The Lost Mountains of Heroic Madness

Level by Mulf.

Walkthrough by Dutchy.

Story:

These two levels form the first part of a set of four, a mini-series loosely based on motifs of the Lovecraft story "At the Mountains of Madness". These motifs will become more apparent in the second part (levels 3 & 4), in which (among other things) you'll have to explore a ship and shotgun a Shoggoth.

In these first two levels, however, your objective is to find your way through a derelict base camp taken over by mercenaries and collect two artefacts (Seals of the Old Ones) along the way.


(You will have to find a third one on the ship in the level 3 in order to gain access to the fourth and final level, according to Mulf.)

Game play is non-linear. When you start the game, you find yourself in a large outside area, centered (around) on a deep chasm. You may start on top, in the middle or at the bottom of it.

Each approach has its own (dis-)advantages but no area is optional (so says Mulf). But I think you better start on top, because you get the important things there: Crowbar, Shotgun, Fuse and Lasersight.


Part 1

The Chasm.

You are in a cave on top of the mountain, turn back and find some uzi ammo in the L corner, now go W and spot the Guard and his Dog outside, shoot them from here, on the lower part, so the dog can’t get at you. Go out and pick up some flares, left by the guard and follow the path to the W and then R to the N, where you will come to an avalanche, runjump NE with a L curve around the corner from the triangular flat and land on other side (N), look in front and see the fence with the Sentry-gun behind it, also to the R, you can see a medipack in front of the building, below it is a cave you have to go in. If you look to the right you can see a snowy slope and there are parts you can stand safely. So sprint there (near the corner of the fence), slide down and down again till the sentry gun stops and jump to a rocky ledge up N, climb higher into a kind of valley and find an opening W. Go in and left and open the hatch at the end. Climb the ladder.


Base Camp.

Go up and into the building, shoot a Dog and his master (which doesn’t seem to move) and get shotgun ammo he drops, get some uzi clips from the table, look for a switch on S wall, it will open a gate to a store room outside. Open the door W and take 2 steps out and get back in, wait for the Dogs to arrive and take them out. Outside you will be shot at by another Sentry-gun, so better take care of those dogs inside.
Go out and turn L, climb up to the roof in this corner and crawl to the Ammo in front of you (if you stand you’ll get shot at), which is Secret # 1, uzi, shotgun, revolver and grenade ammo, drop down again.

You can now go for that medipack you saw earlier but getting it will almost take as much health as you will gain. So go N and R around the house to the right again and jump over a pile of snow carefully to pick up the medipack and turn back but go into the open storeroom N. There might be a Guard that shoots you in the back; he also leaves some uzi ammo behind.

The Crowbar.

Back at the square between the houses, go into that opened store room N. Shoot the Guards on 1st floor walkway and collect shotgun ammo and a small medipack up there, there’s also some shotgun ammo in a box you can shoot behind some crates on the ground floor SW. Now push the light coloured crate in the S all the way in and get the Crowbar from the box to the L, the door in this passage is closed for now, so pull the crate back to where it was so you can access the passage behind it later through that door.

The Shotgun, a Yellow Fuse and the Laser Sight.

Climb up to the 1st floor landing and look for the cracked crate in the S wall (second from the right), you can open with the crowbar. Go in, drop down and take the Shotgun from the box, shoot 2 Guards in next room and get the shotgun ammo and a Yellow Fuse. In the office is the door you saw before, leading to the Secret passage, go in and get Secret # 2, the Laser Sight from under the box. Go back out the same way and out of the storeroom to the square and back into the 1st building, down the ladder to the Cave.

Going Down.

On the opposite side you’ll see an icy opening and a small passage to the R of it (SE), there’s a small medipack in it, the opening in the E leads nowhere now (you’ll get out of that opening later). Go S and stay close to the wall, find the place where you got into this cave the 1st time, go down to the rocky ledges and down towards the lowest in the SW, turn and back off the snowy slope, drop on to a lower ledge and enter the lower cave, go to the entrance you see in the E, shoot out the ice cover and go in.

Part 2

Into The Base.

Look up and behind you as soon as you enter the passage going down, there’s an opening in the ceiling, pull up into it and get the shotgun ammo in front of the Spike ball, drop down again and go to the closed door, with sweat in your hands (Spike ball), stand in front of the switch R of the door and save.

Spike ball #1 and the platform jumps.

When you pull it, hop back turning so you’ll face the opening and runjump to the breakable floor in front, run and jump to the next part, turn L in the end and land on a safe part, that doesn’t break. Turn R, stand with your back to the wall after you took the flares and jump up, shooting the Guard on top of the walkway. Stand with your back to the wall and hop E with a grab (from back against the wall), to the platform under the yellow sign on the wall, saying: “There is nothing down there.”
Save again and take a standjump E over the pipe to the next platform, runjump through with a R curve to the next take a step forward and one more standjump will take you to a safe platform in front of a passage L. The door is closed, the jump switch for it is on top of the walkway where the Guard was on, so on we go..
A standjump from the corner to the next platform will land in the centre turn R and standjump to the safe platform at the walkway.

Spike ball #2.

The second spike ball will come down so wait a bit by climbing on that walkway, so that’s what the second hole in the entrance passage was for. . . Do a runjump/grab to get on and get the shotgun ammo the Guard dropped, pull the jump switch N and return to the S end, run down E onto the safe platform, mind the ceiling, stay under the highest part and runjump to the door-platform and save.

Spike ball #3.

Go up the passage and around the corner and as you already understood from the header, another ball will come down. So roll, run (it’s a slow ball, there is no need to hurry too much) for the platform at the entrance and turn R or L, hop back off and grab, hang there till the ball went in the grinder below and go up the passage once more, this time armed with the Shotgun, shoot the Guard, pick up the uzi ammo and go on.
Enter the office by opening 2 blue doors, take some uzi ammo and a small medipack from the desks and pull the switch in the NE corner. The steel door in the short passage opens; go into the Big Machine room.

The Big Machine room.

Go down the stairs all the way and run once around the central contraption to shoot some Guards, take everything they drop ([b]uzi ammo), (did Lara say “Fool”??) go to the W side of the central Machine and pull the switch after you took out the Guard. A door opens up the stairs and will release 2 Dogs and 2 Guards, climb the block in the SW corner near the Machine and wait for those Dogs, take them out and turn L, the 2 Guards will appear there, shoot them and go get the shotgun ammo and Shotgun, then climb straight up to the door.

Enter a small storeroom, get the revolver ammo under the box on the crate and find a switch to pull in the SE corner (there’s also door to a secret area N in this room, it will open up later). This switch opens the door in the lowest part of the Machine room, so get back down the stairs, just go straight forward in to the Machine room and land on the stairs leading down to that door (NW corner).

The Boiler Room.

Climb up to a ledge W and get the uzi ammo and a small medipack, jump down and now go around the Boiler to the N side and prepare to shoot some Dogs and Guards, take shotgun ammo and another [b]small medipack and climb the ladder E up on the ledge where the Guard was, back flip into a small storeroom and take some uzi ammo from under the box next to the ladder (from here you can see the door to the secret area in the adjoining room is still closed).

Pull the White crate out and push it to the W, go in to the new passage and shoot the Guard in next room, get his uzi ammo and see the door that needs a Key in the SW. Open the door SE and go in, R and into the 2nd door on this walkway after you took the uzi ammo in front of the 3rd door (dropped by a Guard I shot). Search the dormitory to find the Uzi’s on the bed NW and locate a crowbar door E, open it to get Secret # 3, the Desert Eagle on a desk, and uzi ammo on a table. Shoot the Guard, pick the uzi ammo he drops and go back to the 1st door on the walkway, open it and go into the bathroom/toilets.

The Bathroom/Toilets.

Go straightforward and the wall you bump into, it has a breakable part in the left corner, shoot it out and go down into a greenish and dangerous room, look for 2 Guards on the platforms above N and S, better if you shoot them now if you can (stand in the SE corner to shoot the one up N). Go climb back out of the room and R, find the toilets, shoot all three bowls and water will poor out, flooding the room where you just shot the Guards. Swim N under the platform in the pull the underwater lever (N wall) and 2 steam blowers up on the platform S will stop, making life a lot easier. Swim back S and climb up in the R hand corner, get the shotgun ammo and use it on the Guard on the other side of the room (in case you didn’t get him yet). Go up the short stairs and get the medipack, hop back once and turn L runjump/grab to the N platform to get the Guards’ Keys. Pull the switch on the N wall and climb the crate, runjump/grab into the passage SE.

Spike ball #4.

Yep, you’ll encounter the 4th on your way up, run back and jump to the crate R, back into the passage once more and at the ladder, (leading to level 3, which isn’t there yet) go R and down to a hole, drop down and you’re back in the room with the door that needs the Key you now have, so why wait, open that door… (in the lower corner).

Through the Hole.

In next room are 3 openings in the E wall, stand in front of the L one and hop back, run forward and push crawl as soon as you reach the hole, you should be inside now, turn and drop back, hang and mind the breakable floor you will land on, so roll and run off to the R, pull the switch in the end of the passage and look for the other breakable floor part, halfway, walk on and jump back now drop down and get Secret # 4, the Grenade gun and 2x ammo for it. Drop down into the Boiler room, up the ramp and go into the gate you opened in the SW corner, go past the ladder (shortcut back to the room with the 3 holes) and at the yellow tank R into the passage to next room, nothing to do here so follow the passage up to Base Camp.

Back in Part 1.

Base Camp.

Just before the dead end, past the flashing yellow warning light, you can open the ceiling hatch and go up, open the blue door E and sprint out to the building E, climb to the roof again (you found Secret 1 here and look over the N side and if it’s ok, you can take out the Sentry-gun from here, using the Eagle with Lasersight and shooting the fuel tank. Drop from the roof on E side and shoot the Guard (Fool!) and go S, around the corner to show yourself to the Sentry-gun. Now circle back to the yard and stay well out of the way of the Sentry-gun, climb the roof of the building you came out of and look for the best spot to shoot the fuel tank of the last Sentry-gun.

If you could take care of all Guns, you can go get that medipack on the ledge in front of the building E safely, if you didn’t take it in the beginning of the level that is. Another Guard comes out, take his ammo and head N, along the fence and to the door that needs the Key.

Back in Part 2.

The Crane.

Open the door inside and go put the Fuse in the machine, a door opens in the other corner of the room, so get the uzi ammo on the floor behind you and a small medipack under the pipe L and go for that door behind the machine. In this office you can get the first Seal of the Old Ones and some shotgun ammo on the desks (somewhere between the desks you’ll hear a sound and that could well be that secret door below, as it will now be open). Pull the switch on the wall and Boy… what have you done… You really messed up things outside, a container dropped from a crane. 2 Guards with their Dogs come out to investigate who did this and you know what to do with them. . .

Take the shotgun and uzi ammo they drop and go R out the door, roll and take out another Guard on the grey walkway, follow the walkway and get Secret # 5, the medipack in the alcove to the R there. Go back along the walkway. Climb down the ladder and onto the fallen red container*.

Optional for a Secret: If you want that secret, go stand NW of the red container and look down in the pit, in the NW corner of that room is the door to the room where you can get to the secret. Just run off the wooden platform and land on the steps below, go into the opening NW and find the door N open. Follow in ( Secret # 6 sounds) and shoot the 2 Guards, pick up a small medipack and uzi ammo. Then go into the room SW and get the revolver ammo from the table, go out and E, into an open door to the R to find Flares on a crate NW. go to the other side of the room and climb the red crate, turn and runjump to the Jumpswitch. A hatch opens up on top of the grey container, so get up there and climb up through the opening, jump to the ledge and go straight out the door. You’ll are back where you left off. Go R and down the ladder to the red container and climb it.

*Stand in the SE corner and jump/grab the opening in the E wall, shoot the box for uzi ammo and follow the walkway around the R corner.

The Warehouse.

Climb all the way to the top of the crates on this W side walkway and shoot the box for a medipack. Climb back down to the walkway and get on the crate SW, shoot a box standing on the crates SW and jump onto those crates, find some flares behind them, continue down S and get the shotgun ammo in a hole. Back out again and get down to the ground floor.

Look at the pile of crates to the E for a stack that’s low enough to climb, it is in the middle, go over and into the opening L, push the white crate and go in, climb the crates in the N and jump/grab the grey container W, up and R past the wooden crate under the slanted roof, the box holds nothing, just go around and climb the crate around L corner, push the white crate and get the uzi ammo, return E and turn S, runjump over to the red crate in the crate pile S, climb all the way up to the highest crates on E wall, the white one is push able, but impossible to move (nothing in it as far as I could see, just shoot the box on the crates below in the SE corner and from here a runjump/grab S to land on the crates for Secret # 7, Grenades.

Drop from the crate to the floor and land in front of a crate you can open with the Crowbar. Get the revolver ammo from inside, hop back and go W and left, hop on a crate and drop down at the other end.
Look W for a red crate and a breakable floor next to it drop in and grab the flares and the shotgun ammo from under a small box.
Climb out E and run almost straight into the opening in the stack of crates onto another part of breakable floor. Drop in and find your way to the far SE corner, look up to open the hatch and climb up, go E for flares and on to the crates N for shotgun ammo, go back to the hole and shoot (pistols) the lock on the gate S to open it.

Back in Part 1.

Go in and either L or R, it’s the same, into the passage S at the bottom of the steps and keep going left (twice), jump over the crates and runjump to the jump switch.
Back out and go right (W) there is the gate you just opened with a sign “Wrong way, go back” and to the left a passage that leads out to the icy chasm. So go there and jump up the icy slopes to the chasm

The Chasm.

Go to the SW and slide down to the lower cave again this time look for the crack in the E wall leading S, next to the opening you went in before, crawl into it and turn so you can back off the wall and hang, shimmy to the R and to the ladder there, go down all the way to the bottom and then S on to the slope in the end, shoot the icy wall and go in, be careful, spikes everywhere.

Go L and to the block in the corner, go around and climb it on the E side, shimmy L before you pull up and go runjump to the pillar W. Runjump to the sloped one in front and slide/jump to the next.
Turn L and do a diagonal runjump to the pillar on the S wall, a standing jump will take you up to the last, at the hatch in the ceiling.

Face S and take a standing jump/grab into the opening in the S wall from the centre if the pillar and shoot the Guard, he leaves some uzi ammo, shoot the 2 boxes for a small medipack[/b]. Go up the stairs and shoot another Guard that also leaves some uzi ammo, pull the lever and have a look to the R to see the hatch opening up (Cool!).
Go back down and standjump to the pillar under the hatch, stand on E side against the N wall and standjump/grab as left as possible into the open hatch.

This store room seems empty, so go on to the next, take the flares on the red crate and pull the switch on S wall, turn and arm yourself as Dogs and Guards come in during the flyby. Start blasting them away, go gather the stuff they dropped and enter new grounds.

More resistance shows up, and 2 Guards are shooting you in the back from a ledge up and behind, seems you can’t hit him from below (you actually can!), so run over to the N, climb the ladder and turn to take care of them. The Guard that was in the S leaves a medipack behind, just a running jump to the other side and just drop on the ground below.

The Pump Rooms.

Go to the pool in the structure, save and dive in, go through the tunnel E and follow past the dangerous propellers to the gate (swim as low as possible), go R and up in to a pool in a new area, get air and dive into the S tunnel, go L/R/R and pull the lever, roll and go E into tunnel, get uzi ammo and Secret # 8, the Uzi’s. Follow the tunnel and you’re back in the pool.
Go back in W direction and straight into the gate that’s open, watch out for those propellers, go sharp L and stay close to the wall, in the alcove SE is some revolver ammo, get out and swim L past entrance to NE corner, follow the tunnel and go R for a small medipack, roll and swim straight to get out, stay low and swim as far as possible, draw the Eagle and turn, shoot the Guard, turn again and go to the end of this passage, open the hatch and climb up, you’re in the Electrified room.

Go straight and out to the frozen pool (in front you see the area you saw before, only from the other side), L and into the cave. Beware of Spike balls up the slope, stand facing the pool, on the R hand side and hop back a bit, to touch the slope that triggers the Spike balls , jump forward to the pool and a runjump to land on the ledge in front of the Electrified room. Wait for the Spike balls to break the ice and look for the lever between the 1st and 2nd propeller from the R. When you get near, push “action” and Lara will grab the lever and during the flyby, roll and swim forward, to the ledge again and from there you can jump to a small triangle piece of ice in the NW corner, jump into the room there, go on through the gate to shoot some Dogs and find the open door to the R and R, follow and you’re in the other side of the Electrified room. Jump left and into the opening left, follow through and open a door with your key, go in and take the 2nd Seal of the Old Ones on a desk S.

Jump up the red crate and shoot the dog and 2 Guards one leaves behind a small medipack and the other some uzi ammo. Also get some shotgun ammo behind a crate SE and go back to where you came from, the door the Guards came from is still open, so go back through the passage NW to that opened gate and enter new territory.

The Big BANG.

In the small store room is a small window and some flashing lights, look through that window and see there are oil barrels piled up next to the boilers, the Eagle doesn’t work here, but the Grenade gun will. Stand in the centre of the opening and turn to the R a bit so you’ll aim at the steel landing to the R of the pool, arm with the grenade gun and Super ammo and fire a Super grenade through the hole, see the grenade roll to it’s goal and watch the Big BANG, the hole place goes to pieces, (great cut scene by the way), oil pours in the water, oil starts to burn and pours through a hole in to the Big Chasm. The ice melts.

The Way Back Home.

Go back through the passages to the room where you got the 2nd “Seal of the Old Ones” and go out the door that opened there, climb the building L on E wall and in to the hole in the roof, get Secret # 9, grenades and climb back out, drop from the roof and go up to the “hole in the wall” W, drop down there and go up the ladder NW, through the door to the Electrified room and L to the pool where the boulders went in, runjump L into the entrance of the cave, go up the Spike ball slope and climb up, run down the slope and slide back to the top ledge of the Chasm. Go L and find the ice ladder, go all the way down (you can also attempt a nice and dramatic swandive “with a scream” in to the pool from above) and dive into the water, swim N and go on through a long tunnel till you see Lara disappear in the darkness. . .

End of this great level