AMULET OF ISIS 2: Underground
Temple of Isis
Level by Martin Penn[/b]
Release date 14-02-2002
Unauthorized walkthrough by Gerty
You NEED the savegame provided or else the level won’t start. I haven’t
tried this game in combination with his previous game, so the level jump might
work.
Lara starts at the same point where she finished in the previous level. Follow
through and watch out for the clanking knives. There are scorpions, so watch
your step. In the north is a door, open it and slide down into a room with rope
and a ladder. Go and stand in front of the ladder, hop back, standing jump and
slide and at the end jump and grab the ladder. Climb all the way down and in
the SE corner is a jump switch. After using it, shoot the Harpy and climb back
on the ladder (facing N) and climb as high as the block on your right. Shimmy
around the corner and do a back flip with a roll, slide and grab the rope. Angle
to the opening and swing once before jumping off.
This room is guarded. Go to the pedestal and get the COFFIN CHAMBER
KEY (a Hand). Get into the opening south and kill the Harpy. There is water
on the right (W) but the door is still closed so go left into the opening,
watch out for the clanking knives and you see a pool with a big aquarium where
a shark is swimming. Open the coffins left and right to get grenade ammo and
revolver ammo. There is a jump lever right. Nothing here to do so get back
to the room with the pedestal and the door north is open now.
When you enter this
room the door at the end is open, but closes the minute you get of the trigger
tile. The solution is in the shark tank. Be sure to save and also do try to
jump accurate on a tile and stay away from the edge of a tile.
First one is right two
tiles and two tiles up. Jump to the third (running jump).
Second is two tiles straight and then two tiles left, jump to the second there
left.
Third jump is two tiles straight and jump to the tile on the left of that.
Fourth is the tile in front of the opening.
Kill the guard and see the two jumping levers on the columns.
SAVE at this point as
here you can either go the easy way or the difficult one.
Easy way
Take the right and
spikes pop up under the left lever. Go around it and enter the opening west. Go
right and all the way on top, use the lever and watch the fly by. Go out of
this room, through the jumping room and to the south opening and jump in the
water on the right and swim through the open Golden Door and up and climb out.
Difficult way
Take the left lever,
spikes pop up under the other lever, so go into the corridor and go left. A
small medipack is under the bench. You might want to save before the
slide down, although in my game the boulder never came down. Get as fast as you
can in the room, unless you are pretty quick in getting that UZI. I
couldn’t. Around the corner is a medipack. Approaching the pit awakens a
skeleton. Bats fly around and there is even a guard somewhere. In the next room
is a lever. This opens the Golden Door in the water. SE is a corridor and
before you enter it on the left (E wall) is a jump lever. Get on the ramp, a
fire wraith is in pursuit Just keep on running straight, through the jumping
room, to the next and into the water and through that Golden Door. The rest of
the level is the same.
The minute you are at
the reach-in hole a skeleton awakens, so reach in and run past the skeleton
into the water. You see a fly by and in the next room find that block and use
the lever.
The door east is open
now so place the Coffin Key (Hand).
Room with obelisk.
All the way in the end
are some push doors left and right; let's take the right one first. Shoot the
bench and get the shotgun and uzi ammo. Now the left door, go up the
ramp and pass the fountain and two aquaria going straight (N) and get into a
room with obelisk and electricity.
Jump up the block east
and into the opening, the door opens. Better save as there is a Harpy and a
wraith and you need to pick up the GATE KEYS. There are also two levers
on the floor, left and right. Also a jump switch behind the left column. Run
out and go south so you can jump in the water and get rid of the wraith. The
door west is open and reach in that hole there. Back to the room with the
levers (E) and climb the block on the end, right. Get into the crawlspace and
use the lever and see the fly by. Return to the obelisks and go north. There is
a guard there and a small medipack and flares left and right uzi and
shotgun ammo, the guard leaves revolver ammo.
Go through the
crawlspace and you are in a room with two skeletons. Stand all the way to the
right, hop back ones and a standing jump, slide jump and jump up to get to that
monkey climb. Watch the burner, and get on that block and jump back with grab,
keeping an eye on the fire and take a running jump to the next slide, and jump
again, and again and get hold on that crack. Shimmy left and climb up and shoot
the bench for some shotgun ammo. Start shimmying again and at the end
first crawl through to find a lever. Get back and now, let go. A harpy attacks
and you can go east to get the arrows. That however triggers a skeleton.
Go back and enter the door south. Follow through and watch the fly by.
Get into the water and
open the door and at the end climb out. You are in an underground garden and it
is guarded. Go to the SE corner and stand looking north and jump through the
floor with grab to ascend the ladder. You are in an underground cave with a
lake; a shark patrols there and after taking care of it, dive in. Swim south
and then west. There are some goodies on the south wall like shotgun ammo
and flares. On the north wall is also a ledge and when you climb the block
there is a crack you can jump to. Shimmy left, crawl in and get SECRET # 1,
REVOLVER.
Once on dry land again shoot the guard and use the right lever. That
triggers a fly by. Nothing more to find so head back through the lake, through
the cave, up the ladder through the garden, pool with fountain and get into the
open doors.
Left and right of the corridor are small room. Each one has a colour and
pedestals in them.
Green has one pedestal; blue has two, then red and magenta. Follow the corridor
and in the next room are four shafts with tiles in front of them. Each shaft
has a colour. So take the green, than the blue, red and as last the magenta one
and the door in the middle will open. All doors are open and all fires are
extinguished. Get in and get into the crawlspace. Watch out, as there are some
scorpions so do save every now and then. It is rather a long crawl, going up
and down.
At the end you come in a beautiful coloured room, with absolutely nothing to do
so get to the crawlspace south, and up some steps. Crawl again and shimmy
around some spiked pits and you come in a room that is guarded by five guards
and scorpions. The guards leave revolver ammo, medipack, grenade ammo and a
REVOLVER. Go south into the opening there, up a ramp and once outside (some
birds are singing) look for the chopper and fly off.
21-11-2004