The Armor of the Pharao

Levels by Alex Albrecht (Alexx)
Released on 11-10-2001

Unauthorized Walkthrough by Gerty

PYRAMIDE (first level)

Lara starts outside in the desert and in front of her is a pyramid and the only thing to do is go in. Apart from the entrance there are three openings, left (N), right (S) and straight forward (E).

GO RIGHT FIRST (S):

At the end is a body of water, so dive in and get the flares on the bottom. Climb out again and notice that hole in the ceiling? I’ll be back (to re-phrase the famous words of Arnold Schwarzenegger).

GO LEFT (N):

Go down some stairs and a door at the end opens. This is a maze. Keep the wall on your right at all times, so here is the drill, right up, up, up and get the flares. Back down and still keep the wall on your right and find a small medipack. Again keep the walls to your right, pass a door, find the Ba Cartouche and crawl through that crawlspace. There are two mummies here and when you go over the tile with the big scarab the spikes won’t be triggered. Get the flares and crawl back.

Walls on the right, remember and you’ll find some flares. You’ll pass that closed door again, pull that statue out of the way and to get back at this point run around with the wall on your left. Back again, keep the wall again to your right and get to a corridor with stairs at the end. At the end is a pole (a bit further is also some shotgun ammo to find though).

Descend and first you see a room where to place two Cartouches, so slide down a bit more and when Lara’s back is to another opening, back flip to get the second Ba Cartouche. Grab the pole and climb up to place the two Cartouches. The door in the middle opens.

ROOM WITH PILLARS:

Slide down and shoot the vases in the corners and find shotgun ammo, flares and a medipack. Behind the four pillars are also some flares to get. Standing at the pool all the way back and looking north, you see a lever. There might be a scorpion nibbling so keep an eye open for any bugs. A staircase appears so you can climb the stone block north. Take a running jump to the highest and one more to the ledge south. Get on a block and use the monkey climb to get to the other end of the room and use that lever there. Go back and now jump in the pool, as a gate north is open. Swim in, down and up and climb out. Another lever, that opens the other gate underwater so get to it. At the end climb out and find the lever SW, jump to the block on the south wall and jump to the ladder and climb up and a running jump to the pole. Slide down, and use the monkey climb to get to the next structure to get the EYE PIECE and watch the fly by.

Do a safety drop and find the hole in the floor. Then slide down the pole and you are in a new room.

In the NE is a small medipack and south is a closed door with two levers on the right (W). There is a small flaw at this point but if you want to play the game as it was intended than pull the left lever. Next to the pole has another block risen so you can climb the Ivy there but that is a bit of a hassle I found out, as Lara has to hang and then you need to shimmy her to the ledge where she can climb up (I couldn’t get it to work) and when you manage that you need to jump from block to block to finish SE of the closed door. The other lever takes care of poison darts, making it bit more difficult.
How ever when you step up to the door and turn to the east you can climb over the wall. In there is another lever and that opens the door. Doing it like this, there is no need to use any levers. Climb out by way of the Ivy covered wall.

Get in and climb the ladder and back flip when you are almost at the top. There is another ladder and a back flip and another ladder. Climb the stairs and drop in the water. You are back in the south entrance where you started the level.

NOW WE GO EAST:

Before you slide down look up, yes a spiked boulder. So jump to the left and slide down. On the left is an opening with a closed door. Jump pas the boulder and climb the stairs. The door opens and at the end of this room is a spiked pit. With a running jump you could get that small medipack and after that jump back as you need to go to the south as there is an opening. It is rather dark here and in the end, flip that lever. A block appears in the room and climb up in the ceiling in the west. There is nothing under the vases and the door opens when you approach. Climb the block and up again on the ledge there.

Find a small block north and climb one ledge higher. Get the shotgun ammo and use to that monkey climb. Get that lever and watch the fly by. Don’t go there just yet. Go one floor down and find on the south the same block to get one ledge higher. Jump to a ledge on the right and from there to the one in the south and flip the lever around the corner. Get down and make your way to the east as there is the block and trapdoor you saw in the fly by. First jump up and use the lever and then go down and do the same.
The door you hear opening is on the ground floor in the east.

You can go either way and take the elevator up. On the east wall, opposite that black column is a ladder climb up and get off on the right. A running jump to the rope and a swing to the other ledge, to pick up medipack and shotgun ammo. Go to the other ledge and a running jump to that second EYE PIECE. Get back to the ladder and on the ground floor the door in the west is open.

At the end, combine the Eye Pieces and place the EYE OF HORUS on the door.

Nothing else to do than get to the pedestal and pick up the Right Gauntlet. A fly by starts and an earthquake occurs. Get the Right Greave.

Now look at that pile of sand, straight ahead a bit to the left is a darker spot. That is the only way to climb the sand. A standing jump straight ahead and another one slightly to the right.

In the left opening you can pick up the Left Greave and at the other end the Left Gauntlet. Go back where you got the Left Greave and near that column is the place to climb up. Run around the ledge till you can climb the stairs and do the same again for the next stairs. Line up with the pole and a running jump will get you there. Climb up the pole and with a back flip get off. Before you slide down, have a look first, either hop over the spikes or jump left or right to slide past them.

Once down, there is nothing left or right, so just walk to the door and after entering you get to the second level.

TEMPLE (second level)

On the right are some flares and as you are surrounded with old buildings and sand, better watch out for scorpions. SE is a small pool and some shotgun ammo. Go north now and enter an area with stone blocks. Immediately on the right, you can climb up and by a running jump (N) get the shotgun ammo there. Look to the NE and see a ladder there on the wall. In the SW corner is a small medipack if you want. Get to the ladder and climb about three blocks and back flip with a roll to catch the block. Your goal is the wall in the west. First a running jump north, then one to the west. The next to the south, another one west and the last, while standing even a bit higher, too the north (don not use the Ctrl key). From there one hop to the opening and better slide backwards down.

Get to the opening a bit further down. Follow through and in the next room with all the pillars, going to the left will get you some flares and on the west wall is a lever. Follow through and in a corridor around a corner, another one, and jump up and the door opens when you approach. You are back at the start. See the open door between the statues? Enter and jump into the hole in the floor. Go up the stairs and once outside you are at a pool.

On the left is a receptacle for a Hand and in the middle is a block. Get into the water and swim around the block on the right and climb out and get the SHOTGUN. Dive in and go south and pick up the Hand of Orion and swim back to put it in its receptacle. This however releases two crocs and if they don’t appear right away, tease them out so you can shoot them. Once they are dead get into that opening in the water and the skeleton there is hiding a REVOLVER. On the west wall is a lever pull it and if I were you I would get a breath of air in the pool first before going on.

Dive in again and now go to the now open gate. Swim in and up and go right into the opening there, At the end swim up, find the lever (N) and swim back as the trapdoor is open now.

Next room, jump on the ledge with the pillars (N) and find the SIGHT on the right and revolver ammo on the left.
I would save while standing in front of the CLOSED doors and the minute they open you just have enough time to run out, line your self up with the ropes (while running) and jump. The tiles behind you burst into flames and you won’t have a chance to get to the ropes then.

Once at the other side shoot that nasty ninja and use the lever there. Go in and go left and climb the ladder.

In the next room are ninjas and they leave Uzi ammo and a small medipack.
In the SE is water, jump in and start swimming. Get the shotgun ammo and the revolver ammo at the other end and climb out. On the north wall jump on that block and a running jump with grab to the ledge with the lever. This releases a rope (SE) and swing (2 times) to the opening in the ceiling west. Don’t worry about the spike holes yet and get the UZI. Now avoid the spikes that popped up and climb down and go to the door that opens. Watch for a ninja and gather a small medipack, and some uzi ammo, a big medipack and revolver ammo.
In the next room (S) go first to the right opening (W) and get after a crawl a medipack. Now go to the opposite (E) and get the GATE KEYS.

Use the Gate Keys in the south.

Ninja alert and he leaves uzi ammo. In the opening left is shotgun ammo and where the ninja came from look up and jump up there and find a small medipack. Go north and around the corner and you are outside and in the pool find a small medipack. Near a column is also shotgun ammo laying and then get into the opening. At the end climb up and a back jump to descend the ladder into the next room.

Align yourself up with the rope; you probably miss it first time around, but that is OK as at the end is a pole. Slide down the pole and left and right through a crawl opening get the uzi ammo and a medipack. You can use the west wall to climb all the way to the top.

Now slide for that rope and that means jumping to the rope one block at least before the second slide. One on the rope, swing twice and grab the monkey climb. It might looks like you can’t go forward, so monkey climb right and left in a forward angle and at a certain point Lara will continue straight ahead.

At the end climb down and come in a room with a big circular stone in the east.
Pick up the medipack in the middle and in the water right get the revolver and uzi ammo. In the NW corner is a ladder, climb it and when Lara’s hand are at the same height as the ledge, shimmy right and climb up.

Running jump to the rope and align Lara up with the tile behind the lever, swing twice at least and jump. Watch the fly by. You can jump to the rope and use the ladder or do a safety drop at the end of the ledge. Now get in the water and swim to the other side of the pool. In the east is a crawlspace and in the end you are at the side of that circular stone, so use the lever and see the stone moving. Go back through the crawlspace and enter the opening.

The room is filled with pillars and the goodies are in between the pillars, like uzi ammo, a medipack, shotgun ammo and revolver ammo. The opening is in the north wall. There is also a crawlspace after the small corridor on the right with a small medipack, a big medipack and as SECRET, the CROSBOW and arrows. Follow through and see two mummies laying there, Pick up a small medipack, arrows and uzi ammo. I wouldn’t shoot the mummies as I got thrown back to my desktop, so evade them. Keep going and into the water and up, climb out and follow through.

ROOM WITH POOL AND BALCONY

Next room you see that you need a cartouche and the only way you can go is in the east so climb in.

Into the water and swim up, in the next room push and pull the statue between the other two statues. Climb up and slide to the next block, a hop to the highest point and a hop to the block east so you can get to the crawlspace in the south. Use the lever there and watch the fly by. Go back where you came from, but once in the water swim into the opening you saw in the fly by. Climb out and if you are quick in getting the Cartouche Piece 1 you won’t burn. But there is water nearby so… Swim up and you are back at the room.

Go to the door west, it opens when you approach it.

Better save here, spiked boulders of course
and the door closes the moment you enter. The left boulders falls first so run to the other side and side jump back to the left.
Go up the ramp and in the next room are two reach in holes. The right has a medipack and the other shotgun ammo. In the SW corner is a lever, this rises a block and from the block, up that pillar (ninja alert) and get to the lever. Opposite the lever are some flares though. After the door is open, two ninja attack and once inside use the lever. Get out and now wit a running jump get the ladder and climb up. Get a small medipack and on the other side the Cartouche Piece 2. Nothing else to do apart from a lever at the west wall (camera shot) and than get out and down the ramp. There is a monkey climb there and at the end align up, let go and grab straight away and pull up. Behind the open gate is a lever that opens the door at the ramp, so use the monkey climb to get back.
Combine the cartouche Pieces and use the Ba Cartouche.

A trapdoor in the middle of the floor is open, jump in and follow through and at the end climb the wall. Go all the way to the front and get the Breast Plate.
You can go either back the way you came or jump in the pool down there. The gate is open and swim in, watch out for ninja’s and jump over the spike pit and run outside and watch the fly by.
That is the end of the level.

22-10-2004