ARMAGEDDON'S
TEMPLE
By Elvis Tupčijenko (eTux)
This walkthrough was written by the author himself, by special request. His contribution to
our collection is greatly appreciated.
Designations: Specific
area, level; Enemy; Pickup; Secrets; Cardinal points.
The Caves.
Lara starts in a very
dark cave. Press the look key to break through the camera, draw a flare and
look in the corner for some revolver ammo (1). Slide down in the big cave and go the
way with the more yellow lighting. Near a slope you might spot a small medipack (2); jump on top of
the rock and get it. Go behind the waterfall; the double door opens when you
approach it. Drop in the hole and slide down (preferably with Lara's back
facing the way Lara slides in). Grab the edge at the end of the slope and with
a safety drop, drop down in the temple; you'll lose a bit of your health, but
it's not that bad.
There are 4 tables in
the corners of this room; shoot them to reveal some pickups. Pick up the shotgun normal ammo (3) and theShotgun (4) in the SE corner of the room.
The opposite corner holds the shotgun normal ammo (5) and the crowbar (6). Once you've
picked it up, one of the 2 double doors opens.
The Throne room.
You enter now a room
with a dome, and a throne at the other side of the walkway. 4 pools of boiling
water surround you; so don't go for a swim there! There are 3 platforms in the
pools; the one in the corner has a pickup and one of the 2 triggers a trap.
Avoid the squares with the fire symbol, 2 will kill you instantly and the other
2 will trigger a banshee (1) and darts that will make your progression through this room
harder. Once you've collected all the pickups – shotgun normal ammo (7,8), shotgun wideshot ammo (9), a large and a small
medipack
(10,11)) - choose the next adventure to experience now.
If you went to the east, follow the
walkthrough the usual way, but if you went to the west, ignore the next
paragraph for now.
Level 2:
Jump in the water and
swim through the caves to another part of the temple. Climb out of the water at
the end and enter the room with the fountain. You will see 2 ways to go further
in the level, 2 receptacles for gems and 2 doors in the pool. To the south is the water quest,
and to the north is the earth quest.
If you chose the earth quest as first, ignore the next paragraph for now, but
if you chose the water quest, follow this walkthrough as it goes.
The Water Section.
The door in the stone
room with the 2 pools of the corresponding element opens as you approach it,
and it closes once it's behind you. Get in the water and swim to get the flares (12) at the bottom of
this cave. Swim back to grab for air; you might need it. Now just swim through
the underwater caves until you enter another section of the temple again.
You'll eventually get to the infamous room with many underwater doors, where
only a few hold things you need. Swim in the middle of the circle below, and
look up on the pattern above each door. The ones with the water pattern hold
pickups (shotgun
ammo
(13), large
medipack
(14)), Secret
#1 - a grenade launcher (15) - and the way out
of this room.
But first look for the
air pattern and open that door to find a small room with air. You can swim here
every time you need air. Once done with this room, exit to the mini-maze; a
current prevents you from getting back, so be sure you have enough air. Now you
have to do something to get secret #2 - As you enter the maze, turn right and swim until you
have more ways to go. Swim forward and then turn left (west). Now in this tunnel
swim only at the top of the room, like you wanted to grab for air, and Lara
will find a hidden water surface and a hidden room. Climb out here, and pull
the cord at the end of this room. A camera shows how the door near the start of
this level opens; that's where you'll find the next secret.
When done with the water
section return there, avoid a scissor-blade and search the sarcophagus to find
the grenade
gun normal ammo (23) and crossbow explosive ammo (24), and there's a shotgun wideshot ammo (25) in the corner
too. Two skeletons (3,4) will come to
life, so equip your Grenade Gun and blow them up, or equip your Shotgun, lead
them to the nearest pool and blast them in there. You can also ignore them if
you want to, or if you're already done with both sections just escape through
the door opened by the 2 hearts.
Now back to where you
are, swim to the end of the tunnel you came after the secret, and pick up a small medipack (16) and crossbow poison ammo (17). Now swiftly
swim back to where you came from and swim in the east tunnel of the maze. There will be a
few more choices to go, but always swim to the east. After swimming for a while a current
will take you to a waterfall and you'll drop in the final part of the water
section. Pick up a large medipack (18) in the water and climb out.
Climb up the ladder to
a small room. You will see 2 black beetles (19, 20) on the wall; pry them loose with the
crowbar. You'll find out that one of them is broken, but that doesn't matter.
Pick up the Destruction’s effigy (21) from the pedestal and equip a weapon of
your choice to battle the guardian (2) that was summoned. When he dies, he'll leave his heart(22). Pick it up and
the bluish door in the previous room will open. Swim in the tunnels and then at
the end swim HIGH up and end up back in the fountain. The door closes behind you;
the water section is now completed.
Earth Section
As always, the door
opens as you approach it in the room with the many plants, and closes once it’s
behind you. This room is quite dark, so you might want to light a flare. You
will see a small rock pillar in this room. If you're a completist you'll find
some Uzi
ammo (26)
behind it. When you enter the next room, 2 skeletons (5,6) come to life. You can dispose of them,
if they're really bothering you, or just ignore them, cause at some point they
lose interest in hunting you. Next you'll come to a colourful pad area. Just
look at the symbols on them if you want to stay alive. The fire symbol
obviously burns Lara to a crisp, and the earth symbol allows you to progress.
You only have to use simple standing or running jumps to get from one safe spot
to the other.
Once you've reached
the top safely you have to go down once again. With safety drops get yourself
to the bottom of in the room with the 2 dead skeleton warriors and a golden
beetle. Might seem pretty obvious what will happen now, but don't be so sure
about it. Pick up the Golden Beetle (27) and watch as the 4 blocks in the corner of this room lower,
and 40
deadly scarabs are released. The door in front of you also opens now, so you're
not trapped with them here. What you have to do now is to jump and grab the
ceiling and monkey swing away from the danger. It's recommended to save once
you've done this, since another unpleasant sequence is coming up.
Monkey swing closer
and closer to the high bridge until 2 scissor blades pop out in front of you.
The original way I (the author) planned the player to get through this was to
swing in between the blades while immediately hitting a hotkey for one of your
medipacks (on
a PC hit 9 for a large medipack, 0 for a small medipack) BUG ALERT! - if
you have only 1 large medipack and hit the hotkey for it, Lara won't be healed,
but the medipack will disappear. (This happens in all custom levels; must be a
glitch with the editor itself.) If you can't get through this the intended
way, you have an alternative. Drop down, and the 2 doors, you’ve probably seen
before now will be open.
Go in the one, where
you don't see a sarcophagus. There will be a jump-switch in this room. When activating
it, the scarabs disappear, and a bit later the blades are also deactivated.
There are also some goodies to get if you went this way. In the room with the
jump-switch – grenade gun normal ammo (28) and shotgun normal ammo (29). In the opposite
room, the sarcophagus holds some shotgun normal ammo (30), flares (31) and a small medipack (32). Now you can
safely monkey swing past the blades to the bridge. At the end of the leaves,
let them go and press the action button again to grab the bridge.
Climb up, but don't
pick up the large medipack yet; it'll trigger darts that'll make your adventure
in this section a bit harder for now. Go to the smaller door, and open it with
the crowbar. Pull the cord in this room to open the door on the other side of
the bridge. Enter it and pry the Holy Beetle (33) from the wall. Pick up the Guardian’s Staff(34), and another guardian(7) will be summoned.
Kill it and get its heart (35).
Now go back to the
bridge and pick up the large medipack (36)(it's safe to do so now). Go to the door, that opened
when picking up the heart, and use your golden beetle to deactivate the spikes.
Go to the end of the tunnel and reach a high library with 2 rugs in the middle
of it. You can now get a secret. Go to the left corner and climb up; at one
point jump backwards and hold the jump button, so Lara will bounce from the
slope and grab the rug. Now climb up to the top of this room and backflip to a
ledge. Use the beetle to reveal the way to Secret #3 – revolver ammo (37), a lasersight (38), and a revolver (39). Get back down
and climb the middle ladder in the room. Jump in the water and swim until you
find some revolver
ammo
(40); pick it up and continue swimming until you get out, back in the fountain
room.
Now place the 2
hearts, and go up the stairs, back to level 1.
Level 1
The Throne Room
At the start of this
level light a flare and jump over the hole to pick up shotgun normal ammo (41). Climb down and
drop on the platform. Combine the Destructions Effigy and Guardian's Staff in
your inventory to get the Temple Guardian. Approach the throne, and an
earthquake will warn you of something... Place the temple guardian and it'll
open the 2 doors on the side of the wall (BUG ALERT! you have to place the
temple guardian now, because if you'll find the other 2 parts before placing
this one, you'll only have 1 exemplar of each in your inventory!). There's
no need to go there yet, so ignore it for now. Go down the other hallway; the
door opens as you approach it
and closes once it's behind you. Jump in the hole and slide in to the next
level...
Level 3
Slide down the cave
into the next part of the temple, enter another fountain area, and pick up the small medipack (42) in the pool.
Again there are 2 sections to complete - the FIRE and AIR part. We'll start
with the fire part (west) now.
The Fire Section
When you enter this
area you see the lava river; before going on the quest you might want to get secret #4. Go along the river's
bank you came in; you'll eventually come to the first 2 lavafalls. You have to
do a few simple jumps to clear the corner. Jump up the first steep slope, the
2nd one won't be so steep anymore, but it is important for finding this secret.
You might want to use the binoculars with night vision to find the opening you
have to climb in (it's important that you do it now, because once you've done
something else in this area the secret won't be accessible any more.)
Climb up 2 ladders and
then one extremely long one down. Enter the big area and look for 3 pickups
here - some revolver ammo (43) on the ice mound, grenade gun super ammo (44) and crossbow explosive ammo (45) in the corners
of the room. Then enter the room in the middle of the wall. When you jump on
the red platform you are transported to a black block house which you'll later
see at the start of the lava river. Once teleported there, you'll see a mirror
room; it doesn't reveal any hidden pickups, so go further. In the corners of
the room you'll find crossbow poison ammo and crossbow explosive ammo (46, 47), and on the
pedestal is the Crossbow (48) – after picking it up a bronze clone of Lara’s
appears on the other pedestal. I don’t advice shooting it as it takes your
health away instead of the clones.
Once you've picked the
crossbow up, you've got everything in Secret #4, so go in one of the openings
in the room and use the teleporter to get back to the room from which you were
transported to here. Return the way you came to the very start of the room. Use
the monkey bars and swing across to the other bank of the river. Go along the
bank, and at one point 3 banshees (8,9,10) will attack Lara, 2 from the front and 1 from the back.
Dispose of them and continue your quest. At the starting point of the river
you'll see the black blockhouse, where 2 fire steams guard its entrances.
Before entering the house, look on the river's banks for some Uzi ammo (49) and a revolver(50), because you
can't get them afterwards! Now go in the house and pull the cord. This triggers
a vertical steam of fire and drops the teal stone blocks to block the lava
river.
Go along the now dry
river, pick up some ]color=blue[revolver ammo[/color] (51) and continue your
quest. At the end of the river 2 skeletons (11,12) will rise; just ignore them and slide down. Now
you can safely enter the room that was guarded by the river. Pry the Holy beetle (52) from the wall,
and pick up the Guardian's Staff (53), and another guardian (13) will appear. Kill it and it'll leave a Tibetan Idol (54); when you pick
it up a door will open, when you enter the next room, shoot the 2 tables and
pick up the uzi ammo (55) one of them leaves.
Now comes a ladder
guarded by 3 steaming fires. There is no real trick to pass the steams; it's
just a matter of timing. Once atop there are 3 more steaming fire sequences to
avoid. After that find a jump-switch near the escape door and enter the room
above the fountain. Jump in the pool, climb out and go on the last elemental
quest.
The Air Section.
Again, as you approach
the door it opens and you'll see one of the few teal transporters that will
move you to different sections of this adventure. Enter the transporter and let
it move you to the first one. It's a huge cavern with floating platforms and
flying rugs. As you make your first steps a skeleton (14) rises on the stone bridge; dispose of it
with a weapon of your choice. You might want to get the last (fifth) secretfirst. Pass the first
steams and face the first flying rug on your left you see. With a running jump
land on an invisible platform and then grab the rug, as it is climbable.
First climb up to pick
up a small
medipack
(56) and then carefully climb down as low as you can. Let the ladder go and
hold the jump key to jump from the slope on the other side of the river's bank.
Jump on the other bank of the river and light a flare to find a slope you can
jump to in the dark. Pick up 3 sets of Uzi ammo (57,58,59) and return to the other bank of
the river again. Find the entrance to a cave and light another flare. Pick up
some flares (60) along the way,
and go to the end of the cave. Pick up some uzi ammo (61) and an Uzi (62) and trigger secret # 5.
Enter the teleporter
so it moves you back to the start of this room. Cross the bridge and climb up
the ladder. Move along the tunnels and pick up the revolver ammo (63) and uzi ammo (64) in a dark
corner. Jump on the first floating rock, and with a running jump and grab get
on top of one of the floating rugs. From here do a running jump and grab to get
on a stone ledge at the side of the room. Pick up a flash grenade ammo set (65) and uzi ammo (66), and return back
to the rock platform. With a few jumps get from one block to the other until
you get to the ledge that leads into the small cave with the ladder.
Ignore the ledge with
the large medipack and the door for now; you'll return there later. Climb up
the ladder and go whichever way you want to (there are 4 openings leading out
to platforms). From whichever ledge you are on, perform jumps to the 2 floating
platforms until you get to the middle platform in the middle (BUG ALERT - if
you enabled Volumetric FX in the start-up menu, the top area of this cavern
will be pitch black, and neither flares or binoculars will help you to see a
thing.). Before pulling the cord, do a running jump to a West platform and pick up
a grenade
gun super ammo (67) and return to the central platform.
Pull the cord and 2 banshees (15,16) will appear.
Either ignore them or get rid of them, but go to the room where the door opened
in the north wall.
Pull the jump-switch
at the end of this room and another banshee (17) will be triggered. Return to the rocky
platform and swing either the platform on your left or right. Get to the
ladder, climb down and go where the large medipack (68) was and pick it up. Go up the stairs
and enter the transporter. It'll move you to the next area in the air section.
Go and pry the last Holy beetle (69) from the wall and pick up the Destruction's Effigy (70) to trigger yet
another guardian (18). Kill it and
pick up its Tibetan Idol (71). It will raise a block nearby; climb on it and climb in the
cave section.
There'll be a ladder
that is guarded by steam; you'll meet a lot of those until you escape from the
air section now. Time your climbing up and escape through the tunnels. Once out
of the caves drop again into the pool and climb out. Use the 2 idols to open
the portal. Pick up the Revolver ammo(72) in the corner and escape through the portal.
Level 1
The Throne Room
Go forward and grab the ladder, climb down and drop onto the platform. Jump
in the room you opened previously and go to the small orange room first to get
the revolver ammo
(73). Combine the Destructions Effigy and the Guardian's Staff into a Temple
Guardian and place it in the bluish room. Watch the flyby, and go to the
double door it showed opening. Kill the guardian (18) on the way and another one (19) when you enter the area the Temple Guardian unlocked. Use the
golden beetle to deactivate the spikes.
You don't have to pick it up any more, but be prepared for a battle with
2 guardians (20,21); once
they're down use the 4 holy beetles to open the black pyramid. Once it's
open pick up the Armageddon's Scroll (74) and return to the throne room. The floor in the middle of the room
will be lowered and 4 banshees
(22,23,24,25) will attack you. It actually doesn't matter now if they are
killed or not. Drop into the newly opened room and go and place the
Armageddon's Scroll. Watch the flyby and the level ends...
Summary:
Pickups: 74
Kills: 25
Secrets: 5 of 5