Green Secret.

Level: Tanne.

Walkthrough: Dutchy. (Walkthrough revised Febr. 2018)

I will of course have forgotten to mention a few (smaller) enemies.

Green Secret - part 1

The Jungle.

As you drop onto the slope, you immediately have to jump/grab the ladder in the vines in front, climb up with Lara’s waist on the level of the Flares on the ledge right and backflip without a roll to land on a flat ledge, get the Flares and shoot the Bat, climb up the ladder (left) in the shaft over the Flares and in the room on top are some Uzi clips and a Jump switch in the SW corner, the switch will open a wall in front of a lever, shoot the Bats and go down to the ladder again. From the right hand side of the ledge you back flipped to, just slide and you will land on a flat part of a tree, turn right and jump to that lever, which will release a Boulder in an UW tunnel.

Dive into the pool below and get some Flares in the SW corner, swim N and into a small tunnel behind the rock.

Take a right and over the hole the Boulder went in, follow the tunnel to a cave holding Secret #1, the Uzis and a Medipack. Go back through the tunnel.

And straight at the Boulder, underneath a low rock and right into another tunnel, the current will eventually take you to a pool area. Swim right and into the SE corner, climb out on a low ledge and go up to the high ledge on the S wall, go left and at the end of the ledge, you can jump/grab up to the monkey swing, follow left to the end of it at a tree along the E wall and drop/grab the tree, climb left around into the opening in the tree. Go forward to a sloped higher ledge just in front of a Spike trapped set of Bones and grab the monkey swing, go forward to the end and right, drop and get the small medipack and Uzi clips. Go back using the monkey swing to the sloped ledge you came from and dive into the pool below, swim to the W side and climb onto a low ledge there. Climb the rocks to go to an alcove in the NW corner and get a small medipack, Flares and some Bats. Go down to the water and climb the rock in the pool in the NW, look for the opening in the Vines of the N wall and jump in there.

Native village.

A big Scorpion is running around here, you can shoot it or just run away from it for a while, as it will kill a bunch of Natives for you (At least that’s what happened for me). There’s some Shotgun ammo near the NW hut, when you take it a Native will come out of the hut, climb onto the hut and shoot him, or let the Scorp do the work for you. Under the big tree SE of this hut is an opening, look for the Shotgun on the ground there (thanks Jose).

Go to the SE and next to the campfire, you can shoot the vase and get the small medipack fast, run about for a bit and my Scorp killed at least 4 Natives before I got onto the SE hut, by climbing up the roof from the front end and finished the Scorp off from the roof. Look for the Jump switch on the S wall over the hut and use it to open a trapdoor. Shoot the Bat and go to the NE, in the next foggy Cave is a Swamp.

The Swamp.

When you stand in the water, in the reed plant left of the bush, you can walk slowly in a straight line to the next reed plants (in the NE corner) till you stand between the plants there. Turn right and look with the Binocs into the next Cave and see one more plants and a ladder under the trapdoor you opened before, when you walk (slow) in a straight line through the plants to the ladder, you should be able to make it. Climb up and walk forward into the alcove in the tree house, climb up and get a screenshot of the “Hand” in an UW tunnel.

In and around the Tree house Pool.

Turn around and jump to the roof of the tree house, shoot the Bat and go to the NW corner, in that corner on the leaves of the trees, are some Arrows, jump there and from that ledge you can let yourself drop into a cave next to the tree house, there’s a passage in the NW corner you can crawl in and get some Arrows and Shotgun ammo in the end. Go back and to the dark passage SE, leading to a pool. Climb up the higher ledge right and jump to the rock under the tree with the lantern, climb up onto the tree from the other side and jump to the Crown of the tree S. Walk over to the most SE point from where you can jump into the passage behind the left waterfall, drop into the lower passage, shoot a Bat and follow through water, shoot a Native and look for the Jump switch in the passage past the Skeleton. Just run out of the passage here so you’ll slide down the waterfall and land in the tunnel at the Hand of Orion. Get it and follow the tunnel to where you are back in the pool, swim to the E and into the next cave.

The “Hands.”

Through the open gate in the end and E in the next cave, get out at the ledge with the 2 receptacles for the Hands and a big gate (E side), so we need one more we saw it in the flyby. Hop on the NW block and run jump/grab the Jump switch on the Tree N to bring out a rope (S side), swim to the SW and shoot the Native on the ground there. Hop on the block at the pole and jump/grab the Jump switch on the N tree to get out two more ropes (N) and get back on the SW ground. Jump/grab the ladder on the S pillar and go up a bit, till you can see a ledge behind, backflip to it and hop on the higher block, run jump/grab the rope and turn right, aim for the lowest point of the branch and swing/jump to it, immediately jump to a ledge on E wall to get out of the way of the Boulders and don’t linger, go jump N over the ledges till you are past the one with the Bones. Look behind you to see why you had to be fast. Go on into the NE corner and follow the passage around a corner to a deep Canyon.

The Deep Canyon.

No it isn’t water, drop/hang from the edge and shimmy right to an alcove where you can stand and turn, run jump to the pillar on E wall and pull the lever, (which will de-activate the Spikes at the Hand) on the lower ledge.

Run jump/grab to the W ridge and shimmy right to where you can climb up next to the hanging rock, jump into the NW corner to get Secret #2, Uzi clips and Medipack. Go forward and drop back into the bumpy passage, go back S to the Pool.

The 2nd Hand.

From the rock ledge near the Bones, you can jump to the branch W and turn right, a run jump/grab to a green lower ledge (you can stand on the triangular left side) next to the alcove where you can see the fires and the “Hand”. Turn left and stand jump/grab the rope from the closest corner, swing into the alcove onto the ledge with the hand and get the Hand of Sirius, run jump back out with a left curve so you land on a green sloped ledge just outside this alcove.

For a Secret: Look for the push block in the N wall, you can get a Torch inside, shoot the Native and take the Torch out, go jump left passing a suspended boulder. Then turn right and jump onto the grey rock, down the other side to the ledge with the gates. Drop the Torch for a bit and shoot one of the brown things on one of the receptacle blocks. A burner will start and when you hop onto a safe corner you can ignite the Torch.

I’m still not really sure what purpose the Torch has, but you can drop that suspended boulder behind the NE tree by burning the rope. That boulder can also be triggered by just swimming under the ledge it is hanging over. Either way, you can now safely enter that passage, turn around and grab up into a niche with Secret #3, the Crossbow.

Open the Gates.

Go back to the Gate and place both Hands, 1st the SW one then the NW one and a Native will attack, shoot him or just get the hell inside the Temple (stand at the highest point of the opening and roll).

Inside The Temple.

Follow through to a large room with slopes, Spikes and Boulders, on the backside of the pillar right in front of the entrance is a Jump switch opposite the gate, for later!

Boulder Room.

Here we have to release a bunch of Boulders.

Go up the steps to the N and turn around to go to the dark 1st floor center of the room, jump to the slope ledge right (E) and go up, jump/grab the Boulder slope left, go up to the Boulder in the NE corner. Stand on the ledge under it, on the side of the room and do a run jump to the center Boulder slope on the N wall, the NE Boulder will be released at the moment you jump from the corner (another Boulder hanging over the 1st Jump switch is released too). Go walk to the center pillar and jump to the arch right of the pillar, jump to the Boulder slope on W wall and do the same again. Now follow the central slope down till you stand on that pillar with the 1st Jump switch, drop and grab it, stand still while the center Boulder will open the gate behind you. Turn and go in, stand jump to the break floor and run jump/grab the next part, run jump to safety and follow the passages up to a room with several gates and a pole.

Room with the Gates, a Stone Mask.

Go to the 1st gate left and spot the Jump switch left so you can open it, go in and left, you can get those Flares if you’re fast, get them, backflip and side jump left into the entrance. Then run left past the rolling Boulder to end of the passage and climb into the crawlspace up right, shoot a Bat and throw the 1st lever (of 4). Go out to the dark room and to the opposite side, same thing, except for the Scorp that will come out, just run to the entrance and stand there shooting him. Throw the lever (#2) inside the passage he came out of, 2 more gates, same things to do, now the trapdoor at the pole is open, go up to 1st floor and get the small medipack, go up to 2nd floor and get Uzi clips and the 1st Stone Mask.

Tricky Jumps, Stone Mask II.

Go down the pole and into one of the gates next to it. On the bottom of the slide is a flat square, it will trigger a boulder, quickly turn right or left and hop back from the edge fast, grabbing the edge and wait till the Boulder settles. Then pull up, stand on the bottom of the slope facing W and stand jump over, jump when you land on a slope below and grab the passage in front. Just do hops over the slopes in the next Lava room and follow to a water room; grab 2x Shotgun Ammo, Uzi clips,  Flares and a small medipack from the bottom and run jump/grab to the center structure, run jump over to one of the higher ledges on the other side and jump/grab up to the 1st floor, get the 2nd Stone Mask and the gates in the wall will open.

Nasty Swim.

Jump/grab in and get some Flares in the NE. In the third trench from the right is a tunnel, save there and go down S and follow the winding tunnel, left/right/left up and right/right to the end and left/left and up, then right into the tunnel and right up, left down, up the sloped tunnel and right around the corners, up the slope  and left at the flat floor (small medipack here).  If you have enough air, take the small medipack before turning left or go back for it). Now go straight and right, keep going up straight to a trench (There are 2 Golden gates in this trench; only decoration).

Swim N a bit and climb out at the low ledge, safety drop back down E into the Boulder room.

Boulder Room. (2nd part)

Go up both Boulder slopes, NW and NE, place the 2 Stone Masks in the alcoves the Boulders were hiding, the gates up in the S open up. Go in and follow to a room with a break tile in the floor and a door on the opposite side (couldn’t open this one, later I heard it is supposed to be like this) drop through the break floor and run jump/grab the crack right of you, go left till you can pull up in a crawlspace, follow to the end to reach Part 2.

Green Secret - part 2

The Store room.

Get out of the corner and shoot the Guards, check out the Store room for a small medipack, Shotgun ammo and Uzi clips. Go up to the crates E, SE corner and get another Uzi. Pull/push the crate next to you all the way to the N and pull the one that was behind it from the wall, there’s a button behind it. Push it to open a grating up in the SW corner of the room. Shoot 2 fresh Guards and get some Uzi clips one dropped, jump/grab the high stack of crates in the SW and shimmy to the crawlspace.

The Base.

Get in and follow the ducts to the Alien room, where we will be back later, just go straight into the crawlspace other side and follow to where you will see a bunch of Guards, go on behind the glass to the end where you can back out of the crawlspace, shoot the Guards, one by one, making your way up the corridor, picking up the Arrows, Uzi clips, small medipack they drop. Pick up the Key-Card the last one drops and push the button right on top and shoot Dog and Master, pick up the small medipack. Go into the open door and shoot another Dog, push the button in there and go out, down the sloped corridor to the open grating right of the big gate, climb over and shoot the Guard, get his Grenades and use the Key-card to open the door, shoot the Dog and get the Fuse inside left.

The Alien room.

Go back through the crawlspace along the sloped corridor and through the ducts to the Alien room and jump to the ledge on the left wall, get the Medipack and jump to the steel platform in the center, jump to the ledge on the other side and drop into the hole in the ledge. Go through the crawlspace to the Power plant and shoot the Guard, go around to the back to place the Fuse in the last machine and shoot another Guard on your way out, pick up the 2x Shotgun ammo they dropped. Through the crawlspace stand against the sloped wall S and pull up, immediately jump/grab to the ladder on the platform and climb up, watch out for that hole in the center and go over to the new passage in the S wall. Pick up the small medipack from the water and go to Level 3 (that was a short level, did I miss something?).

Green Secret - part 3

The Labs, Alien heart.

Follow to a lab with alcoves, shoot the Guard, pick up Uzi clips and get the Lasersight from an alcove right, shoot another Guard and pick up a small medipack. Up in an alcove left are Arrows and an Alien heart, shoot another Guard. Go into the next room and under the pipe right are Uzi clips, under the pipe left is a grating you can shoot. Follow the crawlspace to the Bathrooms.

For a "Well Kept Secret": Go left at the door where you can see the Revolver and climb onto the wall left. Face E and only shoot the two middle grates in the E wall over the toilets, not the ones with the red light behind them. Turn left and run to the back, to the right are showers and part of the floor is gone… Swim down to the bottom for a Medipack and then up to use the underwater lever, opening a hatch in a water room and also giving you Secret #4. It will take a while before we reach the Hatch and the reward belonging to this Secret.

Go out and left into the first toilet, now you can shoot the grate there (the floor of the shower will close up again) Get into the crawlspace for the Arrows inside, jump over the walls to the S side, shoot the grate and get the Crossbow, drop out and get the Revolver. Climb out of the toilet. A Guard also showed up, just ignore him or take him out. Go back through of the crawlspace, go left and shoot the Guard in the back of the room with the Burners, in the W wall is an invisible crack you can grab to shimmy over the burner trap. Pick up the small medipack the guard dropped.

Go left in the end of next room and push the button, (notice the door next to the button) return to the N side of last room and jump into the passage left of the ladder. Go straight down the stairs, shooting all Guards and go into the NW corner of the room after you picked up all Goodies, jump into the alcove right (red wall) in the passage there and down the slope, follow the crawlspace to a big room. Shoot the Guard right and get up the slope to shoot the rest of them in the Ctrl room up there. Get Goodies they dropped and look for a Timed switch in a N passage. In the E side of the big room, you can climb a pole to go to 1st floor, the Timed door is there, E wall.

Timed run.

So light a flare, pull, roll, run around the corner left and sprint down the slope, jump on the block, jump/grab up the pole, go up one more step, backflip and side jump right, run into the door. Push the button right (this will open the door next to the button in the Lab area *), the switch left will open the Timed door again, you’ll have to use it twice. Go down and to the trapdoor in the floor in the center W, follow till you can jump over the water to get some Shotgun ammo, climb up ahead and do run jumps over waterholes picking up 3x Uzi clips on the way (nothing in the room below). Shoot the Guards in the next room, get the Uzi clips and climb up into the hole in the ceiling on top of the stairs, climb off to the right. Follow this passage through a room with pipes and slide into the passage where that door (*) near the button opened, left from the slope. Go in and shoot the 3 Guards, climb the pillar in the left back and spot the grating in the crawlspace right.

Before going in, let’s go get the "Well Kept Secret" Reward: Climb the ladder on the N wall and left around to drop into the room above. Jump over the water hole (the hatch you opened at secret #4) to the crates NE, go left and get onto those beams in the center of the room, go around collecting 2x Shotgun ammo and Arrows, then get to the water hole. Save and dive in, swim to the N wall, go down and left into the hole with the grate, into the low tunnel and left, keep left and then straight to the S. Right around the corner in the back is the Grenade Gun on a dark block, this belongs to Secret 4. Swim back N, right/right in the end and up to the room, to the ceiling and right along the wall. Get air. If you are sucked down by current, just swim straight up to escape again. One more pickup, swim down to the N again and go into the hole next to the one you just visited, pick up Explosive Arrows. Swim straight up, to the E wall and right to the hatch. Leave SE, down the ladder.

Crate puzzle in the store rooms, Key Card.

Shoot the grate from the crawlspace E, pull up in and crawl straight into the store room with the Card reader.

Pull the dark crate to the reader once and go behind it, shoot a Guard that popped up behind you and go back behind the crate, shoot the grating and go in to get Secret #5, Arrows, return and push the crate into this alcove at the crawlspace.

This allows you to pull another crate at the reader out and to this side, so the door behind it is revealed. Go back into the crawlspace and to the E, push the crate in front twice and shoot the Guard left, go in left and push the crate right (NE) once, go in left and around the center crate, pull the crate at the W wall (SW) out once and go around the center crate again, push another crate next to it to the W, so you can circle the center crate, now you can pull the dark crate SE back out once and go around to get behind it, pull it N onto that grate and enter the new passage E.

Shoot the Guard in the new passage and get his Key-Card, notice the door right and go back to the other store room, open the door and shoot the Guards. Get the 2x Shotgun ammo, from the floor and also from the box on the S wall. Go to the SE corner to push the button which will open a door to a big red room. There is a Desert Eagle on a Ctrl panel, but you can’t take it. Go back to the passage where you got the Key-Card (in the other store room and E), go left into the crawlspace, follow through to the Incubator room and open the door in the N end of the passage. Go in, shoot the Guard and follow to a big descending staircase, a bunch of Guards will try to stop you, take ‘em all out and also enter those automatic doors halfway down the stairs, check for Goodies dropped by several Guards with dogs. Enter the dead end passage E at the bottom of the stairs. After entering the passage, a trapdoor will open behind you when you step onto the last tile. Hop back and drop dooooown!!

Through the Basements, the Incubator Room.

Into a water filled basement, go W and into the passage till where you have do dive down, you’ll get into a shaft. Go up first and pull the UW ceiling lever after saving your game (to reduce the current, if you save/reload after pulling the UW lever, the strong current will be back), dive down and follow the tunnel swimming at the ceiling, so you can go straight up into the room there before you get sucked into the Propeller. Jump over the water to grab the ladder and go up into the passage, turn around and jump/grab up into the higher passage, follow to the bottom of the Incubator room, get the Revolver ammo and start shooting some Guards, most of them on ledges above, get the Arrows from the ground floor Guard and go up the SW ladder and right onto the ledge, get the Fuse and push the button to open a trapdoor so you can climb back into the Store rooms area.

Jump/grab the ladder at the opening in the wall and go in, follow to the shaft where you can climb back up (face S), shoot the Guard and open the door with the fuse, shoot more Guards and a Dog inside, get Uzi clips and the Key-Card. You can now go back to the Incubator room.

But, for the last Secret: Go into the SE corner, shoot the blue window there and enter the dark passage to throw the lever inside, get the small medipack and go to the other side of the passage with the Aliens to shoot the other window and push the button inside (This will open a grating in the top of the Incubator room). So go out NW and back to the trapdoor, jump over and follow the crawlspace again to the Red room. Go N and loop around right to enter the crawlspace you just opened and follow the walkway around to where you can jump/grab to the pole next to the Incubator.

Slide down a bit to where you can backflip onto the platform with Secret #6. Grab the Arrows and Revolver ammo and jump back to the pole. Go down to the platform and jump to the lower corner platform (SW), jump to the W and to the platform next to the ladder, drop down to the ground floor.

In the S wall is a door (in the dark behind the pillar), use the Key-Card on the reader (on the side of the pillar) to open the door and enter.

Finishing Up!

Shoot both Guards and get the Fuse key from one of them, go to the NW corner and open the door, push the button inside and the one in the NE corner too, the Incubator room explodes, go in there and shoot the Guards, get the Key-Card and go into the last room again, in the S wall is a door for you to open, walk in very slowly, the whole place is coming down. Stop as the first rubble falls and sprint to the end of the corridor, jump into the blue window and the level ends.

Dutchy.