The Ruins of the Ancients
Level: Otto Winkler.
Walkthrough: Dutchy.
CS= crawlspace, MS= monkeyswing, UW= underwater, Jmp =jump. Have fun!
The Woods.
Revolver and Lasersight.
The Warthog will push you into a swamp, look for the deepest part
and get the Revolver. Get on the block next to the swamp to shoot the Warthog
and look E, there’s a tree next to another, go climb the E tree a bit and
backflip to land on a root of the other tree, climb the trunk to the branches
and backflip back to the E tree, go R and on the highest part of the branch,
sidejmp onto the rock S, so you’ll slide, grab the edge and go R, get the Lasersight.
The Pharos Knot.
Drop from the S end onto a big rock, backflip over the sloped rock S and
land into a hole, get the Flares and climb up on the W wall, over the
edge and slide/jmp/grab the ladder on the hanging rock, go around R corners and
just under the leaves, backflip to a tree and go N, use the MS to reach the N
tree, jmp around to a short branch and drop from the N side, you’ll slide with
your butt against a Boulder, which will roll off and into a water hole, jmpgrab
the crack N and get some Ammo inside, climb out and follow the water
hole over the Boulder and L to the end where you can pick up the Pharos
Knot.
The Token.
Go out again and climb
up a green block E of the hole, go into the vines in N wall and keep L, as Spikes
pop up in front of you. Go to the far NW corner and place the Knot, climb up
the block R and go over, go L around the S pillar, over the low block and L
again, watch out for that different structured Tile (Spikes) Jmp over it
diagonally and go jmp the Spike Tile to get the Token inside, jmp
back and go to the Jungle once more, standing on the block at the entrance.
Look SE and notice the hole under the tree at the river; swim in and get a ˝
MP in the corner, don’t go in further, a Croc is waiting for you
there.
Crossbow and Shotgun.
Go back out and now we
are going to climb the rocks in the NE, use the E tree again to get up and go
N, jmp to the brown path on N wall and climb down a hole, get into the N
passage and combine Revolver and Lasersight to shoot the lock on the gate. Be
sure to save here and slide/jmp into the room, there are Spiketraps everywhere,
so be careful where you walk. Get the Crossbow R (a Boulder blocking a
passage in the river will drop), some Ammo in the back and the Shotgun
on W side, protected by some quite deadly Darts, so crawl there along
the SW pillar. Go back to the entrance and grab the MS ceiling to get back up
the slope, climb up the rocks and slide to the river, go E and when you stand
in front of the hole, the flyby will show the waterfall and a creek with Crocs.
Save here.
Crocodile Creek.
Crowbar and Star.
There are 2 ways to do
this;
1st: Go down R of the hole and jmp as soon as you can with a sharp R
curve to land on the W bank of the creek, shoot 3 Crocs and dive in
under the tree on E side, just L of it you can go deeper into the bottom.
2nd: Slide down and swim
R/L and down to the bottom E side and find a place where you can go even
deeper, go R and look up for a place where you can swim into a small shaft,
climb out and from the NE corner of this ledge, do a diagonal runjmp L to a
ledge on the tree where you can jmp to the W side of the creek, shoot those Crocs
from there.
Dive back into the deepest part of the creek, look for the Crowbar
behind a tree trunk and a ˝ MP, go back up the small shaft, jmp to the
ledge at the tree and go behind the tree to pick up some Ammo (you’ll
need soon), go all the way to the SE corner to get more Ammo and jmp
over the creek to go up the SW path, pry the Star from the wall there
and go up to the CS in S wall.
Crystal Cave.
Jmp to the block with
the Flares and notice some alcoves here, holding Crystals, there
are 6 in total, 3 are available, just run around a bit, so you pick up all the Skeletons
and run up into to the SW corner cave, roll and shoot them all together with a
single explosive arrow. Now go get the Gate Key one of them dropped and
collect the 3 Gems, go up the SW path again and light a flare, notice
the ladder on R wall, jmp/grab and go up, backflip from the top and get Secret
#1, Flares. Go down to the bottom of the ladder and backflip to the path,
go up and jmp over a Skeleton, when the Boulders start rolling,
stay behind a pointy rock L of the path and go up after they went past, crawl L
up the waterfall and get Secret #2, ˝ MP. Go back out and slide down the
waterfall, go L into a dark pit L of the water, swim to Secret #3, Flares.
Get out and follow the W wall to some Flares behind a pillar, climb that
high pillar and runjmp to one with a crack NW, go around R and get the nice
female MP, jmp to the rock N and get the Ammo, drop down to
forest floor and go back to the waterfall at Crocodile creek.
Crocodile Creek (once
more).
Go down the L side of
the waterfall and jmp as soon as you can with a sharp L curve to land at the
Gate, open it with the Key and shoot the Skeleton that woke up L of you.
Boulder Hall.
In the big hall you
are now, there are 3 gates down the slope and a bunch of Boulders
waiting to take off, E and W are receptacles for the Gems, place the Gems in
the E and one of the Boulders is released, go to the spot is rolled off and get
the Gem, a Skeleton is coming up the slope, shoot him into the pit the
boulder is in, place the gem in the L receptacle on W wall and the next Boulder
will roll aside so you can use the Token, this will release one more Boulder
that will go down the slope and into the R hand gate, follow it and go up the
passage to the…
The Grand Hall.
In the N is a pillar with a ladder, protected by a Spiketrap, when you
enter a Warthog will show up, it will not attack, but show you the way
to get those Spikes down, just follow on its tail and hop on the pillar in the
pit, the spikes go down although not too long (I think I didn’t get this
puzzle), so hurry up there, I did a standjmp to the SW pillar and a runningjmp
with a roll to get to the ladder quick, grabbed up (no Jmp), lost half health
but got on top. Climb around the pillar in front to get some Ammo and
shoot all Skeletons you meet when going over to the E side, climb the
ladder there and place the Star after dealing with more Skeletons. The
flyby will show you the gate in the Boulder hall opening up.
The Portal Guardian.
Go back down the ladder and runjmp to the opening in W wall, follow the
canyon to the other side and go R, at the end of this passage a Timed
sequence will start. Run to the end and jmp up the Block with a L curve,
jmp from the slope over the Spike tile and sidejmp L, go forward a bit and jmp
to the corner, sidejmp R and jmp forward, go L and crawl into the CS, go R into
the corner for the Ornate Handle and go L to the ladder in the back,
jmp/grab up fast and slide, jmp/grab the ladder and slide next slope, turn L on
the flat part you land on and jmp up the block, jmp/grab the MS fast and follow
to the corner opposite the slope, drop on other side and hop in the alcove L,
jmp/grab the brown block fast and get in, before the Spikes really hurt you,
get the Hathor Effigy and drop back to the start of the timed run, go
back to the Grand Hall ground floor and into the SE passage shown in the Flyby
earlier.
Back in the Boulder hall, you can open the centre gate with the Portal
Guardian slide down into a gold filled pool, fill your pockets and end the
level.