The Lost Acropolis (1-3 )
Level: Harly Wuson.
Walkthrough: Dutchy.
As there is no Compass in these levels, the giving of directions can be
a bit difficult, but I’ll do the best I can.
Level 1: Run After Guide
You’ll be running through the Jungle, shoot some Bats when you go
forward and go L into the forest, shoot a Wild Boar and runjmp up the rock to
follow the canyon to a pit with Scorpions, shoot the Scorps, get the ½ MP and
go on to the next pit to get the Flares, runjmp onto the flat ledge R in front
of the cave and follow, go along the L side of the cave, some rubble will drop
from the ceiling. Shoot some Bats. Then go over to the R side of the Cave, look in
the wall for a small triangular hole you can runjmp into, follow the crawlspace
to a bigger cave and go R to the lost part of the forest.
Watch out for the
Spiketraps, go L around the fallen tree trunk and jmp over the Spikepit, climb
the trunk in front and jmp to the one R, get the MP and shoot a Wild Boar on
the forest floor. Go down and to the end of this forest, get Secret # 1, the
Uzis from between 2 trees. Return to the first cave where the rubble fell.
There’s no other choice then to follow the cave. To the L, down the slope and
keep L side again, to the R in the end is a big gate, and in the far L corner a
ladder, go up and throw the lever inside to open those gates. Before you go in,
explore the wall of the cave next to the gate, R hand side, jmp onto the ridge
and in the hole you’ll find Secret # 2, Ammo and ½ MP. Now you can enter the
big Gate.
The Castle Ruins.
Enter the ruins of the
Castle, there’s a broken bridge in front of you which has a place where you can
climb out of the water, on the L side. Dive in to go to the L corner (same side
as the entrance) and get the ½ MP and Ammo on the platform there. Then swim to the
far L corner along the l wall to get the MP in the alcove, notice the stairs
and the gate in the bottom here and return to the bridge to climb out. Stand on
the point (under the ropes) of the broken bridge at the waters edge and hop
back, runjmp over to the other side. Follow the path around the L side and
follow up, shoot a Samurai warrior and go on to a small room over the place you
got the goodies before.
There’s a switch on a
block, pull it to lower the gate, runjmp/grab the crack in the pillar over the
bridge and pull up, shoot a Samurai and go swing the ropes to the other side,
but first, shoot the Samurai you can se on the other side. Keep shooting the
pistols while ducking and hold the look key, so you can see if you draw blood,
otherwise change your position a bit. When he’s gone you can safely go over,
use the switch and a great cutscene of half under and half above water will
show you the gates in the bottom of the pool opening up. Don’t get in yet,
climb the switch block and see the black artefact on the wall in front, shoot
it and then dive in the water to find an open gate right under the spot where
the artefact was, get Secret # 3, the Shotgun and Ammo inside. Swim out and
R/R, down into the stairs in the bottom and get the Ammo where the bubbles go
up in the pool. Climb out in the R corner and get a MP. There are 2 Wild Boars,
shoot them while standing in the water, with the pistols, takes longer, but
saves precious Ammo. Great view of the building up the hill, we have to go to
now.
Into the Samurai
Stronghold.
Find the breakable
floor part, run over and climb down when it is open. Follow the passage to a
pushcrate, push it in and go L, shoot some boxes in the far R corner of the
store room for the Goodies they hold and go up the stairs. This is the 1st
room, there is a crowbarswitch on the floor and shoot all boxes to get all
Goodies, follow all the rooms, while taking out the resistance to a room with a
keyhole in the L corner, next to the gate, turn and go out of the room, another
Samurai will come out, shoot him and get his Keys. Open the gate and get all
the Goodies in the boxes, including the Crowbar! Open the wooden gate with the
Crowbar and return to the 1st room; use the Crowbarswitch from the side of the
stairs. Yusuf the Guide will take his Torch and lead you the way. Shoot the
Samurais which storm in and enter the room they came out of, (the stone door at
the stairs) behind the gate up the landing is the Golden Serpent, but we need a
Key first. Next to the entrance door is a box, shoot it and get the Torch, go
back to the 1st room and to the room next to it, here’s a fire to light the
Torch, drop it for now, and throw the Crowbarswitch once more to open the gate
to room 3.
The Guide.
Pick up the Torch and
look for Yusuf who’s waiting to the R, he will not wait for you, the door
closes behind him, drop the Torch and shoot the Samurai which is sneaking up
from behind. Go light the 2 other torches in the room to open the gate again
and go in, follow to a passage with a Spiketrap, run through as soon as the 1st
set is down, taking little damage. Get the Ammo in the box, drop the Torch
(better leave it here) and reach the Burner alley, go through and go R,
shooting 3 Samurais. Find the pushblock in the R corner, (with a flare you can spot
it better) and pull it out, and into the room at the burner alley, now enter
the new passage and sprint all the way to the end, triggering 2 Boulders from
the L, shoot some boxes in these rooms and find the passage in the back where
the last Boulder is, shoot all boxes in there to collect the Goodies and drop
down the hole R, there is a button in front of the gate, push, run in and into
one of the alcoves R or L, as another boulder comes down, get the MP up the
slope L and go R in the end, slide down, get the ½ MP (Yusuf is waiting up in a
passage you can’t reach) and run to the far R corner, pull the block out, and
aside to pull the switch inside, while Rats nibble on your feet, a pole came up
in the room, roll and jmp up the pole, backflip into the passage where Yusuf
was.
The Key.
Shoot the Samurai on
the balcony in the distance and slide down to a grassy area, outside, shoot 3
Samurais and don’t fall off the cliff. Climb the block on the wall and runjmp
onto the balcony, get the Key and open the Crowbar door. Go in and run back
through the burner alley, shoot the Samurai and follow through the Spike
passage to the 1st room. Use the crowbarswitch to open the gate to the Golden
Serpent room and see that Yusuf put his Torch back, go to the keyhole in the R
corner on the landing and open the gate, go get the Golden Serpent and shoot
the Samurai. Go back to the outside pool through the store room and when you
climb out of the tunnel there are 3 Samurais waiting on the cliffs, shoot them
or just sprint to the pool and dive in, get a MP and some Ammo on the bottom
and swim back to the Bridge, climb out and jmp to the other side, go R this
time and up the stairs R, shoot the Samurai and see the receptacle for the
Golden serpent, go place it and see an open gate to the R of you,
runjmp/grabbing into the opening and get the Scarab Talisman. Go back to the
place where you placed the serpent and look for the breaktile in the centre,
climb down, turn around and place the Talisman.
Timed run.
Climb back up and
notice the gate just under the gate where you got the Talisman. Come back here
after you pulled the UW (Under Water) lever in the UW room below, from which
you’ve just opened the gate, so dive in, pull the lever and swim to the bridge
go over and up to the Serpent, stand one step back from the edge and
standjmp/grabbing to get into this lower room. Get Secret # 4, the Revolver
inside. Go back to the bridge, jmp over and go R/ R up the stairs, turn around
and runjmp into the yellow building, pull out the block L and push it into the
window L. There’s a switch in the other corner, Timed, so look where you have
to go first, where you pulled the block from, you can shoot a Samurai first,
then see the pillars, and the passage R, where the Samurai was. So… Save in front
of the switch, pull, roll and sprint to the opening, R side, runjmp/jmp/jmp
right curve and run up to the opening, pull up and sprint through the open
gate.
Skeleton Pit.
Get the Flares and go
to the L passage down there, runjmp to the Arch in front and pull out the
Shotgun, wait for the Skeleton to jmp to you and shoot him down the pit. Runjmp
over to the next arch and go L or R, you will have to go both side, so take
your pick, get some Ammo and jmp to the block on the wall and when the Skeleton
jmps to you, shoot him into the pit, runjmp to the next and over to the corner
with the Chain, get the MP and pull the Chain once, the torch will light, turn
to wait for another Skeleton. Go back and do the other side, getting Ammo,
Skeleton, MP, Chain and Skeleton, now return to the entrance at the timed gate
and go L into the opened gate, go trough the room to the jmpswitch on the
opposite wall, look out the window R to see the campfire on the hillside (looks
great). When you opened the gate down the stairs here, shoot the Samurai on the
stairs and follow the gate to Level 2.
Level 2: Chase War
The Crystal Star.
Go forward and a gate
opens far R, shoot the Samurai from here and go for the building L, up the
stairs and a Boulder will start rolling. Go L and get the Ammo in the box, turn
and run jmp up the slope where the Boulder is rolling, run up and climb out
fast. There’s a jmpswitch on a beam in the ceiling, close to the window with
the Ammo, but first you will have to deal with 2 Skeletons, blow them into the
Boulder trap, in the window where the ½ MP is, take out a Samurai will be
shooting at you from across the street. Pick up the Goodies and throw the
jmpswitch, get the Crystal Star inside and stand in the exact centre of the
Boulder trap, facing the stairs below, when the Boulder rolls aside, run in and
run off quick, a Samurai is waiting for you outside. Go L to the L side of the
wall L of the gate, climb and runjmp/grab the yellow building across the
street, pull up and open the Crowbar door, get in to take Secret # 5, the
Grenade Gun, Ammo and MP. Go out and shoot a Samurai across the street, drop
down and go R, place the Star in the receptacle next to the big gate, shoot a
Samurai behind you, enter the gate you opened and the cutscene will show a button
up in a window you can’t reach from here. To the R is the gate to the Crystal
Moon the button will open. But it will be hard to get it. Shoot the 2 Skeletons
into the Spikepit and climb up the block at the switch. Save in front of it.
Timed Run.
You can do a test run
first, as there are a lot of pickups on the way over to the timed gate and this
way you can practice a bit
Here’s what you have to do: Pull/roll, turn L a bit (so you run over the tip of
the block) while doing a runjmp with a R curve, do a running jmp to the street,
a running jmp into the door the Samurai came out of and sprint to the block
under the ladder in the end of the room, never mind Thor, you’ll see enough of
him later run up to the ladder, a bit R from the centre and jmp/grab up, climb,
pull up, run to the switch in the alcove R and in front, pull/roll/run and jmp
to the arch, run/jmp to the ledge under the gate, when you land on it, do a
standjmp into the opening and a running jmp/grabbing into the opening in
opposite building a bit L. Hope you made it too, don’t forget to save here.
From here a runjmp to the block on L wall and turn to the sloped block with the
Spikes. Do a runjmp to it when the Spikes are just up, they will go down while
you runjmp there and jmp/grab the crack in the wall, go R and pull up at the
window, push the button to open the gate below, drop down onto the sloped block
and get the Crystal Moon. Well it’s not over yet, go out and shoot 2 Samurais
in the street, go L and R, shoot another Samurai and open the gate here with
the Moon. Go in and a cutscene will show Thor coming after you and this guy can
seriously hurt you with his shockwaves.
The Lava Run.
Jmp over the small pit
and runjmp over the next, stay L of the centre and on the last ledge before the
corner, turn R and runjmp to the ledge at the R, just on the corner, turn L and
jmp over to the other side, turn r and runjmp to the ledge up the slope, then
into the opening R, runjmp to the sloped block in the corner and jmp to the
block with the switch, don’t use it, it will block your path, stand with your
back at the wall, L of the switch, the ceiling is higher here and runjmp to the
R opening below, a running jmp to the next ledge and a running jmp to the L
wider ledge, run over it with a R curve and jmp/grab from the tip to the block
with the MP.
On the block you are
safe, get the MP and check the health, stand on the tip of the block and
sidestep R once, hop back and runjmp with a L curve to the R side of the wider
ledge, runjmp through with a R curve to the lower R ledge, another running jmp
will take you to the ledge where you can jmp to the other side, runjmp from
here to the ledge L in front of the block with the red flag. Maybe you have to
take one step back, to standjmp/grab the top of the block and go around the R
side of it (you can take MPs while hanging by hitting the 0 or 9 key), drop as
soon as you can and runjmp/grab the crack in the wall to the L a bit.
Go L and around the
corner, drop/roll and take 2 steps forward, standjmp/grab the ladder and go
around L, save on the ladder and look where to go before you drop. See the
conveyor belts on the ledges, they will get you there fast, but you will have
to react fast too. There is a MP on the R ledge and an alcove in the back L; on
the block you can see a MP. Now drop and roll, run onto the R side of the ledge
and slide, jmp to the ledge with the MP, runjmp over to the small ledge with
the conveyor belt and immediately jmp L to the ledge in front of the alcove,
get in, you are relatively safe here, run out after checking the health (and
waiting for Thor to run away) and with a L curve, grab the block to get the ½
MP, jmp back onto the slope next to the block and jmp to the alcove, get in and
from with your back to the wall (save here), start running when the Spikes go
down and jmp over to do a running jmp from the spikeledge to the electrified
ledge (curved R a bit), from here a sidejmp into the passage L and run jmping
up the stairs. In the next room is a block R, run around and up the sloped side.
Wait just at the end of the sloped part; just before you burn, save and time
your pull at the Chain. The block under the Crystal Star goes up, go get it and
runjmp back to the Chain block, The exit gate up the stairs is open, Thor runs
around, run out and L/L/R, you’ll be back in the street where it all started,
run past the big gate where you got the Moon and into the small passage in the
yellow building, shoot the Samurai and use the Crystal Sun to open the door.
Runjmp to the R into the room, so you’ll land in the water, swim to the UW
lever and save, then use it, turn L and swim on the L side to the spikes, to
the wall in front and R through the Spikes as they’re down, swim near the
surface and to the block L, get up and when you’re too late, jmp to the centre
block to get a MP in the hole L drop back at the lever and try again.
When you are through
the gate a Samurai and 2 Scorps attack, take the Jeep Keys and get in. (If you
don’t know yet, you can back up the Jeep by hitting “sprint” and then Crtl, to
go forward again, hit shift, brakes are the Alt key) Start up and drive through
the wooden door, L over Samurais and Thor, L and R, more Samurais, drive it
through the barred door in the end, stop there, get the Goodies in the window
alcoves, hop in the jeep again and drive it through the next door, L and stay R
side of the cave, over 2 Samurais, stop and see the wooden panel in the alcove
where you just squashed the last Samurai, ride the Jeep up the ramp, through
the panel and get Secret # 6, the Rocket launcher and Ammo inside.
Go to the Jeep again
and jmp the water pit, stop right behind it and go carefully through the
Spiketrap. Next thing is a circular Spiketrap, time the jmp and stop behind it.
Now you have to jmp down into the lava pit, to a rocky beach, and then ride the
side to the R and up the ridge, into the room there. Stop and walk back to the
beach, from there do a runjmp/grab to the block with the MP, runjmp back and
runjmp up the ridge, walk back to the Jeep, drive it through the next door and
keep R, around the corner and open the door in the far R corner with it, back
up and park the Jeep past the burner on the flat part on top of the Boulder
slope.
Return for the door
and slide down, jmp into the passage R and up the passage R at the slope, never
mind the Spiketrap, it’s for later if you don’t manage the next set of jmps.
Climb up R side and turn around, stand on the edge, looking at the sloped ledge
up in front, jmp/grab the edge and pull up, jmp and keep jmping till you land
in a passage behind you, turn and slide to level 3.
Level 3: Fight to
(the?) Guide
Pull out the Rocket
Launcher when you drop into the lower passage and blow the Skeleton away. Stand
in front of the Conveyor belt with the Spiketrap and wait till the Spikes are
up, step on and go around L corner, jmp the pit and jmp again on the very last
moment, grabbing the edge in the last moment, so you make a long jmp. (Just for
fun, let yourself fall from the 2nd conveyor and see what happens)
Timed run for the
Scarab Beetle.
Follow the passage to
a Burner pit, 3 passages to choose from, take the L, and run sharp around the
corner when the flame is down. Stand on the side of the water, behind the
Chain, save here and see the light of the burner in the passage in front, now
when the burner is on for about one second, pull the Chain and run into the
passage, runjmp the burner which just went off into opposite passage and run L
around the corner, sprint a bit and just behind the gate, duck, as 2 Blades
will slice you in half when the gate closes behind you. When the Blades passed,
you can stand up and get the Mechanical Scarab with Key. Go back to the burner
pit and into R passage, here’s a grey tile, use the Scarab on it and it will
kill the burner trap. Go over and pick up the Scarab, slide down the next slope
and use the Scarab quick, standing in dead centre of the tile, duck when the
Scarab is on the floor and go into the crawlspace when the spikes are gone,
just before the Corkscrew touches your behind.
Timed Swim.
Slide down next slope
and go L, you don’t have to use the Scarab here, drop into the water and have a
look around, there’s an UW lever here at the hole and opposite are 2 holes in
the wall, when you swim through there are 2 more holes, then 2 gates, closed,
turn and look into the room next to the one you dropped into, there is a stone
door we will have to open in a timed swim. Go save in front of the lever and
pull, roll and swim to the L hole, through the 2nd L hole and down to the L a bit
to swim into the open L gate, up to the back wall for the UW lever and
pull/roll, swim down and out, L/L and into the next gate, into the gate R and
pull the lever there, roll and get out quick, get some air in the hole up and
swim through the tunnel near the bottom, R of the gate. The current will take
you to the end, go R and to the open door, follow the tunnel up and get out
onto the bank in the cave.
Crazy Gates.
Shoot the Bat and look
for the jmpswitch on the arch R of the gate and the gate will start to go open
and close, stand one hop back from the edge of the lavapit in front of it and
runjmp in when it is about to open, follow to the next gate and do the same
here. Stand 2 sidesteps from the L corner, look at the gate, hop back and
runjmp. Slide down the slope and reach a lava room with a rope.
2 Buttons, one in each
corner next to the entrance, you can runjmp around the corner to the first or
use the rope. Runjmp/grab the rope, go over to the 2nd button and then grab the
rope to go through the crazy gate. Position yourself, bottom of the rope,
straight in front of the gate, save and hang still, when the gate is about to
open, start swinging and swing a few times, till you got the moment where the
gate is opening up, then jmp/grabbing into the opening. (If you happen to be
just too late, Lara will grab the edge under the gate, hang till the gate is
about to open up and pull up quick and run in) Go forward and turn to climb the
ladder, with your feet on the bottom edge, backflip when the gate opens and hop
back till you slide off the slope, grab the edge and drop into a very dark
room, get the Flares and have a look around with the Binoc’s.
Dark Jumps.
In one corner is a
switch, in the opposite corner a gate, spot the ledges in the dark and start
jmping them with a flare in hand, first you will go in the wrong direction, but
finally you can reach the ledge next to the switch with a long runjmp/grab,
standjmp to the switch and use it to open the gat, raise a block so you can
reach the monkeyswing. Standjmp onto the block and grab the monkey-swing, go to
the first burner, hang at the wall and go forward to just on the square of the
burner, save there and go forward as the burner goes off, next burners, same
MO. Drop at the gate and go on to the next dark room, get more Flares and see
the breakledges and the sloped ones you have to jmp to reach the ladder, take a
Flare and standjmp to the 1st breakledge, do a runjmp to the next and a running
jmp to the safe ledge a bit R. Standjmp to the sloped ledge and jmp/jmp to land
on the ledge near the ladder, a runjmp/grab will get you there, climb up and
look around, here is another tricky run, save in front of the switch, Rocket
Launcher ready and pull the switch, backflip/roll/arm with the Rocket Launcher
while sprinting to the gate, through the Electrical Discharges, shooting the
Skeletons just behind those, which will try to slow you down. (You can also go
shoot them first by going over to the gate and take out the resistance before
you make the final run).
Grand Finale.
Follow the tunnels to
a drop off into the water, swim trough the gate, which will open for you into
the big pool and get some Goodies on the bottom. Something is shooting at you
from above, so check your health regularly. Get out in the corner where you
pick up the Grenade Ammo and get behind the pillar. (You will get a flyby just
on the slope around the corner) In this place is a central structure with a Big
Red Devil, shooting at you and Yusuf the Guide on top, he took the Artifact
you’ll need to open a door. There is another high structure with the receptacle
for it on top where you saw the MP in the flyby. Around the central structure
are 4 gates. Let the devil shoot and get behind the pillar quick, then run to
the next pillar when he is charging up, go up like this and jmp the gap till
you reach the corner where you can see a Boulder hanging in the next corner,
look at the other high building L, there are grey Face Tiles in alcoves, shoot
the bottom one from here and get around the corner quick, as the Boulder will
come down, shoot the Devil Bird and when you managed to stay on the ledge here,
shoot the next 2 Face Tiles (if you do not have the Lasersight like me, you
either have to cheat here, Save game editor, or go up and shoot the next Tiles),
the 2 Boulders higher in the structure come down, you’re safe here, only thing
is, there are 2 more Devil Birds on their way over to say hello.
Shoot them too and when you didn’t manage to stay on the ledge this
time, go back up and follow up, crawl, get MP, jmping gaps, shimmy around the
outside of the structure, run through spikes, swing a rope (only swing once and
when you are front, jmp, otherwise you’ll overshoot the ledge, climb a ladder
after a long jmp/grab to it (you will jmp back to this point later) and finally
reach the ledge where you can see the MP on the other side of a sloped ledge,
(from here you can shoot something L, Lara will aim but you only see blood, no
enemy) standjmp and runjmp through to the part with the MP, leave it for now,
or take it really fast and jmp/grab up the block around the corner, then onto
the roof, L of the burner tile on the corner, climb up and run forward, shoot
the Yusuf the Guide and get the Golden Corrida he will drop, the Big Red Devil
is on it’s way up, so run off the roof, back onto the lower block, check the
health (like you didn’t do that the last half hour) and runjmp to the roof of
the high building near the MP, place the Golden Corrida and get the MP, runjmp
over to the ledge on top of the ladder (don’t grab) and jmp into the pool
below. A Bull is running around the grounds, you have to lure him into the
gates you opened when you released the Boulders. The Bull has to break the Eyes
inside, stand in the alcove and hold the “look” key so you can see him coming. Jmp when he comes at
you and run out to the next Eye, do all 3 and the door in the Corrida building
opens, go in there and take the Sun Goddess from the pedestal, climb into the
exit and run into the cave in front.
End of a great level.
Could not find a
Lasersight, so if you did, please let me know!!!!
****I did it My
Way**** (with the help of Moonpooka, thanks!)
Dutchy.