THE RESCUE

Level 8: The Lost Temple of Saqqarah
Level 9: Imhotep's Challenge
Level 10: Guardian of Imhotep

(NOTE: These levels are linked and must be played together.)

Levels by Pascal Ducey (MagPlus)

Walkthrough written by Ted Simpson (Tombaholic)

8 secrets (34 - 41) and 1 Golden Star

Note: This walkthrough [as originally posted] is somewhat less detailed than the previous ones in the following respects. Firstly, it does not map out every move, assuming a certain basic ability on the part of the player. Secondly, it omits the mention of many enemies, since they make themselves known on their own. Finally, and most importantly, it does not point out every pickup, so the player needs to explore on her/his own for these. Following the walkthrough word-for-word will result in missing some items. What is included is solutions to the major puzzles and the locations of all the secrets. So, the real intent of the walkthrough is to help the player get "un-stuck" if need be during the course of independently exploring the level.

IMPORTANT:  Although you're carried to Level 8 when you complete Level 7, you cannot reload from a savegame from that point on.  If you try to do so, you're taken back to the beginning of Level 8 and not to the point of your save.  Therefore, it's vital that you stop and proceed now with savegame.13 that's provided with the current download.  Someone reviewing these levels has compared using someone else's savegame to wearing someone else's old shoes.  Nevertheless, the provided samegame has all pickups and weaponry accumulated during the previous levels, and the secret count is accurately shown as 33.  Most important, it allows you to save normally.



Level 8: THE LOST TEMPLE OF SAQQARAH

Exit the hallway and [continue N to spook an assassin now rather than later, if you wish].  Jump from the first column pedestal, past the toxic water to the SE. Pull the lever that you see in the camera shot to raise an iron platform in the water. Now you can make your way across the water to the other side. [Take a running jump to the raised platform, which restores camera control. Turn right and take a running jump and grab to the block on the east bank. Pull up, turn to the left and take a running jump down to the platform at the north shoreline. Take an angled running jump to the right to clear the bank, draw weapons and shoot the croc that's scurrying around nearby.] You may notice a door to open near the fountain, but all useful ways inside are blocked for the moment. Also, take note of the deeper corner of the fountain basin, as this will be important later. To the west of the fountain is an alcove with a torch burning.

Look for the trap door in the sand and raise it (it is darker than the surrounding ground). [It's behind the second ornate pillar near the NW corner. If you light a flare, it's easily seen. Open it facing south from the north edge.] Crawl through the tunnel. A dog will attack at a very inopportune moment. [Before you reach the opening ahead and to your left, bring Lara up to a crouch and draw weapons. That way you can shoot the dog without suffering damage.] Pull the switch to hear a door open elsewhere. As you exit, take very careful note of the odd graphic above the crawlspace. Make a savegame here so you can refer to it later. [It's a map to the maze above the toxic pool you'll encounter shortly. But not to worry: This walkthrough will lead you by the hand through the maze.] Exit the crawlspace [and make a hairpin turn to the right].

Open the small door near the fountain and follow the hallway to its end. [There's a tunnel off to the left, and a door at the end that opens as you approach, but that's for later.] To the right is a ladder. If you look left and up, you will find the way to SECRET #34. [Hug the south wall opposite the ladder and jump up to grab the jump switch. A door opens to reveal an alcove to your left, opposite the grate. Get a large medpak, some flares and some shotgun ammo.] After getting the secret, climb the ladder and pull the switch at the end of the passage. [But first, kill the dog that greets you.] A trapdoor opens somewhere. Head back to the hallway below. Jump up to the opening, a little way down and to your left, and climb the stairs. Mind the spike trap [at the top. Take a standing jump and grab over it.]

Drop down through the open trap door and proceed to the right, [killing the dog on the way]. A block will recede in front of you to reveal a ladder. Climb up and notice the monkey bars around the corner to your left. For now, though, head east, [climb the short wall, pull up and find yourself] among a swarm of locusts. [Go to the far balcony near the SW corner] to find a jump switch. [Shoot one of the vases for a small medpak.] The way back is blocked, so make a jump into the deep part of the fountain below (noted above). [It's scary, but step out onto the open spot next to the nearby balcony, get up next to the pillar on your right, and simply take a standing jump (or a swan dive, if you're feeling adventurous) to the pool below. You'll land in the deep end and therefore won't splatter and die.]

Follow your course back to where you just came from, [going through the open door near the fountain, pulling up into the area to the right, jumping over the spike trap and climbing down to the tunnel below,] but notice the open door and lever in the passage before the ladder to the higher level. Push the lever and climb back up [E, using the ladder revealed by the lowered block]. This time, head south [jumping over the deep hole] and find the open double doors above the fountain below.

Drop down [turn around, hop back] and grab the edge. Shimmy left until you reach the ladder, then climb and move around to the left until you can drop down on the terrace above. [Immediately draw weapons and kill the giant flying bug.] Look for the reach-in switch in the wall nearby and activate it to drop another trapdoor. Proceed back the way you came, and head back [being mindful of the ladder pit on the way] to where you jumped into the fountain before. Close by is the newly opened trapdoor. Climb down and get into the crawlspace below. Find the jump switch [dead ahead] on the opposite wall and pull it to open a second set of double doors. Make your way back through the crawlspace and up the ladder and to the open doors to the west [again jumping over the treacherous ladder hole along the way].

Now you must refer to the map you saved earlier to make your way through this booby-trapped maze (note: red lines on the map mean death). [It might be a good idea to save your game at the entrance before venturing forth. Just for fun, you might want to wander through the maze at random and find out what happens when you step on a booby-trapped square. For those who'd rather not navigate the maze by using the map, here's the route: Step out onto the left square. Counting the beginning square, go ahead 2 and turn left. Go 2 and turn right. Go 5 and turn left. Go 1 and turn right. Go 2 and draw weapons to kill a dog. Turn right and go 3 past two steaming pipes. Turn right and go 3. Turn left and go 3. Turn left and go 2. Turn right and go 1. Turn left and go 1 to the switch.] After pulling the switch at the end, make your way back by the same route. [When you get back to the entrance, you can turn left just before leaving the maze and go around the corner to kill another dog and grab some uzi ammo.] You now have access to the monkey bars. [Hopping down from the maze, turn to the left, jump over the ladder hole again and climb the stairs to your left.] Monkey swing across to a floor switch on the other side, [making a dogleg to the left. When you reach the end of the monkey bars, release and immediately grab the block below and pull up. Step forward and pull up to the higher level where the switch is] and push it. A flyby shows a rope has dropped nearby. To reach it, go back to where the locusts attacked and [the trap door opened, and] head back down the ladder and crawlspace.

Use the rope to swing across to the platform near the walls topped with obelisks. [A giant flying bug attacks before Lara even reaches the rope, so quickly shift slightly to the left and jump to the platform so you can dispatch the bug.] Look at the building ahead and notice the crawlspace opening in the side (for now, you cannot access it because of the raised platform below). From here, jump over to the opposite wall, then use the raised wooden platforms above the lagoon to reach the rooftop opposite. [A swarm of locusts comes out to plague Lara.] Shoot both vases to reveal the GOLDEN SERPENT on the raised stone block. Retrieve the artifact [as soon as you do, another giant flying bug makes its appearance] and place it in its nearby receptacle [at the south end]. Go through the newly opened door and use the jump switch at the end of the path. A block has been raised next to where you just placed the golden serpent. Climb up here, [turn left and climb up to the next level, then turn to the left] and make the running jump and grab across to the landing to the north. Pulling the switch [to your left] lowers the platform below the crawlspace by the columned walls. Head back to the near walkway with obelisks [you can take a standing jump from up here to the nearest wooden platform below without sustaining significant damage] and [using the platform that juts out, make a running] jump to grab the opening of the crawlspace.

Inside, Lara reaches a place where she can stand up. To the left is a route which is blocked now, but you can return here later [for SECRET #38]. [Use the higher crawl space and] continue on ahead until you reach the end. Then turn around and lower yourself to the other side, where you'll slide down into] level 9.

NOTE: If you are looking for a solution for part of this level not covered above, the rest of the solution for this level is given after returning from level 9. Please see below.

 

Level 9: IMHOTEP'S CHALLENGE

Begin by turning around and blasting that gate with your pistols. Go inside to find SECRET #35. [Pick up the large medpak and grenade gun ammo.]  Outside again, you’ll need to slide backward down the slope and grasp the edge. Shimmy as far as possible to either the left or right. Climb up and do a back flip with a roll and grab the ladder. Climb down. After killing a couple enemies [two dogs and a skeleton], take note of the gray wooden door in the SW corner. [Get the nearby flares in the alcove after shooting the container.] Go through the crawlspace in the NW corner to find a wooden mechanism. Lara must pull it about 8 times to raise the gray door [near the SW corner], then rush back to get through the gray door before it shuts again. [You may have to duck down and crawl under the lowering door, or simply roll under it when you reach it.]

Inside, jump the ditch to reach a switch. This opens the other door in the SW corner. Exit through the nearby underground tunnel [kill the dog just before you reach the ladder, listen for the sound of a trap door opening,]and enter the newly opened door.

SOLUTION TO THE ROOM WITH 4 SWITCHES AND THE DEADLY TRENCH

[As you enter, turn right, kill the skeleton and pick up the uzi ammo.] This area [bisected by a trench] has 4 switches, one in each of the corners. These switches do two things. First, they open four gates in the hallway off the south wall of this room. Second, they raise and lower two little bridges in the central trench of fires and spikes. Begin by [ignoring for now the switch you'll find nearby and by] crossing the trench to the south side. [Kill the bat and the assassin. Pick up the small medpak he dropped and] pull the switch in the SE corner to raise a bridge in the east part of the trench. Cross this [kill the bat and dog upon arrival] and pull the switch in the NE corner. Now, use the crowbar to open the nearby gate [behind you]. Inside, jump to the opening above the east end of the trench and pull the switch there. [Even with a flare it's almost impossible to tell there's an opening up there. At the edge of the alcove, line up Lara with the second dark vertical band and take a running jump toward it. Lara will magically land inside the tunnel.] This opens the gate leading back to where you first entered the room. Go there (mind the fire trap) and pull that switch now [in the SW corner of the room]. [The jump back from the tunnel is even trickier than the first one. Have Lara stand in the front corner, facing to the right. Take one step back and angle Lara slightly left to get her around the corner. Then take a standing jump to land inside the open gate.] Finally, cross back over the trench and pull the switch in the SW corner. The hallway [nearby in the south wall] is now clear. 

Climb the pole and back flip over the spikes to the east. [Wait until the spikes come up, then jump off with a roll so you can run forward to safety upon landing. Draw weapons to take out the ninja.] Follow this path, opening a set of doors, and shooting two wooden trunks along the way. Drop down in the hole at the end of the corridor and slide to the bottom. Push the doors open to find yourself back at the beginning. Repeat this route, this time jumping over the spikes to the west at the top of the pole. [Jump off with a roll as before and kill the dog.] Crawl over the barrier and find two wooden trunks to shoot on the other side [one of which contains uzi ammo]. (Note: as you slide at the end, there is a fire trap on the side.) [Jump over it, get the nearby shotgun ammo, and push the doors open to leave.]

Push the lever in the SE corner back up to make a bridge over the trench. Exit back north to the room with the two ladders (where you started the level) and find the raised block in an alcove on the south side. Pull the jump switch above to open the door in the north wall. Make your way around the outside of the fire pit there [carefully angled jumps will to the trick] and pull the switch on the far wall. Two blocks have been lowered in the area high above, at the top of the ladders. [One of the wooden trunks on the side ledges contains a small medpak.]

Back in the beginning room, [kill the harpy, then] climb the ladder on the left (as you face them). Move Lara as far to the left as she will go. At the top, climb over and begin sliding down the slope. Jump and veer Lara slightly left and grasp the edge of the walkway. Pull up [turn left, run to the star receptacle at the end] and use the monkey bars to swing across [to the south], following them until Lara is in front of a crawl space [one block to the left of the end, so make a dogleg before you get there and avoid the fire trap down below in the corner]. Drop down and enter the crawl space and pull the switch at the end. Exit the crawlspace. Stand Lara facing the wall under the crawlspace and back flip onto the slope behind and grasp the edge. Shimmy all the way left . Do a back flip with roll [swerving to the right in mid-air] and grab the ladder. Climb to the bottom.

GOLDEN STAR #5

Look up toward where you entered the level and you will see a new opening in the wall. To reach it, climb the [left] ladder and do a back flip with roll to grasp the edge of the opening. [Look for the torch on the wall to your left. When it's directly beside you--there's a reddish horizontal crack to help guide you--that's the place to make the back flip, roll and grab.] Inside, you’ll find SECRET #36 (a GOLDEN STAR) hidden in an alcove off the fire pit. [Crawl down the tunnel and lower yourself down the other side. Pick up the revolver ammo at the far end.  There's a ladder leading down into into the fire pit, but don't use it yet. Standing to your far left, back flip to the slope behind you and jump off with a left curve to land inside the alcove with the secret. Use the crowbar to pry the star loose.] Use the slopes to get to the secret and to exit. [After claiming the precious star, turn to the right and face east. Take a standing jump ahead to the slope. Keeping the jump key depressed, jump back and forth over the facing slopes. Use the left arrow key to get to the far side of the room. When you reach the other slope opposite the ladder, allow Lara to slide down and grab the edge. Pull up and take a rolling back flip to grab the ladder just above the deadly flames. Climb the ladder and pull up to safety.]

Return to the main room [Safety drop to the floor from the end of the crawl space -- Lara will suffer some damage from the long fall --] and climb the ladder on the right this time. [Do the mirror image of the move described previously -- climb to the top, shift all the way to the right, pull up and slide down the other side, and jump off with a sharp curve to the right.] Use the monkey bars on this side, near the closed gate, to swing over and find another lever. [Turn right at the end and keep going until you run out of monkey bars. Drop down into the trench below and locate the switch nearby to your left.  And watch out for the death tile at the other end of the trench.] This opens the closed gate back by the beginning of this monkey swing. Do the same as before to get back to the ladder. [But this time, you back flip, slide down and grab, and shimmy a short distance to the right. Pull up, take a rolling back flip and swerve to the left in mid-air to grab the ladder.] Climb back up and make your way through the newly opened gate.

Next comes a series of boulder traps, so make a savegame before going on. Slide down the first slope and IMMEDIATELY run or jump to the tile below with the black diamond. Without stopping, move Lara to the base of the slope ahead and jump up. Immediately turn left, run and jump over the small pit. [An easier way that seems to work is to trigger the first boulder as described above. Then jump forward to trigger the second boulder, and hop back now that the first boulder has already rolled by. The coast is now clear, so the pressure's off.] Activate the reach in switch in front of you (you will hear a door open nearby). The tile with the black diamond is now on fire and the tile just next to it is also a fire trap. Jump to the slope to the left and above the fire and slide back and grasp the edge. Now Lara can climb up and do a back flip over both deadly tiles.

Jump over the boulder [back flip from either wall and immediately turn around and get away from the edge before the ninja pushes you into the pit, then kill him] and head around the corner. After the small lava pit [get the flares and revolver ammo from the alcove to the right first], stand facing the slope. Reverse roll onto the slope and immediately jump back over the lava pit as a boulder comes crashing down. Head back to the slope and up to the first step. Back flip onto the step, immediately jump forward and run back down the slope, curving to the left near the bottom and jumping once more over the lava pit. It is now safe to follow the sloping hallway. At the end, use the monkey bars to swing all the way forward and then to the left. [Don't take a flare with you. You don't need it, and it'll prevent you from making the grab at the end.] Drop and grasp the edge of the opening and climb in. [Kill the ninja and the dog.]

To open the gate, you need to move the game pieces onto the squares with the corresponding colors. [First get the red piece out of the way by moving it in front of the entrance to this room. After you move the green piece into place, a lowered trap door behind  you with a death tile down below makes things a little more difficult with the red piece, but nothing you can't manage.]

In the next room, head to the alcove in the southern wall. [Jump over the trench and time a run past the spikes. Don't let your momentum carry you into the central fire pit just past the spikes.] Inside, on the left is an open trapdoor under a switch. To the right is a white square. This is a timed sequence. Lara must step on the colored square, then run to the other side and pull the lever before the trapdoor reopens. Next head to the eastern alcove. Back Lara as far up the slope as you can [you'll spook a couple of bats, so shoot them first], then back flip up the slope and jump forward to grab an overhead switch. Finally head to the northern alcove. [Kill the two dogs that are patiently awaiting your arrival.]

Light a flare and look down to see a lower landing to the right. Jump down to it. Look down below to see a gate. First, turn around, drop off and grasp the edge of the landing. Use the ladder to climb around to the left into a dark corner. Inside, jump and pull the overhead switch. Use the ladder to climb back around to the front. Still holding the ladder, do a back flip with roll to the ladder behind. Enter the crawlspace and step on the colored tile. Now make your way back to where you entered this room. [Crawl back out, lower yourself to the ladder, back flip with a roll to grab the ladder behind you, and pull up to the top. Turn right and pull up to the main floor level. Go back past the spike trap and jump over the trench.] A raised block allows you to pull a switch and open the gate back in the northern alcove. [Jump down to the first alcove, turn to face the opposite corner and back up one step from the front edge. Take a standing jump down to the open door, holding down the action key to glide in safely.]

Inside the gate, you must make your way up a long sloping corridor where 2 boulders will fall. Lara can take shelter in the alcoves along the sides to avoid the boulders. [Pick up the flares in the next alcove before moving on.] When you reach the room at the top, look around and find a passage leading to a gray game piece and a closed door. [Three ninjas will try to gang up on you, so be ready for them.] On the other side is a closed gray door. [As you explore, you'll spook two bats and a skeleton, so take care of them. There are several wooden trunks to shoot, four of which contain two stashes each of shotgun ammo and a small medpak. One, unfortunately, releases a locust horde.]

Now, follow the passage [in the south wall] leading out the other side of the main room. You will now be standing above the room with the alcoves. [Kill the second skeleton that tries to sneak up on you from behind.] Jump to the catwalk with the red puzzle piece [and pick up the revolver ammo].

Notice the color of light emanating from each of the four alcoves on the level below. You must manipulate the four colored game pieces to the colored tiles nearest the alcove with the same color (south = blue, north = green, east = yellow, west = red). The gray piece in the center is only there as an obstruction. [Since the blue piece is right next to its home tile, go ahead and push it into place first. Then push the gray piece down the south wing to get it out of the way, and place the other three colored pieces.] Once all the pieces are in place, one of the doors in the previous room opens (cut scene). Push the gray game piece there through the door and position it in front of the giant hammer. [To get there, go back down the east wing and take an angled running jump past the torch to the opening to the main room. Run down the stairs and turn left to return to the main room. Turn right and locate the passage with the gray piece and the open door.  Push it all the way forward and once to the right.] Pick up the puzzle piece [the SCARAB TALISMAN] after the hammer falls.

The receptacle for the puzzle piece is on a column in the SE corner of the room outside. Placing it opens the gray door nearby [and also alerts a harpy]. Head inside and collect your prize: the SILVER STAR.

Now Lara must make her way back to the beginning of the level. The quickest way is to go back out to the catwalks with the colored game pieces. Standing near the red piece, angle a simple jump [to the left] while holding the action key down to land safely in the alcove below. In the next room [don't forget to jump over that trench], jump to the monkey bars and follow them all the way forward (don’t turn to the right) until Lara falls off and lands back near the start of the level. Make your way over to the receptacle near the closed gate and use the SILVER STAR to open it. [Stand with your back to the west slope and back flip onto the higher ledge. Turn around, then turn left and jump to the slope across the lava stream. Allow Lara to slide down and grab the edge. Shimmy all the way to the right, pull up and back flip to the walkway in front of the receptacle for the Silver Star. Jump down to the opening to the left, using the action key so Lara lands inside.] Follow the corridor inside and open the doors at the end to arrive in a vast area with 4 glass-topped pyramids.

AREA WITH 4 PYRAMIDS

The first task here is to move the four gray game pieces onto the tiles below the translucent blue spheres. [Avoid the ramps next to the tiles, which will set Lara on fire.] This raises a block along the west wall of this large room. From there, Lara can access a jump switch which will open trapdoors inside all the pyramids, except the one in the NE corner. Shoot the glass tip off one of the other three. [You may as well shoot the nearest one in the SW corner.] In the north and south side of the room, Lara can jump and climb to a place from which she can run and jump into the top of the pyramids (save your game first). [Go up the stairs, pull up to the next level, and turn around to locate an alcove above and to the left. Take a standing jump and grab and pull up. Then take a running jump to land inside the pyramid.] Inside, slide down two ramps and jump over the spikes to grab the pole at the end of the second ramp.

Climb up and back flip to the opening in the west wall. [If you line up Lara's backpack with the bottom edge of the opening, and then turn around to make the back flip, you should land safely inside.] Follow the passage [killing a dog and a skeleton along the way] to overlook a room with colored squares on the floor and a switch on the far wall. [There's another dog hiding in the far passage leading west.] Lara must carefully jump on the squares which are below ceiling tiles that do not have a skull on them. [Take a standing jump straight ahead to the pink square in the middle. Endure the swarm of locusts. Angle to the left and take a standing jump to the gray square next to the wall. Then turn to the right and take an curved running jump to the gray square in the corner. Pull up from there to the ledge.] Pull the lever [opening the door back where you killed the second dog just now] and make your way back using the same tiles. [Going back, move to the east side of the ledge and take a standing jump to the gray square next to the east wall, then a standing jump to the central pink square you started from, then another standing jump in the same direction to the gray square in the NW corner. Then take an angled standing jump into the opening.] A fly-by scene shows the artifact at the top of the structure in the center of the four pyramids is now accessible. Exit via the long ladder to the west [but don't carry a flare with you. Crawl through the space, turn around and quickly kill the two harpies when you drop down to the room below.]

Once outside, look for the new jump switch in the NW corner of this big room [on the north face of the column next to the NW pyramid]. This opens the trapdoor inside the NE pyramid. Jump into this pyramid and be sure to angle the jump so Lara slides down backward. Grasp the edge at the bottom. Drop and grasp the gap below and shimmy around to the right for SECRET #37 [and some revolver, shotgun and grenade gun ammo]. Now you will have to make your way out of the pyramid as before. [If you can't make the jump to the slope so that Lara slides forward, add a roll in mid-air to grab the pole. Back flip into the opening, go through the passages until you reach the long ladder, and climb up. Crawl through the space and lower Lara down the other side to drop down to the pyramid room.]

Once back outside, use the climbable surface on the large central tower to retrieve the DJOSER EFFIGY. [The easiest way to get there is to turn right when you drop down to the raised block, run to the other side of the enclosed hallway, pull up on the other side, drop down and take a hairpin turn to the right as you follow the path and locate the climbable wall.] A cut scene shows the exit opening back near the beginning of this level. Return there and jump through the newly opened door. [Climb down the ladder and make a clockwise circuit to the other side of the room, using the outer enclosed hallway. Push the gray game piece out of your way so you can continue. When you reach the slope in the east wall, take a standing jump forward to clear it and return to the tunnel leading to the lava trench. Jump to the right slope and allow Lara to slide backward. Grab the edge and shimmy nearly all the way to the left. Pull up and make a back flip to the higher ledge behind you. Turn around and face the exit door to the north. Take a running jump and grab to land inside.] Make sure you collect the BLACK BEETLE [you should now have four in your inventory, three having been carried over from the seventh level] on the column just inside the door before continuing to the end of the level.

THE LOST TEMPLE OF SAQQARAH (revisited)

Go to the small structure with the open roof in the northeast area. On the eastern side of this structure is a grate which Lara can open with the crowbar. Inside, find the switch on the wall of the window alcove to your immediate right. Pulling it opens the door nearby, at the bottom of a short stairway (north of this building). Go there next. [Exit this building, turn left, run down the stairs and turn left, then turn right and enter a new area.]

Pull the first switch on the south wall. Pull the switch on the west wall. Go through the center area to the east side. Pull the switch there. Continue to the north and pull the last switch. Return to the switch on the east wall and pull it back UP. Now, climb the block in the center of the room and pull up to the area above. Get the GOLDEN KEY inside the sarcophagus. [Shooting the east vase releases a giant flying bug; shooting the west vase gets you some shotgun ammo.] Return to the lower level (a cut scene shows where you will use the key). Pull the east switch back DOWN and the north switch back UP to clear the way to exit this room.

Outside, head over to the pool directly to the south [not the green pool, but the clear one next to the structure with the open roof]. Jump in and swim into the opening on the bottom. Follow the passage and climb out at the other end. Near the closed door on the right-hand side is a reach-in switch on the wall. This raises a platform in the pool outside [and releases a couple of crocs]. Return to the pool and climb onto the raised metal platform. Jump to the opening and use the GOLDEN KEY to open the door.

Inside, go to the right and down the stairs. At the bottom of the stairs, mount the climbable surface and shift around all the way to the other side. Drop off and push the floor lever there, raising a metal platform in the toxic pool. Shift back around to the stairs and head to the other (north side) stairs. Jump to the platform. Turn and jump to the landing near the second floor lever. Push the lever. From here, [Lara must angle to the SE, standing near the vertex of the black diamond, and] make a running jump up to the landing with the pedestal (the flame has been extinguished).

Jump down to the other side (near the first floor lever). Jump to the newly raised metal platform in the water. From here make a running jump and grab to the landing on the other (east) side. Follow the corridor to the left (under the torches) [and deal with a ninja]. At the end, go right and climb the short stairs. Light a flare and find the overhead wall switch [in the north wall, to the left of a central pit]. This switch clears the toxic pool [and releases a fire wraith]. Head back to the pool and swim into the opening on the bottom. At the other end of the water passage, climb out, [kill a dog] and pull the wall switch.

Return to the pool and use the raised metal platform to get back to the eastern side. [Climb out at the stairs on the west side, turn around and take a standing jump and grab to the platform, then a running jump and grab to the other side.] Go around to the back and find the newly raised metal platform, allowing Lara to climb to the higher level. In the room above, find the floor lever and push it. This opens the trapdoor in the structure with the open roof outside. [There's a small medpak in the sarcophagus. One vase is empty, and the other releases a horde of locusts.] Back downstairs, use the rope to swing back over the [once again toxic] pool to the other side. [Face the rope squarely and pull up onto the ramp. Slide down and jump off to grab the rope. Turn Lara to the left and jump to that landing, so she can use the climbable surface to get back to the stairs. Kill the ninja who's prowling about nearby. Outside, in the pool, there's an area about one block away from the east wall where Lara can get her footing so she can wade out of the water. If you're having trouble, you can climb up onto the wire cage and take a running jump there.]

Head back into the small building with the open roof (northeast area). Drop down through the trap door [or use the ladder in the east face to climb down] and place the 4 BLACK BEETLES in the sides of the small pyramid. Collect the ORNATE KEY inside. [Kill the demigod who attacks from the doorway to the east.] Exit through the newly opened door. Pick up the GOLDEN SERPENT in the next room and place it in the receptacle in the SW corner of the room [then get the grenade gun ammo in the NW corner. Use the south tunnel to get back to the pool, as the way you came in is now blocked by a raised metal platform.] Back outside, go to the closed door in the north wall [between the structure with the open roof and the fountain] and use the ORNATE KEY to open it. Proceed through the open door to the next level.

(NOTE: If you want all the secrets, you will need to climb back to the upper level [go to the fountain area to your left to refresh your memory, and refer to the early portion of this walkthrough for level 8 if you need additional help] and use the rope again to swing over to the walls lined with obelisks. Enter the crawlspace that led to level 9 again. When Lara can stand, turn and crawl to the left as a block lowers and drop down to retrieve SECRET #38. [All that work for a large medpak, some grenade gun ammo and a giant flying bug!])

 

Level 10: GUARDIAN OF IMHOTEP

Climb over the barrier. [You'll immediately be greeted by a harpy to the east and a skeleton to the west.] Lara will be facing a deep pit spanned by a bridge. To the east is a closed gate. Look down into the eastern end of the pit to see a landing guarded by a skeleton. [Kill it from up where you are, then] make a running jump [straight ahead] down to the landing. Inside, find the button and push it, causing an earthquake and opening the gate above. Head back out to the landing.

Save your game here. Standing on the [far left] edge of the landing and facing west, do a simple jump to land on the sloping block below. Slide [for just an instant], jump and grab the next sloping block ahead. Climb up, slide [a little longer this time] and jump to grab the ladder. Shimmy just right of the ladder’s center [about three-fourths of the way to the right edge]. Climb up and slide down the other side as far as you can before falling off, jump and continue to hold the jump key as Lara lands on the sloping block ahead. Lara will jump to the right and land safely on a flat block. Climb the ladder back to the top.

The bridge has been destroyed, so use the monkey bars to swing back to the south side of the pit. [Start near the keyhole at the closed temple door, not at the edge of the pit.] Go east and climb into the opening. Pull down the switch inside. A cut scene shows a dark area at the west end of the pit. Head all the way to the west side of the room and stand looking down into the pit. Do a simple jump back and then run (without jumping) off the edge so that Lara lands on top of the column below. [Turn around, hop back] and grab the north edge of the column and use the ladder to climb in to the opening below. [Don't go all the way to the bottom, as there's a fire trap down there. Light a flare so you can see what to do.]

Head into the room and immediately turn left (or right) to avoid the spike ball. Pick up the ORNATE KEY from the pedestal [and turn around to deal with an awakened skeleton. Find a small medpak in the NE alcove]. Return to the opening where you entered. Angle a running jump to the slope ahead and to the left. Hold the jump key down until Lara lands safely on the flat block. Climb the ladder and use the key to open the door in the northern wall. The doors will shut behind her as Lara enters. The next part of the level involves finding many switches and solving several puzzles.

Ahead is a wide stairway flanked on either side by two narrower sets of steps leading to open doorways. Begin on the right side, heading through the doorway and following the passage until you see a gray wooden door ahead. Continue left until you encounter a soldier battling a giant scorpion. [Kill the scorpion when it starts coming after you, followed by a white-shrouded warrior.] On the way, look at the pedestal inside the small structure. Beneath the grating, on the right and left sides are two symbols; pay close attention to these! [Be careful of the deadly drops on two sides of the mottled walkway, and] make a running jump across the trench to the NE corner of the room (near the large gray double doors). Find the switch on the north wall and pull it. Return to the courtyard where you began.

Now, go through the opening on the left-hand side. Follow the passage around [making a hairpin turn to the right] and find the small room with a ladder leaning against the wall (guarded by a skeleton). In the NW corner, find the switch and pull it. Exit and head up the stairs to the west. Take note of the stone pedestal in the next courtyard. [A cut scene shows two soldiers fighting a giant scorpion. One of the soldiers may or may not make it out alive, depending on how fast you kill the scorpion, but if he does, and if you don't shoot at him, he won't attack you.] Go around the corner to the right and jump over the narrow trench to the north. [Don't fall in, or you die. Shoot the harpy on the other side.] Turn left and find the next switch in the dark corner. After pulling the switch, return the way you came. Return to the gray wooden door [all the way on the other side, up the east stairs], which is now open.

Entering the room behind the gray door, you will find [shotgun ammo dead ahead, and] four alcoves with buttons and symbols. Push the two buttons with symbols that correspond to the ones under the pedestal outside [the first one on the left, the second one on the right]. This opens the gate in the south wall. Inside is an empty pool. To the left is a wall switch. Pull it to open a door atop the central structure outside [and spook a warrior].

Over the short stairway leading into the courtyard with the stone pedestal [again, over on the other side up the west stairs] is a pointed archway. [Take care of the warrior you spooked, together with another warrior patrolling the roof above.] Angle a running jump [on the stairway landing on the other side of the archway, facing east] up to the lowest point on the archway. Now, standing on the peak of the archway and facing north, do a standing jump and grab to the wall ahead. [This has to be just right, so be patient and expect to fail a couple of times.] Pull the switch there to open the door [near the pedestal] in the SW corner of the courtyard below [and alert a giant flying bug].

Enter the doorway and follow the stairs to a room with a raised, carpeted platform surrounded by four columns. [Kill the harpy.] On each column is a symbol and a button. To know which buttons to push, look at the ceiling in the center of the room. Pushing the correct buttons opens the gate in the south wall. [First, pick up the uzi ammo in the middle of the oriental carpet. Then push the buttons in the NE and SW corners.] Inside, find the switch [turn around and look to the left] and pull it to open the gate in the east wall. Head outside and up the short stairs to the door you opened earlier. Inside, pull the black and gold striped block onto the first scarab tile. [Not the one adjacent to it, although you hear a sound like something is happening when you stop here. However, the required door remains closed. Pull the block once more, then use the 45-degree-angle flip jump trick to get on the other side so you can push the block the rest of the way.] This opens the door on the east side of this structure.

Use the rooftop outside to make your way to the east side (mind the green hot tiles). [A couple of simple running jumps will get you there.] Notice the BLACK BEETLE on the other side of the lattice -- you will get this much later. Go through the door and notice the torch on the floor to the left. Leave it for now, but remember its location. To the right is a sloping block in the corner. Do a back flip onto the slope and jump to grab the ledge above. Pull up and drop down on the opposite side. Lara will find herself behind the block she has recently moved. Look carefully on the north wall here for a switch. Pulling it opens a gray door below.

Now, push the block all the way forward onto the second scarab tile. This will lower the block obstructing the walkway above. Return to the south door and [use the sloped block to] jump back up to the walkway. Pull the switch in the alcove to the south. A door opens below. It is in the room which was guarded before by the skeleton. Make your way to this room [down below, directly across from the room with the pedestal] and through the newly opened door.

Jump the narrow trench [in the dark area ahead]. Turn and look back down into the trench to see an opening. This is the way to SECRET #39. [Simply jump back across the trench, hop back and grab the edge, release and grab the opening below, and pull up to get a large medpak and some revolver ammo. Then reverse roll and come out to the edge of the tunnel. Make a standing jump and grab to the other side of the trench and pull up.] After getting the secret, head through the open gray door to the north. [Kill the warrior in the distance ahead, and the one just to your right in the alcove above you. But don't climb up to investigate further; it's a fire trap. Down a little further, to the left, is an alcove where you can safely pull up for some grenade gun ammo.  There's another alcove around the corner with a large medpak.] Follow the path until you reach the NE corner of the room and find a black and gold striped block. Pull the block away from the wall so Lara can climb into the alcove and pull the switch there. This opens the door in the NE corner -- mind the spike trap on your way through.

ROOM WITH TOWER SURROUNDED BY WATER

 (NOTE: Explore the inside of the tower now [through an underwater entrance on the west side for a small medpak and some grenade gun ammo] for pickups, as this will be blocked later.)

Find the safe tile [between the two pillars] near the NW corner of the short wall surrounding the tower. From here, do a running jump to grab the ledge at the corner of the tower. Shimmy left around the corner to the north side and pull up on the balcony. Pull the switch there to lower a block above. Next, drop and grab the edge and shimmy all the way around to the south balcony of the tower. From here do a running jump to grab the ladder opposite and climb up to the higher level. [Kill the skeleton waiting for you up there.]

Turn and do a long running jump and grab to the top of the tower, [kill the prowling skeleton across the way] then another to the landing on the south side of the room. Find the wall switch and pull it. Next, from the top of the central tower, turn east. Do a simple jump/grab to the edge of the flaming tile. Shimmy right [around two corners] until Lara can safely pull up on the scarab tile. Find the switch in the corner behind the black & gold block and pull it. Move the block onto the scarab tile. Make your way over the hot tiles to the north side and push the block onto the scarab tile there. [You can hop back, grab the edge, and shimmy past the block you just moved.]

Do a long running jump/grab back to the top of the central tower. [Do this from the higher pink squares above the flaming tiles between the two striped blocks.] Do a simple jump/grab to the edge of the flaming tiles to the west. Shimmy left [around two corners and past the last flaming tile] until Lara can pull up safely. Move the block onto the scarab tile. [This releases a fire wraith, so beat a hasty retreat back down to the water and extinguish it.]

Back at the base of the tower, some blocks have risen in the water, giving access to three of the four buttons on the side of the tower. Push the three buttons (if you want) and go to the door in the north wall of this room. Inside are two ramps with spike balls. One way to safely trigger them: do a standing jump up to the left ramp followed by a side jump to the right ramp and a side jump back to the left (after the first spike ball has passed). [An easier way: Take a standing jump over the trench just beyond the entrance, with fire traps at the bottom, to the inside part of either spike ball ramp to trigger the spike ball. Quickly shimmy toward the central safe square as the spike ball rolls by. Pull up, back flip, and do the same thing to trigger the spike ball on the other side.] In the room at the top, pull the two wall switches [both on the north wall in the end alcoves] found on either side of the pool (note the button above the pool).

The door in the west wall of the tower room has opened, revealing a scarab tile inside. Head back out to the room before the tower room [in the south wall. Be sure to use one of the side ramps going down, as the central path will lead you to fire pits.  Or, if you wish, you can use the overhead monkey bars.] As you make your way through the center of this [tower] room, look for the tall raised block with a switch above it. A flaming tile obstructs the path to the top of the block. Continue around to the south end of the room where you encounter a giant scorpion. Head west and find the wall switch, which extinguishes the flaming tile.

Go back and pull the switch over the raised block near the center of the room. This raises another block in the spike trap between this room and the tower room. Lara can now move the last black & gold block into the tower room and onto the scarab tile inside the open door in the west wall. This raises a block in the water on the south side of the tower, allowing Lara to push the final button there, which will give access to the button over the pool in the room above. [Remember the two ramps and the spike balls? Locate the opening to this room in the north wall.]

When Lara pushes the button over the pool, a cut scene shows golden water pouring into the dry pool back toward the beginning of the level. Make your way back to that room now [by exiting through the the room south of the tower room and leaving that second room via the SW opening - hop over the trench outside, swing around to your right past the column, turn left at the narrow opening in front of the grate, turn left again, then right and down the stairs, across the courtyard and up the stairs on the other side, turn right and through the open door, down the stairs and right into the room with the pool]. (NOTE: The door in the east wall of the tower room will be opened later from the other side).

SOLUTION TO WATER/FIRE PUZZLE

Above the pedestal outside the room with the pool [see directions below], which is now filled with golden water, there are four blue bars. This is the clue that Lara must pour 4 liters of water here. Fill the water skin with four liters of water from the golden pool nearby. [Fill the large skin. Combine it with the small skin, putting 3 liters in the small skin and leaving 2 liters in the large skin. Empty the small skin, then combine the large skin with the small skin, putting 2 liters in the small skin and emptying the large skin. Fill the large skin and combine it with the small skin to have 3 liters in the small skin and 4 liters in the large skin.] The pedestal is located inside the small central structure you visited earlier.  Exit the pool room and the dark room beyond it, go up the stairs to the left, turn right and dogleg to the right, and turn left into the central structure.  Pour the 4 liters into the pedestal outside (stand directly in front of the pedestal and select the water skin in inventory and use it). When Lara steps back, a cut scene shows one torch has ignited by the closed door in the first courtyard outside.

Before going on, go around to the back side of this small structure surrounding the pedestal. Look up at the wall to the west. You will note that the flame, which has burned there until now, is extinguished. Climb onto the slanted roof of the small structure and do a back flip and roll to land on the wall above. Follow the short path to its end and do a jump on to the sloping roof to the right. At the top is SECRET #40 [with a small medpak and some grenade gun ammo].

Now you will need your torch, so go retrieve it from wherever it is. [Have Lara face to the north, then jump back and slide down to the floor. Turn left and run up and then down the stairs. Turn left into the stairwell and follow the stairs around until you reach the room with the oriental rug. Continue forward through the open door, and take a couple of running jumps to get around to the east side of the structure. Make a hairpin turn to the left, go up the stairs and turn left inside to pick up your TORCH.] With torch in hand, make your way back to the room west of the central tower (where you pushed two of four buttons before)[and with the oriental rug in the middle]. In the small room off of it [to the south], the pedestal is now aflame. Use it to light your torch. Exit by following the long stairway [to the west] down to the other courtyard with a pedestal in its center. Use the torch to light this pedestal. Watch the cut scene, then go and claim the HAND OF SIRIUS.

GETTING THE 4 BLACK BEETLES

Use the HAND OF SIRIUS to open the other set of double doors [up the east stairs and jumping across a trench, near where you threw a wall switch much earlier]. Note the receptacle at the bottom of this room for later. Find the black and gold block on the left-hand side and push it in to the next room. [Once inside the room, push the first block back to get it out of the way.] Pull the other block out and move it aside to reveal a corridor. Follow the corridor [At the first fire pit, jump straight up and grab the ceiling, then monkey swing across the pit. Shoot the warrior waiting for you at the end of the tunnel, then take a standing jump and grab over the second fire pit. Pull up and continue forward.] to a room with a giant scarab structure floating over a green pool. To either side of the entrance is a high block with flame blowers. Near the one on the left is a wall switch. Pull it to raise a block back in the room with the two moveable blocks. Return there [Navigate the first fire pit you come to the same way you did before. However, the second one is different. Going back, you need to slide a bit and then jump and grab the ceiling and monkey swing across.] and maneuver one of the blocks onto the scarab tile in the alcove. [This requires pushing the second block back into the tunnel temporarily, to give you room to push the first one onto the scarab tile.] This extinguishes the flame blowers atop the two blocks.

From the top of either block, do a long running jump to a flat spot on the scarab structure. [Don't try an angled jump to reach that spot directly. What you need to do is jump straight ahead, then swerve in mid-air either to the right or left, depending on which block you use, to land on a flat spot at the outer vertex of the greenish design.]

Grasping the lower edge on the north side of the scarab structure, shimmy right until you see an opening in the wall behind. [This is tricky, because you lose camera control. Start by taking a standing jump to the north side and allowing Lara to slide back. Grab the edge and shimmy around the corner to the north face. Continue to shimmy and count Lara's arm movements or the accompanying clicks. You'll lose camera control after the fourth one. Count 15 more, pull up and take a back flip. You should land squarely on the safe tile.] Do a back flip into the very left (as you face away) side of the opening -- otherwise Lara will land on hot tiles. The gate opens as when Lara approaches. Stand to the very left side of the opening (save your game). Slide down, jump a flame trap and continue sliding to the bottom. At the very bottom of the slide, jump and veer left (holding the jump key) so that Lara lands safely on a flat spot.

Turn and do a running jump to the flat landing at the bottom of the spike ball ramp [in the darkness to the left of and beyond the dark triangle you see below]. Quickly jump back and grab the edge while the spike ball rolls by. Push the wall switch down to raise a block in the opposite corner of the room. [Take a running jump back to the flat spot you arrived on, then turn to the left and take a standing jump to the alcove in front of the NW block.] Climb the tall block in the NW corner and do a running jump to the tall block in the NE corner. From here, make a running jump to the ladder and climb up to claim your first BLACK BEETLE. Exit through the open gate in the east wall. [Don't use the ladder. Instead, step back and sidestep left. Angle to the left and take a standing jump with a grab to land inside the tunnel below.]

Note the ladder above the water opening. Take a swim to the upper level, climb out and find the wall switch [in the NW corner]. After pulling it, swim back down and use the ladder to climb to a small alcove. Turn and jump to another alcove in the opposite wall. Pull the switch to open the gate above. Swim back up and exit to the room with the giant scarab.

Make your way back onto the scarab structure as before. This time, shimmy all the way around to its west end until Lara is over a pool of clear water. Drop in and swim through a short water maze and up to an opening. Climb out and find an opening in the west wall. [Take a standing jump to the ladder and climb down. Drop down to the floor and get the flares. Use the sloping block to do a back flip and grab to the next higher level. Pull up and turn around. Take a running jump across.] Push the button inside to drop a rope above the giant scarab. [Turn around and take a running jump back to the other side. Turn to the left and jump up to grab the ladder. Climb up a few rungs and back flip into the high open area.] Now use the climbable structures over the giant scarab to get close to the rope. [From either landing, take a standing jump and grab the climbable surface. Shimmy to the right all the way around to the other side. From the bottom rung, take a rolling back flip and grab the surface behind you. This time shimmy to the left all the way around. Again from the bottom rung,] do a back flip and roll and grab the rope. Swing over and grasp the climbable structure on the east wall. Shimmy around the corner to the right, and back flip [from the bottom rung] onto the small landing.

From the landing, do a running jump to the opening high on the south wall. Mind the spikes inside. Pull the wall switch at the end of the short corridor. Do a running jump back to the small landing on the east wall (hold the action key while jumping to avoid hitting the large ceiling beam). Make your way over to the small landing to the north [jump and grab the ladder, shimmy around to the other side and back flip from the lowest rung] and do a running jump to the opening in the north wall. [Watch the spikes, as you've got twice as many on this side to run through.] Claim the second BLACK BEETLE inside.

The water below the giant scarab is now safe. [Take a running jump, holding down the action key as before, to the landing. Then turn right and take a standing jump down to the water. Pull out on the east side.] Once more, make your way around to the west side of the scarab and follow the water tunnel to the upper level. Climb around to the east side of the first climbable structure over the giant scarab. This time, drop off and into the center of the scarab. Follow the water passage until Lara can climb out. Find BLACK BEETLE number three on the column in the center of the room. Pull the wall switch to open the door and exit back to the beginning of the level. [Go outside this room and find the south opening to exit the room with the moat around the central structure. Then navigate the room with many fire traps until you reach the exit in the SW corner. Go down the stairs and jump over the trench and through the opening ahead, and you'll find yourself in familiar territory.]

While dousing a fire spirit [alerted while you're still on the west side] in the small pool of golden water [reached by going up the steps on the east side and turning right], you will see your next destination through the grille. The double doors at the beginning of the level are now open again. Head back through them and [take a blind running] jump down to the landing at the east end of the deep chasm. Inside and to the left, the way is now open. Climb the pole to the room above [after getting the shotgun ammo in the opposite alcove, then shoot the harpy] and find the fourth BLACK BEETLE at its north end. Return to the room below and exit the way you came in. [When you reach the area of the dark landing you jumped to from above,] continue straight south into another opening where Lara can climb back up to the beginning of level 10. If you have 4 BLACK BEETLES, return now to level 8 [by emerging in the large room, running forward and turning left when you reach the crawl space].

 

THE LOST TEMPLE OF SAQQARAH (revisited)

The pool at the entrance to level 8 is now clear. Jump on in and swim into the opening in the SE corner. Swim through the short water maze until you [locate a longer tunnel leading west and] emerge in a large underwater room. Swim left (south) and open the underwater door. Inside Lara can get some air and kill the croc that follows her. Jump back in the water and find the underwater switch on the ceiling in the NW corner of this room.

Get some air and swim out into the large central room. Find the GOLDEN KEY in the NW corner. Open the door on the west wall and find the underwater switch on the ceiling in the SW corner. [Lure the croc into the south anteroom where Lara can kill it.] Finally, open the door on the north wall of the main room and find the ceiling switch in the NE corner [and a small medpak in the NW alcove down below]. Back out in the main room, a door has opened to reveal a passage (NE corner). Follow it until Lara can climb out. [There's a small medpak on the floor of the main room near this opening.]

Defeat the demigod that awaits you and take the GOLDEN SERPENT it drops. Use the Golden Key in the lock on the east wall to open a gate nearby. Climb the pole in the corner [and back flip] to the room above. [Climb the ladder, pull up and] open the door and enter a room with three more doors. Open the west door. Slide [forward] down the ramp and grab the edge of the rust-colored column at the bottom (don’t let Lara fall into the water). Shimmy around and drop off. Push the floor lever. Drop into the water [return through the opening to the larger underwater area and swim across to the opening near the NE corner] and swim back to the room where you fought the demigod. Climb back up to the room with three doors.

This time, go through the north door. Slide down the ramp backward and grasp the edge at the end. Drop and grab the ledge below and shimmy around the corner where Lara can drop to a flat spot. Make a running jump to the [sloped surface near the] other side of the room [and jump back and forth, using the arrow keys, until you reach the other side] and push the floor lever. A door opens nearby. Jump in the water and swim again to the room where you encountered the demigod. Use the four BLACK BEETLES to open the small pyramid. Take the ORNATE HANDLE. Place the Golden Serpent in its receptacle on the [east] wall to open the doors. Exit and return to Level 10. [After dropping down into the large passageway, turn around and run outside. Jump into the water, pull out onto the platform to the left and make your way to the exit door in the north wall.]

 

GUARDIAN OF IMHOTEP (revisited -- The End)

Make your way back to the room with the receptacle for the PORTAL GUARDIAN. [Crawl over the barrier and drop down on the other side. Turn to the right and run to the western end of the causeway. Turn right and run off the edge to the column below as you did earlier. Angle Lara to the right and locate the long ladder on the wall ahead. Take a long running jump to the block beneath the ladder and climb up to the top. Pull up and enter the temple. Go up the right, or east set of stairs, jump over the trench at the rear of this area and go through the open double doors. Combine Djoser's Effigy with the Ornate Handle to get the Portal Guardian.] Place it to open the gate at the end of the hallway off the south side of this room. When you go through the gate, you’ll encounter the hammer god inside. Turn right and find the wall switch in the dark corner. Pulling it raises a block in the other (NE) corner. Climb this block and stand on the scarab tile to re-open the doors at the south end of the room. This is on a timer, so jump down and run quickly to pass the doors.

Inside, climb the ladder opposite the single wooden door. At the top, go east and climb through the opening. Pull the wall switch in the next room. Head north, jumping to a platform atop one of the columns, followed by a running jump/grab to the next platform. Pull the wall switch in this alcove, opening the single wooden door in the room below.

Step back out on the platform atop the column. Look directly west to the alcoves on the other side. In the middle is an invisible platform which can be reached with a running jump. From there, jump to the alcove on the western side. In the first is a pickup of grenade gun ammo. Jump to the next alcove to the south and find SECRET #41 [and the CROSSBOW].

To get back down, [make a running] jump next to the leg of the Pharaoh statue below. Lara will have to climb once again to the scarab tile in the NE corner. Run back through the open door by the Pharaoh statue and exit by the open door inside.