Palace of Horror
Level by Andy
Walkthrough by DJ Full
Jump over the gap with death zone at its bottom, time the blades, avoid the
spikes, watch out for the hot steam and jump over the deepest pit ever while
keeping to the left side of the corridor for not to slide down into the lava
pit. Time the slicer-dicer, pass by the flames, the steam emitter between them
and the lava hole on your right, STOP to avoid the rolling spikeballs
and watch out for the darts while killing the dog. Don't fall into the side
pit, time the next slicer-dicer, avoid some more pits and darts and reach the
SE corner, passing by the spikes on your left. Pull the lever to raise the door
on the top of the stairs. Before you go through it, pick up some flares from
the W alcove. On your way upstairs, watch out for the steam. In the next
passage, kill a dog, a scorpion and a bat. Side traps are rather harmless. Advance upstairs, timing the blades and killing 3 more bats.
Get into the next chamber. Again, kill a dog, a scorpion and a bat. There is
nothing on the side platforms, so go across the bridge. Proceed downstairs,
avoiding the balls chasing you, killing a dog and watching out for the spikes
emerging from unmarked places without warning. Don't fall into any of the pits.
Go through the high portal, timing the steam. Avoid the balls and kill a dog
once again. Ignoring the side spikes and flames, time the blades and finish
your way downstairs by killing the scorpion, timing the slicer-dicer and the
steam emitter, avoiding the pit and getting to the next passage. Jump over the
gap with death zone at its bottom, avoid the spikes, pass by the lava hole on
your left, time the slicer-dicer, pass by the flames, time the blades, pass by
the steam and climb the ladder. Backflip to land on the platform with a switch. Pull it to open the
door and go through it. In the new passage, time the blades and get to the NE
corner, killing a dog and a scorpion on your way to the pillar with a ladder.
Climb it. Platform W to get on the top of the huge... box
without a tin? It has a ladder you can use to descend to the bottom.
Avoid the steam, flames and spikes. Pull the lever, get outside and back to the
ground of external chamber. Time the steam while going
through the open door, pass by the flames and darts and pull the lever
switch on the top of the stairs. Go through the second door in the outside
chamber. Do 9 running jumps and grab the ledge. Pull up. Kill 2 bats and a dog.
Time a row of blades, watch out for the spike
activators and the lava pit. Don't mind the slicer-dicer. Kill 3 more bats and
another dog and SAVE THE GAME. Avoid all the pits but the farthest one on the
SE. Hop inside to find a SECRET#1 - a hidden room. Watch out for the falling
ball in the middle. There is nothing more in here and there's no way out, so
now LOAD THE LAST SAVE. Now get to the ladder in the SW corner and platform N.
Avoid the steam and pull the lever to open the door below you, between the two
lava pits. Go through it and upstairs, avoiding the steam. Your adventure ends
on the top of the stairs, behind the flames. It's not marked.