FROZEN
Level by Ian Smith (Marksdad)
Walkthrough by Phil
Lambeth
Frozen, you say? Sure looks to me like a hot desert afternoon as we begin.
Anyway, draw your pistols and step forward to shoot the vase at the end of the
passage ahead. Pick up the small medi-pack, then reverse roll and run back the
way you came. A flyby introduces you to the lovely maze you now need to
navigate. You can spend much time wandering around in here, but there are no
pickups and you have only one essential task: to get out.
You enter the maze
facing east. Take a right at the intersection and turn left at the bend. Head
east again and dogleg slightly to the right at the next crossing to keep going
in that direction. Take the next left, then a right, then a left. At the next bend
you look left and see a brightly lit passage with an ornate tile on the ground
at the end. Go there and step on the tile, then reverse roll and draw your
pistols. A couple of ninjas come to investigate, so blow them away as quickly
as possible.
Turn back to the
ornate tile and save your game here, because this may take a few tries. The
tile actually opens the exit door when you step on it, but it's timed so you
have to hurry. Face the tile and reverse roll onto it so you're facing the
right direction and can move immediately. Run forward and turn left and
continue north to the end of this passage. Turn right, then left, then make a
quick right. Turn left, and then left again at the bend (the vase there is
empty, by the way). Run west a pretty fair distance, then make a series of
quick doglegs left, right, right, and finally left and dash through the open
doorway to your right. (If you use the sprint key during the longer stretches,
you should be able to make it through with a second or two to spare.)
We must have warped to
a higher altitude, because in this large new area we finally get to some frozen
stuff. In the near right corner of the room are some flares. Nearby is a domed
structure with a large medi-pack seemingly frozen inside. Go further into the
interior, you note a mummy pacing around at the top of a pillar while he
retches. That pillar has a climbable surface, but while you're standing there
trying to muster up the courage to climb up, a ninja starts shooting at you
from the NE corner. After shooting him, go over to the opening from which he
came and run up the ramp. Throw the floor lever at the top, whereupon two more
ninjas immediately start firing at you from halfway down the ramp. Kill them,
then return to the icy area.
Throwing the lever opened
a door over near the NW corner, so run up the ramp a short distance to trigger
the two spike balls at the top, then reverse roll and sprint easily to safety.
Now that the coast is clear, run all the way up the ramp to the opening at the
top. Take an angled standing jump to the ledge to your right, then use the
ladder to climb up, shift to the left, climb up some more and then shift back
to the right, and drop off onto the long ledge against the south wall. Reverse
roll and run to the other end to pick up the shotgun from the pedestal. Go
back, jump to the ledge wrapped around the east and north walls, and follow it
to the end for some crossbow arrows. Immediately draw weapons and shoot the
ninja who's firing at you from the ledge just below the spot where you picked
up the shotgun.
Directly below you is
a ledge with a floor lever. The quickest way to get there is to hop backward
off the ledge you're now on and hit the action key as soon as you clear the
edge to land safely below. (There are monkey swing bars on the underside of the
east ledge, but it's not necessary to use them.) Throw the floor switch to open
an underwater door below. If your mind has a dirty bent, you can walk to the
other end of this ledge for a perverted crotch shot as the camera angle becomes
fixed from below. Assuming you have no time to waste on things like that, jump
into the icy water below and fill Lara's lungs with air before entering the NE
opening.
You're in somewhat of
an underwater maze. Swim straight ahead past the passage to your right and into
the sunken room, and pull up through the air hole. Deal with the five scorpions
that scuttle up to greet you, then note the closed door that you need to find a
way to open. Jump back into the water and head south. Take a left at the
intersection you bypassed just now, then the first left, a right and up into an
air hole. Go back the other way, turn left, then left again at the crossing,
right near the end of the passage, left and go straight (east) to the end of
this passage, right at the crossing and pull up at the end. Throw the floor
lever, then swim back to the north, take the first left, continue west to the
end of the passage, right, left, right and right again to the previous air
hole. Then back the other way, left, right at the intersection, left at the
intersection (the door in the upper room to the right, where you shot the
scorpions, is still closed) and pull up at the side of the large pool. Use the
ladder to climb back up to the south ledge, and run back down the ramp to the
previous frozen area.
You can climb up onto
the pillar and schmooze with the mummy for a second if you want to register a
SECRET, but there's no pickup up there (unless the mummy drops something, if
you want to wait until you can find a way to kill it, and if you have the
desire then to come back here). Anyway, the floor lever you just threw
apparently opened a door near the SW corner. Go over there and enter the new
area.
The first thing you
see inside are the crossbow arrows ahead and to your left. Run over to them
quickly to avoid the spike ball that rolls down from your right. Pick up the
arrows and vault up onto the nearby platform. Turn around, draw weapons and
shoot the two ninjas who materialize near the east wall. Then throw the floor
lever and go back across to the NW opening, up the ramp and down into the water
and swim to the scorpion room to check on that door. Yes, it's now open, so go
inside to get the lay of the land.
In this large room you
see some staggered pillars over to the east, leading to a sequence of three
ropes that bring you over to another pillar against the west wall. There's a
closed door near the SW corner and an opening across the way near the NW
corner. Go there first, and you'll probably experience a fixed camera angle
along the way when you run underneath one of the ropes. As you enter the NW
openings, draw a weapon and shoot the scorpion. Glory be, that scorpion managed
to hide a crossbow somewhere on its tiny body, so pick it up and continue to
the end of this dark passage for a large medi-pack.
Since this walkthrough
was written, the author has confirmed that blowing up the mummy indeed provides
another pickup. So now that you have the crossbow, you may want to go back at
this point and learn the nature of your reward.
Go back outside and
climb up onto the shortest pillar. Take a running jump and grab over to the
next taller pillar, pull up, turn left and take a standing jump with grab to
the next pillar, and a simple standing jump to the last one. When you reach that
last one, three ninjas materialize below and you lose camera control. You need
to deal with the ninjas before trying to negotiate the rope swings, so safety
drop to the floor and kill them all. Then make your way back to the tallest
pillar against the east wall as before. You'll need to make a blind leap to the
first rope, so have Lara facing north and sidestep to the SW corner of the
pillar. Take two steps forward and turn to the left. Make sure Lara is facing
squarely west, then take a running jump off the pillar and pray that you're
aligned properly with the first rope. If you are, then you'll grab it
successfully; if you're not, you'll survive the drop to the floor, but you'll
have to climb back up and try again.
Once you grab the
first rope, slide down to the bottom, swing forward and jump off to the next
one, then do the same thing to reach the third rope. So far, so good. However,
the jump from the third rope to the pillar is the most difficult by far, so
make sure you have a good head of steam before making that final jump. When you
get there, run forward toward the floor lever and draw weapons to shoot the
ninja down below and to your right. Then throw the lever to open the door down
below and to your left, then safety drop to the floor.
Two more ninjas were
hiding next to the pillar, so eliminate them before going through the SW
doorway. When you step up to the ledge inside, a spike trap below triggers on
either side of a small medi-pack. If you need it badly enough, jump straight up
from the edge of the ledge and grab the monkey bars. Swing across, counting to
ten, and drop at that point and pick up the medi-pack. However, I don't think
you can jump over the spikes ahead and grab the facing ledge without dying, and
it will cost you more health than the medi-pack is worth to walk through the
spikes and pull up, so decide what's best for you.
As you continue along
the icy pathway, you'll soon come to a gap that's awfully difficult to see.
It's too wide to jump across, but step forward and allow Lara to slide down the
slope. Don't jump, don't grab, don't do nothin', and Lara will land safely at
the base of a huge diving board overlooking a deep icy cavern. You get a remote
camera angle, so step forward to the very edge and take a running jump and grab
ahead to the suspended central platform. Take an angled running jump to the
left, to the next platform, and a brief flyby reveals the floor switch across
the ledge down below. It's a simple jump to get there, but beware: the ledge is
protected by spike balls on either end. So when you land, hop back immediately
and grab the edge of the ledge while the spike balls roll by. Be sure to wait
until they completely stop rolling before you pull up, as any contact with a
moving spike ball means certain death.
Shimmy to the right as
necessary to get beyond both spike balls, then pull up and jump to the left
alcove to throw the floor lever. Then jump over to the opposite alcove to pick
up the Hand of Orion, which causes the deep pit to fill with ice water. I
didn't know this until I read the reviews, but if you pick up the hand first,
you can't then throw the floor lever. Therefore, it's necessary to do these two
things in the prescribed order. Jump into the water and swim all the way to
the bottom for the large medi-pack, then swim through the open doorway in the
west wall.
Pull up at the other
end of the passage, and you appear for a moment to be back in the desert. Run
into the open area and prepare to deal with five ninjas and two scorpions while
the fixed camera angle makes things even more difficult than they otherwise
would be. Then run over to the NW corner and climb up onto three successive
blocks. When you reach the top of the third one, run forward until you're back
in view of the camera, then turn right and place the star in its receptacle.
The door to your right opens, so go inside and climb up the ladder to another
strange room.
The undulating water ahead appears to be bubbling, which gives it an
aura of danger. But it's only knee deep, and it's harmless. Splash across to
the central platform, and listen to a door opening somewhere as you stoop down
to pick up the Ba Cartouche.
It's not clear what the Ba Cartouche is for, but here's what's happening
with the doors high up on the walls of this room: Think of the central
structure as a platform where they award the Olympic medals. The lower west
platform opens the higher door to the north for a short period of time. The
lower east platform, also timed, opens the higher door to the east. The central
platform, where the cartouche lay, opens the higher south door. The north door
leads to a deadly pit; the south door leads to a spike ball trap. What's worse,
if you go inside either door and start snooping around inside, the door will
slam shut and trap you inside, forcing you to reload. So the only productive
way to go is east, but getting there in time won't be easy.
Facing west, jump onto the east platform and sprint forward to the west
wall. Turn to the right and climb up onto the block, then turn around and jump
up to grab the ledge above. Pull up, turn around and take a running jump to the north
ledge. Sprint across it and jump over to the east ledge and sprint into the
open doorway there before the door slams shut in your face. Kill the waiting
ninja and run forward to end the level.