Return to the Light

Level by Walrus (Alessio) (October, 2001)

Walkthrough by Harry Laudie


You start with a flyby of a very dark cave that ends at Lara. Go to the south wall and run to the west. You will find flares on the ground. Continue west and then north and you will find a small cave. Enter there for flares and exit back to the main cave. Then turn north and go in the direction of the wall torches. You will run over a grate on the floor. When you reach a column, go to the west to find a large medipack in a hole in the floor. Turn north and run down the slope. At the bottom go to the north-west corner and hop onto a ledge. Find an alcove there and pick up a small medipack. Then go east and run up the wide slope.

At the top you see closed gates in the north and south walls. Continue up the east slope and into a tunnel in the north corner. Enter a room and pull the chain and get a cut scene of a gate opening. Run back down the slope to see that the north gate is open. Run to the back of the tunnel and just follow the tunnel to a room with statues. Use the floor lever in the middle of the floor. Exit through the tunnel and then run into the open south gate. Slide down a slope and enter a room as the camera view changes. Run down the north corridor and pass many statues. Time a jump over the spike trap and at the end, turn to go the east corridor. Shoot two vases for a small medipack and red shotgun shells. At the end, turn north again and see another spike trap. Jump over it and slide down a slope into another dark cave.

Loop to the left into the south-east corner for a large medipack. The way to the west seems the obvious route. However, first go to the north and find a sloping ledge. Get onto the ledge and climb down the other side and avoid the spike trap. Follow the tunnel to get secret #1 and pick up blue shotgun shells, red shotgun shells, and the shotgun. Climb back up and then go west and up the ramp. Enter a room with many stairs and kill two dogs. Continue west and follow the tunnel to drop into a hole. Follow that tunnel to the north and you overlook the rotating room.

[Note] The following sequence confused me a lot. I assume you get the Guardian Key and use it. But the receptacle already had the Guardian Key in it. When I got close to it, I got a cut scene of a green wall. I do not know if this is a bug, or when I reloaded I got something out of sequence. [End note]

Look to the middle of the room and see a receptacle with a Guardian Key. At the opposite end is the exit that is blocked by spikes. Stand jump to a north-west ledge. Then stand jump in a north-west opening in the wall. You get secret #2 and pick up Uzi ammo and blue shotgun shells. Slide down to the floor and use the ledges to get to the ledge with the Guardian Key. Stand on the ledge in front of the receptacle and jump to grab a ladder. Pull up and continue climbing blocks west into a tunnel. You get a cut scene of a gate opening. Carefully slide down the walls and go to the south tunnel. You can run under the spikes with no harm. Pull up into a room and use the floor lever. You get a cut scene of the room rotating. Exit by the tunnel in the east wall. Slide down into the rotated room and safety drop into a hole in the floor. Pick up the Guardian Key and go into the west tunnel. At the end, climb a ladder to pull up onto a ledge. Jump to the next ledge and shimmy to the left to get around the spikes. Jump into the lower tunnel to the north-east. Climb down a ladder and go west into a room as the gate closes behind you. Pull the chain and get a cut scene of the room rotating again. The west door is open so exit and climb the ladder back to the rotated room. The room is back to the original position and the spikes at the exit are gone. Side flip to the slope, and jump to grab the ledge on the north wall. This is actually a very hard jump and grab and took a long time to get.

Enter the north tunnel and pick up the Ba Cartouche (but it looks like something else). Follow the tunnel and kill two dogs. At the end, slide down a slope into a sandy room. Sprint to the safe south-west corner as spikes descend from the ceiling. When they are done, turn around and see a clear path and a crawl space in the north-east corner. Go there and use a floor lever. Crawl back out and pull up and go west into a room. Shoot the vases for Uzi ammo. Enter the open south coffin for secret #3, two Uzi ammo and the Uzis. Enter the open north coffin for secret #4, Uzi ammo, blue shotgun shells, and a large medipack. Climb the west wall and pull up and you can shoot two empty vases. Jump over the gap and go east and into a room as a gate closes behind you. Pick up a small medipack and the Ra Cartouche from the pedestals. Avoid the two mummies and jump into the tunnel in the north wall.

Run up the tunnel and you get a flyby of a room with statues and lava pits. Enter the room and dive into the water in the north-east corner. This water is safe but the other three are deadly (I tried all four). Although the walls look solid, you can swim through the lower east wall into a crawl space. Follow the tunnel and pull up into a room. Pick up Uzi ammo and pull the chain.
You get a cut scene to show that the three coffins on the wall are open. Swim back to the room. Avoid the two mummies and enter the south coffin for Uzi ammo. Then enter the west coffin and go into another room. The vases are empty but the south-west alcove has Uzi ammo. Run into the central tunnel and jump over a block that stops the mummies.

Follow the tunnel to another sandy room. Use the Ba cartouche in the south-west corner. Use the Ra cartouche in the north-west corner. Sand starts to pour in and the floor rises. Avoid the mummy until you can pull up into a cave in the south-west corner. Enter the cave and go west. Climb up into the tunnel. Run towards the light as the level ends.

24-jun-2006