DARK
SKIES 1: CITY STREETS
Level by Justin Havens
Walkthrough by Phil
Lambeth
The level begins with a view of Lara sliding down a roof to land at the end of
a cobblestoned street. It's dark, and a number of timepieces scattered here and
there inform us that it's 8:00 p.m. local time. Walk forward a few steps to
restore the first-person camera view, and you'll be rewarded by the sight of a
rat darting across your path. (Don't bother trying to shoot this and the other
rats you'll encounter along the way, because they can't be killed.) Turn to
your right and shoot out a barricade blocking an alcove. Step into the alcove
and pick up some flares. If you're
really trigger-happy, you can practice on the barricades surrounding the
manhole cover on three sides. Keep your weapons out and continue walking
forward. A German shepherd will attack
from an adjoining street to your right, so kill it quickly.
At the major four-way
intersection you come to, take a right and shoot out the barricade blocking
another small alcove. Pick up a small medi-pack
in the alcove and note the multi-colored lock in the wall you'll be coming back
to later. Draw weapons and take a hop back. Kill the scorpion that was creeping up on you.
Do a reverse roll and
run across the street, past the stretch limo, and open the door at the end of
the sidewalk. Run up the stairs to the next room. On the computer desk in the
far corner, pick up the SILVER KEY. Turn
to your left and shoot out the TV to start a fire and open a grate in the room
below. Run back downstairs and crawl through the now-accessible opening. Make a
left turn and keep crawling until Lara can stand up. Turn to the left and climb
up into a torch-lit tunnel. Push the floor lever at the end, which opens a door
a couple of stories above.
Go back upstairs to the
next room, kick open the door and walk out onto the balcony. Take a right and
climb the scalable wall at the end. Near the top, take a back flip onto the
balcony above. Turn around and go through the door you opened earlier. Turn
left and kick open the door next to the fridge. Back up quickly, draw weapons
and take out the SAS guard who comes
charging out at you. Then enter the bathroom and turn left to pick up the SECURITY PASS in the shower stall.
Now exit this area and
return to the balcony. Take a standing jump and grab to the wall and climb down
to the lower balcony. Turn around and exit this building the same way you came
in.
Run forward to your
left, toward another stretch limo parked near the end of the adjacent street. Just
past the limo is another door for Lara to open. Draw weapons and kill a German shepherd lurking just inside the door. Then
shoot out the glass panel to gain access to the library. Keep those weapons
out. As soon as you step into the library proper, turn immediately to the right
and kill an SAS guard. Then turn back to
the left and run forward to vault onto the ledge and collect some uzi ammo. Now drop down and run to where the SAS
guard was and pick up the M-16 ammo he
dropped. Past the library shelves to the right is nothing except a scorpion to kill. After disposing of it, turn
around and go to the other end of the library into a tunnel that bends right to
some stairs leading to an upper chamber. You'll be greeted there by another SAS guard. Take him out and relieve him of the uzi ammo he drops.
Vault onto the raised
pedestal in the middle of this chamber and pick up the BUILDING KEY, which also opens the door across
the chamber from where you entered. Just inside that door, turn left and use
the SILVER KEY to open the adjacent door on the other side of the walkway. Go
inside and up the landing to draw the attention of an SAS guard to your right. Dispose of him and pick
up the Laser Sight he drops.
At the top of the
landing you can go either right or left. Take a left and go past the closed door
on your right. (You'll return to it later.) Keep bending right, and shoot out
the plate glass windows you come to. Pick up the M-16
ammo in the alcove. Proceed in the same direction as before. There's
some more glass you can shoot if you like, although there's nothing to be
gained by it.
Exit this area, go
across the walkway back into the library, down the stairs and outside. Go the
intersection and turn left. Just past the area where the street narrows is an
alcove to your right. Go into the alcove and use the BUILDING KEY to open the door to your left. Go inside and
shoot out the plate glass windows blocking your way. Drop down into the room
below and Lara's attention will be drawn to the painting on the wall to her
right. That's an invitation for her to shoot the painting, because doing so
lifts the grate blocking access to the area below. Now walk over to the hole
where Lara sees water flowing down the wall. Drop down into the hole, past the
now-open grate, and locate the receptacle for the SECURITY
PASS. But be careful, because the door that opens is the one to your
right, not your left. So forewarned, draw weapons and turn to the right to take
out the SAS guard who comes out to
challenge you. Pick up his M-16 ammo,
continue into the chamber he emerged from and kill the scorpion and another SAS
guard you'll find there.
Make your way around the
left portion of the chamber until you come to a room with a wall switch. Throw
the switch, which opens the garage door to the Porsche (and also opens the
manhole cover in the street near where you arrived, allowing access to a
secret).
Turn around to the
console near the entrance to this room, and pick up the Desert Eagle. Combine
the Desert Eagle with the Laser Sight. Save your game at this point. Then turn
to your right and note the swinging ball in the upper alcove. Blow it up,
allowing access to another secret. (If you have trouble getting the swinging
ball to blow up, and if you really want to get all the secrets, and if you
aren't philosophically averse to cheating, you might want to go dig up some
explosive ammo somewhere. Otherwise, forget SECRET #3, described later in this
walkthrough, and don't use up all your Desert Eagle ammo, because you'll really
need at least one round shortly.)
Exit this area and use
the scalable east wall to climb out of the hole. Go up to the top stair, turn
around and back up against the brick wall, and take a standing jump NE to the
landing. As you exit to the street, note that shiny new red Porsche glimmering
in the now-open garage to your right. Too bad you don't have the keys for it
yet.
Go back to the major
intersection and take a right. Go past the stretch limo back into the library,
over the crosswalk and up the stairs to the left. Open the door you passed by
earlier and enter the room. Go out onto the balcony, and you'll see a blue bell
swinging in the distance. If you want to get closer, you can take a running
jump and grab to the suspended platform. Use the combined Desert Eagle/Laser
Sight and shoot the swinging ball to douse the fire in the fireplace below. Exit
the balcony, open the interior west door and shoot out the barricade next to
the fridge. Lift up the grate and climb down into the hole. At the bottom,
shoot the barricade and in the room below, grab the Porsche
keys from the computer table in the corner (which also opens the way
to a secret back in the room where you opened the garage door).
Shoot out the barricades
and drop down into the shallow hole to pick up the MP-5.
Back up quickly, draw weapons and shoot the scorpion.
Then climb back out of the hole. There's a door to a bathroom here, which you
can open if you're the type who likes to kill dogs.
You won't find anything else of note inside.
Walk into the south
shaft and turn around. Jump straight up and grab the scalable interior. (You
have to be positioned just right in order to make the grab, so it may take a
few tries.) Climb up and exit this room and the building.
As you leave the library
and see the stretch limo parked outside, you're reminded of those Porsche keys
you're now carrying. But let's be patient and get a couple of secrets before we
get behind the wheel.
Run back to the major
intersection and turn left. Try not to look at the Porsche as you turn right
into the doorway you opened earlier. Return to the chamber where you found the
wall switch to the garage door. Around the first bend you'll see an open hole
that was formerly blocked by a grate. Drop down inside for SECRET #1 and pick up some M-16 ammo and a large
medi-pack.
Pull out of the hole and
exit this area. Back in the street, turn left and run back to the major
intersection. Turn left again and go to manhole cover that was surrounded on
three sides by barricades when you arrived. You'll find that the cover is now
gone as well, so drop down inside for SECRET #2.
Jump over to the other ledge across the water and pick up some MP-5 ammo. Then dive in and pick up some more MP-5 ammo and the MP-5
itself. Pull out, shoot the barricade if you're feeling vandalistic, and jump
and grab to make your way back to the street.
Now it's time for a test
drive in that Porsche. Run back to the major intersection and turn right to get
to the garage. Use the keys and start rolling. Drive stright ahead, through the
intersction and even the billboard if you like. (Few things seem to get in the
way of this Porsche.) Keep going right up the ramp and into the loft beyond. Get
out of the car and shoot out a few barricades to give you a little more
maneuvering room.
Against the far wall at
the end you'll see that the grill has been raised on the left side, affording
access to SECRET #3 (assuming you were
able to blow up the swinging ball in the room where you got the Desert Eagle). Crawl
inside and turn to the right to pick up some Grenade
Gun ammo. Lower yourself back out and turn around. Just beyond the
lampstand to your right, you'll see a receptacle against the wall. Use the BUILDING KEY to open the door to its right.
Enter with weapons
drawn. Walk around one of the central columns to draw the attention of an SAS guard. Kill him and pick up the small medi-pack he drops. Now you can look around
at leisure. You'll find four closed doors, two on each side. You can open all
but the one on the far left. Your only reward upon opening the one on your near
left is the joy of killing a scorpion. The
one on your far right gets you nothing at all except the view of a skittering
rat. Open the last one, the one on your near right, endure the rat that
slithers out between your legs, and turn around at the end of the threshold. Jump
up and grab, and crawl into the space above. Wind your way to the right, then
to the left, then back to the right, and lower yourself into the room you
couldn't get into from below. Turn around and pick up the YELLOW KEY from the computer desk, which also
opens to door into this room.
Go outside and exit this
area. Get back into the Porsche and drive it back up and over the ramp and out
into the intersection. Stop the car and get out. Run straight ahead and turn
left into the alcove with the colorful lock you noticed earlier. Use the YELLOW KEY to open a door at the top of another
ramp across the way.
Do a reverse roll and
run out of the alcove, taking a hairpin turn to the right. Just past the hot
dog stand is the newly-opened ramp. You can either drive up or perform this
next phase of the mission on foot. (If you're driving, be mighty careful, for
just beyond the barricades you come to is a deep pit.) After taking care of the
barricades, proceed on foot. Make your way clockwise around the pit. You'll
come to a door on your left that you can't open. Keep going around the pit to
the other side and walk onto the platform that's enclosed on three sides. There's
a suspended blue ball swinging back and forth above you. Shoot it in the same
manner you shot the one earlier. As it explodes you'll hear the door opening
ahead of you to the right. Head back to the now-open door, noting the closed
garage door in the area to your right as you exit the platform.
Enter the room and shoot
the TV in the far corner to open the garage door outside. Then turn into the
alcove on your right and open the door. Immediately draw weapons to take out an
SAS guard lurking just inside. Pick up
the SILVER KEY on one computer desk, and
some uzi ammo on the other.
Before leaving this
area, walk outside to the newly-opened area formerly blocked by the garage
door. Draw weapons and kill an SAS guard
stationed in the dark area up and to the left in the distance. Then walk out to
the right edge of the walkway and make a standing jump and grab to the overhead
trapeze bars. Monkey swing your way over to the other side and release into the
alcove. Use the SILVER KEY to open the
gate to the exit area. Turn back to your left, jump up and grab, and monkey
swing back across. Don't release until you get to the very end; it's a long way
down. To your right you'll see the ramp leading to the exit area, which you
can't access on foot.
Go back to where you
left the Porsche, and get inside. (If Lara needs the exercise, there's a
scalable wall she can use to get down into the pit and back up again. However,
there's absolutely nothing to do or get down there.) Follow the same route Lara
traversed on foot, driving clockwise around the pit. Continue straight ahead
toward the open garage door and make a hard left onto the exit ramp. Hug the
left wall, because it'll get pitch-dark very quickly. But don't stop, or you'll
get stuck. As soon as you hit the wall ahead, swing quickly to the right and
continue your loop around to the exit.
You'll start hearing gunfire
at this point, directed at you, so step on it. Before long you'll drive back
into the light, so continue to hug the left wall and derive the pleasure of
running into and killing that annoying SAS guard
perched on the platform at the end.
Now put the Porsche into
reverse and back up into the tunnel leading to the exit, running down another SAS guard in the process. There's no need to stop
here; keep going through the flashing red bars (which won't hurt you) into the
alleyway below. At this point you can choose to: (1) proceed down the alley in
reverse, (2) turn the Porsche around and gun it down the alley, or (3) get out
and sprint your way to glory. (Don't select this third option if you want to
play the next level in the series, because you'll need the Porsche to make your
way through the next level.) Whatever you choose, the level will end as you
make your way into the darkness.