Search for Imhotep
Level by Palopique/Hans Willi Brüggen
There are two separate walkthroughs posted here. The first is by Monika,
followed by the second by Kris of Lara's Home.
This is an unauthorised walkthrough by Monika Pietsch.
It has all the important pick-ups and items mentioned.
It will not contain all pick-ups, all enemies and maybe not all the secrets.
This walkthrough is meant as a guideline to get you to the end of the level,
even so there might be other ways too.
Walkthrough
Plateau of Giza - New Tunnels
Lara stands in front of a closed door. Turn and pull the switch. A
boulder will fall into a hole and the door opens. First go and jump over the
boulder. You find desert eagle ammo. Climb up and you are in an enclosure in
the desert. You see a crowbar (joke), a jeep and about 4 black scorpions. You
can’t get out of this enclosure because of an invisible wall. Pick up a pair of
binoculars.
Go back and enter the room. In a corner next to a skeleton lies the
Desert Eagle.
In the middle next to the north vase is an opening you can jump to and crawl into.
Watch out for bats. Go to the left and pick up desert eagle ammo. Go to the
right and take a large medi-pack and a Golden Skully. A trap door opened and
you can use it to get back to the room below. Pull a high up switch on the wall
and this will show an opening on the opposite wall. Get some flares and the
Secret Rules. There is a Secret too.
Use the Golden Skully on the pedestal and the middle part from the room
will sink and reveal a switch. Get the desert eagle ammo and pull the switch.
Lara will light up. Go towards the stone door between the 2 columns and it will
open.
Make your way to the left high wall switch. Once you are on the block before
the switch, down at the right side the door will open and release 2 giant
scorpions. Watch out or one scorpion will run you over. Get back to the block
by the entrance. There you can climb up.
Try and shoot the scorpions (pistols or Desert Eagle) from there, when they run
over the blocks. Go down and into the cave. Kill 4 black scorpions and take
the Bag of Sand and desert eagle ammo. Make your way to the right high wall
switch.
Start from the lower block and take a running jump and another one. Pull the
switch and the yellow ball will come down. Go over there and up and a door next
to the right switch will open. Get back up there.
Catacombs
When you enter a yard you have to kill a Demigod. There are 4 tombstones
and in the middle is a scale for earth. Use the Bag of Sand and a stone door
opens. In the next yard you have to kill another Demigod. Pick up desert eagle
ammo. Again you find 4 tombstones and a scale for water.
Go and find a large medi-pack. When you take it be
careful because stones are falling down. There is a ladder on one column. Climb
up, transverse to the right and back flip. On top of this block you find the
Small Waterskin (empty).
Go back through the first yard and there is now an opening in the ceiling. Climb
up and fill the Small Waterskin with 3 litres of water. Shoot the bluish wall.
Bats will come out.
There is a Secret, the Crowbar, the Uzi and Uzi clips. Pull the wall jump
switch in the corner, which will light 4 lamps.
Push the movable block on the left side into a room and there pick up the Lamp
Oil and use the Crowbar to get the Eastern Shaft Key. Break the breakable tile.
Now go back to the second room and pour the water into the scale.
The stone door opens. Behind the door is a Hammer God. Run to the ladder and
climb up.
Up there you will find a Torch. Throw it down, climb down and pick up the
Torch. Try to avoid the Hammer God, because when he hits the hammer on the
floor Lara loses much health or even dies.
Now go back to the opening in the ceiling. Before you do that
throw the Torch into the small opening. Climb up. Now go and get the Torch and
light it. Then get back into the hole and throw the Torch into the corridor. Leave
the room and pick up the Torch.
Run back to the third room.
Pour the Lamp Oil into the scale and then light it and a door will open.
Be careful to avoid the Hammer God. Get the large medi-pack.
You fall down at the first breakable tile. There are 2 giant scorpions and a
black scorpion in that sandy room. Run across the room and climb onto a block.
Get the Desert Eagle ready and kill them. Pick up the desert eagle ammo (3x). Leave the room and climb up the ladder. You stand
before a closed door. Take the small medi-pack. On the other side of the gap on
the right push a movable block. Take the desert eagle ammo. Now move by pushing
three movable blocks, and a fourth one by pulling and pushing. You will find a
switch. Pull it and go out of the room and to the left. Go to the dark place
and pull another switch. Then make your way back down to the sandy room and in
the left corner is a high wall switch. Pull it and then go back up to the door,
which is open now.
Slide down backwards and grab and a boulder will roll over Lara’s head. Now
you are in the room with the hieroglyphs alphabet. Get first the Western Shaft
Key from the wall with the alphabet. It might be a good idea to make a
screenshot of the alphabet for later (or at least make a sketch of the letters,
S A M U & N. Use the squiggly design for N, as for
some reason there are two different ones for this letter.)
You start to read from top to below and from left to right. On the
ceiling the writing says “SAVE YOUR GAME”. Around the wall with the big letters
it says “THANKS FOR PLAYING THIS.“ The writing inside
the square with 4 hieroglyphs says, “PUSH”.
Push the block on the south side. Go down the passage. There is an eye
tile that has to be broken. When you turn around the corner
start running back and into the niche on the right side. A boulder will
follow you and then break the eye tile.
Read the signs on the wall: RAIS THE SUN
Go back and pick up the Von Croys Notice (alphabet, but very small). Take the
desert eagle ammo and walk on. The second turn on the right has some Uzi clips.
The first turn has a boulder coming down and it will follow round the corner
and then roll to the left.
Go up and there is a small pool. You see the Lasersight, but when you want to
take it the current will pull you away and you land in a room with Seth and 3
giant scorpions.
Shoot the 2 vases now. One has flares in it. Then read the writing on the wall.
SETH FIGHTED AMUN
SETH IS BANISHED AND BURIED BY AMUN
- PUSH ON THE LETTER S
SIGN THE NAME OF AMUN
- DON’T TOUCH THE OTHERS
SETH IS WAITING FOR THE NAME OF THIS FREES IS SOUL
Push the nearest invisible block (on the left side) onto the letter S.
Kill 2 giant beetles.
Then look for the letters AMUN on the floor and push the invisible
blocks onto the correct hieroglyph. Each block frees 1-2 giant beetles. When
the block is on the correct hieroglyph a fire will go on inside the block.
Now pull the switches near the door where the giant scorpions are. Start on the
right side with one scorpion. The next room has two giant scorpions.
Go to the invisible ledge on the left side. Make your way over with running
jumps and grabs, and make one last running jump and grab to the very high wall
switch. When you pull this switch part of the ceiling comes down and a ray will
free Seth. Keep out of his way, his fire. The scorpions will help you keeping
him busy (unless you were trigger happy and shot them earlier).
Now are two openings in the floor. Use the crowbar to get the Northern Shaft
Key and the Southern Shaft Key.
You can go to the room where the giant scorpions were. In the right one are Uzi
clips. The left has a small medi-pack.
Now take a running jump from the nearby block to the opening in the wall and
climb in. Go to the ladder. You will see the pool that took you to the room
with Seth.
Jump over to the block, use the rope, swing and grab the climbable wall next to
the opening.
Enter the bright passage with writing on the wall.
Watch out so you don’t fall through the breakable tile.
The writing on the wall says:
DO YOU OWN FOUR KEYS
If you have them you can go on to level 3.
Tomb of Imhotep
After walking along the passages you have to push a movable block.
Use the Western Shaft Key and a door will open. You are now in a room with 3
marked squares in the middle and a closed door. Pull 3 movable blocks onto
them. Maybe you have to use a flare to find them. They will sink into the floor
and a fire will appear on that place.
The door is open and when you go there you find a crowbar switch. Use it.
Go to the middle opening and pull out a block. Push it to the door entrance on
to the square with an eye. This opens the first opening. At the end is the
Lasersight.
Because of the beetles that come along it might be better to go first to the
middle opening. In there go to the left and pick up the Imhotep Scroll. Back
flip or a block will squash you. Push the middle block into the next room. There
is a Secret (4.), a small medi-pack and desert eagle ammo. (You can use the
Northern Shaft Key now, which saves you some time, when the beetles are at your
heels.)
Now go to the first opening. Dash in and pick the Lasersight up and back
flip. Hurry; otherwise you get caught behind a block and beetles and that means
certain death for Lara. The beetles will follow you. Use the Northern Shaft
Key. Go through the door and up the passage. Use flares.
Push a block and you will see a door. Use a Shaft Key. Go along and equip the
Desert Eagle with the Lasersight. Shoot the lion’s head high up the wall. The
stone wall will disappear. You are in a big room and there is a scale for fire.
Pick up flares and use the last, the Eastern Shaft Key. The beetles are always
at your heels and nibble away your health.
Halfway down on the right push a block. Enter the room. Ahead pull one block
and it will open a door. Push a block on the right side and get some desert
eagle ammo and Lamp Oil.
Go back into the passage and further on and push another block on the left and
pick up a Torch.
Run back to the room with the three columns and light the Torch.
Pour the oil into the scale and light it.
The wall of the central structure there will go up and reveal 3 switches.
It is a puzzle. Push the button in the order
Behind the burning scale pull and push a movable block. When the combination of
the switches was right a door down the stairs will be open. Fall down into the
water.
Swim to the left and get the Tomb Key 1. In the first room swim ahead and up
and pull a switch. Note that there is a closed door there.
Now go to the middle opening swim in and climb out. Beware of beetles. Turn,
jump and grab the ladder. Pick up the Tomb Key 2 and pull the switch. There is a closed door
opposite and a keyhole.
Go down and to the left and swim up. Now the closed door is open. You
have to push a movable block and you are back in the room with the 3 switches.
Run down to the room with the rotating knifes and the door on the other side of
the room is open. Dash through the rotating knifes.
Inside 2 boulders come down on the side and hit 2 eye tiles. 2 Demigods will
wake up. Kill them. Go up and insert the Tomb Key 1 and Tom Key 2. This will
open 2 metal gates.
Pull/push the two side blocks as far as possible. This opens the stone door.
Push the movable block away from the Demigod and stop it just after the switch.
Pull the switch and the inner metal gate will come down. Now push the block
till the end and an invisible platform will rise. With a running jump you can
grab the high up wall switch. Blocks on both sides are disappearing and there
are 2 rooms to explore. In one you see a ram and in the other is a gondola
underneath the floor.
First pull the block from underneath the Demigod and push it towards the Shaft
Key.
Stop just one square before the wall and another block will rise. Now you can
get the Western Shaft Key. Go to the room with the gondola and pull one block
(dark one).
Behind it is a switch. When you pull it the ram hits the eye tile and the walls
are changing. Insert the Western Shaft Key. Drop down through the trap door.
Kill 2 Demigods. One will leave the Key of Amun.
Now it is time again to read the hieroglyphs on the wall.
East wall: PYRAMIDS ARE THE MIDDLE STAR OF ORION AND SIRIUS
North wall:JUST MIRROR OF THE STARS ABOVE THE QUIZA
West wall:ORION AND YOU CAN SEE THAT EGYPTIS
South wall: ? FIND THERE IF YOU?
Pull the movable block to the space near the sarcophagus. This will open
a trapdoor.
Go down and crawl to a room with hieroglyphs on the wall and on the floor.
It reads REMEMBER THE NAME OF SETH DESTROYER.
The name is AMUN. Now push the movable blocks onto the hieroglyphs A, M, U.
For N you push the block into the door opening. After that you will see the
Giza Key.
Pick it up fast, because a deadly block falls down.
Go back to the sarcophagus room. Push the lid of the sarcophagus and ran to the
now open door with the gondolas behind. Jump into the water to get rid of the
beetles that came out of the sarcophagus. Pick up some desert eagle ammo.
Behind the big gondola is a ledge. Climb up and walk to the end.
Take a running jump over to the left wall and transverse to the right. Then
climb into an opening. Go along the passage with skulls on the wall. Use the
climbable wall to go down.
There are blocks and you have to cross the room to get the Key. Jump over to
the left block and then use the monkey bar on the ceiling. Watch out because it
is not so easy to see where Lara has to go and if she drops onto the floor she
will burn. Drop onto the right block to the one with the Key.
Jump over and pick up the Osiris Key. Take a running jump towards the monkey
bar and then make your way back to the entrance.
Use the Osiris Key and a door will open. Climb in and step forward to trigger a
boulder. Run to the right side to avoid being run over. The boulder will hit
the eye tile and this will open the high grey door. At this moment beetles come
out of all the beetles tiles and out of the door come
3 giant scorpions.
In the room is the Biggrin Key. Since that key is not necessary (it is just for
fun) and the beetles take too much health, I just left the key and went up
through the door, past three sets of ramming heads and run passed the giant
scorpions. Killed the scorpions with the Desert Eagle.
If you use pistols the beetles are nibbling at Lara’s health.
After the niche with the fire there is the niche for the Amun Key. Using
it sinks a block next to it and you have to pull a switch. Then run to the door
and use the Giza Key.
Jump over and drop down and you are back to the beginning of the level.
That is the END.
SEARCH FOR IMHOTEP 1
BY HANS-WILLI BRUEGGEN - (PALOPIQUE)
Released December 2001
Unauthorised walkthrough by Kris.
There are six secrets to find, all detailed in this walkthrough.
PLATEAU OF GIZA - NEW TUNNELS
The level starts in a dark corridor, there is a closed golden gate
behind you, run to the switch on the north wall and pull it. As you do a
boulder will fall and the golden gate behind you will open, but before going
through the gate, run up the slope and jump over the boulder then continue up
the slope where the boulder triggered, and pick up two sets of ammo. Turn to
the ladder on your left and climb up. Go forward up the ramp, climb out into
the outside area and pick up the BINOCULARS. You can see the crowbar through
the open gate, but you can’t get it, it’s put there to taunt you, so return
down the ladder to the new room through the open golden gate.
Run to the other end of the room near the pedestal at the west wall. Turn
around to face east and jump up with grab to pull the jumpswitch. This lowers part of the east wall to the right, so go there and
climb up. Pick up SECRET # 1 – Flares and the SECRET RULES. They read as
follows;-
- To find your way through, bring the light to the light and make them
amalgamate.
- If it seems one time, that there is no way out
- Remember that a mighty enemy can only be defeated by a mighty creature.
- Free them and for a short time they will be your ally.
- Find the paper on which I translated the Egypt sign
- Yours... W. VON CROY
Now return to the main room and stand on the central plinth near the
golden gate and facing the east wall and look up. Do a
standing jump with grab to the crawlspace. Keep to your left until you are able
to pick up ammo, then return to the corridor and crawl to the far end ( south), picking up a medipack en route. Turn to your right
and pick up the GOLDEN SKULLY. Drop down and re-enter the main room, kill the
bats. Forward now to the alcove with the skeleton on the east wall and pick up
the DESERT EAGLE.
Now go to the pedestal, and stand near it to place the Golden Skully. Part
of the central dais will lower. Jump down and pick up two sets of ammo. Pull
the switch. You’ll be hit by a lightning bolt, so quickly move to the west wall
between the two columns and the wall infront will drop. Pick up more ammo.
Enter a room with rising and falling blocks, a jumpswitch
, and a ramp with flames leading to a yellow ball on the south wall. On
the north wall is a jumpswitch, a closed door and a tall block with flames on
top. The floor has death’s head squares. You need to get to the jumpswitch with
the right combination of raised and lowered blocks (nothing’s ever straight
forward in TR). So from the entrance, climb up to the raised block in front of
you and running jump with grab to the one in front (west). Turn to face south
and running jump with grab to the block which rises. Turn to face northeast and
standing diagonal jump to the block in front. Now you need to do a running jump
to the entrance without touching the raised platform in front of it. Turn
around to do a diagonal running jump with grab and slight turn to the right to
the block you just jumped from (southwest).
Now you can jump to the block in front of the jumpswitch, but as soon as
you land you will be attacked by giant scorpions, so have the desert eagle
handy to kill them. They can climb on the blocks, and will not only poison you,
but knock you to the floor too. Line up a running jump with grab to the
jumpswitch. I found it easier to go straight for the jumpswitch and deal with
them at ground floor level, climbing back to the entrance door (be careful of
the death’s head squares) to finish them off. You have to be quick.
When they are both dead, drop down to floor
level again and go to their cave on the north wall. Shoot the small scorpions,
and pick up the BAG OF SAND and more ammo. Now return to the entrance door. You
can see that the flames on the block underneath the jumpswitch have now gone
out, so do a running jump to the block in front (north) followed immediately by
another running jump even though the block underneath you has disappeared. Stand
under the jumpswitch, and jump up with grab to pull it. The golden ball will
roll down the ramp and break the ‘eye’ tile at the bottom. You’ll get another
electric bolt, so run up the golden ball ramp and you’ll get a mini flyby of
the wall near the jumpswitch lowering. Go back to the entrance and running jump
to the block (north) followed immediately by another running jump to the block
under the jumpswitch, and go through the new door.
CATACOMBS
Run through the corridors and enter a courtyard, take out the Demigod
with ten shots from the desert eagle. Pick up ammo from near the closed gate on
the east wall. Then go to the scales and empty the bag of sand,
and that gate will open. When you go to the next area, another Demigod is there
waiting, so dispose of him as before. You’ll notice the water scale in the
middle of the room. Pick up ammo near the east wall. Go through to the next area,
and locate the ladder on the south pillar, pick up the medipack to the right of
it avoiding the falling masonry, then climb up the ladder almost to the top and
shimmy to your right, backflip to the ledge behind and pick up the SMALL
WATERSKIN.
Jump back to the ladder and climb back to the ground. Return through the
two scale rooms to the entrance on the west wall. Pick up clips from the alcove
on your left, then return to the corridor and look up. The trapdoor has now
opened so stand underneath it and pull up into a new room with pillars, and a
brightly coloured glass wall by the side of a pool of water. Go to the north
wall and pick up ammo, then to the pool and fill the waterskin. Now shoot out
the glass panel and enter the room beyond. Shoot the bats. Pick up SECRET # 2 –
the UZIS and CROWBAR and clips.
To the left of the entrance door is a jumpswitch, so go there (south)
and jump up with grab to pull it. Exit this room to your right and light a
flare to find the moveable block on the west wall. Push the block in twice, and
it will rise to reveal a raised block with fire and the spirit cross. Pick up
the small green bottle to your left SECRET # 3 - LAMPS OIL. Use the crowbar to
prise off the EASTERN SHAFT KEY under the spirit cross.
Pick up a medipack to your right as you exit this small room. Just to
the right of the medipack is a breakable floor tile, you need to shatter it so
you can get the torch back here later, so run over it then go past the obelisk
where the four torches are now alight and jump down the and go back through the
hole near the south wall and back through the first scale room and onto second
with the water scale, empty the contents of the waterskin The stone door will
open on the east wall, and the Hammergod will rush out to meet you. You can’t
kill him, but every time he hits the floor the vibrations can quickly diminish
your health, so sprint past him Go through the room with the fire scale and run
to grab the ladder on the east wall and climb up to the ramparts. There is a
medipack on the ground to the right of the ladder if you have time to pick it
up.
Light a flare and turn left and pick up the TORCH (north) Go back to the
ladder and throw the torch to the ground, then climb down, pick up the torch,
and sprint through the exit on the west wall, and return through the other two
scales room to the opening on the west wall where there is a small gap outside
in the wall to the right of the trapdoor room. Walk back two
steps from the gap and throw (press space bar) the torch through the opening.
Now climb up through the trapdoor and return to the room above.
Drop down the hole where you broke the floor tile and pick up the torch,
then standing jump back to the main room. Light the torch on one of the flames
on the obelisk, then jump down the hole near the south
wall and return to the room with the fire scale. (The Hammergod wasn’t there
when I returned this time, he was stuck in the water
scales room). Empty the Lamps Oil onto the scale, then pick up the torch and
press action to light the oil. The door ahead of you (south) will open. Before
you go through, pick up the medipack to the left of that door if you haven’t
already done so.
As you enter the green corridor with the ladder at the end and overhead
death’s head tiles, the corresponding floor tiles are breakable,
you’ll get a flyby of the underground area ahead with giant scorpions in wait
in the dark sandy tunnels. Do standing jumps over the tiles as they collapse, and a final jump with grab to the floor underneath
the ladder. Walk forward and drop down into the sandy cave, and kill the two
giant scorpions. Run to the north wall, pick up clips and ammo on the way, now
look up and jump up with grab to pull the jumpswitch on the north wall.
Return to the ladder and climb up to the top. Pick up the medipack near
the closed golden grated door, then turn around to face the opposite ledge. Standing
jump with grab over to the tunnel. Light a flare and pull the switch at the end
of the crawlspace.
Now return to the moveable block to your right on the west wall, and
push it in twice. Go to
the south side of the block and push it once. Roll and pick up the ammo. There
are two pushable blocks on the north wall. Push them both in as far as they
will go. Return to the first block (south) and pull it back twice. Go round the
other side of the block (north) and push it in as far as it will go. Now go to
the new tunnel you’ve created and pull the block back three times, then go to
the south side of the block and push it in as far as it will go. You now have
access to the switch in the west tunnel, so go in and pull it to open the
golden gate at the top of the ladder outside, return there next. Step back from
the edge twice and standing jump with grab to the golden entrance. As you slide
down the golden slope you will be pursued by a boulder, so immediately you hit
the ground, sideflip to your left.
Enter the most fabulous hieroglyph room. Go to the hieroglyph wall
(east) and prise off the WESTERN SHAFT KEY then find the moveable block on the
south wall, and push it in as far as it will go down the golden passageway. If
you read the hieroglyphs on the block and check them against the hieroglyph
alphabet wall, the word PUSH is written on the block The
first time I saw this room I was knocked out with the ingenuity and fun of it,
and time hasn’t lessened that feeling despite playing Search for Imhotep at
least 5 times.
Before going through the new entrance, take the time to translate the
hieroglyphs round the top of the wall, starting with the south wall and using
the hieroglyph wall to translate the symbols. I saved the ‘alphabet wall’
(shown in the above pic) in the top slot of the game for reference purposes,
because you will have to translate further hieroglyphs during the course of
this game. The message reads Thanks for playing this. Isn’t that a brilliant touch. Now look up at the ceiling and translate the
hieroglyphs, they read Save Your Game, and that’s excellent advice as you go
through the new passageway on the south wall.
Stand at the edge and drop down. Now drop down to the floor, turn around
and see the ‘eye tile’ and the alcove on the south wall (your safe place when
the boulder starts to roll) run up the slope and turn to face right (north). You
can see the boulder which will be triggered as soon as you step on the ledge
with the skeleton. So turn so that your back is to the boulder. Stand southeast
to the left near the skeleton’s feet and hop back, then immediately run forward
down the slope to the alcove on the south wall.
The boulder will trigger and roll down the slope to break the eye tile. It’s
not difficult to evade the boulder, it’s not that fast. Now run back up the
slope and collect SECRET # 4 - VON CROY’S NOTICE and when you read it you’ll
see that it is a condensed hieroglyph alphabet for future reference. Pick up
the ammo, and run up the slope to the top where the gate has now lifted. Follow
the path round until you reach the entrance to your left on the east wall, as
you go round the corner, a second boulder will trigger and start after you. Before doing that go forward and to the end and drop down to the
lower level and pick up clips. (The boulder will end up here once you’ve
triggered it.
Back to the entrance now on the east wall, and trigger the boulder,
turning right up the slope as it chases after you. Now go up the slope where
the boulder was triggered. The new room has a central block in a small water
pool. High on the east wall is a closed golden gate. You can get on the block
in the middle of the pool by backflipping to the side and climbing up, but
there’s nowhere to go from there yet. So pick up clips from the edge of the
pool, and go into the pool. As soon as you attempt to pick up the lasersight
you will be pulled underwater by a strong current and transported to a new
room.
You surface in a brightly lit room where Seth is immobile for the
moment. On either side of him are two giant insects. There are two caged doors
with switches on the far wall containing giant scorpions. On the floor near the
cages you can just make out black flickering lines, which will raise to form a pathway to the jumpswitch when all the
transparent blocks have been placed correctly. The high jumpswitch can be
located on the south wall, and an opening on the west wall which will take you
back to the previous room. There are transparent blocks at each corner of the
room.
Starting with the west wall left of the water, translate the hieroglyphs
on the walls to read:
- Seth fighted Amun
- Seth is banished and buried by Amun (North Wall)
- Push on the letter S, sign the name of Amun. Do not touch the others (East
wall)
- Seth is waiting for the name of Amun (South Wall)
- This frees his soul (West wall right side of the water)
Shoot the vases and pick up flares. Now you need to follow the
directions on the hieroglyph walls. I’d save your game here, the first time I
placed the blocks correctly, the last transparent ledge didn’t raise so I went back to the previous save and pushed the
blocks in a different order. Locate the S. If you saved the ‘alphabet wall’ in
the top slot of the game, you will see that there are two versions for S. (A
hook, and a horizontal line with two verticals going through it.) Go to the
east wall near the left cage and push the block to the hook picture near the
north wall. Now to spell out the name of A M U N. The
A looks like an eagle, the M resembles an owl looking forward, the U looks like
a chicken, and the N looks like wavy lines. (Hope this helps enough, its
difficult to describe hieroglyphics lol. )
Now place the transparent blocks on the appropriate tiles, using the
block you placed on the S tile to complete the sequence. If you get it right,
the transparent blocks will catch fire inside. During all this you will be
attacked by those giant insects, so dispose of them as they appear. When all
the blocks are placed look up at the east wall where transparent ledges have
appeared creating a path to the high wall switch on the south wall. Now you can
release the giant scorpions, but don’t kill them unless they attack you. Remember
the message written in the Secret Rules ‘ Remember
that a mighty enemy can only be defeated by a mighty creature.’
Pull the switch on the right cage first and when the giant scorpion is
free run into his lair and pick up two sets of clips. Now pull the left switch,
and more scorpions will emerge, go inside and pick up a medipack. Now quickly
run to the transparent ledges and make your way across to the jumpswitch. The
easiest way to get to the first ledge is to jump back to the wall and standing
jump with grab to the edge of the first one, because the ledge extends further
than the black lines. Go across the path then jump with grab to the jumpswitch
and pull it, part of the ceiling will collapse and a beam of light will release
Seth. The giant scorpions will surround him, leaving you free to run to the two
pits which have been created near the water. Prise of the SOUTHERN SHAFT KEY
and the NORTHERN SHAFT KEY.
Now that you have all four shaft keys, you can exit this area. Run to
the block near the green opening high up on the west wall, and do a diagonal
running jump to land safely in the entrance. Standing jumps will take you up
the blocks to two ladders, climb them and emerge at the top above the room with
the central block in the pool where you first entered Seth’s lair. Standing jump from the edge to the block in the water. Line
up with the rope and hop back, then standing jump with grab to the rope. Swing
once and catch the climbable green wall ahead, then shimmy left until you can
drop off into the new opening where the golden gate has opened. Just inside the
doorway is a collapsible tile, so run over it and translate the hieroglyphs on
both walls. They translate to the following message. DO YOU OWN FOUR KEYS.
TOMB OF IMHOTEP
Run down the slope to the gate which opens as you approach. As you pass
the next gate on your left, you’ll get a mini flyby of a starry sky, and
pyramids. Continue down the passageway and the steps, and push the block at the
end which will rise to reveal a closed gate ahead. Turn to your left (north),
and place the Western Shaft Key to open the gate. Go through into a new room
which appears to be empty. Light a flare to pick out the three shaded areas on
the floor and the three pushable blocks on the west wall near the entrance.
Go to the moveable wall block near the closed gate on the south wall. Pull
it out and place it on the shaded floor tile behind you. Then proceed to place
the other two blocks on the shaded tiles in the middle of the room. When the
blocks are placed, they will disappear and fire tiles will appear on those
central floor tiles. The gate on the south wall will also open. Go in and use
the crowbar switch, this will lower a wall in the second alcove where you
pulled out the block, and reveal another pullable block. Pull it out and move
it to the opening of the room where you just used the crowbar switch, onto the ‘ eye’ tile at the entrance.
Now go to the second alcove on the west wall. Place the Northern Shaft
Key in its receptacle near the blue door to open it. Before going through, go
to the opening on your left (south). Climb up on the central block and pick up
IMHOTEP'S SCROLL but immediately sideflip to avoid the crushing block which
will fall. The scroll reads as follows:
- Searching for my Tomb underneath Giza
field ?
- So you must know, that there is only one try for you with the Triple Switch,
or this will be YOUR tomb
- Fly higher than Osiris ship and climb the golden dome
Now find the moveable block in this room on the south wall and push it
in as far as it will go, A golden door will open to
reveal SECRET # 5 - medipack and ammo. Now go to the third alcove near the
entrance. At the end of the passage is the lasersight, but there is a double
trap here. As soon as you pick up the lasersight, scarabs will attack you and
if you don’t get out quickly enough, a block will fall leaving you trapped
inside with the flesh eating beetles. SAVE YOUR GAME So run down the
passageway, jump from the back of the block before the platform, pick up the
LASERSIGHT and hop back (don’t backflip, there isn’t enough time), and escape
before the block drops trapping the scarabs, and not you, inside.
Now go to the middle alcove and proceed down the passageway. Light a
flare and push in the block at the top of the slope, enter the new passageway
and use the Southern Shaft Key to open the blue door to your right. Run down
the slope to the new room, at the end roll and combine the desert eagle with
the laser sight and shoot the trigger in the lion’s head above the entrance on
the north wall. The wall behind you will lower giving you access to a new room.
The new room has a huge central structure, a key receptacle on the east
wall, and a fire scale. On the west wall is a moveable block. Pick up the
flares. Go to the east wall and place the Eastern Shaft key to open the door to
the left of it. Light a flare and after the first small slope
locate the moveable block on your right (south) Push the block in as far
as it will go until it rises and a new room is revealed. There are three
pillars in this room and a blue closed door. Pick up clips from the alcove to
your left. On the south wall are three moveable blocks.
Go to the block on the right and pull it back twice so that it is on the
patterned tile between the three pillars. Sideflip or backflip until you can
get past the pillars. The blue door on the west wall will open, so go in and
push the block on the far wall as far as it will go. It will rise and allow you
to go forward and pick up ammo and LAMPS OIL. I couldn’t find anything behind
the other two moveable blocks. Return to the outside passageway.
Go all the way down the corridor, light a flare and push the moveable
block on the north wall as far as it will go. The block will rise giving you
access to a room with circular blades. Just after the door rises, pick up the
TORCH. Return to the room with the three moveable blocks and light the torch in
one of the alcoves. Now return to the main room with the scales. Pull out the
block on the west wall and to the side to reveal a passageway with unlit
torches leading to a closed metal gate. Light all the torches except the two
last near the gate which are too high. Now return to the scales and light the
black floor braziers either side of the central structure.
Throw the torch down while you pour the Lamps Oil on the scales. Pick up
the torch and ignite the oil. The wall on the central structure will rise,
revealing three switches. (hawk, two feathers,
‘triangle’) start with the triangle on the right, then the hawk, then the
feathers. Press the buttons in that order, and the metal gate in the corridor
behind you will rise. Re-enter the corridor and jump into the water at the end.
Swim through the opening on the south wall ,
and pick up TOMB KEY # 1. Back to the main pool and swim across the room
(north) through the metal gate which rises as you approach, and climb out. Follow
the path up the slope to the switch near the closed blue door and pull it. Back to the pool. Swim through the gate on the west wall. Surface
at the end of a long swim through the underwater passages and climb out. At the
next step, turn around and jump with grab to catch the ladder and climb up. At
the top, pick up TOMB KEY # 2 near the closed gate,
pull the switch to your right. The following flyby will pan back to the open
door in the room with the blades where you picked up the torch, and also a
glimpse of the outside area.
Turn around to face east, there is a closed door and a key hole( this is the exit to the game) but for now return back
down the ladder to the water, and surface for air in the main water area in the
hole in the ceiling. Return through the gate on the north wall and swim upwards
until you can climb out, run up the slope past the switch through the now open
gate. Light a flare and push the block as far as it will go. You’re now back in the main room with the central structure. Go through
the gate on the east wall, all the way to the end and turn left into the blade
room and through the open blue gate at the end.
A magnificent room awaits you. Steps lead to golden blocks at the top
protected by three demigods. Behind you on the west wall are two ‘eye’ tiles,
and as you approach the steps, the unlit torches on the steps and wall sconces
will light up. There are boulders either side of the steps at the top. Arm
yourself with the desert eagle and run up the stairs. As you approach the first
two demigods, the boulders will trigger and break the eye tiles near the
entrance. Shoot the demigods as they awake, and run to the top of the stairs. Either
side of the metal gate are golden alcoves. Behind the
open gate is a grey stone wall which you need to lower. Place the Tomb Keys.
Behind the demigod are three blocks, pull/push the two lower ones to the
end of the steps as far as they will go. This will lower the grey stone wall
behind the metal gate. Now back to the remaining golden block. Stand on the
ledge with the demigod and push it six times through the new opening. Turn
around to see the high jumpswitch above the entrance and the climbable wall to
the left of it. Pull the switch. The inner door under the switch will drop. Now
push the block as far as it will go and enjoy the elevator ride to the top of
the room. Light a flare, walk to the edge of the invisible ledge, hop back and
do a running jump with grab to catch the jumpswitch.
As you pull it the side walls will lower, leaving you free to enter two
new rooms. The room to the left has a grid in the centre of the floor above a
gondola. In the room to your right is a demigod standing on a moveable block
with an eye tile, and a battering ram lined up to break it. On the west wall,
too high to reach at the moment is a shaft key. Pull push the moveable block
under the demigod to the square next to the patterned floor tile underneath the
shaft key. A block will rise, climb up and prise off the WESTERN SHAFT KEY. Return
to the north wall in the gondola room. A flare bug kicks in here,(but not for
long) throw down a flare to light up the dark brown decorated block which is
directly in line with the metal arms of the battering ram in the other room.
Pull the block out and to the side then pull the switch inside the new
alcove. You’ll see the battering ram break the eye tile, and the demigod float through
the wall. The centre passageway alters and the new blocks rise and fall to form
new passageways. Find the receptacle in the central eastern pillar and place
the Western Shaft Key to open a trapdoor directly to your right. Drop down and
run down the stairs into another fantastic hieroglyph room where two demigods
are waiting for you. Kill both and pick up the KEY OF AMUN dropped by one of
them.(the one nearest the west wall.)
There is a closed metal gate on the east wall which will open when you
go to the central sarcophagus, but don’t go there yet because scarabs will be
released as soon as you stand next to it. There is also a golden receptacle on
the west wall, and an ‘eye’ tile on the south pillar, behind you is a closed
gate high on the north wall. There is also a moveable block to the far left of
the entrance underneath one of the blue columns. Now to translate the
hieroglyphs on the walls
West wall - Look at Orion and you can see that Egypt is
North Wall - Just a mirror of the stars above the Giza
East wall - Pyramids are the middle stars of Orion and Sirius is
South wall - Saccara find MS there if you can
Bottom steps – Imhotep.
Now go to the moveable block to the far left of the entrance under the
blue column. Push /pull the block to the face tile on the floor near the
sarcophagus and a trapdoor will open back where you started moving the block. Climb
down the ladder and follow the long underground tunnel until you reach the
crawlspace, go through until you reach the intersection. Take the second
turning on the right, then turn right and crawl until
you reach yet another hieroglyph room with four movable blocks. Starting with
the west wall, and going clockwise, the hieroglyphs read REMEMBER THE NAME OF
SETH'S DESTROYER...
When you first encountered Seth early on in the game, remember the
message on the wall : Seth is banished and buried by
AMUN, so this is the name you need to spell out with the blocks. (A. – Hawk - M - Owl looking forward - U – chicken N - Waves.)
There is no N on the floor, but there is one above the entrance door, so push
the block into the entrance. When all four blocks have been placed, the central
block in the room will drop to reveal a key. Go over and pick up SECRET # 6 -
GIZA KEY and immediately sideflip to avoid being squashed by the block which
falls from the ceiling. Now pull out the block from the entrance and push it to
one side.
Go back through the crawlspaces and the long tunnels to the room with
the sarcophagus and top up your health. Go to the sarcophagus and press action
to move the lid, this will open the gate on the east wall, but will also
release scarabs, so sprint to the door and jump in the water. The scarabs will
follow and drown. Swim down and pick up ammo. Climb out onto the gangway and
walk north towards the end. At the end, hop back and turn to face west, hop
back to the wall and do a running jump with grab to the west wall.
Shimmy right , turn the corner and locate the
high opening on the north wall. Pull up into a tunnel, lined on both sides with
devil’s head tiles on the walls. Drop back at the end and climb down into an
eerie underground room covered in devil’s head tiles. There are sloping blocks
in the main part of the room and a key at the far end on a block. Some of the
ceiling has monkey bars.
Turn left to face the south wall and do a running jump over to the
block. Light a flare and jump up with grab to the monkey bars. In general stick
to the horizontal lines and ignore the others. Go forward till you are just
past the sloped block below to your right, turn right towards the flat block
between the two sloped ones but turn left again before you reach it. Go forward
again, and turn right before the block with the key and where the ceiling turns
green. Go forward again almost to the north wall, then
turn left and left again, drop down onto the flat block right of the key. From
the edge, do a standing jump and pick up the KEY OF OSIRIS.
Now face east and running jump with grab to the monkey bars, and make
your way back to the block near the entrance, reversing the directions. Running jump back to the entrance and turn to face south. Jump
with grab up to the climbable wall. (If you get stuck, shimmy once to the
right, then start climbing up.) At the top, go back through the room with the
gondolas and return to the hieroglyph room.
Now go to the golden receptacle on the west wall and use the Key of
Osiris to open the blue door high up on the north wall. Stand underneath the
new entrance and wait for the golden ball to roll down the slope then side flip
out of harms way as the boulder enters the room and smashes the eye tile. As
soon as it does, scarabs will appear out of the scarab tiles on the floor and
the large door on the north wall will open, releasing giant scorpions. Dash
back to the gondola room and jump in the water to drown the scarabs, then
re-enter the hieroglyph room and kill the scorpions. (I ran back up the stairs
and killed them from a safe distance.)
Go into the scorpions lair and pick up the
BIGGRIN KEY but immediately jump back before a massive block drops from the
ceiling to squash you. If scarabs appear again, run back to the water and drown
them. Return to the opening high up on the north wall(
avoiding the scarab tiles on the floor) and climb up. Proceed up the long
corridors and at the end time runs past the three sets of battering rams. Kill
the scorpions. Place the Key of Amun in the golden receptacle in the second
alcove on the left. When the block to your left lowers, pull
the switch. Continue up the corridor and use the Giza Key to open the
metal gate to the outside. Jump with grab over to the entrance, then drop down
and run forward to end this brilliant game.