HEATHEN TEMPLE
Level by Atsushi
Yamakawa (Blacksheep)
Walkthrough by Jenni
Kills: 13-18 (some
enemies can be ignored and some don’t always appear)
Items: 18 (including 2 canopic jars, a guardian key and Golden Vraeus)
Secrets: 0 (if anyone finds one or more, please provide the information in a
trailer post)
Objective: to obtain
the ankh
Important: revised
wads are required to play this level.
WALKTHROUGH:
Before you climb the
wall at the end of the passage, turn around and jump up in to the crawl space
to collect the shotgun.
OBTAINING THE GUARDIAN
KEY:
Climb up the wall to
emerge in to a large open area and head toward the structure in front of you
heading SE around the structure to get the blue SG ammo.
Now go back around to
the front of the Eastern structure to face the canopic jar in the ledge in
front of you. Monkey swing left to the button on the ledge (which opens a door
around the corner and above where you are). Drop down and make your way back to
the open area at the top again. Head N and slide all the way to the bottom.
Jump up to the lowest ledge on the W side and climb to the top of the high
pillar. Jump to the NE alcove and push the button which opens the door in the E
wall. Jump back to the climbable pillar to run-jump (don’t grab!) to the now
open door. Shoot the croc in the pool before you jump in to climb out on the W side (or you
can ignore the croc and run-jump to land on the W side). Shoot the
cream-coloured urn to get the flares. Go in to the passage and climb up in to the alcove to
push the button which opens a gate in a cave. Exit via the climbable wall at
the entrance of the pool room. (The closed door in the pool room will be opened
later, remember where it is).
Run-jump grab and
climb to the top of the climbable pillar. Face W and Run-jump to the sloped
pillar, slide and jump to grab sloped pillar in S, pull up and slide to jump to
shimmy ledge. Shimmy all the way left and around the corner and pull up (you
can drop down to pick up the large medipack but will be coming back this way at least
once more so can pick it up later). Head S and go in to area which houses the
2nd canopic jar that can be seen through the bars. Shoot urn in the SW corner
for red
SG shells
and collect blue SG shells from niche in NW corner. Go outside in to a large area
with 4 pillars. Along the N and S walls beside the structure housing the 2nd
canopic jar are niches to place the jars when you retrieve them. Head to SE
corner of pillar area and run into passage, turn left, drop down and head in to
cave. Shoot 2 scorpions which emerge from the cave. Don’t run into the open gate just
yet. Half way in to cave turn and head N and jump up the slope and use the
niche at the end to get some red SG shells. Head to the niche in the S wall to open a
door that houses the guardian key (access S niche by climbing on to small block
in middle of the cave, face S and jump to the ledge then do an angled jump in
to niche entrance). Head out of the cave, shoot the ninja that appears as you
climb out of cave area and make your way back to the crawl space. This time,
shimmy around the corner and pull up facing S and crawl through. Run-jump to
the ledge in the E, then run-jump to SE ledge and jump into the doorway. (Shoot
the croc in the water if you
wish or ignore it as it’s not necessary to go in to the water) Run-jump and
grab the rope (Lara will just make it) and swing to get the guardian key. Pick up red SG shells on the floor behind
the guardian key pedestal. Swing back to the other side and make your way back
to the cave.
OBTAINING THE CANOPIC
JARS:
This time, go through
the open gate at the end of the cave. Head in to S passage and shoot the cream
urn on the first left niche to get red SG shells. Use the guardian key on the gate at
the W wall of the central brick structure. Jump in to there and check the
burning floor panels and the closed door above them. Return back to central
brick structure room and head to the N wall and look for a passage above. Shoot
the cream urn in the niche on the right and use the niche button to open the
door blocking the above passage. Run-jump and grab the monkey swing above
(grabbing monkey swing on the left where it’s lower) and monkey swing to
passage. Slide down in to room. Climb on to the ledge the burners are on and a
cutscene will show one of the panels is not burning in the burning floor panel
room (the left or bottom one) (run up and down the ledge for the cutscene to
kick in if need be). Climb the corresponding pillar (the one nearest the W
wall) and the pressure pad on the top of the pillar will temporarily put the
fire out at the button. Quickly climb down to push the button before the fire
comes back on again because it’s timed! Then run along the ledge again to see
another cutscene of the floor panel fire off at the other end as well, so go to
the pillar at the E wall and repeat the steps of climbing the pillar and
running to the button (this also raises a cage to exit this room). Do the same
for the central pillar and button. (TIP: get down from the pillars quickly by
hanging, then before Lara brings her legs up as if to climb a ladder, let go
then quickly grab again – repeatedly do this quickly to get to the bottom
fast). Go back to the burning floor panel room and jump over to the floor
panels now that the fires are safely off. Climb up on the ledge on the N side
and drop in to the niche to push the button there, do the same for the S side
to activate the fountains (and emptying the water in the pool rooms). (Note the
door is still closed above you, you will be back here later - remember this
room).
Drop in to water
around central brick structure and climb out on the S side, run to the end of
the passage and around the corner on the right (pick up the large medipack there) to see the
area around the 2nd canopic jar is flooded with water so can backtrack to retrieve
it but first get the 1st jar. Face the central brick structure from the E side
(facing W), jump and grab and climb to the top. As soon as you pick up the canopic jar the floor panel will
catch fire so immediately jump back in to the water below.
OBTAINING THE LASER
SIGHT:
Swim in to the passage
on the W side of the brick structure (that runs under the passage to the
fountain room) and swim around to the right to open an underwater door. A croc emerges, so quickly
swim back to the brick structure to shoot it from the side. Hop back in to the
water and through the door you just opened and swim climb out on to the ledge
at the end of the passage on the left. Use the niche button to open the door in
the first pool room. Swim along the tunnel, going past the entrance to the
brick structure and two left turns to turn left in to a beige passage which
takes you back out to the bottom of the climbable pillar. So climb up the
pillar again to run-jump in to the pool room of the E wall again. Take the
laser sight from the pedestal and return to the open area with four large
pillars (as you climb out of the pool, a ninja attacks so take care of him first). If you
haven’t collected the 2nd canopic jar, go and get that now (but watch out for 2 crocs in the water surrounding
the canopic jar that may or may not be there).
OBTAINING THE REVOLVER
AND GOLDEN VRAEUS:
Use the canopic jars at the niches described earlier. This lowers the 4
pillars to form pits with buttons to push. Drop down in to the SW hole pit and
push the button. A screenshot shows a gate opening releasing a croc back in the underwater passage near the
brick structure….. it also releases 4 ninjas above so climb up and take care of them. Use the button in the SE pit
to turn off the fire in the NE pit. Press the button in the NE pit to show a
door opening revealing the revolver (this is the door in the fountain room). (The
button in the NW corner cannot be pushed as it’s impossible to escape the fire
in time.) Run back to the cave, shoot the croc in the water (there may be two), get the revolver, then drop in to the water behind the revolver pedestal. Take the first
left and climb up to get the Golden Vraeus from the pedestal. Swim back to the cave, climb up and use the golden
vraeus at the gate at the end of the passage.
OBTAINING THE ANKH:
Slide down to the bottom and pick up the revolver
ammo from one of the pressure pads. Look
closely at each star on the pressure pads. They all have a different amount of
small circles on the points of each star – the number of circles indicates the
order in which the fires are triggered. So the star with one circle on one
point is the first to be activated. The star with two circles on two points is
the second and so on…. A flyby shows a door in the pit opening. Drop down there, go to
the edge of the pit, equip the revolver with the laser sight and shoot the urn
that’s above the pedestal and below the monkey swing. (You can shoot the crocs
down below if you wish but you won’t be going down there so there is no point.)
4 glass boxes appear – use them to reach the ankh on the pedestal. A rope appears when you take
the ankh, use it to swing to the button on the E wall which lowers the two
cages covering the buttons on the W wall. Use the 2 buttons on the W wall to
open the door to the exit and use the rope again to swing up to the doorway to
exit the level.