HUNT FOR THE BLUE HOPE
Level by Seemeister.
Walkthrough by Dutchy.
When you land in the
street,turn left and climb the ladder in SW corner; from the top backflip onto
the balcony roof. Look over to the East wall and see the Crowbar on the roof of
the balcony. To the North in the West wall is a crawlspace. Pull the lever, go
to the street and shoot the SAS, go over to the open garage door in the North.
On the boxes is a medpack and a hole behind them. Get the Nitro in the
crawlspace. Open the door in the garage with the crowbar, go up the stairs and into
the office to the right. Climb the bookshelf and get the Lasersight, way back
to where you pulled the lever for the garage door and now climb the ladder SW
and get Revolver and medpack.
Look down into the
shaft and see the window you can shoot out. Backflip in there and pull the
lever get back to the stairs in the garage and all the way up into the Library,
climb the bookshelf and get some ammo. Use the CS in the dark corner for SECRET
#1, Golden Rose and uzis and uzi ammo. Shoot the vase on first floor in the
corner and a block will rise behind the piano, allowing you to climb up. On the
first floor is a bookshelf with the keyhole on it you can pull out. Go around
the balcony and find the Red Star and some ammo. Get the key and go down, a SAS
comes in.
The key is for the
door below, go in and shoot the vase, get the key for the 1st.balcony, the one
to the South at the crossing of stairs. Shoot the dog and the SAS on the other
balcony and look for a blue ball swinging in the room on the other side of the
street (stand on left side of the balcony and you’ll see it). This will open a
door in the basement of the building, near the crossing of stairs is an alcove
with a big plant, shoot the windowpane behind it and climb up to pull a lever.
Climb down the ladder and into the passage to the right, drop and follow the
passage.
There is a lever up
there for a door allowing you to go back to the stairs, but go down instead and
follow to the boiler room. Everything is hot here, so be careful. You have to
reach the ledge with the burner in front of you, run in and as soon as you land
standjmp/grab the edge of the pillar. A ball comes thundering down. Shimmy to
the right and backflip from there to the pillar behind you. (Better Save here
and while you are here shoot the ball in the crawlspace in the North wall.)
There is a pillar along the South wall in the dark runjmp over.
Now you have to jmp to
the slope in the SE, stand with your back against the South wall and in the SW
corner of the pillar runjmp forward and because the surface of the pillar is
triangular you should automatically turn to the East, aim left for the point of
the slope and grab in the very last moment, otherwise you’ll land up short.
Pull up and slidejmp to the slope jmp/grab the pillar and pull up. Turn and
runjmp into the hole behind the grated slope in the SE corner and pull the
lever to stop the burner on the high pillar where you came from.
Climb up to the crack
in the pillar on the West side of the crawlspace and shimmy right, drop on the
slope and hang, pull up backflip/roll/grab the pillar and get on top of the
higher one. Climb off on the East side and get the Key in the passage there.
Climb back up and swing with the rope (don’t go down the rope all the way or
you will jmp over the pillar) to the pillar in front of the crawlspace where
you shot the ball. Get in and use the lever. Back to the rope and into the
opened door, go East and crawl in. Halfway, stand up and climb up East for the
lever, turn and jmp over the gap and get the key.
Back down and out of the crawlspace and into the ceiling hatch you just
opened. In this store room is ammo on the boxes, go upstairs to the balconies
and use the 2 Keys to open them, one hides another key and the other a lever to
pull (which will open a door in the Garage below). Back to the store room and
open the Garage door with the crowbar. 2 SAS will come in, so deal with them
first and go to the Docks. Between the boxes is some ammo, shoot the SAS in the
control room from here and from the top box, monkeyswing to the control room
and pull the lever. This will open a door under the Ship. Another SAS will come in to
the Docks to investigate all the noise. Dive into the water and swim into the
door East (you can shoot the Crocs first or just swim past) and get into the
Ship.
Shoot the SAS guarding
the next room from the dark crawlspace and enter the computer room. Get ammo on
the boxes and use the key for the door to the next room. Use the lever to open
a trapdoor in the computer room and go back, one of the computers is moveable,
so pull it out of the way. Enter the crawlspace to go one level down and get
the "Blue Hope", ammo + medpack. If you use a flare near the medpack
you’ll notice the valve on the wall, so peel it off and return to the Garage.
Look out; there are 2
more SAS on the Docks. In the Garage, look for the box you can pull out and get
the key behind it to open the door to the street. Open the Big Gate and shoot
the Dogs and SAS around the corner. Go to the Bike and fix the Valve and Nitro.
Go to the Yard behind the Gate and race at top speed into the passage with the
wooden ramp in the East. Jmp over the pool and brake as soon as you land, there
is another pool beyond this one. Shoot the Croc in the second pool and get into
the tunnel in the SW to find the "Rose". Get out again and leave the
level when you go to the Chopper in the North yard.
End of the level.
****I Did It My Way***
Dutchy.