Church and House (Demo)
Level by Psxsaves
(December, 2002)
Walkthrough by Harry
Laudie
Run forward
and get a flyby of the church. Notice a target on top of the church. Exit the
start area and kill two ahmets. If you run to
the north-west, you can jump a small fence and safely shoot the ahmets from
there. Shoot the lock off the gate in the corner and the gate opens. Enter the
hallway and go west into a small corridor. Take the first branch to the north
and find a tunnel in the east wall. Enter and then turn around to kill an ahmet. Go back and at a T-junction, take either tunnel
since they meet at the same place. Shoot four targets on the ground in this
area. This opens the gate into the house.
Go east towards the house and slide down a slope.
Do not shoot the man, as he is your friend.
He will kill the wild pig for you. Enter the front door of the house. Run under the
archway of the stairs to the east and then run back outside. Two ahmets will follow you and your friend will kill
at least one of them. Go back inside and kill any remaining ahmets. Go up the
stairs to the upper balcony and all doors are closed. Jump over onto the high
ledge at the west side of the building. Go west and hop onto the north block.
Look west and jump up and down while shooting to shoot a target on the far west
wall. It takes a little while to do this. It opens a gate in the kitchen area.
I think that all the targets open gates somewhere.
Jump the columns to the north and then east to
another section of the house. Go east and jump to the south-east into a sloped
roof. Run east and shoot a target. It probably opens a door somewhere that was
not obvious to me. That is all to do here. Go back west into the house and
enter a south doorway into the upper balcony. Go back to the high west ledge
and this time go over the south columns. At the end, slide backwards down a
slope and grab the edge. Shimmy to the right and around a corner. Pull up onto
a wall. You can jump though the north windows to pickup a crossbow and crossbow normal
ammo. But you cannot get out of the room, so do not jump through the
windows. Jump to an east pillar and
then east to another roof. Hop onto any block and kill the two ahmets. Go south and drop into the water. Pull up
and kill a crocodile. Go north into a corridor
and a gate opens for you. You are back in the house.
Go back up the stairs and onto the west ledge.
Follow the same route with the shimmy to the roof over the pool again. This
time jump south to land on a ledge. Climb the south wall and pull up into an
opening. Just follow the path and go through a crawl space. On the other side
slide down a slope and jump over a fire. Continue north down the corridor and
pass an opening with a closed gate. Turn left at the end to enter a dark room.
Pick up a revolver and revolver
ammo by the west wall. You can walk through
the wall back into the house. But go back to the opening and the gate is open.
Go up some stairs to see three cat statues. Turn north and follow the tunnel to
room with blocks. Kill an ahmet and climb the blocks. At the top block, shoot another
target. Go back down to the statues and turn to the right. Exit the doorway
onto the upper balcony.
Go down the stairs and go east into the left
archway. Turn left into the kitchen area. Follow the east corridor until you
reach a large outside area. There seems to be nothing to do in this area. Go
west until you see a break in the wall. Go through the opening and get on the
motorcycle. Drive west up some steep hills and pass some boxes. Continue the
next hill and get off the motorcycle at the top. Jump over the columns to get
the south wall. Ahead of you is the roof of the church. Climb down the blocks
and climb up the blocks to the church roof. Near the middle of the roof area,
find and shoot a target. This opens a gate into the church. Then go north and
back down the blocks and safety drop in front of the first gate where you shot
the lock.
Enter the gate and go west and pass the door you
entered before. The gate is open in a south passageway so that you can enter
the church. Go east and hop onto the slope. A
skeleton will rise out of the floor. Pull up onto the south ledges.
Follow the ledges to the west and shimmy around the fire. Shoot a target and
jump to the next west ledge for a grenade gun.
You see keys and a token on the ground. Leave them there for now. If you pick
them up, the giant head will start to attack you.
Jump to the north-west onto the west ledge. Then
jump to the north-west ledge on the north ledge against the wall. Go to the end
to pick up a Pharos Pillar. Safety drop to the
ground and exit the church. Kill the skeleton
that follows you. Go west in the
corridor and turn north at the end. You enter a small maze. You may awaken
another skeleton in a blue-lit room. Go in a
generally north-west direction to find a crawl space. You find a closed gate.
Run to the end of the corridor and wait for the gate to open. Enter into
another crawl space. Follow it to a church with blocks as seats. Go north
towards the laser sight. You gate a cut scene of Winston coming from behind
you. He walks through the north wall as the scene ends. Pick up the laser sight and shoot the target on top of the block.
Return back to the church. Now you can pick up the Token and the Gate Key.
You get a cut scene of the flying head starting.
A knight will appear on an upper north ledge. If
you shoot at the flying head, it just circles you without doing any harm. If
you run back into the house it will follow you. If you go back to the pool, the
head flies into the water and dies. There does appear to be an end trigger so
just exit the level.
01-aug-2006