Q-Tech Base.
Level: Pregusia
Walkthrough: Dutchy. (walk revised
Febr. 2018)
Jump/roll as soon as you
can and grab the edge of the slope, go left and drop to the safe floor
below, grab the monkey swing to go to the crawlspace left, follow to a
higher duct, left is a duct that is electrified, so go right for now, open
the hatch and drop into (what I will call) the 1st Store
room,
S is a closed door. So go E
to 2nd Store
room, shoot the Guard and find a closed door with Card reader, get up on a
crate and open a hatch in the ceiling. Follow to the left, up the ladder,
open the hatch and drop into a Ctrl room. A closed door and 2 buttons, one
button (W) will open the door in the 1st Store
room, the other button (E) shuts off the power at the electrified passage
near the start. Also spot the covered lever. Open the hatch in the floor,
drop into to the passage below.
The
Guns Room Card.
Follow the passage to
the right back to the 2nd
store room, go W to the 1st
store
room and into that door you opened (S). Go to the back of the room, to the
far corner desk and get the Guns Room Card,
go down to the lower part of the room and open the door there with the card.
Go in and get the Desert Eagle from
the Guns Room, the
Uzis and some
Uzi
clips are on the floor in the NW
corner.
The
Standard Key Card.
Go back up the stairs
and left to the 1st Store
room and up the hatch to the 1st duct,
straight to the electrified passage and take the left side, in the water at
the dead end is the Standard Key
Card.
A
Crowbar.
Go back to the
intersection, right
and down into the 1st
store room, E to the 2nd
store room and open the N door with that Card, go in and shoot the Thug, go left and
go down the passage past the elevator (W).
Shoot the Thug coming up the stairs,
grab the
Uzi clips. Go
right into the room (W), shoot the Thugs and
check for Desert Eagle clips
one of
them dropped.
Look on the brown desk behind the fence for the Crowbar.
Card
to the Warehouse.
Now go to the room E and shoot a Thug here
and there, one drops a small medipack
and another some Ammo.
Head S through the corridor and go up the ladder, shoot a Thug, open
the right hand blue door to the toilets. Open the hatch in the ceiling, turn
around, climb up and follow the duct to the Card
to the Warehouse. Go back to the toilets,
leave NE into the dormitory and check the upper beds for a Medipack and Desert
Eagle clips. Return to the toilets, loop around
right up the N steps at the toilets and shoot all the Thugs,
get a small medipack and
some Flares for
the trouble and open a door S with your Standard Card
after you shot some Thugs in
the room W.
Go through the door, it’s a shortcut to
the Ctrl room.
The
Missing Wire.
Go down through the
trapdoor, follow the duct N, take a right and down into the 2nd
Store room, go left (W) to the 1st Store
room, up in the duct to the electrified passage and right this time. Open a
grating in the wall with the Crowbar and open the hatch behind it, drop into
another Store room. There’s a closed door here we’ll get to later, go up the
passage N to a Ctrl room, shoot the Thug and
grab the small medipack
from the corner.
Shoot the monitor in
the NW corner, the door right opens up (NE). Follow through, shoot a Thug,
grab
Flares from
the desk and open a door S with the Standard Card, go in and find
Secret #1,
a pool room with a Medipack
and Desert Eagle clips.
Through the glass in the floor you can see the Shark tank. The door in the
back leads nowhere, so don’t even try. Return to the room where you shot the
monitor.
Return to the Store room
S, up into the ceiling and at the grate left/right into the electrified
passage, to the S into the duct and down into the 1st
Store room. Through the passage E to get back to the 2nd Store
room. Into the open N door and now right/left to a Shark-tank, open a door
left and go to a room with a Thug and
some Lasers in
a side passage. Look up for the hatch in the ceiling duct and go in on N
side, follow to a grating overlooking a store room. Shoot it out and go pull
a crate from the corner (SW) under the duct to find the Missing
Wire.
Loading Dock.
Return to the Shark-tank through the duct (if the
crate is under the duct, push it aside first) and at the shark tank go into
the corridor, straight and a bit left to the Loading
Dock. Up in the Ctrl room to use the
Standard Card (N). A door opens (*), which will be an exit for later (after
getting the Lasersight).
Get down to the Loading
dock and climb into the alcove in the grey wall at the pool, do a run
jump/grab to the plate in the crane
(don’t stand too much in the right hand
corner). Jump down to the other side.
The
Warehouse, Electricity Room Card.
Go down and climb over the crates, shoot Dog and Thug,
open the door to the Warehouse (card reader SE) and go down the stairs,
shoot the Thug coming
from the Ctrl room right. Go left into the Warehouse and go up some high
crates for a MP and Flares
and some Uzi clips
on the floor SW.
Look for the Fusebox on N wall to open a door in the NW pit when you place
the Missing Wire.
Be sure to have enough health before
you safety-drop down into the old elevator shaft. Jump over into the Store
room N and go to the corner, where a Thug and
his Dog will
attack. Find a closed door there (N) which we will come out of later and
look up over the light coloured wooden crate to find the hatch (for later)
and proceed to the right and to a small
Store room, in one of the corners is a sloped passage, in another corner a
crate to be pulled from the Electr(icit)y
Room Card.
Lasersight.
Go back out and into the S passage near the hatch,
right and use the Card in the Reader (W), the cover from the lever in the
Ctrl room opens (**). Go back, shoot the Thugs that
came out and go up through the hatch, head S and follow the duct to a
Crowbar grating left, go right around to a ladder, climb it and backflip
into the duct, drop down the end and pick up the Lasersight there. Follow the duct.
Turn
off the Lasers.
Drop from the end of this duct to a walkway over
Lava, go down the walkway and spot the closed door E. Go right into the Ctrl
room to get some Desert Eagle clips
from the left hand desk.
Turn right, shoot that
monitor in the other corner (SW) and the door back in the passage opens up.
Go in there and run to the end, quickly get down to the floor and take out
the Thug. This one drops a
Gun Room Card.
The Gun room is left in the back, but I could only find
Flares,
a small medipack
and
Uzi clips, no guns. Just next to the
door is a desk with a Chip card
(you can move the crane in the Loading dock with this, no idea why because
we already passed that).
Go E into the next room, move the crate so you can pull the middle crate
from the S wall and use the lever to drain the water from the pool N. Get
into the crawlspace under the pipes, follow through and climb up for
Secret #2,
2x
Uzi clips, a
Medipack
and
Flares. Get back, out of the pit and
right to the control room.
Go out, up the walkway
and follow the yellow passage to a door you opened before (*), it’s in the
store room at the electrified passage. Make your way back to 2nd Store
room (up into the duct in the ceiling, left right to the electrified
passage, up left into the duct and down at the other end to the 1st
Store room and E through the passage). In the 2nd
Store room go up into the duct, and left, climb up to the Ctrl room to throw
the lever on the W wall now the cover went up (**), the Lasers are
off. Go to 2nd Store
room (duct under the floor, left right and down), out N door, right/left to
the Shark tank and left, up to the room with the Laser passage. Follow all
the way through and you’ll end up in the Reactor room.
The
Reactor Room.
Far right is a closed
door, go left for now and follow the walkway along the wall to a broken part
past the second pipe (N).
Jump over and turn right, jump up to
grab the white pipe, shimmy left to the end and drop on the ledge, go into
the rooms. Shoot the Thug and get the Uzi
clips, go right to a room, shoot a Thug and
get more Uzi clips,
shoot a Dog running in and on one of the desks is a
small medipack.
There is an opened door in the far corner, go through and in the next room
is a lever on a furnace, throw it to stop the heat in a passage we go to
now.
Go through the passage SW, you’ll come
out of that previously closed door in the Reactor room and get a cut scene
of a passage where a burner was active before. From the walkway, jump/grab
to the Reactor (top is deadly) and go shimmy right around the corner to the
end. Pull up in the passage you saw and go down. Follow the duct to a slide.
Shoot the grating in front and slide a bit, jump/grab up into the
crawlspace for a Secret
#3, Desert
Eagle clips, Uzi clips and a Medipack.
Climb back out and slide.
The
Offices Card.
There’s a flatter
ledge on the slope right, just inside the room. Jump to it and run jump/grab
up to the thin ledge with the Burner, jump up into the alcove over the
Burner and grab the MS to go the opposite wall. Drop/grab the crack and go
to the duct right.
Open the hatch and drop into the
Toilets, go out E and left to the locker rooms. Go right, left and left
again, shoot a
Thug in the
kitchen, he drops Eagle clips. Go
through NE, another Thug (Flares)
and get a small medipack from
a table in the Cafeteria E. Go back a bit and into an office N of the
Kitchen and Cafeteria and get the Offices
card from the desk in the back. Go back
right through the Kitchen, left/right through the locker rooms and at the
toilets straight S to the Billiards room, shoot the Thug and
go out SW and left, shoot the Thug and
get Flares
from the floor, Eagle clips from
a desk, and there’s a Medipack
under the radar panel I could not get. Go
into the other side passage and shoot the Thug, go left and you'll
come out of that previously closed door at the
Warehouse.
Go up the hatch, S side
and follow the ducts to the place where you got the Lasersight. Follow
through and drop onto the walkway over the Lava. Up W through the yellow
passage into the store room, up in the ceiling duct. Left right to the
electrified passage, up left into the duct and down at the other end to the
1st
Store room and E through the passage).
Once in the 2nd Store
room, N and right/left to the Shark-tank and open the right hand door with
your new Card.
Enter
to end the level… Those offices were never built I guess…
D,
Febr. 10-2018.