Tomb Raider Genesis
Level by George Maciver (GeorgeM)
Walkthrough by Rjb (followed by an alternate walkthrough provided by
Dutchy).
You begin in a dark tunnel with wall torches ahead showing a slope
leading down. At bottom is a drop down to lower room. Hang and drop, though you
still lose a little energy. Behind a pillar to your right a robed ninja
appears, who drops uzi clips. The room seems to be a mausoleum, with a prone
statue figure in centre and two torches. There is a passage leading out between
two crouching ram statues. In the corner to the left of the exit is a hoist up
crawl space that leads to a long tunnel and a room housing the 1st secret. Pick
up a box of SG shells from the low pillar between the torches. Hang and drop without
losing energy to the room below which is the first room beyond the mausoleum.
Take care jumping the fire trap and go to the door, which opens automatically
as you approach.
This leads to a large
chamber with a pool. ‘Interest & Gentle-Adventure’ music plays as you step
inside. There is another tomb bathed in purple light at the far side. In the
pool is an underwater gate. To the left of the tomb is the entrance to a small
temple. Kill the robed ninja in the temple and pick up the flares. Shooting the
vase leaves you with a scorpion to deal with. There is a receptor for a key on
the far wall. Outside in the main chamber, to your right from the temple, are
two small pool openings.
Take the pool nearest
to the temple and swim into a small room in a water filled passageway. There is
a closed gate to your right. Continue along the passage, past the underwater
gate on your left until you can swim up and to a small Egyptian chamber with
one torch and a lever, and a high door leading somewhere. Pull the lever and
you get a camera view of the first underwater door back at the start of the
passage opening. Swim down that passage until you surface in a tiny room with a
flare and a lever. Pull the lever and swim back to the small Egyptian room. Go
through the door and jump into the pool at the end of the short passage. Find
your way round a very simple maze to another small Egyptian room with a lever
and a torch. Pull the lever and enjoy the ‘Achievement’ music. This lever opens
the last underwater gate back in the initial passage. Swim up to a larger
Egyptian room with a vase and an opening on the left. Shoot the vase and pick
up the shotgun. Now take the opening and wander out between two Kings statues
into a large outdoor area.
From the ‘2 kings’
statues by the entrance, we can go right, past the obelisk, past the lion
statue, and take the left fork. In the far corner of the courtyard, pick up the
SMP. Make your way past the tomb to a plaza with a tall pine tree and a pool.
Swim down and along the passage and surface in a dark room. Two robed ninjas
attack, one of who drops an SMP. In the centre of the room is a very deep pool.
Pull the lever on the far side and go back to the outdoor area. Go past the two
King statues until you come to another pool beside a ram statue. Swim down the
passage and take care of the four scorpions as you pull out. Pull the lever and
head back to the very deep pool. This lever has opened a door down there. Save
your game, as you may need a few dives to locate the passageway. There is more
danger music as you surface and another four scorpions to deal with. Go fwd to
the pedestal between the lion statues and pick up the Hand of Orion.
Retrace your steps to
the temple, taking care of four robed ninjas on the way, one of who drops uzi
clips. Place the Hand of Orion in the receptor in the temple and a fly-by shows
the underwater gate in the pool outside opening. Swim along a marble
passageway, which rises and then continue to the left, eventually hoisting out
into a barely lit corridor leading to a slope leading up. Ignore the crawlspace
and run up the left hand side of the slope. The spiked balls are staggered, so
jump across to the right hand side when the first ball passes. At the top of
the slope enter a large tomb room, with a prone statue in the middle surrounded
by flares. There are four ninjas to take care of and an annoying mummy to
avoid. One of the ninjas drops a LMP and there is a box of SG shells in a
corner.
Pick up the Eyepiece
from the pedestal and take care of the robed ninja that runs at you. Before
going through the open door which taking the Eye piece opened, go to the corner
and pull the lever which gives you a camera view of a door opening back in the
level somewhere.
Return to the unexplored corner pool back in the large chamber with the temple,
and follow the passage all the way round until you hoist out in a small stone
chamber. Go up the passage, avoiding or shooting the scorpion and pull the
lever. Drop to the pool below and make your way back to the corner pool. This
time take the other passage and hoist out in a room where a door has now opened.
This is the 2nd secret area. Pick up the Uzi’s then make your way back to where
you picked up the Eye Piece. Go through the opened door and make your way to a
platform above a large pool.
There are two
crawlspaces on either side of a platform on the other side. In the pool there
is a gate. Dive into the pool and crawl out on the right. There is a crawlspace
through which comes a scorpion. In the room beyond the crawlspace shoot 3 more
scorpions and pull the lever switch, which opens the gate in the pool.
Swim through the gate
and surface in the small room directly above the far side of the pillar in the
middle of the underwater passage. Pull the lever, jump back in the water and
continue up the passage until you can hoist out. A ninja is waiting for you, so
take care of him and pick up the SMP he drops. One of the vases releases a
scorpion but the other has SG shells. Beyond the door is a short passage to
another waterhole. This leads to a vertical shaft down, turning to a horizontal
tunnel into a very high, large poolroom with blocks & alcoves. On the right
is a hidden underwater tunnel leading to a small room with a switch, which
opens a door at the very top of the previous room. Pull the switch and then
hoist out of the pool at a ledge with a ladder. From there is a series of
blocks to reach a ladder at the far side of the chamber, which requires a
series of running jumps. Make your way to the very top of the room, and then
monkey swing to the open door. As you drop a ninja runs at you. Shoot him and
pick up the SMP.
There is a long,
torch-lit passage with a simple drop down at the far end. Go through the crawl
space and to the ledge in the poolroom we saw earlier. Make your way to the
other side, hanging and shimmying past the lion statue, and go through the
other crawl space. Drop down and make your way to the top of a long slide down
a narrow passageway. At the bottom, sprint to avoid the rolling spiked ball.
Turn the corner and walk carefully to the edge of a spiked pit. Ignore the
rolling spiked ball that comes towards you as it simply falls down into the
pit. Jump the pit and follow the passage to a water hole, jump in and swim to
the next room.
Hoist out by the
closed double doors and take care of the ninja who may still be hiding behind a
pillar. Large statues flank the doors, and there is another door on the other
side of the room, and an open passageway. Going up the passage triggers a
rolling spiked ball. Run into the alcove, wait until the spiked ball passes,
and then run up and take care of the ninja. Taking a running jump over the fire
pit and follow the passage round. Sprint to the bottom and hoist up into the
opening on the right to avoid another spiked ball. Pull the switch and return
to the room where the double doors are now open.
Run and jump to the
pole, slide to the bottom and make your way out into a very high room where a
long flyby camera cut scene takes you all the way to the top. Take note of
where the flyby cut scene finishes, as it shows you where to go after reaching
the small room with the switch at the top. Make your way to the far side of the
room and take care of 3 scorpions and 2 ninjas, one of whom drops an SMP. Find
the ladder and climb to the top of the pillar.
From there, run and
jump to another pillar, then take a diagonal jump to the right to reach a
platform below another ladder. At top of this, run and jump across the room to
another platform, then turn left, and run and jump and hoist up to another
platform top. Jump either straight to the gap in the wall, or jump right and
then to the gap. From there jump to the platform to the left, then run and jump
onto another platform below a 3rd ladder. At the top take a diagonal run and
jump, to the next platform, then two more run and jumps to a single square
platform. Continue jumping and hoisting your way up the room to the platform
where the ‘fly-by’ showed there was some significance to the hole leading down.
Run and jump to the long platform and climb the 4th ladder. From here make your
way by running and jumping and monkey swinging to the room right at the top.
Take care of the ninja in the room, pick up the SMP he drops, and pull the
switch. Outside, take a running jump across to the platform above the 4th
ladder. Climb down the ladder, jump across to the hole, and climb down the long
ladder to the very bottom.
The gate is open, so
hoist up beyond, then again to reach a ledge above a dimly lit room where there
is a Hand of Sirius on a low pillar. Take the hand and make your way back to
the sliding pole. Back flip off and go through the final door in this room,
which is now open.
Go through the first
room and hoist up through the crawlspace to the next room. At the far side is
the door for the completed Eyepiece. Take care of the ninja and take the SMP.
Place the Hand of Sirius in the key receptor and go through the open double
doors. This time to up the right hand side and jump to the left when the spiked
balls roll down at you. In the second Seth tomb take care of the 4 ninjas, take
the second piece of the Eye of Horus, shoot the 2 other ninjas and make your
way back to the Horus door.
Use the Eyepiece and
the stone splits into several parts. Follow the passage until you finish the
level beside your jeep.
Tomb
Raider Genesis
Level by George
Maciver.
Unauthorized
Walkthrough by D&G Productions.
We will not mention
all the enemies. It’s a dark level, put your monitor brightness high…
Follow the passage
down to an opening in the floor. Turn and do a safety drop down into a dark
room, shoot a Ninja for the Ammo he will drop and go into a CS in the SE corner
and up in the wall, follow through to a room with Secret#1, Ammo on a pedestal
and find the opening in the floor N, drop in and jump over a fire pit. Go W
between those pillars and a door will open for you, follow through to a room
with pools.
Room with Pools.
Go into the room
between the two columns SW and shoot a Ninja to get some Flares. In the back of
the room is a receptacle for a "Hand", go back out and into a S end
of the room, there are two waterfilled holes.
UW Labyrinth.
Dive into the first
one (W) and swim past a closed gate, just keep going along the R hand wall to
come to a room with a lever and a closed door. Throw the lever to see that UW
gate open up. So swim back going L everywhere and go through the open gate,
then keep going R everywhere and come to another room with a lever that will
open that grey door in the first lever room. So now swim back going L
everywhere till you come to the wider room after the gate and go R everywhere
to get back to that first lever room.
Go into the open door
and into the water in the end of the passage, face S and dive into the s
tunnel, follow going R and up into a room with a lever, throw it to open
another UW gate and swim back going L everywhere, till you can swim up in the
corner where you entered this tunnel, go through the door and into the E water
hole, swim R everywhere and come to the gate you just opened, swim up in the
end of the new tunnel and get the Shotgun from the vase. Follow the rooms to and
outside area.
The Labyrinth.
Go R and at the back
of the sandy block is room to climb up, jump up to the E wall and go over the
walls to the far SW corner where a ½ MP is hidden in a dead end passage, go out
and go straight N, then L after you passed the Sarcophagus. On the small square
is a hole in the floor, dive in and follow to a room with a deep water filled
shaft, on the other side of it is a lever, throw that and the Ninja left a ½
MP, so pick that up before you return to the small hole E and swim back. In the
far SE corner of the Labyrinth is another small hole with water, dive in and go
past the gate you just opened and up to a room with a lever, that will open a
gate in the bottom of that deep shaft you saw earlier.
The Hand of Orion.
So go back to the
Labyrinth and to the NW corner up in the dark room and save before you hit the
water, swim all the way down, into the W side hole in the bottom of the shaft
and then into the small opening E, turn L and down through the opened gate,
swim up in the end and get the Hand of Orion.
Swim back and up the
long shaft, go swim back to the labyrinth using the E hole, climb out and one
of the Ninjas leaves some Ammo behind. and go to the Big statues on the E side
of the Labyrinth, leave through the dark passage and go to the water in the SE
corner. Swim back, go R at the end of the sloped tunnel and then follow back to
the wider room with the open gate to the L, go past the gate and into the
opening N, up to the Room with Pools.
Go L and into the SW
room to place the Hand in the back and a flyby will show you where to go next.
Dive into the big pool and swim into the open gate, follow the tunnel to a
small room with a CS and a ramp up W, go up the ramp on the L side and cross
over to the R hand side as soon as the first Boulder passed to avoid the second
Boulder.
1st Eye Piece.
In the big room on top
of the ramp are some Ninjas, one leaves a MP and the other one Ammo. Throw a
lever in the NW corner and go to the W side to find the 1st Eye Piece, then
return down the Boulder ramp and get into the CS L near the Boulders, follow to
the small room with the water hole, dive in and swim back to the Room with
Pools.
Small UW Labyrinth.
Climb out S and go S,
then L and to the SE water hole and swim E, just follow the tunnel, straight
past the crossing and up in a dark room at the end, go up the sloped passage,
down a drop off and up to another room with a lever, throw it and drop into the
hole NW to land back in the Room with Pools. Go out S and head S and L to the SE
hole, dive in again and go E, go R everywhere and come to a door you just
opened. Go into the dead en passage to get Secret#2, the Uzis. Swim back going
L everywhere and come back to the Room with Pools.
Dive into the pool,
swim into the N tunnel and follow back to the Boulder ramp. Go through the CS
and up the ramp, and find the open door N, follow through to a deep room with a
pool below. Dive in and climb out S, get into the CS in the wall and follow the
passage up to a room with a lever, throw it to open the UW gate back in the
pool. So go back and you can use the pistols (shooting them gives a flash) to
light your way if your Flares run out like mine. Go Back to the pool into the
open gate and swim up behind the Golden pillar, find the opening in the ceiling
and go up in a room with a lever, that will open a door in the place we go to
now.
Room with the Pillars.
Dive back in and head
E again, up to a room with 2 vases and the open door, shoot only the R hand
vase for some Ammo and a Ninja for the ½ MP. Then pass through the door to
another water hole, dive in and follow to a room with pillars, just behind the
3rd R hand pillar is a hole in the bottom and a small tunnel into the wall,
follow to a room with a lever, throw it to open a door up W in the room with
the pillars. Swim back and in the room with the pillars you can climb out in
the S and go up the ladder, runjmp to a ledge W and climb up R, jmp the ledges
to the ladder on N wall and go up. Do runjump/grabs to the E and finally to a
ledge on E wall. Go R and grab the MS in the N, follow to the end and drop to a
pillar, runjump/grabs to the door in the NW corner (didn’t use the last MS).
Follow the passage to
some blocks leading down to the N ledge in the deep room with the pool below,
follow the ledge, shimmy past the Lion and enter the next CS. Safety drop down
the other side and slide down the slope forwards, quickly sprint to the end and
L to avoid being crushed by a Boulder and follow the passage to a Spike-pit,
just walk slowly up to the edge and a Boulder will be triggered on the other
side. Runjump over the pit and go on to the end of the passage where another
water filled hole is to be found.
Swim in and out in the
N of the new room, go to the opening SE and go in to sprint up the Boulder
slope and into the safe alcove to the R, wait for the Boulder to pass and go
up, go to the edge of a Fire-trap and come to another Boulder slope. Sprint
down on the L side and as soon as you see an opening in the ceiling almost at the
end, jump up R and get away from the edge, go up to a lever and throw that,
drop down the N side and you are back at the first Boulder slope, go N and see
the Big doors opened N.
High Climb.
Go in, jump/grab the
pole and slide down to watch a flyby… Shows you the lever you have to get to
now, go to the far side of the room and a Ninja will leave a ½ MP. Return and
spot the ladder on the pillar, go up and runjump/grab S, then jump around the R
hand corner to the ladder W and go up, jump E and then N, follow the ledges to
another ladder N. From the top go SE and go on S over the sloped sandy ledges.
Climb the blocks in the end and go N again, cross over to the other side at a
certain point and the last pillar NE is the one you saw in the end of the
flyby, it has a ladder on the back (later). Runjump N and go up the ladder.
then go to the S again and in the end is a MS to cross over to the W side,
jumps and a MS will finally get you to the room with the lever (the last jump
is a looong runjump with a grab at the last moment, a Ninja will leave a ½ MP.
The Hand of Sirius.
Throw the lever and get back to the S side, to the N again along the
other side of the room and down the long ladder, runjmp to the pillar R of you
(SE) and climb down the long ladder on the back of it. Climb the blocks in the
passage to get to a room with the Hand of Sirius on a pedestal. Go out the
other end and follow back to that high room, go S and back to the pole.
2nd Eye Piece.
Go up and backflip off into the upper room, go to the SW corner and into
a newly opened door, follow to a CS up in the wall and go through to a passage
with an alcove to the R, place the hand there to open the doors ahead, shoot
the Ninja for the ½ MP and go to the open doors, along the R side up the
Boulder slope and to the L after the first Boulder passed, go up to a similar
room to one you visited already and shoot all Ninjas to get the 2nd Eye Piece
from the pedestal E. Sprint back W, down the Boulder slope and L. combine the 2
parts of the Eye of Horus and open the big door with it, sprint in, chased by
Ninjas and quickly get to that Jeep to take you back home….
End of this level.
02-06-2005.