Tohokan's Temple

Level by Jamie White (November, 2000)

Walkthough by Harry Laudie

[Note] Do not use the supplied title.* files. The title.tr4 file that is created always crashed when I try to start the game. There is also a bad bug in the game, documented near the end of this walkthrough. [End note]


There
seems to be an invisible block covering the hole in front of you. Shoot the two boxes for two large medipacks. Get into the crawl space in the lower north wall. At the end, stand up in a room with lava at the sides. Climb the column in the middle of the room. Grab the wall above the jump switch and climb the wall to the top of the next column. Pick up the crowbar and climb back down. Pull down the jump switch and kill the attacking harpy. Drop to the floor and jump over the lava to grab the wall ladder on the east wall. Climb up into a room. Go to the east wall and use the crowbar to pry Black Beetle #1 off the wall. Before you exit, pull down the jump switch in an alcove to the north of the entrance door. You get a cut scene of a door open in the starting room.

 

Go down the ladder and back flip over the lava. Follow the crawl space in the south wall back to the starting room. Enter the open south door and follow the tunnel. You find a room with a platform in the middle of lava. You can pick up a crowbar from the floor in the north-west corner. Jump to the platform in the lava and pick up five large medipacks and a Pharos Knot. Kill another attacking harpy. Use the crowbar to pry Black Beetle #2 from the block on the platform. Jump to the north ledge and climb the blocks to the top. Pull down the jump switch and get a cut scene of spikes and skeletons. The door on the ledge in the south-west corner is open.

 

Just ignore the two skeletons on the ledges. Jump down to the middle platform and then jump to the west ledge. Climb the wall ladder and run pass the skeleton and into the water. Swim south and walk onto a ledge. Continue south and then side down a water slope. You slide into a large pool. In the north-east channel are two closed doors. Swim to the north-west channel and into a reddish opening in the north wall. Swim up the vertical shaft and pull up into a dark room. Go north and pick up five flares. Then go through a west tunnel and into a small room with closed doors.

 

Enter and loop around to the right to see a black tile on the floor. Pull down the jump switch above it and a small door opens in the south wall. Enter the tunnel to the south and step on the black tile at the end. Exit and loop around to the left and into the second open small door. Go south and pick up a large medipack. Go west to see a ladder with a closed door at the top. Look north for a black tile and a jump switch. Pull down the jump switch and the small door in the west wall opens. Kill a harpy and pick up a large medipack that it drops.

 

Enter the small doorway and follow the tunnel to the north. Enter a short side tunnel for two flares. Then continue north and follow the tunnel to a pit. Jump the pit and go into a north tunnel. Pull down the jump switch at the end and return. Blocks have risen in the pit. Hop into the west alcove to step on a black tile. Return to the room with the ladder and the door at the top. Climb the ladder and pull up into a tunnel. Run down the tunnel and into a room. Hop over a block into the next tunnel to avoid a skeleton. At a T-junction, go to the left and follow the tunnel. Run over a spike rap on a black tile and get secret #1. Pick up two small medipacks and kill a harpy. Return to the T-junction and enter the west crawl space.

 

Stand up and pick up two flares from the floor. Go south and step on a black tile. Roll and see a small door open to the north. Go there for three flares and step on another black tile. Exit and go west into another open small door. Hop onto the block in the south-east corner and pull up into a small room. Pull down the jump switch on the south wall and get a cut scene of an underwater door. Climb the ladder on the east wall and pull up into a tunnel. Just run pass the skeleton and into the hole at the end of the tunnel. You fall back into the water pool.

 

Swim to the north-east and down the slope into the open underwater doors. Swim through the crawl space and turn to the right. Keep to the south wall and swim up the first opening in the ceiling. There is a second opening further on but there is a bug there. At the top, swim south and follow the underwater tunnel to the end. Swim up a vertical shaft and pull up into an area with a lava pit. Go east and jump to a slope. Slide down the slope and jump to a ledge. Turn south and slide down slopes to jump to a safe tile. Climb three short ladders to pull up to a slope. Slide and jump to grab the edge of a large block. You cannot pull up but the wall of the block is climbable. Shimmy to the right and to the other side of the large block. Pull up and back flip to a ledge.

 

Enter the tunnel in the west wall. Go south up the ramp and kill a harpy. Follow the ramp up to a large room with green walls and lion faces. Loop to the left and go to the south-east corner to pick up the Mechanical Beetle. Step on all of the spider web floor tiles. One of them opens the small door in the north-west corner. Go there and follow the tunnel to a large area with a central structure. Before entering the central structure, go around the area and pick up eight small medipacks from the tops of the blocks. Notice the four skeletons guarding the item in the structure. While I was luring them outside the structure, one fell into the pit so I only had three of them to outrun. Lure them out and run into the structure for the Winding Key. Jump up to grab a ladder and climb safely to the top. Or you can go back outside the structure and run to the north-west corner.  Enter the tunnel and go up the ramp. Follow the tunnel to the same area as the top of the ladder. A skeleton dropped from the ceiling but it fell down the hole.

 

Go north and loop around to the right and go pass the open doorway. Go down a south tunnel and pull down a jump switch. Then go north through the open door and pull down two jump switches at the north wall. These switches close the doors in the central structure and may lock the skeletons inside. Return and go south pass the ladder. Follow the tunnel and ramp back to the large area. Go to the south-east corner and enter the open door. Follow the long tunnel to a ledge over a lava pit. Jump the gap to the central column and use the Pharos Knot in the receptacle on the east wall. The four doors rise behind you. Step on the tile in the middle of the floor and get a cut scene of a door somewhere. Climb down the ladder on the north side of the column. Jump over the lava and go around the room. There is a large medipack in the south-east corner. Jump to a north opening and pick up a Pharos Knot. Jump back to climb up to the column again. Avoid the skeleton and jump to the south-west corner and into a tunnel.

 

Follow the tunnel and slide down a slope. Go north and cross a bridge over the lava room that you visited earlier. Just follow the tunnel and at the end drop into a hole. This is the location of the bad bug. You are supposed to land in water. But Lara just kept bouncing up and down on the water's surface. Luckily the author left the fly cheat intact so you fly off the water to continue the game. Otherwise you would have to just scrap the game.

 

Go north and kill two harpies. Enter the open door in the north wall. Follow the tunnel up the ramps and emerge onto a ledge over a lava pit. Grab the north wall and shimmy to the right. When you turn the corner, climb up the ladder to near the ceiling. You can pull up into a crawl space for secret #2. There is nothing to find so get back out and shimmy to the right and into an opening. On the other side, drop onto a ledge over a lava pit. Go to the north-east corner to pick up the Ornate Handle. Then go to the north-west corner for the Hathor Effigy. Climb down a ladder and shimmy to the left and onto the ledge below. Go south and enter another tunnel. Follow the tunnel and ramps to the end. A small door opens as you approach it. Climb the wall ladder and emerge back into the starting room.

 

Go to the north-west corner and climb the wall ladder. Pull up into a tunnel. Use a Black Beetle in the receptacle and it opens. Enter and make the Portal Guardian to use on the stand. You get a cut scene of a door opening and a hole. Climb back down and go to the south-west corner. Climb the ladder and pull up into a tunnel. Use a Black Beetle in the receptacle and it opens. Enter and use the Pharos Knot in the receptacle. You can hear a door open. Climb back down and enter the open doors in the west wall.

 

As you enter the walkway, the camera view changes. Go west to the throne and kill the demigod. Pick up the Horseman's Gem that it drops. Pull down the jump switch to the left of the throne. You can pick up two large medipacks from the south edge. You can pick up two small medipacks from the north edge.  Return to the entrance and see a tunnel in the wall to the north-east. Grab the east wall and shimmy over to the tunnel. Run east down the wide tunnel and kill two harpies. You emerge from the tunnel into a large outdoor area. I ran over the two symbols on the nearby slopes just in case they triggered something. Go to the north-east corner and enter a tunnel. Follow the tunnel and emerge onto a slope. Run down the slope towards a crawl space and the level ends.

 

21-sep-2006