Return to Antarctica

Level by Christopher Smith

Walkthrough by Yoav

You start with Lara sliding to the yard of an Antarctic research Base. Take the left side where you see the water tower, there's an opening to a short passage with a closed door (it opens with Crowbar). Back to the yard and follow the path toward the faraway structure, look over the right side, you'll see an closed gate. Keep going along the structure and at the end on the wall press the switch, it will raise up the sliding gate. Go over there, enter inside and look in a corner behind the pipe, you'll find the Crowbar. Get back to the short passage near the water tower, use there with Crowbar to open the door, enter the generator room, nothing much to do there, then pull Lara into the high crawlspace and pass to next room.

You are in an office with a few desks, go toward the stairs, climb up halfway, there's an closed door from left side, leave it a while and keep up the stairs. In front of you on the desk take the Scientists Letter. Keep going to the passage untill you come to end, there's another desk and you'll find the Mine Access Key. Turn back to the stairs, get down halfway and turn right, kick in a door to get outside the structure and take care of two giant beetles.

Follow the path, you will come to an area with a few structures, in the right, in the front and one in high place from the left side, in each of them there's a closed door you open later. Shoot the giant beetles attack that show up from the dead soldier, go near to the dead soldier, notice for key hole covered with glass. Turn to left side, follow the path between the structure, light flare as it's quite dark, you come to small place, kick in a door, enter the office again with a few desks. You can take Small Medipack from the left desk, now go around the double column and pull the lever wall, screenshot will show the door near the red flag opening.

Return to the area you came from, enter the open structure near the red flag and pull the jumpswitch to open the door in a high place in front of you when you get out of the structure. Go straight over there, you can climb up the climbable column and get in the room, press the switch to raise up the glass that covers the key hole. Get down from this high place, go to the key hole and use the Mine Access Key.

Enter inside the passageway, a few steps you will come to intersection of three ways, at the end of the front way a closed door. Take the right passage, go to end and pull there two lever wall in each alcove, now go the long way toward the end of the left side passage, you'll see another closed door (it's the door to the Mine), pull the lever wall nearby. The closed door you saw before at the first passage is open now, make your way over there and enter the generator room. As you can see there's three levers wall, you only need to pull the one at the left side, the doors to the Mine are open now, once again do your way through the long passage and get out to the Mine.

Pass the two dead soldiers, turn to the right, then slide down into the pit under the column with the projector, turn to face the next slope and slide down, look at what the flyby shows. Follow the bridge snowy stone and take care for two giant beetles, be careful as they can drop you to the deep pit from both sides. Take short jump further the small area cliff, turn to face the next faraway snowy stone, now step back and running jump across the gap and land onto the snowy stone.

Jump over the slope, you feel earthquake around you, keep going toward the place with the statues and two ghosts will show up, in front of you an entrance hall with closed designed door in middle of two bonfires. Go the left side, you can climb onto the entrance roof, crawl into short passage and pull the lever wall there. The doors are open now, back over there, pass through the open door, step into the dark room and finish the level.