Prison of Lost Souls/On Forbidden Path.
Levels by
Hendrik Kunze
Walkthrough by
Dutchy (edited because of missing
secrets).
Personnel quarters:
You are
on a square at the prison, go North and at structure right look for gratings
on the wall, use them to
climb up to the roof,
jump over to the structure on the other side
of the square,
there is a Crowbar on this roof, get
it and get back to the spot
where you started, walk further
south and climb over the low
wall, behind it to the left
are some Flares in the
dark and a door you can open with
the crowbar, get the bike, you‘ll
need it!
Go left/right/right and left on the square,
up the slope
left and right at the prison. Take the next right
and at the first buildings with the steps, get
off the bike and to the right hand
house, open the door, go up
the stairs and look take a look
at the left crate, the bottom
part looks different, shoot
it and crawl in, stand with
your back to the sloped grate in the center of
the square, now backflip so you‘ll land on the slope, jump/grab the ladder over
it and climb up, get Ammo and see
the jump switch on the south face of
the shaft, climb down 2 blocks and backflip with a roll and grab the switch, the door near the
entrance downstairs is now open, go
there and get the Desert Eagle.
Back on the
bike and proceed over the steps, around
the corner to the South. In the end, enter the building right
and shoot the Dog. At the
crossing of passages, look up and open the hatch there, use
the grating to climb in and open next door, kill the SAS guard and take the Laser sight he dropped.
The Prison:
Back on the
bike and back the way you came, go
right and all the way around the
prison, stop at the fences with
the NO ENTRY signs and
shoot them, there is a gate in the
water (when you walk over
it you‘ll notice the obstacle
in the center you can‘t see,
you have to shoot this!), stand far away (not in the water), where
you can just see the gate
and aim at the center and shoot it with the Desert
Eagle + Sight. Take a deep breath and dive in, follow to a bigger room
and turn right, to the small opening
in far left corner, go right
and up around the corner in next
big room and pull the underwater lever, there is
some Ammo on the bottom
under the lever, go North to the hole
in the floor and go left and up
and arrive in the offices. Turn around and shoot
out the window pane, enter the
room and get Ammo and a small medipack in the last window right, get out and go to the
big desk in the North and look behind the pillar
for the jump switch to open the door
to the prison
cells.
A flyby shows a skeleton burning in one of the cells
and a small office in the end, go there
and climb the pole to 1st. floor. Go to the end
of the cells
and look for the jump switch for the door opposite
the office on ground floor, go
back and after you took
care of the SAS you can open the
crowbar door to go outside, immediately roll, drawing the DE and look up to shoot the
SAS on the balcony, go get his
AK 47 and kill some
Bats as you go down again, go West to the
2nd. palm tree and to the left
of it is
a medipack.
Turn right and look up. There is
a swinging ball in one of the cells,
shoot it and walk to the wall
beneath it, get in the lower
gutter and go left. Drop down in the end, go right/right
and get Ammo, go to
the burners and look beyond to
shoot the wooden wall behind them, burners
off, proceed, right/right /left for
medipack,
back and R, stand, climb up
right and climb to open hatch there.
Get out near the truck, go
North, around the corner and behind the Landrover and boxes you can
find the Crossbow, kill the Dog and go South past the
hole you crawled out of and into first loading
dock, push the button
S…! You pushed the Alarm, a flyby shows a Machine gun and a SAS. Proceed to the next
loading dock and the SAS
will come at you, take him out and get the Gem he drops,
use the crowbar
switch and a gate opens near a Landrover. Go South and sprint around the
corner past the machine gun
to the open gate, open a trapdoor somewhere with the “Gem”, open the blue doors
and get into the kitchen, turn and pull the jump switch, the door to the
meat locker opens, get some Flares in the window
over the sink and enter the meat
locker, get some arrows beneath the meat before
getting into the trapdoor.
Go right at the crossing and follow to a room with an electrified
floor and a pillar in the center. Stand on the higher ledge,
try to position
Lara exactly in the center and runjump as far as
you can, grab in the very last moment
and pull up to the pillar, look
in the NW corner to see a crawlspace,
the tile under it is
safe to stand on, so stand
jump grabbing to get under the
overhang and pull up into this place
to claim Secret #1, Ammo
+ medipack.
Get back out and stand jump/grab the
pillar which is climbable on this side. Open the trapdoor, turn around and climb up, Pull the SAS out of the way
by grabbing him by the
hair and get the Grenade Gun he was playing with before
his little accident. Open the doors and enter the swimming pool.
The Pool Area:
In the pool is a closed door.
Go over to the showers, shoot out the window you
see in the wall on the other
side and go right. Push in the block in the end all the way in and then back up, go
left and around, noticing more blocks
(brighter) and push it into a wall space. Now go for
the block in the NE corner and pull/push it all the way
past the entrance to the
blood stain on the floor next
to the burner.
Burner goes off. Go look where you pulled
the block out, there was another behind it, pull it 3 times and go around and behind
it to claim
Secret #2,
Ammo+medipack. Go to
the burner and over it to
see another blood stain on the floor, turn left and pull the block near the
door to this
blood stain and the door opens,
go in to the mirror room,
in the mirror you will see Cartouche Part 1
on a huge tape recorder.
Pull last block onto burner to open the door in the
pool. Go back to the showers and on the other side is
another block to pull out, this one you will have
to maneuver to the pool, to
get it out of the way
and enter the cell block, a flyby
will show who’s butchering all the SAS around here, so blast him, just out of gratitude. Climb the pole you saw
and find the jump switch after you
took care of the fire dragon,
get the medipack where
he came out from and pull the switch, go down and pull the left SAS away
for some Ammo and the other to
get into the door. In the
warehouse, you can get a medipack in the
office and climb the crates to
reach the monkey swing in front of the steam
blowers, to get to the
jump switch. This will open a door somewhere
Level 2 - On Forbidden Path:
Enter the big store room
and go right, take 2nd. left and find the grey-blue box
on the floor, shoot it and get the
Ammo,
shoot a Dog coming for you and look for
a crate with colored stripe on it, left of
where the box was, pull it out once and make your way
around to push it aside, inside
is the receptacle
for the “Cartouche”, so combine both parts and place it. The trapdoor in the far NE corner
opens, enter the cave below and get ready to
rumble, 2 Fire Dragons want to eat
you alive, deal with them and get
the medipack from the
guy that didn‘t quite make
it. Look for the crawlspace in the corner, go through
to reach a slide. Stand in the center and slide, next slide, jump/grab at the dark spot
on the floor, to hang on the ladder, climb to
claim Secret # 3, Ammo + medipack. Run to the right
on to the slope, so you‘ll land sliding backwards,
grab the end of the slope
and pull up/backflip/roll/grab
the rock in the lava room.
The Lava Room:
Ignore the
pole in front for now, make your
way around the right side
of the rock
to a flat square near the hanging
pillar, look down to see a crowbar
switch, and go use it to open the
exit. Get back on the flat square and jump/grab to the hanging
pillar (bit tricky, you‘ll have to stand in the exact place
to stand jump and grab) climb
all the way around to the
other side to find a jump switch, use it and drop onto
the slope below, grab the edge and shimmy right to the
pole, climb it and get Gem 1 from the pedestal, a Demigod will try to stop you
from leaving, so deal with him and go
down the pole, go to the exit
along the left side of
the rock to get some Flares on the
way. Jump to the exit and turn to find the jumps
witch over the door. Climb
up to the
Temple.
The Temple:
Great music....
Find the Arrows
behind you on the rocks along
the wall and follow this rock pile to the North. On the high block, turn to the temple and see the vase
near the gate, shoot it and use the rope
that drops to swing to the
roof, shimmy left and go to
the gate, there is a crowbars
witch hidden there, which will open 2 gates near the
Temple entrance, kill the pesky Bat and go down, enter the North one. Kill the Dog and get the AK 47 from the
Skeleton. Now go over to the
South gate, kill 2 Dogs and use
the crowbars witch to open a door inside the
Temple. Go over to the alley next
to the Temple in the North, look up right for
a jump switch, pull it to raise a pillar in a pool, follow the alley to
the pool and get on the pillar, jump over to the
roof and shimmy left to the
flat and walk to the Temple wall, turn right and see the swinging
ball behind the rock pillar, shoot this one to
open a door in the pool, look North and take a flare,
standing against the wall under
the lowest part of the
ceiling, jump grab the rock above and go North, turn right and land in the crawlspace
to claim Secret #4, Ammo, climb back out and
down, swim along the East side of
the pool to find this door, get
in and take Gem 2.
Return to the front of the Temple and use the Gems.
Enter the
Temple and turn left, there
is a slope leading upstairs. CAREFUL a boulder will come down, so backup till you
hear it and sprint around left
corner, go up the slope
and left, enter the room with
the pools, go to the
other side and look behind the
overhang in the ceiling, for a hole, shoot the fences from
down here and climb the overhang and onto the crate
in the upper room, go up
the stairs and enter the blue
door, there is a moveable crate,
with a Golden
Star (1). Take it and draw
the guns to deal with 2 SAS. Go down to the pool and get in on this side. Look for the small tunnel
near the bottom in the South wall, pull a lever in the end and return to the
Temple, look for another open door in the North of 1st floor.
The Arena:
The flyby
will show 2 Fire Dragons in
a big cage with a trapdoor on top. Go right and take lower passage, follow it around for
some Ammo and return to the entrance,
this time take the upper passage
and find the crowbar switch
to open the trapdoor. You will meet 2 Scorpions; you know what to
do with those. Go up to the
cage and climb it, if you
are lucky and move around a lot you
can fire a few round at the
beasts, but they are clever and stay well out of reach,
so just drop down on the other side of
the lava pit, and jump around like crazy, firing at them. After they are gone
you can take
the medipack and Cartouche Part 1 which will trigger a flyby showing 2 Demi Gods. A harpy will also come to visit, take
out the harpy bird first and climb up the
cage, (when I stood with my
back to the still immobile bloke in the passage,
the other one was shooting in the ceiling, so I could take him
out easy, then the other one awakes,
so turn and take him out,
he will drop Cartouche Part 2.
Use the Cartouche (combine the parts)
to open the doors. Enter the room with the
3 Star receptacles, turn right
to meet Thor.
Thor:
Don’t mess
with this bloke, just stay out of his way.
From the entrance, look up to the
other side of the big
hall and see a vase there, shoot it from here. Run over to the
other side and get on the ledge
with the 2 pillars, behind the block that
rose, look back and see another vase,
shoot this one to raise another
(higher) block. Go to the blocks and climb the lower,
be careful, Thor can climb this
one too and jump to the higher
one and over to the ladder
on the wall, climb to 1st. floor,
turn and shoot all the vases
you see, follow the ledges around
and on the other side climb the
pillars that rose, to reach
the place with Golden Star (2).
This triggers a wall to lower behind 2 pillars on ground floor. Drop in to the water under
the ladder and swim to the
center of the room, to
find another Crossbow.
Get out and enter the place
you opened between the pillars,
jump/grab the ladder on the pillar and climb left around
the corner and up until you
are in the center of the
screen, backflip/roll/grab and get
into the opening. Take the Medipack on your way to the
next jump. Same trick and then to the
lower pillar, turn right and find the swinging ball in the ceiling, this will open a door under the
opening you just came from, climb
the ladder down and backflip (from 4 steps up from
the lava) into this place
to claim Secret# 5, Ammo, go up
again and left, jump to opening, get
the ammo, use the crowbar
switch to lower a rope over the
pit. Get back on the last pillar and jump to the rope, swing to the breakable
platform in front of the last opening
and jump in, get Golden
Star (3). Shoot the Skeleton on the ledge below
and drop down. Run through Thor‘s office shooting
2 Skeletons and go place the Stars.
Enter the door that opens
and get the medipack from the sarcophagus,
this will trigger 2 Evil
Spirits and a Skeleton. Sprint to the
Ladder on the wall in Thor‘s office and just run jump over the slope
below it, swim into the
open door and follow the tunnel, get out and shoot the box in next room, get on the
Bike and drive through the wall, to
the right around Thor‘s brother
and into the alley there.
End of the levels.