Legacy of the Martaecians.
Level by Dan Nuttall.
Walkthrough by Dutchy (Revised
July 28- 2016).
Part 1: The temple.
Get the Ammo
in front of the Jeep and go to the next square with more Jeeps, get the
Revolver and
Revolver ammo to the right and go up the crates in the NW corner for
Flares, climb the higher crate there
and up to the ledge above. Go up the SW ladder and backflip to the ledge from
which you can runjmp/grab the rope. Swing over the room to climb down the other
side. Go to next room and shoot some
Scorps on the higher floor and try to
take out some Ninjas from here, go
over to the NE corner and climb into a hidden passage in the N wall, when around
the corner; sprint to the end where the
Cartouche (You’ll see where to use it too) waits on the block and
use the crack in the wall to get back, go down in the hole NW, shoot remaining
Ninjas and get the
Lasersight, go out and chase a Ninja to the square, shoot him to get
the Uzi ammo, go in S room for some
Uzi ammo, then to the E passage and L
into the room, shoot the Ninja and
climb over the crates in the corner, down the ladder to get
Secret #1
after shooting the Scorps. Collect
all Goodies and go back up to the
passage, take a left and then right to get a
Medipack where you shoot the next
Ninja.
The Red eyed door in the passage stays closed for now,
back to the square and NE, up the
stairs and throw the 1st lever, go out and to the opposite corner
(SE), shoot the Ninja and throw lever
#2 inside, the red eyed door is open, get the
small medipack on your way back and follow the Statue passage behind
the Red eyed door to a corridor with doors and stairs, go to the N and turn to
shoot the Ninjas behind you. Stand on
the light coloured tile in front of the closed alcove with the Hand and look S,
the Timed door is now open, sprint to it and hop in, follow to a room with a
Spike pit. Run in when you expect the
Spikes to retract and slide into a room with
2 Mummies, throw the lever in front of you fast and run to the
ladder, go up till you can backflip to the grey block and return to the corridor
with the Hand of Orion. Take it from
the alcove and the door next to it opens. Go out and left into that door.
Follow past a room L you have to flood first and up the
pole, get the Revolver ammo in the
upper room and go to down in the Spike trap room. Shoot the vase in the S alcove, the dark floor is dangerous! The
safe path, painted by the Martaecians, on the opposite wall is not quite
accurate, but gives a general direction, just start on the S side of the room
and save on every Tile you made. Go to the right on opposite side, up the blocks
and throw the flood lever for the other room. Go to the N side and up the blocks, get the
Uzi ammo and use the monkey climb to go over to the alcove where you
shot the vase. Get the Uzis and drop
back out, go to the flooded room, shooting a Ninja on the way.
Dive in and swim the W tunnel to the next room, shoot
some vases for Revolver ammo and go
E, shoot vases, Scorp and get
Uzi ammo, up the Block E is the
receptacle for the Hand, to open the
door right of you, follow the new passage to the
Hand of Sirius, hop back fast or get squashed by a
Boulder. Return to the big room and enter the new door NE, go behind the
vase and through the crawlspace, up a ladder and shoot some
Scorps, run past some
Mummies to shoot the vases between
the Tombs and get Uzi- and
Revolver
ammo. Get into the
crawlspace NW and reach the top of the pool room. Get
Cartouche part 1 and a
big door below opens, so make your way back down to the pool room (no shortcut,
sorry) and enter that W door, follow to where you have to shoot the
2 Ninjas and get some
Uzi ammo before you climb up N to the
upper room, shoot the Scorp and go
into the crawlspace to get Flares and
throw the lever inside which will open the door below, go down again and look
behind the vegetation opposite the open door to find a long crawlspace, follow
through to Secret
#2, a small medipack,
Uzi- and Revolver ammo. Get back and
into the open door ahead. Go up the pole.
Dive down in the pool below in next high room and climb
out NE and go left, follow to a closed door up left, go up the ladder and
backflip into the 1st floor passage, look for a couple of passages W, with
3 vases to shoot (to open a door) and dodge the
Mummies there, shoot the Ninja after
you shot the last vase and go to the NE side of the room, get some
Uzi ammo, go up the ladder to throw
the lever in the SW corner of the room and dive back down in the pool, go left
again and now the door at the ladder is open, throw the lever inside to raise a
bridge where we have to go next, go to the crossing at the pool and straight,
over the bridge to a Boulder slope,
sprint down to the pit and jump into the left passage or jump over the pit and
use the crack in the wall to get there.
Go find the 2 vases to shoot NW and SW, so a door in a
crawlspace in the NW passage will open, go in there to climb the ladder, shoot
the Scorps and throw the lever on the
floor E, go back into the SW corner, just past the ladder and get
Flares. Go down the shaft behind them
for Secret #3,
a Medipack,
Uzi- and Revolver ammo in vases.
Shoot a Scorp if you happen to break the wrong vase. Go back up to the
ladder to get back to the crawlspace, shoot the
Ninja from the crawlspace if he happens to stand in front of it.
Shoot one more Ninja on ground floor
of the room with the fire and enter the open door W. Come to the Universe room.
Climb the NE pillar and place the Ba Cartouche on 1st
floor E side, go down to the door you opened N on ground floor. Pull the Statue
out and put it on the nearest one of the circle signs (connect by a white line)
in the centre of the room. The other door opens, put that Statue on the other
sign and they will activate a door W on 1st floor, go in there and
run over the universe bridge.
Part 2: Mars.
In the next room you can use the Hand to activate the
Teleporter behind you, step on and it
will take you to a room where you can get the next part of the
Ra Cartouche, combine the two parts
and use it on the other side of the pillar.
The door behind you opens, go out and see you’re not on
earth anymore as you can see your home planet in the sky, so this must be Mars.
Follow the passages to a pit with a rope-swing to the lever, go back and see a
climbable pillar raised in the room, go up to jump/grab into the S passage,
shoot the Hellhound and get the
Uzi ammo, follow to a room with a
white (deadly) floor, climb into the hidden passage NW and use the reach-in
switch, go back out to find a hole in
the floor (N), follow to a passage with 2
Hellhounds, go up the ladder to use a lever and switch off the white burner
floor
Drop down and go into the left passage (W), up to a
room with a rope-swing, go over to use both reach-in switches to open a door on
other side, go in there and shoot the
Bats in next room, go in E to get
Revolver ammo, go into the S passage, shoot the
Hellhounds and do run jump/grabs over
the lava pit, shoot the Hounds and go to the NW to find the
Guardian key on the electrified ledge, go back SE, over the lava pit
to the room where you shot the Bats shooting all the
Hounds in the passage and find the receptacle for the Key on the
grey block, the walls E lower, go up the blocks to use the lever, see the
Boulders come down and the door
between them opens, go there, shoot the
Hound and enter, follow to the top of the rope-swing room. Jump over to the
ledge, up the ladder and shoot the Bat.
Near the wall face W, walk forward to the edge of the walkway and back flip
landing on a sloped roof. And end up on a ledge in front of an opening, follow
in and shoot a Scorp, Pick up
Secret #4,
a Medipack and
Revolver ammo. Go back out and jump right around the corner to a
ledge with a lever. It will open a door right below, to a room with a shaft
viewing up to mother Earth. Grab the
small medipack next to the lever.
Drop down to the ledge below and follow the passage N
to that room, with Revolver ammo SW
and the Timeless Sands on a block. Go
back through the passage in the floor, swing over the pit and go right (W),
through the Boulder room and into opposite passage. A new door opened in it to
the left, follow to a room with a load of
Bats, see them crawling along the
walls. NE are
Flares on the floor, then go into the crawlspace left of the Altar
and follow up to Revolver ammo and a
Ra Cartouche, climb down again, shoot some
Hounds and return to the room where you got the Guardian key (Leave E, take
a left in the red passage and get over the run jumps-lava pit). Shoot all Hounds
and go into the far NE corner to place the Ra Cartouche and a block raises in
the W, on a stack of other blocks. Climb up E there, turn around to go over to
the W 1st floor, up the ladder left and into Meatgrinder Alley.
Time your run through and just before you run through
the last, take a sharp right into a passage leading to
Secret #5,
Revolver- and Uzi ammo, a
small medipack and Flares.
Watch out for the grinder as you leave and take a right to follow the
passages, shooting Hounds. You’ll come to a room with a
Hound and 2 Bull statues. Go down the ladder to backflip into the
first passage behind, drop from the other end to land in front of the Statue
where you can place the Timeless sands.
Go around the side of the structure and jump to the ladder, go up to the upper
room and leave N. Follow back through the Grinders to the W side of 1st
floor. At the ladder, jump back E into the central structure to climb down to
ground floor and shoot the Hounds.
Enter the W room and get the Amulet of
Horus. Backflip as soon as you can, before the
Boulder crushes you. You’ll see the
door you opened in the cutscene, go out, climb to 1st floor again,
jump over and go right (N), into that opening and slide down to a room where the
level ends.
Dutchy.