ASTRODELICA 3
By Richard Lawther
Walkthrough by OBig from TombRaider.hu
Translated by Petunia from TombRaider.hu
Revised by Monika Pietsch (8.1.2004)
Help in addition to the walkthrough posted below can be found in the
form of a few screen shots (referred to in the walkthrough text) at the
following site: http://treditor.freeweb.hu/english/astrodelica3
Story:
It seems the aliens are not just here to help Dick with his game. Using
his personal teleporter Lara has departed
Walkthrough:
Pick up the Plasma Tube right on the teleporter.
Going outside (area with 2 poles and an ice monument) keep to the left
and continue your way in the passage on the right and you will reach a new area
(ice pool and suspended ice ball over it). Then continue to the right, down and
to the right again. On the other side of the deep pit stand directly at
the left side and (as shown on the pic) Lara can climb up.
To avoid the ice balls side jump right, side jump left and jump forward
and then trigger the fourth ball. Or try this: fall down quick and jump away
from the upper hole as snowballs begin to roll down. Look to the north and you
will see a swinging blue ball (remember for later). Find the hole in the
snow near a pole where you can climb down. A grate opens below so it will be
easier to get up here again as Lara will have to return several times.
Go back; continue your way in the snow to the right. Lara can walk on
the flat spots of the white rocks above. Jump from an appropriate place onto
the block (you see a Hand in an ice block) and to the right. You are in a new
area now. Don't climb down the ladder for the time being but continue along.
When you reach the mausoleum with a Golden Man, slide down and go into the
small passage and collect the Crowbar. But before you can pick it up you have
to kill 3 giant mosquitoes. You are in the area with the 2 poles. Go back the
way you just came and now return to the ladder you saw earlier. Go
down and open a door with the Crowbar.
There's a puzzle in the room. Lara must light up those tiles. Start with
all tiles being dim. Then use Yellow- Green-Red- Yellow- Blue. The door opens
and the way is clear to the new puzzle. You enter the cat room. There are 3
rows with cat tiles. You have to use them in the right order, otherwise Lara
will be killed by spikes.
Looking from the door towards the cats use
standing jumps.
1. row > red 2. row > yellow 1. row > blue 2.row red 3.row >
yellow.
An ice block will rise and Lara can take the first HAND (see the picture).
Return climbing the ladder (east wall) and continue your way through the
black rocks towards the Golden Man. Avoiding the rock, jump over to the left on
a flat spot and from here jump into the Golden Man tower. Walking to the
picture some thunderbolts appear. On the place where the thunderbolts lead you
a SECRET awaits Lara: the HAND.
Return to the place from where you jumped to the Golden Man. Standing at
the opening with the Golden Man mausoleum across and on the left side.
Jump towards the right slope (west side), slide and grab. Drop, slide
and grab and shimmy to the right till Lara can stand up. There are 2 blue
beetles there to see. Push the lever on the room there. This removes the ice
from the tiles. Climb down. Use the crowbar to open the door in the lateral
passage.
Notice carefully the three symbols on the wall. A grate has opened, too.
Walk through this first and you find yourself in a place decorated with two
high-voltage columns. Collect the Revolver ammos in this area. Go back to the
tiles and step/jump only on those floor tiles, which you have seen on
the illustration earlier (mauve-red-multi coloured). You may have to repeat
this twice or so. An ice block is rising. Standing on the top you will reach a
lever. Before pulling it save your game as a small rush follows. You can see in
the cut scene that the ball has crashed the icy surface of the lake.
Rush there but stop at the shore and shoot the ducks (if you want to).
It's interesting that the wraith beetles don't make any harm to Lara. :-) Jump
into the water and swim to the opposite to a small beetle idol. Pass it and
swim to get some air. The wraith beetles will disappear. Staying right next to
the beetle idol doesnšt eliminate them. After getting a bit of air collect the
second HAND.
Return to the first open area where the thunders have led you, jump up
and crawl in for the third HAND. Use the grate to go up again and to the other
side. Jumping to the flat edges of the ice monument to collect the Revolver.
Go back or if the giant mosquito pushed you down use the grate again.
Then go to the left side above and climbing down the ladder amongst the icy
mountains collect the Lasersight. Return to the place where you had climbed to
the top at first and shoot the swinging blue ball with your combined
Revolver + Lasersight. Now you can get the ice-closed fourth HAND, which you
have seen earlier.
Return to the area above the lake where the ball has crashed the ice
surface. The ice block next to it has changed a bit. Jump over it to the
steaming chimney and you can see an expiry next to the chimney. Slide down
and find yourself in a huge room. Notice the lever on the ceiling at the right
(see the picture) and jump into the pool from its left side where therešs no
scaffolding. Save your game before jumping in. Swim fast. Don't
swim into the large opening above yet, but there's a passage in the corneron
the other side. You end up on the right side. Pass the lever and enter the next
opening to get some air. Swim back, pull the lever, get some air
and swim back and this time down to the bottom of the large opening. There's
another passage where you can climb out. Jump down to the platform below from
the end of this passage.
Save your game again and jumping up find yourself in the pool. Here you
must swim to the right and left so Lara can pick up everything she discovers
(found an Alien Paracetamol). Finally get outside. But still don't climb out
but after getting some air swim to the left once more and collect some ammo.
Now you can leave the
pool and collect the fifth HAND outside. Drop down and use the grate to go up
again. Return to the high-voltage columns and make your way over the black
rocks. Watch out for the snowballs! :-) Pass the second one from the back.
There's an invisible lever on both of the two columns, which open a grate
below. You can place the HANDS in the room behind the grate. Outside the ice
wall has opened. Pull the lever and ride the UFO bike on the side of the chasm
to the next level -- at least I hope this level will continued. It was a great
adventure, wasn't it? :-)
Astrodelica
3
Level by Richard Lawther
(January, 2003)
Walkthrough by Harry
Laudie
Bend down and pick up the Plasma
Tube before you walk out of the transporter. Go east and up the steps
and enter an Antarctic wasteland. Run south and you see a pole with a needed
item on the top platform. Go east over the frozen water and you can see a
closed gate in the east wall. To the south you can see items behind an ice
wall. Go to the north-east corner and slide down into a cave tunnel. You come
to a split in the cave tunnel. The north-east cave is blocked for now. Go to
the south-east tunnel and climb up into another outside area. Shoot the two penguins that attack from the south-east. Go south
to the suspended snowball and see the penguins swimming under the ice. To the
upper south-west you can see a refinery tower with steam coming from it.
There is an opening in the
north-east but you need an item before you go there. Go to the south-east and
enter a cave. Go down and then turn south. Follow the cave and enter an
opening. Slide down a slope and stop in front of a deadly pit. Go around the
pit and continue to the west wall. You are beneath a hole in the ceiling. Save
the game before you pull up into the hole. Jump up and grab the north edge of
the hole at the north-west corner. Pull up and back flip, side jump to the
left, and jump forward to avoid two snowballs rolling down from behind you. Then
jump across the hole, and back flip back to avoid a snowball on the north side.
If you look to the upper north-east you can see a swinging blue ball for later.
Turn around and go to the
south-west and follow the snow path to another open area. You can see the
refinery tower to the west. Go west to a gray pole and safety drop into a hole
beside it. Follow the tunnel to pick up Plasma shells
and Splatter Plasma shells. The gate opens
giving you easy access to the starting area. Return through the tunnel and pull
up back to the pole. To the north-west of the pole you can see a gap in the ice
slopes. You can jump into that gap to see flares magically floating in the air.
But you cannot pick them up. Go north to stand jump onto a snow bank. Carefully
jump a gap between illegal slopes and you should arrive in front of the
suspended snowball. Look to the north and see a small structure. That is where
you have to go. Use some flat ledges and go east. At the corner, stand jump to
a high flat ledge to the north. Run and jump to more flat ledges to the north. Look
downwards to the west and you can see an item frozen in the ice.
Stand jump to the snow to
the north-east. Behind a snow mound, you can see a hole with a ladder in it. Ignore
the hole for now and jump to the north side of it. You should find a path
between the snow leading to the west and towards the small structure. You will
have to make a detour to the south ledge and then west again. You will come to
a gap in the snow and the small structure is due north of you. It looks like a
shrine with a golden man on it. Slide down into the gap and go south. Safety
drop into a hole and follow the tunnel to the north. Enter another tunnel to
the west and the gate opens. Kill three flying insects
and pick up the crowbar. The open gate is
another exit back to the starting area.
Return down the tunnel and
pull up out of the hole and go west. Stand jump to the higher snow ledges to
the west. Then jump the flat snow ledges to go north and you can see a chimney.
Continue to the chimney and safety drop onto a large pit area with electrical
towers. Remember this place, as you
have to return here later. There is a ladder on the south wall to climb back
up. You can kill four penguins and a yellow animal for a small medipack. Go to the east side and Lara looks up to the
rocks. Pick up EEG ammo from a small hole. There
is an exit in the south-east corner. Enter the cave and go to the south-east
corner. The exit tunnel is to the south but enter the east tunnel. Go to the
end and use the crowbar to open the door. You see three symbols on the wall, an
orange, a red, and a multicolor rectangle. Note them down for a later use. Return
to the cave and look to the upper north-east to see a bug on a stick. In the
upper south-east is an opening with a wall switch. For now just go back to the
electrical towers area.
Return to the south wall
ladder and climb back up to the chimney. Jump to the black rocks that Lara look
at. Then go south-east towards the shrine that you saw earlier. You get a cut
scene of a pit in front of you with a room containing a floor lever. If you
face west and jump up only, you can see a scroll on top of the chimney. But if
you try to get the scroll now, you will catch fire. Pick up the Plasma shells and jump south over the pit. Jump east
onto another ledge and then go to the shrine. Go to the sign and see
"Enter The House of GOLDMAN And Behold His Light". Step into the
shrine and see electrical arcs and hear a humming noise. It is hard to see
where to jump but jump to the south-west and land on a ledge. Notice the
electrical arc from the shrine to an ice block. Safety drop to the ground and
go there. Stand jump onto the block and crawl inside the opening. You get secret #1 and Captain's
Hand Key #1. Crawl back out to where you can stand up and jump down to
the ground.
Go to the east wall and
enter the open gate. Follow the tunnel and pull up near the shrine area again. You
will be back here many times. Go west and follow the ledges to the north again
to the chimney. Go over the rocks and return to the pit near the shrine. Jump
to the south and over the pit. This time, turn around and jump to north-west to
grab the west ice wall. Shimmy to the right and release. Drop down, slide, and
grab a black ledge. Shimmy to the right and stand up. Crawl over the black
ledges to get to the bugs on sticks area to the east. Enter the room and use
the floor lever. You hear a humming noise and there are electrical arcs between
the bugs. Hop into an upper south wall alcove for a large
medipack and exit the room. Below are nine colorful platforms. Jump down
and step on the three platforms that match the symbols you saw in the earlier
room. They were an orange, a red, and a multicolor rectangle. Step only these
three platforms and an ice block rises in the south-east corner. Climb up and
jump into the alcove at the south wall. Save before you pull the wall switch
because the cut scene is worth seeing a few times. Pull the wall switch and get
a cut scene of the suspended snowball falling through the ice. Two bug wraiths start to attack you. Drop back and
pull up into the south tunnel under the alcove. Just follow the tunnel and you
get to the hole in the ice. The wraiths
kept taking health so I shot at them and they started to keep away. Dive into
the water and avoid the penguins and the wraiths. Swim south and the west into
a tunnel to find a bug on a stick. That takes the place of the bird statue and
the wraiths die on it. Swim back to the hole for air and kill three penguins. Dive into the water again and swim
west, north, and west again to get secret #2
and Captain's Hand Key #2. You can get air under the ice above. Then swim back to the
entrance hole and pull up. The wraiths stayed in the water even if they did not
die.
Go to the
north-west and go back through the tunnel to the starting area. Go to the east
wall and go into the open gate. Follow the tunnel again and pull back up to the hole near the shrine area. Run and
jump to the north-east and onto a flat ledge. Jump to the next flat ledge to
the north-east. Return by the path to the hole with the ladder that you saw
earlier. Climb down the ladder on the east side to the bottom. You are in an
ice cave. Go west and the gate opens. Pick up Splatter
Plasma shells and go through the gate. To the south-west is an exit
ladder. However, follow the steps to the north and find a black door. Pick up flares from the corner and use the crowbar to open
the door. Go down a tunnel and enter a room with three symbols just above the
gate in the west wall. In the corners you see four platforms with faint colors.
When you step on them, some colors become bright. If you step on the platform
in the middle of the room, you get a cut scene showing you a scroll on top of
the chimney. This also resets any bright color to a faint color. The pattern
seems to be:
Step on X to affect red
yellow blue green
Faint red n/a bright faint bright
Faint yellow faint n/a
bright no change
Faint blue bright faint n/a
faint
Faint green bright bright no
change n/a
Step on the faint yellow
and then the faint green platforms to get bright red, bright yellow and bright
blue platforms. Step on the three bright platforms and the gate opens in the
west wall. Follow the tunnel to a room with the item on a stick. There are
three platforms and three cat statues. Avoid the platforms and stand in front
of the three cat statues. You see signs as:
west cat middle cat east cat
RUBY HINDERS RUBY HELPS RUBY BITES
SAPPHIRE HELPS SAPPHIRE BITES SAPPHIRE HINDERS
TOPAZ BITES TOPAZ HINDERS TOPAZ HELPS
On the west platform, step
on the blue picture. On the middle platform, step on the red picture. On the
east platform, step on the green picture. An ice block rises under the item. Go
there and get secret #3 and Captain's Hand Key #3. The
HINDER tiles reset the puzzle. The BITES tiles are deadly spike traps. Exit out
of the room and follow the cave back to where you entered and climb up the
ladder.
Climb up and go
west towards the shrine area. On the snow ledge to the west of the hole where
you got the crowbar, look south-west to see a laser sight behind the ice wall. Remember
this place so you can return here. Again make the trip around the snow ledges
to the chimney area. This time, go west and jump south to the ice structure. Go
to the south-east side and stand jump to the south-east platform. Pick up the Enhanced Earth Gun (EEG) and shoot a flying insect. Jump
back to the snow ledge and work your way back to where you can see the laser
sight in the ice. Run and jump to the south-west slope, slide down, and grab
the edge of the ice. Shimmy to the right until you can pull up. Stand jump into
the snow hills to the west and find a hole with a ladder. Climb down and follow
the tunnel for EEG ammo and the laser sight. You get a cut scene of the swinging blue
ball. Climb back out of the tunnel and safety drop to the ground. Go to the
north-east and enter the cave tunnel. Go up the south-east branch and into the
next area and notice the ice block on the ice mound to your east.
Go to the south-east and
enter a cave. Go down and then turn south. Follow the cave and enter an
opening. Slide down a slope and stop in front of a deadly pit. Go around the
pit and continue to the west wall. You are beneath a hole in the ceiling. Climb
up into the hole and back flip to a ledge. Look to the upper north-east for
swinging blue ball. Shoot the blue ball and turn around. Go the south-west
between the snow banks and get a cut scene of the melted ice block. Continue to
the north as follow the east ledge as before. Jump to the ice mound to the west
where the ice block was located. You get secret #4 and
Captain's Hand Key #4.
Safety drop to the ground and go south.
Enter the south
gate and follow the tunnel to the end. Pull up into the ceiling hole and back
flip to a ledge. Go to the north ledges where the suspended snowball was
located. Save the game just in case you fall onto the illegal slopes. Stand
jump north to a block that has risen sometime earlier. It wasn't there at the
start and I don't know what triggered it. Run and jump to the south-west and
you can get to the refinery tower. Go there and stand near the sign to see
"CFC EMITTER by OZONEHOLESRUS of CYGNUS". Go north for Plasma shells and jump back to avoid a rolling
snowball. Go north to the other side of the refinery tower and see a hole in
the ground. Slide down the slopes in the hole and drop into a tunnel. Go west
and you enter a large room with a yellow animal running around. You can kill
the yellow animal for a small medipack.
Look at the
north wall scaffolding. You can see two openings in the north wall and a pull
down ceiling handle between them. Go to the south wall and you can see a single
opening in the south wall. Jump into the scaffolding at that position and you
are in water. Swim into the opening and follow the underwater tunnel to a large
flooded room. Ignore the big hole and swim into the smaller hole to the
north-west. Follow the underwater
tunnel until you are among the scaffolding. Turn left and swim into the second
opening to pull up into a room. Pick up Plasma shells and EEG ammo. Dive into the water and pull down the
ceiling handle and return for air. Dive into the water again and swim back to
the large flooded room. Swim down the large hole and enter the crawl space in
the lower west wall. Turn to the north and follow the underwater tunnel to a
place where you can pull up for air.
Go south and
drop onto a high ledge. Go to the end and face the west wall. Jump up and you
are back into water. Swim into the crawl space near the ceiling. This is a maze
but if it is simple to find the exit. Go straight and turn right and swim to a
wall. Go left and take the first right branch. The walls should have green
lines. Go straight to a wall and turn left. Take the first right branch and the
walls have purple lines. At the end, go north into a tunnel and at the end swim
up to the surface hole in the snow again. If you want, you can go back and
search the tunnel branches for Splatter Plasma shells and a large medipack. But I always ran out of air. Pull up
into the snow and go north. Follow the path between the snow banks and emerge
onto a ledge above the starting area. Go to the south-east and stand jump to
the platform on a pole. Pick up secret #5 and Captain's Hand Key #5. Shoot a flying insect and safety drop to the ground and go
south.
Go to the east
wall and into the tunnel. Pull up back near the shrine area. Follow the same
route as before to get to the chimney area. Jump the black rocks to the
north-east and then return to the south-east to the place where you jumped over
the pit. Do you remember the Plasma shells in that area? Stand there and face
to the west. Stand jump over the west slope and start to slide down the other
side. Jump and grab the chimney. Pull up to the top and pick up the Color Code Tip scroll. It says "Avoid DULL red and
end on green. Your 3 pads BRIGHT can now be seen! It is too late now. You do
not need it. Too bad.
Get down from
the chimney and stand jump over the black rocks to the north end. From there
you can jump to the north slopes, slide down, and grab the edge. Shimmy to the
left to a place to pull up. Go west and a snowball starts to fall towards you. Immediately
back flip and then forward jump with a right curve as the snowball falls into
the pit. Jump onto the ledge to the west of the second snowball. It will fall
harmlessly behind you. Now make a final jump to the north electrical tower. Shoot
the two flying insects that attack you. There is an almost
invisible floor lever on the ledge. Face west and use the floor lever from the
east side. Then jump west to a ledge and then south to a ledge over the ice
wall. Jump west to another ledge and then a final jump to the south electrical
tower. Again use an almost invisible floor lever and hear a gate open.
Safety drop to
the ground and enter the open gate in the south wall. Enter a room with a
frozen fountain in the middle. Go to the west wall and use the five Captain's
Hand Keys. Exit the room and go west. The ice wall is gone. Go to the bottom of
the ramp and use the wall switch to open the gate in the north wall. Enter the
tunnel and follow it to the end. Enter a room and get on the whiz-bang and
drive out. Drive into the west doorway. Do not drive straight or you fall into
a deep pit and die. Drive down the side ramp to the right and the level ends.
10-sep-2006