The Beach

By Chuck Brite

This walkthrough is meant as a general guide only. It may not include every pickup or secret. There may also be alternative ways of approaching situations within the game.

WALKTHROUGH by Lizard Queen

  Sand Dunes

The level begins with Lara dropping into a reddish cavern. Turn right, enter the corridor on the right and climb the block into a sandy dune area. Head past the gate on the right, turn left and take a standing jump up the slope. Head down the next slope and arm weapons. Turn left and shoot the warthog. Turn left and take a standing jump over the gap. Turn around, light a flare and take a standing jump and grab the ladder. Climb down and crawl through the crawlspace on the left. Stand up and pickup the Gate key and flares in the north/east corner of the room. Return to the crawlspace, climb the ladder, pull up at the top and slide down the slope. Turn right, head forward and turn right at the end. Take two standing jumps over the sandy slopes, arm weapons and shoot the rather defenseless warthog from the safety of the slope. Use the Gate key on the door and enter.

  Skeleton Walkway

Walk down the slope and stop at the bottom. Turn right and drop down to the watery floor. Follow the corridor right and pickup the Shotgun and Shotgun ammo on the block. Reverse roll and take a standing jump and grab the ledge across the water. Do not pull up, but shimmy left as far as possible, then pull up (you should be facing south now). Turn around, jump back and grab the edge of the walkway. Shimmy left as far as possible, pull up and pickup the Shotgun ammo. Arm weapons and shoot the crocodile in the water below. Angle north/west, take a standing jump to the column and pickup the Shotgun ammo. Face west, jump back and safety drop down to the block below. Pickup more Shotgun ammo and drop into the water. Follow the corridor, swim under the walkway and pickup the Gate key on the left. Swim back under the walkway and return to the small ledge in the north/east? corner. Take a standing jump and grab to the edge of the south ledge and pull up. Arm the shotgun and shoot the skeleton off the walkway. Head north on the walkway, past the middle tile and turn right. Take a standing jump and grab to the block and pickup the Token. Arm the shotgun and pickoff the two skeletons from the safety of the block. Take a standing jump north, use the Gate Key on the gate and enter.

 

  Underground Corridors

Follow the left wall, avoiding the middle floor tile as there are spikes within. Arm weapons, shoot the wooden gate and turn left. Head forward, follow the corridor right around and use the Token in the wall receptacle on the left. Head through the newly opened gate, pickup the small medipack and Crowbar and exit. Follow the corridor around and head east.

 

Secret #1 (Mini Side Quest): When the corridor gets dark, light a flare and pull up into an alcove on the left. Turn left and pickup the flares in the north/west corner. Reverse roll, follow the right wall and enter the corridor on the right (west) into Secret #1. Head to the north/east corner, pickup the Gem and an earthquake happens. Head to the middle of the west wall and take a standing jump and grab the ladder. Climb down and pickup the large medipack on the left. Climb back up the ladder, backflip to the ledge and exit. Exit the room, timed to avoid the steam which is now health depleting and take a standing jump north/east. Climb the block, take a standing jump east over the hole and turn right. Crawl through the small space, trying to avoid the steam along the way. When through, turn right to avoid more steam and head up the slope in the south/east corner. Crawl through the space, turn left, drop back into the darkened corridor and turn left.

 

Head east down the corridor and turn right at the end. Follow the corridor around into a red brick textured room with a wall flame. Turn right and use the Crowbar to pry off the Golden Star. Climb the block (east) and pickup the Shotgun ammo. Turn right and drop to the floor.

 

Secret #2: Turn left staying close to the left wall, jump up and grab the crawlspace on the left and climb up into Secret #2. Pickup the Trident, Shotgun ammo and flares and exit.

 

Arm the shotgun and shoot the skeleton into the pit hidden in the darkness ahead. Head down the slope, use the Golden Star in the wall receptacle and head through the newly opened gate. Enter the corridor and another earthquake occurs, blocking the way back. Head forward, keep to the right of the skeleton and it will not awaken. Light a flare and turn right, into a dark corridor. Follow the right wall around and pickup the Shotgun ammo and flares. Reverse roll, head forward and pickup the Torch if you wish, although it seems to serve no purpose other than to illuminate the way. Reverse roll and exit the corridor. Follow the right wall, light the torch on the wall flame and turn left. Take a standing jump over the sign that says "Danger! Beach Closed" and backflip to the ledge behind. Drop the torch (if you still have it) and pickup the Shotgun ammo and flares. Pickup the torch again (it helps illuminate the dark beach), take a running jump back to the slope and a standing jump over the slope to the top.

 

  Closed Beach

Angle left and throw the torch to help light the area. Arm weapons, head forward and shoot the crocodile in the water and the warthog on land. Head north, along the beach where the water meets the sand and stop when you see an immobile skeleton in the water. Turn left (west) and head forward until you reach the sand hill. Turn right, drop into the pit and pickup the Ornate Handle. Head east back to where the water meets the sand and turn right. Head south to the end, turn left into the water and shoot the crocodile. Dive in and pickup the Uzis in an underwater alcove. Exit the water and head forward until you reach the sand hill. Turn right, then left into an alcove and pickup the Revolver. Exit, follow the left wall and jump into a small hole on the left. Pickup the Revolver ammo and climb back out. Follow the left wall of the beach and pickup the Hathor Effigy. Continue along the left wall just past the entrance, turn left and head up the slope. Pickup the Shotgun ammo and head further up the slope. Pickup the Shotgun ammo and flares and turn right. Head north along the top of the slope until you reach an alcove on the left with a small stand. Combine the Hathor Effigy and Ornate Handle to make the Portal Guardian and place on the stand. Watch a cutscene of a gate opening and two warthogs emerging. Turn right (north) and drop into a corridor at the end of the sand dune. Shoot the warthog in the alcove (and any others that return) and enter the newly opened gate. Take a running jump over the gap and use the shotgun to shoot the skeleton into the gap. (If you need more ammo, drop into the gap and pickup the Shotgun ammo.) From a few steps back from the gate while crouching and/or standing, shoot the lock off the gate. Pistols, shotgun, revolver or uzis will do the trick. Head through the gate and "The End" on the wall signifies the level has finished.

 

[Note: If you used a savegame editor to obtain the crossbow with exploding arrows or grenade gun, DO NOT shoot the skeleton unless you are directly in front of the gate with the lock. The lock disappears if you shoot from around the corner and the gate will not open.]

The End.