The Last Fortress
By Yoshi

Here's another unauthorized walkthrough written by Akci and submitted by OBig. Many thanks to them both for their contributions to our growing collection.


Level One:

It begins with something unusual, jump into the room to the right, stand in front of the stones on the lower floorlevel and keep shooting the electricity. That banishes the fire-spirit to the bottom of the next big hall, find the jump-up lever, which opens the flap door at the start.

Slide down backwards, grab the ledge, shimmy to the left, get up and do a backflip with turning around, and press the right arrow too, to land on the block at the right. Shoot the bat; there will be another one downstairs. To get down, find a way to the other end of the hall. Go for the stairs and get back, let the boulder come out, now you can move along. Come back for the small medi later, when you killed the fire-spirit.

Now it's a curious dilemma, the fire-spirit is hanging about, so you should jump into the water, but a crocodile is waiting for you there. Well, while take care one, watch out for the other. There is nothing more to do here. Go around into the corridor, open the door, get some ammo, then use the handle in the crawling space. It opens the blue door in the corridor you came from. Climb up the ladder, get the flares, and while jumping from the slope shoot the white vase up there. The lower one too, and the double door opens.

Use the jump-up lever between the balconies now, though it matters later. Go for the crawling space, right from the entrance. Because of the machine guns, move close to the wall, and the longer way around the yard, in order to take less injuries.

On the right side of the corridor there is the door you just opened, but you can't go far in that way yet. Go for the door next to the pool, which shows on the load screen.

Monkey swing into the big hall, where you can climb down one floor with the ladder, but for the one under that, you need to use the CTRL with the safety drop to get down with minimal injury. (hold CTRL, hop back, release it while Lara supposed to grab the ledge, then push it again)

Monkey swing to the middle, and jump toward the handle, which opens the door downstairs. Behind it, there is another handle, lifts up a platform in the room with the pool. Climb up the lader. The handle at the top opens two doors, the way to go back up. But don't go that way. Climb to the very right side of the ladder above the door. When you step onto this square, before the door, the wall opens behind the handle on floor level. It will be a nice long climb. At the top the wall is climbable too. Get the blue crystal, you'll need it on level two.

Back to the pool, where you can go up now. Look around for the jump-up lever, watch out the fires. The blue door opened, you could have seen the handle inside, if you looked around here from the water. This opens the door at the top of the ladder in the corridor, opens from the way, leads back to the yard. But before go there, let's see the other side of the pool. I couldn't open the door leads there, and I think it can't be opened. From the handle you can jump over the fence with dive and roll. (+SHIFT)

Get the shells, and jump out from there the same way.

Climb up the ladder to find a jump-up lever, with it you open a flap door on the other side of the yard. You arrive into a room with the lionhead gargoyles. You can open two doors here, but just one of them leads somewhere at the moment.

A smaller kind of a maze, but it's alright, soon you will be familiar with it.

Drag the dead soldier off the grate anyways.

Find the way to the room with another dead soldier, and uzi clips, with the handle you stop the currents in the pool, middle of the gargoyle room.

In the water, in the direction of the gargoyles you can find a handle, the other way leads you out of there through some crawl spaces.

Now the door in the dead soldier's room is opened, go in, another handle. This opens the door to the upper lever of the gargoyle room. To get there open the ceiling flap door in the opposite corner from the dead soldier. Shoot the attacker, get the lasersight, use the handle. The door it opens leads to a high hall, you can't do much here yet, kill the knights at least.

Go back into the water in the gargoyle room, you can jump from the upper floor. Swim where the handle was. In this room a door is opened. You reach the top of the same room where the knights were. On the way up at the top of the ladder release CTRL for just a sec, in order to let Lara put her legs down, this way she can get up into the crawling space.

Jump onto the ladder in the middle of the hall and climb up. Get the shotgun shells and uzi clips. The handle opens a door behind the one next to the gargoyles. On the way you can see another door opened, but you will go there much later. Go to the door next the gargoyles, in this room there is a timed task to be performed. If you couldn't find the handle upstairs, you wasn't fast enough. When you have it, go the latest door of the gargoyle room. At the right side of the stage you can climb up, get around, running jump from above the searchlight, with holding left in the air, to reach the opening over the slope.

Upstairs you can jump over the white fences as usual, over the grates with dive and roll. In the middle, above the entrance drop onto the lever. Now you have one more rope. Go up again and use it to reach the handle over stage. You have to go through all ropes, because the first one is a bit longer, you can jump onto only that from the balcony.

When pushing the handle, a cut-scene shows a door opening, it's at the top of the hall, where you killed the knights.

Use your new toy, with the lasersight, shoot the swinging blue things, the one at up to the right opens the door downstairs. Shooting the other two I couldn't find up for any good. Do a safety drop, turn around, climb up the opening for a handle, which opens two doors, you're about to going in. Then go for the opened door. Find the handle, push it, and go back to the dead soldier. On the way, now that you have own a colt, you can shoot thoose annoying machine guns on top of the yard.

You arrive into a room with many fires, spiced up with two soldiers. On the right side there is a jump-up lever, opens the way, which goes for level two.

But first look around above the entrance, on both sides with turning while jump. At one side you can find some shotgun shells, on the other a handle. It opens a flap door in the ceiling, in the corridor leads from the yard to the gargoyle room. Go there, climb up, find the secret shotgun.

Move to the second level.

Level Two:

Use the blue crystal to open the door, then ride up. Get the small medi from the center of the room. Climb up the ladder to find the nitro. Where jump over water you can go down on the early side, grab the ledge, and crawl in. The handle inside opens a blue door, you'll reach soon. Get down the water, aviod the crocodile, climb out the shore, now you can kill him. Up there, there are some white breakable walls, by the bike. To get up, you have to ride around the room. There will be another on the way, and a breakable floor too, just ride to the middle of the room.

But first, climb up the opening over the first one. Get the large medi. Now there are three doors in the corridor. Two blues next to each other, and a third in front, which closes as you go for. Never mind, it's a trick. The first blue you will open soon, the second is already opened, that was the one you opened in the crawling space above the water. Turn right at the closing door, and right again, you get into an explosive room. The blocks by the wall have lighter parts, close to the wall, thoose are safe to step. If you look left, you can see an opening across the room, jump over there, get the uzi clips. Inside the opening there is a handle. Unfortunately I couldn't find out what is it for, I finished the level just the same way whether I used it or not.

*(If anyone finds it out, please update this walkthru, and let me know too.)

Now, at the entrance of the explosive room, climb up the block, where you can go up the upper ledge from. I'm not sure if it was by will from the maker, but it's a bit complicated.

If you try it as usual - so stand on the back right corner of the block facing the entrance, turn right a bit and standing jump with CTRL - Lara won't grab the ledge. Instead turn right more, aiming the far side of the target square, then do a standing jump, and hold left while in the air. And CTRL too of course. Go for the handle behind the trick door. You opened the first blue door outside. Go back to the ledge, but don't get down just yet. Look down, inside the fence there is a small medi. Get down from above it, and pick it up, it is a secret. Jump the fence with dive and roll.

Go for the opened door, where lays the uzi, also a secret.

After you have breaked the floor with the bike, get down from it and pick up the uzi clips.

Now there is a bug in the level.

If you leave the bike here (you won't need it any longer) and move along on foot, then in the next room the fires won't light up, and also out of the five machine guns (three in the next room, two in the next after) only one shows up. If you go with the bike a bit farer in the tunnel, through that lighting piece of ceiling in about the middle, and leave the bike there, then all the machine guns will be at their places, only the fires won't light up. All this would make your job easier, and of course it's up to you, but I think it wouldn't be fair, plus you would miss a nice cut-scene too. So just get back onto the bike and ride to the end of the tunnel.

Attract the soldiers attention by shooting on them one with lasersight, then as they approach, you can switch to any weapon. It would cost too much taking care of the machine guns from down here. It is possible though.

Run down on the left side, jump over the fire, and turn left next to that small pool, on it's closer side to the entrance. You are at safe for the moment, take a deep breathe. Sidejump over the slope above the pool, that opens the timed door in front, go for it. There is no fire on the middle block, so aim your jump there, and keep jumping toward the door. It's realy not as hard as it seems.

Climb up the ladder, shoot the soldier, go to the ledge. The machine guns will shoot at you, but let them be. Use lasersight and shoot the red fuel tank next the chopper, then hop back. (Keep in mind that, while the look held down, you can switch to any weapon to use with lasersight.)

Use some medi, because it's going to be a long fall. In the place the chopper was, one of the columns is climbable. Get up, and jump over for the small medi.

Two ways leads out of here, one goes back the corridor you came from, the other goes to the top of the previous room. Now you can take care of thoose machine guns too.

The blue door next the bike is opened now. It leads to a hall with a pool.

If you haven't gave the nitro to the bike yet, now it's the time.

Move along to the corridor. As it turns left, there is an opening up at the left. But a block raises, which can be lowered with the handle, in the corner of the pool. If you arrive here by foot, that block won't raise. And if you were at the handle before, and used it, - of course it didn't do a thing, at the time - and then you come here with the bike, it also raises. In that case just go to the handle, and come back, the block won't be there.

When you go up, a door opens, you can see it through an opening at the right. Behind it, there is a swinging blue thingie. Shoot at it, but hurry, because that door is timed. When you succeed, the door in front opens. Hop back down, and come up again in order to open the timed door again. This time you are free to run for it. Inside there is a Breast Plate, then the other door lets you out. Get the small medi from the blue room, then go back to the pool. At the left, the blue door opened, use the handle, you could saw it on level one. Now as the water lowered, you can get colt ammo from the corner, and uzi clips from the deep.

The handle you pushed, opened the door behind where the machine gun was, so get up there, through the fires, timed door, and ladder. When you climbed up the ladder, jump to the other side, then behind the door use the handle, it opens the door in the end of the dark tunnel. Don't leave the small medi here.

Go for the door, kill crocodile. Go up the blocks at the left, then climb around to get the uzi clips.

Go to the gate, kill demigod. Use his crystal to open the final gate.

Akci

akci@freemail.hu