor E, the floor is gone and you can collect the Goodies. Go into the L passage again and L to where the Reactor Main will be barred, use the switch in front of the bars to open the door to the Globe room. Turn L and run L to a bluish room, R and go down the ladder before the door shuts.
The Power Plant.
Go to the NE corner of the room and open the small door there, enter the glass room and go to the end of the glass wall and shoot the window there, go in and to the most R hand door, open, go in and R to the X-ray machine, climb up and jmp to 1st floor, get the MP and use the switch to open the Bars at the Reactor Main, back to the glass room and take the next door R.
Follow to a room with an Electrical device, shoot the Guard and jmp through the circle, go R to open a trapdoor with the Revolver inside and get a ˝ MP on the other side, return to the glass room and take the next door R.
Open the Crowbar door inside and shoot the Guard at the Circle stand at the dark grey floor under the Circle and take 2 steps back, hop back once and runjmp through the circle to land in the hole with the switch, pull to shut off the power in the pool where you got the Crowbar and take a side step, jmp up and grab the edge of the CS, follow the passage to the other side of the Circle and go back to the glass room. The last door R is for later.
Go through the glass wall and R, open the door and go L/R, the camera will be fixed, hop on the ledge at the Steamblower and a Demigodwill appear, shoot him and go to the back of the room, enter the room there and look for the trapdoor.
Drop down and push the block in the NW corner in, to reveal a barred alcove, go into the S passage and R to a switch which will open the bars, timed that is, so pull/roll, sprint L, past the block in the centre of the room and into the alcove to get the Reactor Top. Go back into the S passage and L/R, drop down into the lower passage through the small gap and get the MP.
Drop into the water filled shaft and follow to a crossing, go R and follow to a small gap in the wall in front, go L and follow to where you can go up for some air, turn and dive down a bit, go R and up and into the tunnel L, follow to a room with Secret #3, Goodies.
Swim back to the last air pocket and get out into a passage with Can openers, sidejmp through them and pass under the shaft to the 4 lever room, go on to the pool where you got the Crowbar and use the Jmpswitch on the wall to roll aside a big Circle Device in the Power plant (behind the last door you didn’t open) Go back into the passage and to the shaft to climb back to the 4 lever room, go into the SE door and to the passage with the Reactor Main. Pull the switch next to it and turn L, run L into the passage to the bluish room again and into the door to the Globe room. Go through the NW door and pick up some Ammo, open the door in the end and go R to the glass room in the end and open the last (L) door, go in and shoot the Guard, combine the Reactor Main and the Reactor Top and place the Weapon Code Key. Enter the gate and get the Ammo and the Lasersight, walk back a bit in this passage and look for a sloped tunnel R up in the wall and shoot the vase there, the blocks in the Globe room go down.
Throw the switch next to the ladder at the entrance and go push the blue globe to the floating Crystal ball, 3 more balls appear, push the globes to the nearest balls and you will see a block go up in the Room where the level started. Go to the room where you killed the Demigod and to the backroom, look for the switch in the corner and save in front.
This switch will open the exit door of the Globe room, on top of the ladder, so pull, run through the demigod room, the passage and R/L through the room where you picked up the Ammo last and straight to the ladder, get up fast and go back to the Uzi room. (You can also open the centre doors in the Globe room, it is just an empty store room, but maybe this route will be easier.) Drop down in the trapdoor and go into the dark sloped passage back to the start room, climb the block in the corner and place the Transmitter Gem to open the door.
Follow the passage to a shootable wall R, just with the pistols and jmping up, it will break, go in and down the hole of this Psychedelic room, go out into the Universe and grab the Universe ball where the little blue star is blinking (R) in the back, go back to the passage with the grey door and use the Universe ball to open the door.
Go up the stairs and crawl under the Steam blowers and at the Spikes in the next room, stand in the centre of the room and do a runjmp when the 2nd Spikes are up. (You can also do it the sissy way and grab the crack in the L wall.) When you enter the next room, the door shuts behind you, shoot the 2 Demigods L and R and go up to the glass wall N, climb up L or R and go over to the Jmpswitch on the S wall over the entrance, blocks go down in the glass wall, go down and enter, go L or R, it’s the same and sprint around the corner past the Sentry Gun into a Valley with the Time Gate.
The Time Gate.
Shoot the Demigod from the slope and go to the SW corner to use the switch that will raise blocks, go jmp up the SE one and jmp/grab the Jmpswitch, go back SW and use the switch one more time, now run up to the Time Gate and jmp through, Go L quick and place the Gate Code on the pedestal, the trapdoor R opens, run in and land on a ledge over the opened Time Gate, Jmp and land in Spaaaaaace!!
Normally I am not too fond of Alien levels, but this one sure was good!