JUNIOR LEVEL 1
Level by Alexander Babicz w/Juttae (XXenofex)
Walkthrough by Phil
Lambeth
This level is much
easier and shorter than either segment of Junior Level 2/3, so it would make an
excellent starter for any beginning raider of tender years.
An opening flyby takes you through a playroom and lingers at a mathematical
equation emblazoned on the wall. When camera control is restored, go down the
stairs to the block ahead of you, the one with the sleepy fox design. Solve the
mathematical equation and push the block onto the square with the number of the
correct answer. This causes the door in the east wall to open.
Before leaving, go up
the ramp next to where you pushed the block, light a flare and pick up the
flares and extra compass in the dark NE corner. Hop down and go across the room
to the other ramp. Pick up the flares in the SW corner and the binoculars and
additional flares in the dark SE corner.
Now go up the steps to
the open east doorway. If you wish, you can shoot the large vases on either
side of the doorway, although they're empty. Hop down to the pathway and turn
left. Follow the pathway until you reach an intersection. Keep going forward
and turn right into a little outdoor room. Climb up onto the block and pick up
some more flares. Turn around, hop back down, run over the small hump in the ground
and turn left to continue following the pathway.
When you reach a dead
end where you have to turn either right or left, turn right and then turn left
to go up some steps, and right again at the bottom of the steps. Go forward and
push the nearby floor lever. A cut scene shows a door opening, followed by a
flyby of the next room that shows you what to do next.
Reverse roll and run
east past the opening on your left and over the little hump in the path. Before
you reach the bottom of the hump, turn to your right, jump up and grab the edge
of the hidden passage. Pull up and run forward to the ladder. Climb up the
ladder and pull up into an indoor pool area. The vases in the far corners are
empty, but if you jump into the pool you'll find the REVOLVER in one corner for
SECRET #1.
Pull out of the pool,
climb back down the ladder and hop down to the path. Continue heading east all
the way to the end of the passage, then turn left and make another quick left,
then take the first right turn you come to. Continue following the path, and
you'll soon come to the open doorway you saw in the cut scene. Go up the
stairs, hop down into the SW corner and pick up the large medi-pack. Then enter
through the open doorway into a pool area.
Jump into the water
and swim around to your right. Enter the opening in the south wall of the pool
and continue until you can swim up and surface. Pull up into a small room and
locate the floor switch on the block in the SE corner. Climb up onto the block,
throw the lever and you'll see a flyby taking you through the pool and ending
at a closed door somewhere outside.
Hop down to the floor,
jump into the water and follow the tunnel back to the pool. When you get there,
turn right and swim into the opening in the east wall. Locate the shaft where
you can swim up and surface as you did before, and pull up into an outdoor
courtyard. Locate the floor lever in the NE corner and throw it. You get a
repeat of the previous flyby, only this time the door is open. Shoot the empty
vases if you're feeling aggressive, then jump back into the water and follow
the tunnel back to the pool. Make another right turn when you get there and
swim into the opening in the north wall where you see the giant snail. Swim up
through the shaft and surface, then pull up into another outdoor courtyard.
Note for now the vase perched high up in the east wall opening, then
climb up into the passage in the west wall. Run to the other end and step down
into a large room with a number of similar vases scattered here and there. Turn
to your right and shoot the vase near the doorway in the NE corner, and you'll
hear the chimes of SECRET #2 as a flyby takes you back to that vase outside
that you looked at just now. Pick up the laser sight that was inside the vase, and go
back outside to the previous courtyard.
There's a way you can
shoot that vase up in the east wall without using the revolver and the laser
sight, but it's not easy. Stand on the higher ledge surrounding the pool, with
your back to the vase and facing the pool and the west doorway. Draw your
pistols and take a twisting back flip (hit the Alt key and the up arrow and the
End key, one right after the other). While you're in the air, fire your pistols
as fast as you can, and you should be able to shatter the vase if you do all
this just right. If that doesn't work for you, however, simply combine the
revolver and the laser sight and shoot the vase.
When the vase
shatters, you'll hear the chimes of SECRET #3, and the configuration of the
east opening changes so that you can now pull up into it. Do so and climb up
the next block to pick up the large medi-pack for your trouble. When you do
that, the configuration of the opening returns to the way it was earlier, so
just hop back and you'll slide down to the floor of the courtyard.
Go back into the west
opening and return to the room with all those vases. Shoot them all, even
though they're empty, and the door on the other side of the room in the west
wall opens. Go up the ramp and through the open doorway. Run through the
passage into the next room, and the large doors in front of you will open as
you enter. There's a small medi-pack in the dark SW corner of this room, hidden
in the palm fronds. After you pick it up, leave this room through the west
doorway and head into the next room. Run up to the top of the stairs and pick
up BA CARTOUCHE from the pedestal. When you do so, Lara will say something to
you in German as the level comes to an end.
Many thanks to Sutekh
and her kids for pointing out to this old dodderer the location of the first
secret.